EasiCoachU7 U8
EasiCoachU7 U8
[Link]
ISBN: 978-1-910338-36-0
All rights reserved. No part of this publication may be reproduced in any form or by any means –
graphic, electronic or mechanical, including photocopying, recording, taping or information or storage
and retrieval systems – without the prior permission in writing of the publishers.
The right of Andrew Griffiths and Dan Cottrell to be identified as the authors of this work have been
asserted by them in accordance with the Copyright, Designs and Patents Act 1988.
Note: While every effort has been made to ensure the content of this book is as technically accurate
and age appropriate as possible, neither the authors nor the publishers can accept responsibility for
any injury or loss sustained as a result of the use of this material.
Grateful thanks to London Irish RFC for permission to use the images in this book.
Contents
Introduction
Getting started – U7 Mini-Tag 1
2
Using your EasiCoach activities 9
Pitch Set-Up Recommendation U7/U8 10
Parental checklists 12
U7 Mini-Tag activities
ATTACKING
Understand the need to run forward to score tries 16
Run forward. Avoid the defender.
Score a Tag try 18
Touch the ball down using both hands.
Run past defenders 20
Use pretend moves and dodges to change direction.
Support the ball carrier 22
Get behind the ball carrier. Call the name of the ball carrier.
Understand the need to pass once tagged 24
Pass the ball when you are tagged.
DEFENDING
Make a Tag tackle 26
Get close to the ball carrier. Grab and remove the tag belt. Hold the tag above your
head and shout “Tag!”. Return the tag to the tagged player.
Defend against attackers 28
Chase the ball carrier. Get close to the ball carrier.
Understand the offside law 30
Defenders must go back behind the offside line when a player is tagged.
Stand in the correct position for a restart 32
Form part of a line. Encourage others to form part of a line.
Work together as defenders 34
Move together towards a target.
HANDLING
Understand that the ball goes backwards 36
Know what a forward pass is.
Pass 1 metre to another player 38
Look where the pass should go. Push the ball towards the target player.
Catch the ball from another player 40
Call for the ball. Keep your eyes on the ball. Put hands up to make a target.
Run with the ball in two hands 42
Place both your hands in middle of the ball. Keep the ball off your chest.
Run to a ball and pick it up 44
Put your foot by the ball. Put one hand in front and one hand behind the ball.
Bend before you get to the ball.
U8 Mini-Tag activities
ATTACKING
Understand that you must run forward to score tries 48
Run forward to score tries.
Score a Tag try 50
Touch the ball down using both hands.
Run past defenders 52
Use pretend moves and dodges to change direction.
Support the ball carrier 54
Get behind the ball carrier. Call the name of the ball carrier.
Take the pass as you move forward 56
Reach out to take the pass.
Understand that you need to pass once tagged 58
Pass the ball once you are tagged.
DEFENDING
Defend against attackers 60
Decide whether to chase the ball carrier. Get close to the ball carrier.
Make a Tag tackle 62
Get close to the ball carrier. Grab and remove the tag belt. Hold the tag above your
head and shout “Tag!”. Return the tag to the tagged player.
Understand the offside law 64
The offside line is through the centre of the ball across the pitch. Defenders must go
back behind the offside line when a player is tagged.
Stand in the correct position for a restart 66
Form part of a line. Get others to form part of a line.
Work together as defenders 68
Move together towards a target. Tell other defenders which way to move.
HANDLING
Understand that the ball goes backwards 70
Look where the ball should go. Push the ball towards the target player.
Pass 3 metres to another player 72
Look where the pass should go. Push the ball towards the target player. Pass in front
of a receiver moving forward. Pass to the receiver who is calling for the ball.
Catch the ball from another player moving 74
Call for the ball. Keep your eyes on the ball. Put your hands up to make a target.
Reach out to take the pass.
Run with the ball in two hands 76
Place both your hands in middle of the ball. Keep ball off your chest.
Run to a ball and pick it up 78
Bend before you get to the ball. Put your foot by the ball. Put one hand in front and
one hand behind the ball.
EasiCoach provides ready-made, age appropriate, safe training activities, set out clearly on a single
page, that even a child could understand. They are simple and easy to follow, and will make your life
easier. EasiCoach covers ten age groups, available in three separate manuals:
• U7 & U8 Mini-Tag (31 activities)
• U9 & U10 (60 activities)
• U11-12 & U13-16 (60 activities)
How does this help you? EasiCoach coaching activities will help you to:
• Quickly understand what it is you’re trying to achieve
• See what you need to do from just a few words and pictures
• Grasp the key dos and don’ts at a glance
• Check you have all the equipment you need (never more than basics)
• Cater for more or fewer players at your session
• Speak to your players with confidence
But here’s what’s really great about the EasiCoach approach. Follow all the materials in each manual,
and your players will be learning the right skills for the right age group every season. They will be
having more fun, and be on a gradual development pathway that should make them better, more
skilful, players and continue playing rugby for longer.
