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Sonic and the Secret Rings Guide

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0% found this document useful (0 votes)
206 views314 pages

Sonic and the Secret Rings Guide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

PRIMA Official Game Guide

Written by David S.J. Hodgson


The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. [Link] is a registered trademark of Random
House, Inc., registered in the United States.
© 2007 by Prima Games. All rights reserved. No part of this book may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system without written permission from
Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Jason Wigle
Senior Project Editor: Brooke N. Hall
Proofreader: Kate Abbott
Manufacturing: Suzanne Goodwin
Design and Layout: Calibre Grafix
© SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, Sonic The Hedgehog
and Sonic and the Secret Rings are either registered trademarks of SEGA Corporation. All Rights Reserved.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks
owned by the Entertainment Software Association, and may only be used with their permission and authority.
For information regarding whether a product has been rated by the ESRB, please visit [Link]. For
permission to use the Ratings icons, please contact the ESA at [Link].
Important: Contents
Prima Games has made every effort to determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, Sonic and the Secret Rings: Training ........ 2
or completeness of the material in this book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the information in this book. The publisher cannot The Runthrough ................................. 27
provide any additional information or support regarding gameplay, hints and strategies, or problems with
hardware or software. Such questions should be directed to the support numbers provided by the game and/ World 0: Lost Prologue ................... 28
or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved. World 1: Sand Oasis ....................... 59
Originally hailing from the United Kingdom, David left his role as a writer of numerous
British video game magazines (including Mean Machines, Computer & Video Games, and World 2: Dinosaur Jungle ................ 98
the Official Nintendo and Sega Saturn magazines) and a bohemian lifestyle on a dry-docked
German fishing trawler to work on the infamous GameFan magazine in 1996. David World 3: Evil Foundry ................... 134
helped to launch the fledgling GameFan Books and helped form Gamers’ Republic in 1998,
authoring many strategy guides for Millennium Publications, including The Official Metal Gear Solid Mission World 4: Levitated Ruin ................ 164
Handbook. After launching the wildly unsuccessful incite Video Gaming and [Link], David found his
calling, and began authoring guides for Prima Games. He has written over 30 Prima strategy guides, including World 5: Pirate Storm ................... 189
The Godfather: The Game, Knights of the Old Republic, Perfect Dark Zero, Half-Life 2, and Burnout Revenge.
He lives in the Pacific Northwest with his wife, Melanie, and an eight-foot statue of Great Cthulhu. World 6: Skeleton Dome ............... 223
We want to hear from you! E-mail comments and feedback to dhodgson@[Link].
Author thanks: World 7: Night Palace.................... 256
My loving wife Melanie, Sly FX and T. Power, Laibach, Kraftwerk, Bryn, Rachel and young Samuel, and T for Party Games Mode ............................ 293
Titus, who flew into bits.
Special thanks:
This guide would not have been possible without the help and support of Dyna Lopez and Keith Dwyer at Sega
of America. Thanks also to all at SONICTEAM. Extreme gratitude is also extended to Seth McMahill and Phil
Honeywell at Nintendo of America.
Prima Games
ISBN: 978-0-7615-5511-7
A Division of Random House, Inc.
Library of Congress Catalog Card Number: 2006939734 3000 Lava Ridge Court, Suite 100
Printed in the United States of America Roseville, CA 95661
[Link]
07 08 09 10 GG 10 9 8 7 6 5 4 3 2 1
Blue, Spiky, and Faster than Lightning!
Welcome to the Training section! In this section, you’ll find all the basic information you need to survive and thrive in the weird
and wonderful adventures within the pages of The Arabian Nights! To begin with, we’ll run through some menu navigation, basic
maneuvers, the Worlds you encounter, and finally, a complete list of all the available Skills, and how you use them.

