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Early Reflections
The ``early reflections'' portion of the impulse response of a
reverberant environment is often taken to be the first 100ms or so
[317]. However,
for greater accuracy, it should be extended to the time at which the
reverberation reaches its asymptotic statistical behavior.4.5
Since the early reflections are relatively sparse and span a
relatively short time, they are often implemented using tapped
delay lines (TDL).4.6
If the computation is affordable, it is best to spatialize the
early reflections [250] so that they come from the right
directions in 3D space. It is known [61] that the early
reflections have a strong influence on spatial impression,
i.e., the listener's perception of the listening-space shape.
Figure 3.3 shows a general schematic of a reverberator with separate implementations
of early and late reverberation. The taps on the TDL
may include lowpass filtering for simulation of air absorption.
While the late reverb logically begins when the early reflections end,
as implemented in Fig.3.3, it may be more cost-effective in
practice to feed the ``late reverb'' unit from an earlier tap (or set
of taps) from the TDL, thus overlapping them somewhat. This can help
when the late reverberator needs time to build up to full density.
Figure 3.3:
Division of a reverberator into early and late sections.
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It is often the case that early reflections can be worked into the
late-reverberation simulation. For example, usually there are long
delay lines in which the input signal can be summed at various points,
thereby implementing a transposed tapped delay line (see §2.5.2).
Good concert halls are observed to have stereo-recorded
impulse responses that quickly ``lateralize'', with a smooth decay and
overall duration of approximately 1.9 seconds [48].
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