Yours in rugby,
Tag belts have two removable tags (one of each side of the waist) fixed by Velcro-type fasteners. They
can be torn off by a defending player, and this is the tag equivalent of a tackle. The defending player
should hold up the tag and shout “tag”. The tagged player must stop and pass the ball. The tag must
be returned immediately.
Parents: Keen though they are to make a difference, unless they are helping, parents are now
recommended to stand at least 3m back from the edge of the pitch. If space allows, your pitch set up
should incorporate a cone or rope barrier to show parents where to stand. Encouragement of players is
welcomed and criticism frowned upon.
U7 Mini-Tag Guidelines
Number of players: 8 (4 v 4). With groups of up to 30, this requires at least three or maybe four
pitches and games to be set up and run, with at least one helper per game, preferably two. Avoid
having players standing around, waiting to play, if possible.
Maximum pitch size:
12m x 20m. Don’t worry if you have not got this space – you can work with slightly smaller pitches if
required with no problem. At least four 12m x 20m pitches can be fitted into one half of a standard
rugby pitch. When the pitches are set up near goal posts, ensure that the posts have protective
padding. If they are near corner or halfway marker flags, remove these before play starts.
Knock-on not penalised: Although knock-ons should not be encouraged, this new approach by the
rugby authorities means players can drop the ball or throw it forward without the game stopping.
Other players can simply pick up the ball and carry on, the emphasis being on a free-flowing game.
No coaches on the pitch. The authorities are rightly taking action to ensure that adults interfere as
little as possible in the free flowing of the game at this level.
Scoring: Players must stay on their feet and place the ball to score.
Ball size: 3
Length of game or match: Play 10 minutes each way (20
minutes total), with a minimum two minute water break at
half time.
U8 Mini-Tag Guidelines
Number of players: 12 (6 v 6). This may reduce the
number of games you and your assistants may have
to run at the same time, but don’t be hidebound by the
numbers. If 5 v 5 works better for a group of 20, go
ahead.
Maximum pitch size: 25m x 45m. Again don’t worry if
you have less space, you can still run a game.
No coaches on the pitch: same as for U7s, and for the rest of the
age groups for that matter!
Permitted to go to ground to score: U8s are allowed to
dive or come off their feet to score.
Ball size: 3
Length of game or match: Play 10 minutes each
way, with a minimum two minute half time rest.
is occurring. Use your 30 seconds to laser in on just one. That single message is far more likely to get
through into their little heads if it is on its own.
One trick to increase attention levels is to get young players as attentive as possible before you start
talking, simply by asking them to be quiet, or standing silently waiting for them to quiet down. The
rule is not always practical, though. Sometimes, when you are introducing something new, you will
have to talk to the players for longer. In these situations, make sure you involve the players either by
asking questions, giving them a break from your voice – or by getting volunteers to demonstrate. But
if you can do it in 30 seconds – congratulations!
2. When and how to correct mistakes
If a young player is making a mistake, we feel duty bound to do something about it. However, we
shouldn’t always step in. Young people learn from their mistakes by themselves and from feedback
from their peers. They don’t want or need an adult telling them every time they don’t get something
right, or as good as it should be – they know!
You may notice as your start coaching young children that youngsters can be intimidated by
corrections. The action of correcting can be counterproductive in itself, with some players not taking
on board what they need to change.
There are some things that we must correct. Anything that can harm the player or someone else,
such as kicking, punching, verbal abuse or any other sort of foul play. These are non-negotiable.
Do not hesitate to blow the whistle to stop play and highlight the actions of the offender, so that
everyone is aware of the issue and can learn.
Other areas we might correct are discretionary. Technical
errors, such as poor hand positioning on the ball. More
difficult might be decision-making errors such as wrong
options. This is problematic because there are often a
number of options.
Most people don’t like criticism or corrections at all, let
alone in front of others, and children are no different. If at
all possible, take the player aside on a one-to-one basis
to make a comment. If parents are nearby, you might
feel it is appropriate to make the point in their presence.
One or two words may be enough, but the key is to
“talk” and not raise your voice.
