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{{AboutShort description|theTabletop role-playing game|the computer game|Spycraft: The Great Game|espionage|Tradecraft}}
{{About|the role-playing game|the computer game|Spycraft: The Great Game|the book|Spycraft (book)|espionage|Tradecraft}}
 
{{More citations needed|date=March 2019}}
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* Characters gained both a Defense and Initiative bonus which improved with their character levels, while armor instead adds damage resistance rather than add to defense (Armor Class).
* Modern day skills like Computers and Electronics were added to the skill list. Characters in Spycraft can also critically succeed or critically fail at skill checks.
* A system for resolving high-speed chases was included in the main rulebook (and expanded somewhat in later supplements). The system involves both sides of the chase picking maneuvers with specific game effects and then rolling a contest of skill to determine which takes effect. The system was later used by the d20 conversion of [[White Wolf Publishing]]'s [[Trinity Universe (setting)|Aeonverse]] games.
* Characters kept a certain amount of personal gear, but the gear would be replaced by the Agency the characters worked for when lost. Characters also received additional gear for each mission based on the threat level code of the mission (White, Yellow, Red, or Black).
* Characters received a number of "Action Dice" based on their character level (and feat selection) for each play session. These Action Dice would be used during play to add to die rolls or to activate a critical success (or critical failure on the part of your opponents). The Game Control (Spycraft's term for a [[Game Master]]) also received a number of Action Dice to use for his NPCs, and could award the players (and himself) additional Action Dice for particularly good play.
 
===''Spycraft 2.0''===
''Spycraft 2.0'' took these changes a step further and was released under the [[Open Game Licence|Open Game Licence (OGL)]], but not the [[d20 system#Trademark license|d20 System Trademark License]]. There were also numerous changes from Classic Spycraft, such as:
 
* New character options, including Wealth and Interests, help flesh out characters more effectively.
* The introduction of plugPlug-and-play modifications called Campaign Qualities that allow characters to advance in some skills and abilities faster at the expense of others that slow down by the same rate. Other Campaign Qualities have more general effects, likesuch settingas defining the gamecampaign as taking place in a specific time period, or making combat more dangerousof than it alreadya isdanger.
* Each character chooses an Origin at character creation. Unlike ''[[DDungeons &D Dragons]]'s ''Race mechanic and Classic Spycraft's Departments, Origins consist of two parts which allow players to choose an almost unending variety of character benefits and detriments.
* The skills system has been largely reworked. The [[d20 System]] skill list has been replaced by a new list, and. eachEach skill has a variety of codified checks that that skill can perform. The skills rules more rigorously detail matters that were often left to group contract in other [[d20 System]] games.
* A re-designedredesigned gear system that simplifies<ref>[http://www.crafty-games.com/node/52 ''Spycraft 2.0 Rulebook Second Printing'']. Crafty Games product page. Retrieved 7 January 2008. {{webarchive |url=https://web.archive.org/web/20071016012048/http://www.crafty-games.com/node/52 |date=October 16, 2007 }}</ref> one of the more unwieldy parts of Classic Spycraft. Budget and Gear Points have been replaced with Common Items, and a number of Gear Picks based on a character's class and gadgets can now be designed freeform style.
* Vehicular chases have been expanded into a new rules mechanic called Dramatic Conflicts. The one system covers chases, seduction, hacking and other suitably dramatic events.
* Mission and [[Non-player character|NPC]] creation have been redesigned, and are now crafted to give a set amount of [[Experience point|XP]] based on their ability instead of using Challenge Ratings. AsThis well,simplifies itmission is presumably a relatively simple exercise to create a missioncreation.
 
==Campaign settings==
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====''Fantasy Craft''====
Fantasy Craft was released in both hardcover and PDF formats in 2009 through the Flaming Cobra imprint of Mongoose Publishing. Following Crafty Games' parting with Mongoose,<ref>{{Cite web|url=http://www.icv2.com/articles/news/17070.html|title = Crafty Games Leaves Mongoose}}</ref> a soft-covered second printing incorporating the errata generated up to that point was released in 2010.
 
