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ScePSX Beta v0.1.7.9 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves

ScePSX Changelog:
Important Changes
Removed the project's dependency on [OpenGL.NET]; the OpenGL front/back ends now use self-declared interfaces
Release versions no longer require the OpenGL.dll file
Refactored the OpenGL front end
Reduced Release Package Size
Lightweight Version: 1.05 MB
ReShade Version: 5.63 MB
Compatibility Fixes
Removed [OpenGL.NET] to resolve potential compatibility issues caused by the .NET Framework 4.8 components
Bug Fixes
Fixed potential material loss when switching the OpenGL back end with other back ends
Fixed potential save corruption when saving quick saves via the OpenGL back end
Fixed flickering lines at the top of the screen in certain games with the OpenGL back end

Download: ScePSX Beta v0.1.7.9
Source: Here



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