3. Coach by gentle questioning
Research shows that learning comes from self-
discovery. This means players realise how to solve
problems and react to situations by finding
their own solutions. Coaches should try to
reduce the amount of time they spend “telling”
the players what to do. Instead, through
questioning, they should look to empower their
players.
To aid good learning the coach needs to communicate well verbally. The choice of words is often not
as important as the way they are told. Remember:
• Don’t use jargon or sarcasm.
• Promote positive comments.
• Back up criticism with a way forward.
• Keep sentences short.
• Don’t make too many points.
• Summarise at the end – some players may
not have understood the first time around.
Gentle questioning
Asking questions is useful because it:
• Gains the attention of the players.
• Lets the coach learn what the players
know.
• Involves the players in the
learning process.
• Allows the players to express their opinions.
• Helps the coach check for understanding.
Asking the best questions
• Use open questions – questions that cannot be answered with just “yes” or “no”. Start questions
with words, like “what”, “how” or “where”.
• Don’t use “why”, because it can be construed as negative.
• Wait for the answer, don’t hurry the player.
• Listen, don’t anticipate the answer. Try not to rephrase the answer once given.
When to “tell” and when to “question”
Tell when:
• You have a short period of time to get your point across.
• Specific instructions are needed. For instance, health and safety issues or laws of the game.
• A larger group makes question and answer sessions unwieldy.
Question to:
• Check your players’ understanding.
• Gain feedback.
• Improve your players’ learning.
The equipment you will need to run the A plan showing you how to set out
6 STEPS TO EASICOACH SUCCESS activity, so that you know exactly what to the activity on the training ground
1. Find the activity you need take with you to the training ground – where to place the cones and
2. Look at the pictures and read the text how far apart they should be
You will
need
1 ball
1 bib for ea
4 cones ch defend
The title tells you the The age group the activity er
ed
t you ne
CKING 6
AG | ATTA
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and tha
Understonce tagged
The name of the
activity – you can tell
to pass
10 metres
this to your players: RUGBY
: WALKING
ACTIVITY
“Today we’re going to e tagged
“ to pass
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defenders allowed to walk. s
only
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Detailed illustrations
The diagrams show you what show how the skills
the activity should look like should be performed
on the pitch. There might be
one, two or three diagrams –
whatever makes it easiest for
Key
you to understand Pass
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58
The Key helps you
understand the diagram –
which way the players are
“How many players do I need” tells you
running and where the ball
how you can adapt the activity if you
is going
have more players than are shown
12m 12m
20m 20m
12m 12m
20m 20m
40m
22m
22m
DATE:
HANDLING
ATTACKING
DEFENDING
Notes: This assessment checklist is intended as a guide to progress only. Assess your child’s progress against the
three criteria above for 6 and 7 year olds. For example, is your child mastering the concept of running with the ball in
two hands (for a 6 year old)? Some skills will be mastered (for a 6 year old) in a short space of time. Only the most
able will master all the skills by the time they move to U8, but this doesn’t matter. Some take longer to develop than
others. Make copies of this page and regularly reassess your child’s progress as a way of providing praise.
DATE:
HANDLING
ATTACKING
DEFENDING
Notes: This assessment checklist is intended as a guide to progress only. Assess your child’s progress against the
three criteria above for 7 and 8 year olds. For example, is your child mastering the concept of running with the ball in
two hands (for a 7 year old)? Some skills will be mastered (for a 7 year old) in a short space of time. Only the most
able will master all the skills by the time they move to U9, but this doesn’t matter. Some take longer to develop than
others. Make copies of this page and regularly reassess your child’s progress as a way of providing praise.
U7 Mini-Tag
ACTIVITIES
U7 MINI-TAG | ATTACKING 1
10 metres
10 metres
5 metres
Scoring a try
When scoring a try, a player must bend
at the knees and hips and touch the
ball down using both hands. If the ball
doesn’t move after it is put down, it
shows the player is in control.
LAWS OF RUGBY
In Tag Rugby, a player…
1. Must not dive to score.
2. Can score with one step after being
tagged.
4 cones
10 metres
10 metres
5 Develop by making
players stand by some of
the cones so that the runners have
to use pretend moves and dodges to
avoid them. Rotate players so that they
take turns on the cones.
6 cones for
every four
players
20 metres
4 metres
3 metres
Support the
ball carrier
ACTIVITY: STOP AND PASS
“Get behind the ball carrier” • “Call the name of the ball carrier”
4 Other groups of
three can follow up
5
behind. When all the players Develop by having the first two
have reached the end of the area, players run around to take a pass
they can turn and repeat the activity from the last player (after they have
running back the other way. completed their own passes).
