Spycraft: Difference between revisions

Content deleted Content added
About: the book
 
(4 intermediate revisions by 4 users not shown)
Line 1:
{{AboutShort description|theTabletop role-playing game|the computer game|Spycraft: The Great Game|espionage|Tradecraft}}
{{About|the role-playing game|the computer game|Spycraft: The Great Game|the book|Spycraft (book)|espionage|Tradecraft}}
 
{{More citations needed|date=March 2019}}
Line 53 ⟶ 54:
* Characters received a number of "Action Dice" based on their character level (and feat selection) for each play session. These Action Dice would be used during play to add to die rolls or to activate a critical success (or critical failure on the part of your opponents). The Game Control (Spycraft's term for a [[Game Master]]) also received a number of Action Dice to use for his NPCs, and could award the players (and himself) additional Action Dice for particularly good play.
 
===''Spycraft 2.0''===
''Spycraft 2.0'' took these changes a step further and was released under the [[Open Game Licence|Open Game Licence (OGL)]], but not the [[d20 system#Trademark license|d20 System Trademark License]]. There were also numerous changes from Classic Spycraft, such as:
 
* New character options, including Wealth and Interests, help flesh out characters more effectively.
* The introduction of plugPlug-and-play modifications called Campaign Qualities that allow characters to advance in some skills and abilities faster at the expense of others that slow down by the same rate. Other Campaign Qualities have more general effects, likesuch settingas defining the gamecampaign as taking place in a specific time period, or making combat more dangerousof than it alreadya isdanger.
* Each character chooses an Origin at character creation. Unlike ''[[DDungeons &D Dragons]]'s ''Race mechanic and Classic Spycraft's Departments, Origins consist of two parts which allow players to choose an almost unending variety of character benefits and detriments.
* The skills system has been largely reworked. The [[d20 System]] skill list has been replaced by a new list, and. eachEach skill has a variety of codified checks that that skill can perform. The skills rules more rigorously detail matters that were often left to group contract in other [[d20 System]] games.
* A re-designedredesigned gear system that simplifies<ref>[http://www.crafty-games.com/node/52 ''Spycraft 2.0 Rulebook Second Printing'']. Crafty Games product page. Retrieved 7 January 2008. {{webarchive |url=https://web.archive.org/web/20071016012048/http://www.crafty-games.com/node/52 |date=October 16, 2007 }}</ref> one of the more unwieldy parts of Classic Spycraft. Budget and Gear Points have been replaced with Common Items, and a number of Gear Picks based on a character's class and gadgets can now be designed freeform style.
* Vehicular chases have been expanded into a new rules mechanic called Dramatic Conflicts. The one system covers chases, seduction, hacking and other suitably dramatic events.
* Mission and [[Non-player character|NPC]] creation have been redesigned, and are now crafted to give a set amount of [[Experience point|XP]] based on their ability instead of using Challenge Ratings. AsThis well,simplifies itmission is presumably a relatively simple exercise to create a missioncreation.
 
==Campaign settings==
Line 89 ⟶ 90:
 
====''Fantasy Craft''====
Fantasy Craft was released in both hardcover and PDF formats in 2009 through the Flaming Cobra imprint of Mongoose Publishing. Following Crafty Games' parting with Mongoose,<ref>{{Cite web|url=http://www.icv2.com/articles/news/17070.html|title = Crafty Games Leaves Mongoose}}</ref> a soft-covered second printing incorporating the errata generated up to that point was released in 2010.
 
Originally the game was intended for release as an expansion of the Spycraft 2.0 ruleset, following up the first two Origin of the Species electronic products that added character creation options for a variety of standard fantasy and classical Greek non-humans to the ruleset. During the development process, the decision was made by Crafty Games to instead take the opportunity to significantly streamline the game mechanics in response to user feedback and create the ruleset referred to as ''Mastercraft''. This permitted the release of Fantasy Craft as a standalone product under the Open Gaming Licence, including full rules for character generation, conversion mechanics for monsters found in the System Resource Document, and the tools for creating, populating and presenting user-generated campaign settings to players.