Menu Navigation
When you reach the shown based on how quickly you’ve completed the Mission. In
Main Menu screen, hold this example, we managed to acquire all Gold Medals!
the Wii Remote hori-
zontally, and press 2.
You reach this menu, The Runthrough section of this guide shows
where you can select you exactly how to complete each Mission. It
“Adventure,” “Special shows you where all the Fire Souls are, and
Book,” “Party,” and what times are needed to get a Gold Medal.
“Options.” Go there for specific information.

As soon as you select


Select this mode to take the Mission you wish
on the massive quest to to play, or replay, you
save the fading world enter the Skill Ring
of The Arabian Nights! menu. Here, you can
Choose a Save Game select one of four Rings.
Data from the six slots These Rings allow you
provided. As you can to equip a set of Skills
see, the World you’re for that particular Ring. Read more about Rings and Skills in
currently in, Sonic’s level, the total time you’ve spent playing, the Skills section at the end of this Training section.
and how many World Rings you’ve collected are all displayed.
Once you select the
Now select which World Ring type and equip
you wish to enter. There it, you can start the
is a Lost Prologue, where Mission itself. During
you train to complete the Mission, press o
basic maneuvers, and to enter a Pause menu.
seven Worlds, where From here, you can
your adventure starts, Continue, Restart,
continues, and ends. check your Status, or Quit back to the Mission selection menu.

When you select a Restart: This allows


World, you can choose you to restart a Mission
any of the Missions that if you make a mistake.
you’ve opened. Missions Status: This shows all
that you have completed the information about
have a green check next you, and the Mission
to them. Then there’s itself.
the name of the Mission.
Some Missions also have three Fire Souls to find. Here, you’ll
see how many you’ve managed to locate. Finally, a Medal is

2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Certain Party Games, characters, competitions,
The next menu you and other goodies are unlocked by collecting
can select is the Special Fire Souls during Adventure mode.
Book mode. This is 15
chapters long and full of
goodies that you unlock
during Adventure and
Party modes. Choose this if you wish
to fiddle with your in-
game options. There are
five Options to choose
from. Do you want to
If you select Party mode, read the captions in one
you’re transported to a of six languages? Then
tattered parchment map choose Text Settings. Do
owned by Omochao, you want everybody to speak Japanese or English? Check out
who is the guardian of Voice Settings! You can also change your television aspect ratio,
the Party Games! These your sound, or even delete your Adventure Data!
are short mini-games
you can play against the
computer, or with friends. You can also visit different types of
Once you unlock goodies during Adventure mode, they
competitions, too! Party mode information is revealed after the
are available no matter what Data game is loaded.
Runthrough.

Adventuring with Sonic


Collectables
The game manual has a load of interesting information
Rings: These can be
about how to control Sonic, the obstacles he encounters,
Gold, and occasionally
and how to use and equip Skills. Then check out the Lost
Platinum. Sometimes,
Prologue section of the Runthrough; it has all of the
a Mission requires that
important moves listed. Be sure to read this thoroughly
you not collect Rings.
before coming back here!
Rings add to your Expe-
rience Points. Collect at
Now that you have a basic understanding of how to interact in least one Ring, and you
the game, it’s time to reveal a bit more about how to excel in can get struck by a foe or a sharp obstacle without restarting.
your adventure! Pearls and Neo Pearls:
These are small or large
white glowing circular
objects. Sometimes a
Mission requires that
During your Mission, you not collect Pearls.
you pick up collect- Pearls add to your Soul
ables, fight enemies, Gauge energy. This is
and perfect your time to used to perform the Speed Break and Time Break moves (which
earn Medals. basically speed up or slow down time). Pearls also add to your
Experience.