Support the
ball carrier
ACTIVITY: STOP AND PASS
1 ball
7 cones
20 metres
15 metres
10 metres
5 metres
3 metres
LAWS OF RUGBY
In Tag Rugby, a player…
Must pass within three strides or three Pass the ball away
seconds of being tagged. from the tummy
1 ball
8 cones
15 metres
5 metres
5 metres
5 metres
“Get close to the ball carrier” • “Grab and remove the tag belt” • Hold the tag
above your head and shout “Tag!” • “Return the tag to the tagged player”
15 metres
15 metres
Defend against
attackers
ACTIVITY: TAG BULLDOG
3 If an attacker is either
tagged, goes outside the
area, uses a fend to prevent the Making a Tag tackle
tag being ripped off, or does not hold To make a tag, the defender must get close to
the ball in two hands, he becomes a the attacker, reach out and cleanly rip the tag
defender. from the attacker’s tag belt.
Defend against
attackers
ACTIVITY: TAG BULLDOG
30 metres
30 metres
Understand the
offside law
ACTIVITY: GET ONSIDE
“Defenders must go back behind the offside line when a player is tagged”
Understand the
offside law
ACTIVITY: GET ONSIDE
1 ball 4 bibs
10 metres
10 metres
2 balls 4 bibs
4 cones
10 metres
10 metres
Work together as
defenders
ACTIVITY: TURN AND TAG
Work together as
defenders
ACTIVITY: TURN AND TAG
5 metres
8 metres
“Look where the ball should go” • “Push the ball towards the target player”
3
ball should go
As the first player is running, the
other players try to pass the ball
Turn shoulders
along the line, as quickly as possible, to towards the
the final player. Their aim is to get the ball catcher
to the final player before the first player
can intercept.
5
towards the
When the ball gets to the end of the
target player
line successfully, the first player stays
at the end and the second player repeats.
1 ball
1 metre
1 metre
1 metre
1 metre
Pass 1 metre to
another player
ACTIVITY: PASSING TRIANGLES
“Look where the pass should go” • “Push the ball towards the target player”
LAWS OF RUGBY
In Tag Rugby…
The ball must not be handed to Pass the ball away
another player. from the tummy
Pass 1 metre to
another player
ACTIVITY: PASSING TRIANGLES
1m
etr
etr
1m
1 metre
Put hands up to
make a target
1m
etr
etr
1m
1 metre
“Place both your hands in middle of the ball” • “Keep the ball off your chest”
4 cones
10 metres
10 metres
Run to a ball
and pick it up
ACTIVITY: CAPTURE THE BALL
“Put your foot by the ball” • “Put one hand in front and one hand behind the ball” •
“Bend before you get to the ball”
Balls must be
carried in two
hands at all times
Players must run as fast as
they can to get to the balls
Run to a ball
and pick it up
ACTIVITY: CAPTURE THE BALL
12+ balls
16 cones
2 metres
2 metres
2 metres 2 metres
15 metres
2 metres 2 metres
2 metres
2 metres
15 metres
U8 Mini-Tag
ACTIVITIES
U8 MINI-TAG | ATTACKING 1
C
B
A
A B C
Try line
2 metres 2 metres
8 metres
C
2 metres
B
2 metres
A
8 metres
Try line
5 metres
4 metres
8 metres
4 metres
5 metres
“Get behind the ball carrier” • “Call the name of the ball carrier”
3 If the attacker is
tagged by a defender,
he immediately passes to his team
4 The attackers continue their run to
the end of the area, passing when
tagged or when they go past a defender.
mate, who should be running
alongside. Even if the attacker gets
past the defender, he must still pass
the ball.
1 ball
6 cones
18 metres
5 metres
1
3 2
4
3
4
2
2
1
5 If the ball is
dropped or the
player does not run onto
the pass, the pass is made
again from the same cone – in
other words, the players go back
down the snake.
6 Develop by making it a race
between groups of four.
1 ball
3 metres
3 standard
cones
3 pairs of
different
coloured cones 3 metres
5 metres
3 metres
5 metres
3 metres
5 metres
10 metres
20 metres
“Decide whether to chase the ball carrier” • “Get close to the ball carrier”
n e 4
Tryli
in e
Tryl
1
Chasing an attacker
out of the area
Even if the defender doesn’t make a tag, he can
still score a point by closing down the attacker
and making him run out of the area.
