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CHI PLAY 2016: Austin, TX, USA
- Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:

Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2
Keynote Talks
- Jamie Madigan:

Things I Wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer. 1 - Nick Yee:

The Gamer Motivation Profile: What We Learned From 250, 000 Gamers. 2 - Annika Waern:

Play, Participation and Empowerment: Design strategies and dilemmas. 3
Session 1: Performance and Experience
- Yubo Kou, Xinning Gui, Yong Ming Kow:

Ranking Practices and Distinction in League of Legends. 4-9 - Katharina Emmerich, Maic Masuch:

The Influence of Virtual Agents on Player Experience and Performance. 10-21 - Guenter Wallner, Simone Kriglstein:

Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. 22-32 - Alena Denisova, A. Imran Nordin, Paul A. Cairns:

The Convergence of Player Experience Questionnaires. 33-37 - George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris:

Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? 38-43 - Louise Ashbarry, Benjamin Geelan, Kristy de Salas, Ian J. Lewis:

Blood and Violence: Exploring the Impact of Gore in Violent Video Games. 44-52
Session 2: Enhancing Reality
- Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, Michael Weber:

2084 - Safe New World: Designing Ubiquitous Interactions. 53-64 - Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Igor Dolgov, Andruid Kerne, Ajit Jain:

Evaluating Display Modalities Using a Mixed Reality Game. 65-77 - Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat:

Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. 78-90 - Martijn J. L. Kors, Gabriele Ferri, Erik D. Van der Spek, Cas Ketel, Ben A. M. Schouten:

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. 91-104
Session 3: Purposeful Games
- Emily I. M. Collins, Anna L. Cox, Frank Lee:

Say Cheese!: Games for Successful Academic and Student Networking. 105-115 - Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson:

Trust Me: Social Games are Better than Social Icebreakers at Building Trust. 116-129 - Olivier Tremblay-Savard, Alexander Butyaev, Jérôme Waldispühl:

Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges. 130-141 - Britton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld:

Opening the Black Box of Play: Strategy Analysis of an Educational Game. 142-153
Session 4: New interactions
- Majed Al Zayer, Sam Tregillus, Eelke Folmer:

PAWdio: Hand Input for Mobile VR using Acoustic Sensing. 154-158 - Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller:

Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. 159-170 - Eduardo Velloso, Marcus Carter:

The Emergence of EyePlay: A Survey of Eye Interaction in Games. 171-185 - Anke V. Reinschlüssel, Regan L. Mandryk:

Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation. 186-198 - Taiwoo Park, Tianyu Hu, Jina Huh:

Plant-based Games for Anxiety Reduction. 199-204 - Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey:

Point & Teleport Locomotion Technique for Virtual Reality. 205-216
Session 5: Tools for Design
- Jinghui Cheng, Cynthia Putnam, Jin Guo:

"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health. 217-228 - Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke:

The Gamification User Types Hexad Scale. 229-243 - Rui Craveirinha, Nuno Barreto, Licínio Roque:

Towards a Taxonomy for the Clarification of PCG Actors' Roles. 244-253 - Judeth Oden Choi, Jodi Forlizzi, Michael G. Christel, Rachel Moeller, MacKenzie Bates, Jessica Hammer:

Playtesting with a Purpose. 254-265
Session 6: Rewarding Play
- Kristin Siu, Mark O. Riedl:

Reward Systems in Human Computation Games. 266-275 - Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. 276-290 - Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins:

The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. 291-303 - Lindsay Wells, Aran J. Cauchi-Saunders, Ian J. Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas:

Mining for Gold (and Platinum): PlayStation Network Data Mining. 304-312
Session 7: Playing Together
- April Tyack, Peta Wyeth, Daniel M. Johnson:

The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. 313-325 - Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:

Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. 326-337 - Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk:

Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. 338-349 - John Harris, Mark S. Hancock, Stacey D. Scott:

Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. 350-361
Session 8: Play
- Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi:

Playing at Planning: Game Design Patterns from Disaster Response Practice. 362-375 - Elena Márquez Segura, Annika Waern, Luis Márquez Segura, David López Recio:

Playification: The PhySeEar case. 376-388 - Charlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers:

Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. 389-400 - Ruth Sancho Huerga, Jennifer Lade, Florian 'Floyd' Mueller:

Designing Play to Support Hospitalized Children. 401-412

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