3
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Fire Souls: These are
small glowing red
Rings. Sometimes a Flower Spirit: Strike
Mission doesn’t have three times with a
any, and sometimes Homing Attack when
it does. In each of the petals are open.
seven Worlds, six of
the Missions have three
Fire Souls per Mission. This means the maximum number of
Fire Souls you can grab is 126.
Golem: Strike once in
the head, after gaining
Fire Souls have the following properties: enough height.
• They add Experience when they are collected.
• Once they are grabbed, and you finish a Mission,
they disappear from that Mission, and are
permanently added to your Mission menu.
Gargoyle: Strike three
• There are always three Fire Souls in each Mission
times with a Homing
where they appear. You can Pause the game and see
Attack, avoiding its
which Fire Soul you’ve grabbed in the Status menu.
claw, wing, and petri-
• You can claim any Fire Souls gained during a fying attacks.
mission despite being struck and sent back as long
as you do not Quit or Restart the Mission

Enemies Slime Genie: Strike


Boss enemies have tactics in their appropriate Mission. The with a Homing Attack
other enemy types are Genies, Fire Genies, Flower Spirits, when the Genie isn’t
Golems, Gargoyles, Slime Genies, Skeleton Genies (also known electrified.
as Bone Knights). Here is a Bestiary, showing the enemies:

The Genie (green or


purple); Strike with a Skeleton Genie: Strike
Homing Attack. with a Homing Attack,
unless he reanimates.
Then flee!

The Fire Genie (red):


Certain Skills that improve your sliding and back flips
Strike with a Homing
also defeat Genies and other foes just like the Homing
Attack twice, and avoid
Attack. Comprehensive tactics are shown in the
the flame breath.
Runthrough.

4
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
So, it takes Experience Points to Level Up: Here are all the ways
Medals you can obtain points:
The other point of
• Collect Pearls (and Neo Pearls)
completing a Mission
(and redoing it) is to • Execute Time Break (once you receive the Soul Gauge Skill)
claim a Gold Medal. • Execute Speed Break (once you receive the Soul
Achieve this by finishing Gauge Skill)
in a super-quick time.
• Grind on a rail
Tactics are shown in the
Runthrough section. • Execute a grind trick (leap from one rail to another)
Gold (and Silver) Medals unlock certain items in the Special Book. • Defeat an enemy
• Defeat a boss

Basically, every time • Collect Rings (both Gold and Platinum)


you gain Experience • Increase your Technical Bonus
Points by completing a
• Add a set number of points for a particular Mission
Mission, you’re closer
to increasing your level. • Collect Fire Souls
The more levels you
have, the more Skills
and Skill Points you
have, and the more powerful you become. The only way to gain
levels is to accrue Experience Points. The maximum level you
can obtain is 99, and this takes weeks of play!

To fully understand exactly what you need to do to gain the maximum number of Experience Points, study the following table,
which breaks down the results when you finish a Mission.

Completion: First Screen Calculations


Bonus Type Action Calculating Formula Notes
Number of collected Pearls Using Soul Gauge will not result in reducing
Action Bonus Number of collected Pearls
x 1p the number of collected Pearls.
30p when used for 3 sec.
After that, 10p × number
Action Bonus Time Break Upper limit is 1,000p.
of times will be added per a
second.
Distance used at one time + About half the distance of grind in Stage 1
Action Bonus Speed Break
10p x number of times will be counted as 1. Upper limit is 1,000p.
Action Bonus Grind Distance divided by 2 Upper limit is 1,000p.
Upper limit is 1,000p. For Action Bonus,
Action Bonus Grind Trick Number of times x 20p
9,999 is the limit in total.
Number of enemies you Number of enemies you
Enemy Bonus —
defeated defeated x 50p
Enemy Bonus Boss 1: Sand Scorpion 1,000p —
Enemy Bonus Boss 2: Ifrit Djinn 3,000p —
Enemy Bonus Boss 3: Captain Bemoth 2,000p —
Enemy Bonus Boss 4: Erazor Djinn 4,000p —
Enemy Bonus Boss 5: Alf Layla wa-Layla 4,000p —

