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For maximally natural interaction between the bow and string, bow-hair
dynamics should be included in a proper bow model
[177]. In addition, the width of the bow should
be variable, depending on bow ``angle''. A finite difference model
for the finite width bow was reported in
[354,355].
The bow-string friction characteristic should employ a
thermodynamic model of bow friction in which the bow rosin has
a time-varying viscosity due to temperature variations within a
period of sound [553]. It is well known by bowed-string
players that rosin is sensitive to temperature. Thermal models of
dynamic friction in bowed strings are described in
[430], and they have been used in virtual bowed
strings for computer music
[423,427,21].
Given a good model of a bowed-string instrument, it is most natural to
interface it to a physical bow-type controller, with sensors for
force, velocity, position, angle, and so on
[424,296].
A real-time software implementation of a bowed-string model, similar
to that shown in Fig.9.52, is available in the
Synthesis Tool Kit (STK) distribution as Bowed.cpp. It
provides a convenient starting point for more refined bowed-string
models [278].
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