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For periodic sounds, the sinusoidal components are all
harmonics of some fundamental frequency. If in addition they
can be constrained to vary together in amplitude over time,
then they can be implemented using a single wavetable
containing one period of the sound. Amplitude shaping is handled by
multiplying the output of the wavetable look-up by an
amplitude-envelope generated separately [186,167].
Using interpolation (typically linear, but sometimes better), the
table may be played back at any fundamental frequency, and its output
is then multiplied by the amplitude envelope shared by all harmonics.
(The harmonics may still have arbitrary relative levels.) This
form of ``wavetable synthesis'' was commonly used in the early days of
computer music. This method is still commonly used for synthesizing
harmonic spectra.G.8
Note that sometimes the term ``wavetable synthesis'' is used to refer
to what was originally called sampling synthesis: playback of
sampled tones from memory, with looping of the steady-state portion to
create an arbitrarily long sustain
[165,27,107,193]. This
book adheres to the original terminology. For sampling synthesis,
spectral phase-modifications (Chapter 8) can be used to provide
perfectly seamless loops [165].
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