5
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Bonus Type Action Calculating Formula Notes
Total number of Rings collected during the
Number of Collected Rings Mission. It will be calculated simply by the
Ring Bonus Number of collected Rings
x 3p number of collected Rings, without any
reduction caused from damages or defeats.
Technical Bonus Undefeated: No damage x 2.0 —
Technical Bonus Undefeated: 1 damage x 1.5 —
Technical Bonus Undefeated: 2–3 damages x 1.2 —
Technical Bonus Undefeated: 4–5 damages x 1.1 —
Technical Bonus More than 6 damages x 1.0 —
Technical Bonus Defeated x 1.0 —
Technical Bonus Mission Failed x 0.3 —

Second Screen Calculation


Bonus Type Bonus Contents Calculation Formula Notes
Total score achieved in first
Experience Score achieved in first screen. —
screen.
Time Attack 1 and 2 will be regarded as
Mission Bonus Tutorial completed 1,000p
Medium-length Missions.
Mission Bonus Short Mission completed 2,000p —
Mission Bonus Loop Mission completed 3,000p —
Mission Bonus Middle Mission completed 4,000p —
Mission Bonus Long Mission completed 7,000p —
Mission Bonus Boss Battle 10,000p —
Sand Oasis: Diehard Challenge,
Mission Bonus Head to Head, No Pearl, Beat 3,000p —
the Clock
Mission Bonus Sand Oasis: Chain of Rings 2,000p —
Mission Bonus Dinosaur Jungle: Stealth Attack 3,000p —
Dinosaur Jungle: Special Chal-
Mission Bonus 4,000p —
lenge (Break the egg)
Dinosaur Jungle: Special Chal-
Mission Bonus 7,000p —
lenge (Carry the egg)
Evil Foundry: Stealth Attack,
Mission Bonus 3,000p —
Perfect Challenge
Mission Bonus Evil Foundry: Rampage! 4,000p —
Mission Bonus Evil Foundry: Chain of Rings 2,000p —
Levitated Ruin: Rampage!,
Mission Bonus 2,000p —
Collect Rings
Levitated Ruin: Perfect Chal-
Mission Bonus lenge, Diehard Challenge, 3,000p —
Hands Off, Perfect Challenge
Levitated Ruin: Special Chal-
Mission Bonus 4,000p —
lenge
Pirate Storm: Head to Head,
Mission Bonus 3,000p —
Collect Rings, No Pearl

6
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Bonus Type Bonus Contents Calculation Formula Notes
Pirate Storm: Diehard Chal-
Mission Bonus 4,000p —
lenge
Mission Bonus Pirate Storm: Collect Rings 2,000p —
Skeleton Dome: Head to Head,
Mission Bonus 3,000p —
Diehard Challenge
Mission Bonus Skeleton Dome: Chain of Rings 2,000p —
Skeleton Dome: Special Chal-
Mission Bonus 4,000p —
lenge
Night Palace: Head to Head,
Mission Bonus 3,000p —
Hands Off, No Pearl
Night Palace: Rampage!,
Mission Bonus 4,000p —
Diehard Challenge
Mission Bonus Night Palace: Collect Rings 2,000p —
Experience Bonus achieved
Experience
within the stage. Total from — —
Bonus
First Screen Calculation
Number of Fire Souls
Experience
Fire Soul collected within Mission × —
Bonus
500p

The sections at the back • One level up


of this book show you • A new Skill
all the different levels
• More Skill Points
you can reach, and what
rewards you receive for • More Rings to carry (as shown in the picture)
Leveling Up. Basically,
you receive one or more
of the following: The types of Mission shown in the chart previously are
detailed in the Runthrough chapter.

