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Physical Inputs
A digital waveguide input signal corresponds to a
disturbance of the 1D propagation medium. For example, a
vibrating string is plucked or bowed by such an external
disturbance. The result of the disturbance is wave propagation to the
left and right of the input point. By physical symmetry, the
amplitude of the left- and right-going propagating disturbances will
normally be equal.3.5 If
the disturbance superimposes with the waves already passing
through at that point (an idealized case), then it is purely an
additive input, as shown in Fig.2.14.
Figure 2.14:
Summing a signal into a
digital waveguide corresponding to a superimposing disturbance at
one point. The original state is unaffected, i.e., the input signal
enters the waveguide in superposition with whatever is
already going on.
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Note that the superimposing input of
Fig.2.14 is the graph-theoretic
transpose of the ideal output shown in
Fig.2.13. In other words, the
superimposing input injects by means of two transposed taps.
Transposed taps are discussed further in §2.5.2 below.
In practical reality, physical driving inputs do not merely
superimpose with the current state of the driven system. Instead,
there is normally some amount of interaction with the current
system state (when it is nonzero), as discussed further in the next
section. Note that there are similarly no ideal outputs as depicted
in Fig.2.13. Real physical ouputs must
present some kind of load on the system (energy must be
extracted). Superimposing inputs and non-loading outputs are ideals
that are often approximated in real-world systems. Of course, in the
virtual world, they are no problem at all--in fact, they are usually
easier to implement, and more efficient.
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