2018 SW Charsheet 11x17 Doublesided FILLABLE
2018 SW Charsheet 11x17 Doublesided FILLABLE
Stealth(AG)
Streetwise (SM) _________________________________ HINDRANCES COVER, LIGHT -1
Raise Roll on the Injury Table. The injury goes awa in 24 hours, or when all wounds are healed.
*Bleeding Out: Vigor roll at the start of each round before Action Cards are dealt.
Survival (SM) _________________________________ _________________________________
COVER, MEDIUM -2
Success: Roll again next round or every minute out of combat. Raise: Victim stabilizes. Failure: Victim dies from
Swimming (AG) blood loss; non-lethal damage=unconscious 1d6 hours.
Taunt (SM) _________________________________ _________________________________
COVER, HEAVY -4
_____________________________________________ _____________________________________________ WILD ATTACK +2 Fighting, +2 Damage, -2 Parry til next action
Character Sheet designed by texaspoet@[Link], I incorporated some pieces from different sheets I’ve seen with some of my own ideas to make this 11”x17” double-sided sheet for my players.
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Edge(s)
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Tracking (SM)
Throwing (AG)
Taunt (SM)
Swimming (AG)
Survival (SM)
Streetwise (SM)
Stealth (AG)
Shooting (AG)
Riding (AG)
Repair (SM)
Piloting (AG)
Persuasion (SP)
Notice (SM)
Lockpicking (AG)
Knowledge (SM)
Investigation (SM)
Intimidation (SP)
Healing (SM)
Gambling (SM)
Fighting (AG)
Driving (AG)
Climbing (ST)
Boating (AG)
Arcane (SM)
You have 15 points to spend
Skill Points
Vigor
Strength
Spirit
Smarts
Agility
You have 5 points to spend
Characteristics
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Race (Notes)
Character Creation
CHARACTER STORY
Character Checklist
Savage Worlds
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Edge(s)
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Tracking (SM)
Throwing (AG)
Taunt (SM)
Swimming (AG)
Survival (SM)
Streetwise (SM)
Stealth (AG)
Shooting (AG)
Riding (AG)
Repair (SM)
Piloting (AG)
Persuasion (SP)
Notice (SM)
Lockpicking (AG)
Knowledge (SM)
Investigation (SM)
Intimidation (SP)
Healing (SM)
Gambling (SM)
Fighting (AG)
Driving (AG)
Climbing (ST)
Boating (AG)
Arcane ( )
Vigor
Strength
Spirit
Smarts
Agility
additional starting money.
you can: c) Gain another skill point, or d) gain
die type or b) Choose an Edge. For one point,
For two points you can: a) Raise an attribute one
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Hindrance (level)
and two Minor (1 pt)
You may choose one Major (2 pts)
Hindrances
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NOTES
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Points
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Edg
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NOVICE
es
NOTES
than their linked attribute * Increase 1 attribute one die type (only once per Rank)
* Gain a new Edge * Add a new skill at d4 * Increase 1 skill that is equal to or greater than it’s linked attribute * Increase 2 skills that are less
Leveling Choose one of the following when you level:
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SEASONED
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VETERAN
ALLIES & NPCS
Equipment/Notes: Equipment/Notes:
by terry@[Link]
Character Building & Tracking Sheet