5 metres
5 metres
“Get close to the ball carrier” • “Grab and remove the tag belt” • “Hold the tag
above your head and shout “Tag!”” • “Return the tag to the tagged player”
centre gate.
4 metres
6 metres
Understand the
offside law
ACTIVITY: SQUEAKY CLEAN
“The offside line is through the centre of the ball across the pitch” • “Defenders
must go back behind the offside line when a player is tagged”
Understand the
offside law
ACTIVITY: SQUEAKY CLEAN
10 metres
20 metres
20 metres
10 metres
30 metres
Work together
as defenders
ACTIVITY: TRACK THE ATTACKERS
“Move together towards a target” • “Tell other defenders which way to move”
3 At the same time, the defenders also Defenders must be alert as the
ball carrier might decide to
run forward to try to make the tag. take them on and attempt to
score himself, or draw them in
and pass the ball to one of his
attacking team mates
Work together
as defenders
ACTIVITY: TRACK THE ATTACKERS
7 metres
10 metres
“Look where the ball should go” • “Push the ball towards the target player”
1 ball 4 cones
10 metres
2 metres
5 metres
Pass 3 metres to
another player
ACTIVITY: RUGBY NETBALL
“Look where the pass should go” • “Push the ball towards the target player” •
“Pass to the receiver calling for the ball” • “Pass in front of a receiver”
Players in the
team with the ball
must get into space
to receive a pass
and call for the ball Players in the team without
the ball must move to intercept
their opponents’ passes
Pass 3 metres to
another player
ACTIVITY: RUGBY NETBALL
12 cones
20 metres
Scoring
zone
20 metres
2 metres
Scoring
zone
2 metres
4 Develop by
handicapping the faster
players – make them start further
Catching the
Keep your eyes
on the ball
ball when
back, or say that they have to run
from an angle before straightening up. moving
2 balls minimum,
but it’s best to
have a pile of
balls next to each
feeder
6 metres
8 cones
2 metres
4 metres
3 metres
“Place both your hands in the middle of the ball” • “Keep the ball off your chest”
10 metres
10 metres
Run to a ball
and pick it up
ACTIVITY: PICK UP AND PASS RACE
“Bend before you get to the ball” • “Put your foot by the ball” •
“Put one hand in front and one hand behind the ball”
4
players with that letter run into the When the outside player receives
circle, pick up a ball, run back out towards the ball he should hold it in the air to
their partner and pass the ball to him. show that he has finished. The last pair to
finish have to do two star jumps.
Picking a ball up
Run to a ball
and pick it up
ACTIVITY: PICK UP AND PASS RACE
8 metres
Andrew Griffiths
Starting with limited rugby knowledge, Andrew coached his son’s
team for four years, gaining his Level 1 RFU coaching award, and
learning the hard way about grassroots coaching. The experience of
managing training for 25 boys and their parents prompted the creation
of the EasiCoach Rugby Curriculum. Andrew is the editor of many
rugby and soccer coaching manuals, and the managing director of
Green Star Media Ltd.
Dan Cottrell
Dan has spent most of his adult life collecting and absorbing the
most useful rugby coaching secrets he can find. He is a practising
RFU Level 3 Coach, a Welsh Rugby Union Course Leader, head coach
for Swansea Schools U15s and a Level 2 referee. Dan played first
class rugby at Bath and Bristol and later became Director of Rugby
at Cranleigh School in Surrey. He is best known as the editor of the
successful free rugby coaching email Better Rugby Coaching, which
has been published since 2003 and has 80,000 subscribers worldwide.
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Praise for the EasiCoach Rugby Curriculum™ series
“The sheets were a good resource. The exercises were great, easy to
understand and very useful over the weeks.”
Sheriff Dabiri, U6-U8 Mini Tag, Cranleigh RFC
“The kids enjoyed them and from a coach’s perspective it certainly eased the
burden of having to come with ideas for each training session.”
Paddy Dangerfield, U6-U8 Mini Tag, Cranleigh RFC
“The players understood quite quickly what I was asking them to do without
too much explanation. The content suited the age group that I am involved
with and also assisted me in understanding different coaching methods. This
was my first season as a coach (qualified) so your sheets gave me a lot of
confidence working with my age group.”
Brian Anderson, U10, Stowmarket RFC
“The wording on the sheets was short and to the point and easy to set up. The
boys really enjoyed all the drills, keeping the lads on their toes and thinking all
the time. I’m going use the ideas again and again.”
Michael Fenner, U10, Hadleigh RFC