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warlock
Lilith
Level 10
10
Hit Dice: 10/10
LEVEL (0/85000 XP FOR LEVEL-UP) 1d8+3
CLASS 1
BACKGROUND
RACE / SPECIES / HERITAGE
neutal evil
ALIGNMENT
STR
DEX
CON
INT
WIS
CHA
16 18 16 11 8 20
+3 +4 +3 +0 -1 +5
91
+4
17
+4
HIT POINTS INITIATIVE (DEX) ARMOR CLASS PROF. BONUS
+9
SPELL ABILITY: CHA
35, 15 hover
1 / 1
SPELL ABILITY MODIFIER: 9
SPELL ATTACK (CHA) SPELL SAVE DC: 17 SPEED (WALK/RUN/FLY) DARK ONE'S OWN LUCK
+8 EXPERTISE BONUS
+3 Strength
+4
+4
PROFICIENCY BONUS
Dexterity
+7 Constitution
+0 Intelligence
-1 Wisdom
+13 Charisma
SAVING THROWS
+4 Acrobatics DEX -1 Medicine WIS
-1 Animal Handling WIS +0 Nature INT
+0 Arcana INT -1 Perception WIS
+3 Athletics STR +5 Performance CHA
+9 Deception CHA +9 Persuasion CHA
+0 History INT +0 Religion INT
-1 Insight WIS +4 Sleight of Hand DEX
+9 Intimidation CHA +8 Stealth DEX
+0 Investigation INT -1 Survival WIS
SKILLS SKILLS
Name Roll Attr Dmg Dmg Type
Scepter of Charm +7 STR d6+3 Bludgeoning
Cast charm person or Comprehend Languages.
Dagger +7 STR d4+3 slashing
ATTACKS
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Spell Book
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Boon
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list).
While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they
are nonetheless warlock spells for you.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest,
and it destroys the previous book. The book turns to ash when you die.
Fiend
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Dark One's Own Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll.
You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.
Fiendish Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this
feature. Damage from magical weapons or silver weapons ignores this resistance.
Invocations
Agonizing Blast
Prerequisite: Eldritch Blast cantrip
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
Repelling Blast
Prerequisite: Eldritch Blast cantrip
When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.
Book of Ancient Secrets
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same
list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You
can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half
your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the
rare inks needed to inscribe it.
Armor of Shadows
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.
Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
FEATURES & TRAITS
leather armour. A small knife, a map of the city you
grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch. Includes a backpack, a bedroll, a mess kit, a tinderbox, 9 torches, 10
days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Water canteen, Thieves' Tools. 2kg powderd silver. greater healing potion,
poison potion.
Orb of scrying, 2x perdag, 5 keer perweek
EQUIPMENT
Copper: 0, Silver: 3, Electrum: 0, Gold: 73, Platinum: 0
MONEY
eldritch blast
comon. infernal
minor illusion
LANGUAGES & PROFICIENCES
mind sliver
mage hand
Shocking grasp
primal savergy
mess
hex
armour agathys
Tensers's flaothing disk ( boek)
Detect magic ( boek)
Earthbind
Hold Person
Enemies abound
Hypnotic pattern
Shadow of moil
Infernal calling
Enervation
Flame strike
SPELLCASTING
a bitch
'Now is the time for survival, you were right, and i was wrong. Go live your life, make
PERSONALITY TRAITS a new family.' -Golgun's last words
Dependant on people, does everything to survive.
ocd needs to count everything
FLAWS
scroll of protection of good and evil
scroll of advice.
NOTES
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