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Dolphin Progress Report: Release 2509

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The Dolphin Blog is full of stories surrounding games, their development, and the challenges they present to emulate them. And in these stories, we sometimes have some recurring characters that we gain a better understanding of over time. Factor 5 and their Star Wars: Rogue Squadron games continue to amaze us time and time again as we find different ways that they push the hardware to its limits. The Legend of Zelda: The Wind Waker uses many graphical tricks to create a timeless style, that surprises again and again …

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Dolphin Progress Report: Release 2506

Welcome to the Dolphin Progress Report for Release 2506! As we've alluded to a few times, we've had major changes in the pipeline that we've been very excited to show off. Some of those changes are finally here! Headlining this report are major adjustments to how Dolphin handled audio lag under slowdown by default. No longer will users have to choose between high-latency audio stretching or popping when dealing with small hitches in performance thanks to the new Granule Synthesis Audio System.

If the game is already running full speed, we still …

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Dolphin Progress Report: Release 2503

It's time for us to again delve into the latest changes hitting the newest release of Dolphin Emulator. If you've been keeping tabs on development channels, you'll know there are some exciting bombshell features waiting for us just over the horizon. Unfortunately, given the close proximity to this release, we've decided to hold a lot of them off so they can get more widespread testing in the development builds before hitting a release. Think of the March 2025 release as an iterative improvement that focuses on user experience and stacking many small …

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Dolphin Progress Report: Release 2407 and 2409

After an exciting round of feature articles, it's Progress Report time once again! However, a lot has changed. Dolphin has finally left the 5.0 era behind, and has entered the Release Era. Not only did we get our first release in eight years, but we also established a commitment to continuous releases going forward.

For the Reports, things will be more or less the same, but with a few changes.

Progress Reports are now also release changelogs. We'll be going …

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Unlocked: RetroAchievements Come to Dolphin

Dolphin's users are always looking for new ways to play their favorite games. And when a project called "RetroAchievements" started gaining popularity for adding achievements into retro games, users started wondering if Dolphin would ever add support for the project. Unfortunately for them, Dolphin isn't a retro game emulator. We're a modern emulator that emulates two recent Nintendo consoles! RetroAchievements wouldn't make sense-

Ah shi-

RetroAchievements Dolphin Launch Announcement!

That's right, it's finally here. RetroAchievements integration has come …

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Dolphin Progress Report Tenth Anniversary Special: February, March, and April 2024

In late 2012, Dolphin moved to a brand new website - dolphin-emu.org. With complete control of our own home and infrastructure for the first time, we noticed the accessibility to users that it gave us. Not only did we get a new home, but we also got a platform, one that allowed us to communicate directly to our users! We used it to great effect, explaining big changes to the emulator such as tev_fixes_new, getting ahead of controversy when we removed the popular D3D9 graphics backend, calling …

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Dolphin Progress Report: November and December 2023, January 2024

With the conclusion of the holiday season, it's time for us at the blog to get back to work. And this time around, we have a smattering of changes covering just about everything you could imagine. For those looking to enjoy some of the latest homebrew with DSP-HLE, Dolphin now has support for the latest homebrew microcodes! For retail games, we also have a minor update to the Zelda-HLE microcode to fix a missing effect that's long overdue.

In some more important news, for those of you having disk space issues when …

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Dolphin Progress Report: August, September, and October 2023

This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the GameCube's successor in the Wii.

You might be wondering, where is all the pageantry? The honest truth is that things aren't ready yet. We have a few massive changes on the horizon that we wanted to be …

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Dolphin Progress Report: February, March, and April 2023

It's been a hectic past few months for the project. In addition to the upcoming release on Steam, a lot of focus has gone into other major features. While not everything has landed yet, two very important changes to Android did arrive, one of which has been in the works for a couple years!

We're talking about a large scale rewrite to Dolphin's Android Input Handling that will eventually allow it to match the feature set users on Desktop Dolphin builds enjoy. Android users also get another major quality of life …

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Dolphin Progress Report: December 2022 and January 2023

We've got a lot of exciting news and features packed into this Progress Report. On top of the normal emulator development, Dolphin's infrastructure has seen a massive overhaul. While most of the work has gone into optimizing our backend and hardware to meet new demands, users may notice some upgrades to user facing features like the Dolphin Wiki and FifoCI.

Some focus on the infrastructure doesn't mean there was a slowdown in progress for the actual emulator, though! A bevy of new contributors to the project mixed with the efforts …

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