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### 4.2.2 Loading Gameplay Tags from Plugin .ini Files
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If you create a plugin with its own .ini files with `GameplayTags`, you can load that plugin's `GameplayTag` .ini directory in your plugin's `StartupModule()` function.
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For example, this is how the CommonConversation plugin that comes with Unreal Engine does it:
This would look for the directory `Plugins\CommonConversation\Config\Tags` and load any .ini files with `GameplayTags` in them into your project when the Engine starts up if the plugin is enabled.
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