Originally the game was intended for release as an expansion of the Spycraft 2.0 ruleset, following up the first two Origin of the Species electronic products that added character creation options for a variety of standard fantasy and classical Greek non-humans to the ruleset. During the development process, the decision was made by Crafty Games to instead take the opportunity to significantly streamline the game mechanics in response to user feedback and create the ruleset referred to as ''Mastercraft''. This permitted the release of Fantasy Craft as a standalone product under the Open Gaming Licence, including full rules for character generation, conversion mechanics for monsters found in the System Resource Document, and the tools for creating, populating and presenting user-generated campaign settings to players.
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Fantasy Craft was nominated in 2010 for an [[Origins award]] for best RPG <ref>{{cite web | url=http://originsnews.wordpress.com/2010/03/26/list-of-origin-award-nominees/ | accessdate=18 Feb 2012 | title=List of Origin Award Nominees | archive-url=https://web.archive.org/web/20100328233910/http://originsnews.wordpress.com/2010/03/26/list-of-origin-award-nominees/ | archive-date=28 March 2010 | url-status=dead }}</ref> and an [[ENnie]] for Best Writing; it also received an honorable mention at that year's ENnies for Product of the Year.<ref>{{cite web|url=http://www.ennie-awards.com/blog/who-we-are/history-of-winners/2010-winners/ |title=2010 ENnie winners |access-date=18 Feb 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120209093832/http://www.ennie-awards.com/blog/who-we-are/history-of-winners/2010-winners/ |archive-date=February 9, 2012 }}</ref>
 
2010 also saw two further Fantasy Craft soft-covered print products, both of which reprinted previously electronically published material. The first was Time of High Adventure, which compiled the previously published "The Darkest Hour" and "Cleansing of Black Spur" and added a third original mission as well as a chapter expanding upon the implied setting of all three modules. This was followed up by the Adventure Companion, which contained 3 campaign settings originally intended for release as part of the core book before being cut for space, and a fourth chapter offering a number of new game mechanic options, including a compilation of the non-spellcasting "Call to Arms" character class releases, some additional classes and a small library of additional specialities, feats and tricks.<ref>{{cite web | url=http://www.crafty-games.com/product_catalog/newreleases | access-date=18 Feb 2012 | title=Crafty Games Catalogue | url-status=dead | archive-url=https://web.archive.org/web/20120206122832/http://www.crafty-games.com/product_catalog/newreleases | archive-date=2012-02-06 | df= }}</ref>
 
A fourth print release titled Spellbound is currently slated for publication. In addition to compiling the spellcasting "Call to Arms" character class releases, its content is focused on greatly expanding the mechanical and narrative options for magic use in a Fantasy Craft game.
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''Spycraft'' has a long history with organized play and [[living campaigns]]. For 5 years ''Spycraft'' could be played as part of the ''Living Spycraft'' campaign, which was a part of the [[RPGA]] (Role Playing Game Association) network of Living Campaign settings.
 
The ''Living Spycraft'' campaign had been in the planning stages for a while before RPGA approval was provided on 29 August 2002<ref>{{cite news | title = Patrick Kapera Interview | url = http://www.ukroleplayers.com/columns/dave-mcalister/patrick-kapera-interview/ | publisher = UK Role Players | date = 23 February 2008 | access-date = 13 August 2012 | archive-url = https://web.archive.org/web/20120724123529/http://www.ukroleplayers.com/columns/dave-mcalister/patrick-kapera-interview/ | archive-date = 24 July 2012 | url-status = dead | df = dmy-all }}</ref> with the campaign starting properly in October 2002 utilising the, then current, Classic Spycraft rules. In 2005 the campaign converted to the Spycraft 2.0 rules but, at the end of 2007, ''Crafty Games'' ended the campaign<ref>{{cite news | title = Living Spycraft Site, Boards, and Lists | url = http://www.crafty-games.com/forum/index.php?topic=973.msg13936#msg13936 | publisher = Crafty Games | date = 7 January 2008 | accessdate = 7 January 2008 }}</ref> although the original campaign scenarios are still available as free downloads.<ref>{{cite news | title = Classic Spycraft Downloads | url = http://www.crafty-games.com/node/65 | publisher = Crafty Games | access-date = 13 August 2012 | url-status = dead | archive-url = https://web.archive.org/web/20120822133401/http://www.crafty-games.com/node/65 | archive-date = 22 August 2012 | df = }}</ref> A number of volunteers who ran the ''Living Spycraft'' campaign restarted it independently as ''Spymaster'' but this campaign ceased in 2010.<ref>{{cite news | title = Spymaster | url = http://spymaster.org/t/page/ | publisher = Spymaster | date = 20 April 2010 | accessdate = 13 August 2012 }}</ref> Likewise, in 2008 a UK-only campaign, called ''For Queen & Country'', started. This campaign utilises a version of Classic Spycraft that incorporates aspects of Spycraft 2.0.<ref>{{cite news | title = Master Rules Document v1.2 | url = http://www.fqc.org.uk/wp-content/uploads/2009/01/master-rules-document-v12.pdf | publisher = For Queen & Country | accessdate = 13 August 2012 }} {{Dead link|date=January 2013}}</ref>
 
==Supplements==
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[[Category:Alderac Entertainment Group games]]
[[Category:Role-playing games introduced in 2002]]
[[Category:Contemporary role-playing games]]
[[Category:Role-playing games about conspiracy theories]]