Sonic’s Skill Rings


Your adventure gradu- Example #1: The object of a Mission is to defeat enemies
ally becomes more as quickly as possible. You want a Ring where the Skills are
difficult, and to coun- designed to help you defeat foes, such as increasing your
terbalance this, as you Homing Attacks and your steering.
gain more levels, you
Example #2: You want to gain a Gold Medal on a Mission,
accrue more Experience
so you equip a second Ring with Skills associated with
Points. However, you
speed, steering, and increasing your Soul Gauge and
also accrue more Skill
maneuverability.
Points and Skills. Equip these Skills before each Mission, onto
one of four Skill Rings. Example #3: You’re entering a Mission where you can’t
grab any Pearls or any Rings. You want a Ring without
Skills that attract Pearls or give you a Ring Bonus.
Naturally, all the Skills can be equipped or unequipped based
When you enter this menu, you can equip one of four Rings, or on how many points you have to spend. You can equip the same
customize a particular Ring. Why are there four Rings? Because Skill on more than one Ring.
you can tailor each Ring to a particular set of Skills.

7
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Special Skill: This is an extra-powerful Skill with one
of many effects! Covet these!
The actions (a.k.a. attributes) of your Skill are also important,
because if you group the same actions together, you get an These are Flame types.
increased, and sometimes combined effect. Also, some Skills
can’t be used with others, no matter what. Usually, you can’t
combine a load of Flame-type Skills with other Skill Types, so These are Wind types.
watch these limitations when you select a set of Skills to use.

Here are the actions each Skill possesses: These are Dark types.
Ground Action Skill. This helps your ground
maneuvering. If you group the same types of Skills on a Ring, the effects are
more impressive.
Aerial Action Skill. This helps your airborne
maneuvering.

Hidden Skill. This is awarded after unlocking some- Now that you know the different Skills to
thing, and each one has a different effect. choose from, replay any Missions you enjoyed,
or couldn’t finish, with a different set of Skills
Assist Skill: This augments a technique or another
selected! If you don’t have enough Skill Points
Skill to make a more powerful version of it.
(SP), gain more levels!

Damage Skill. This is usually armor of some kind.

Experience Skill. This usually adds Experience Points


to your total for completing a task that normally
yields less or no Experience.

The Great Skill List


The remainder of this section showcases every available Skill, when it’s available, how many points it costs, how many Skill Points
you need to equip it, whether you’ll see a visual effect in-game, and the attributes the Skill has. You’ll also learn how to unlock each
Skill, and how to use it during your adventure!

#001: Charge Jump #002: Short Jump


Attribute: N/A Attribute: N/A
Visual Effect?: No Visual Effect?: No
Points Cost: 10 Points Cost: 10
Acquisition Level: 0 Acquisition Level: 0

Notes: When sliding, your speed will drop, but you will jump Notes: You can make Short Jumps.
higher. Additional: You must defeat Alf Layla wa-Layla in Adventure
Additional: You must defeat Alf Layla wa-Layla in Adventure mode to display, equip, and/or remove.
mode to display, equip, and/or remove. Tactics: Short Jumps are useful when leaping over small or low
Tactics: You automatically start the adventure with this Skill. objects, such as low barricades, ground spikes, or other low
This is useful as the “charge” part is a slide, which allows you obstacles. The move slows down your speed, but not as much as
to slide through spikes and into foes, and the jump is high. Use the Charge Jump. Use when necessary.
this constantly.

8
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
#003: Homing Attack
For all the information regarding Skill and
Time Breaks, check out the Lost Prologue
Attribute: N/A
section of the Runthrough.
Visual Effect?: No
Points Cost: 10
Acquisition Level: 0
#006: Jump Cancel

Notes: Quickly move the Wii Remote forward to do a Homing Attribute: N/A
Attack when locked-on. Visual Effect?: No
Additional: You must defeat Alf Layla wa-Layla in Adventure Points Cost: 10
mode to display, equip, and/or remove. Acquisition Level: 0
Tactics: This is one of the most useful maneuvers in the entire
adventure. Use this constantly to attack any foe that is airborne
or floating above the ground, and any ground foe that you can’t Notes: Press 2 while in mid-jump to land.
slide into. Once you strike, continue with the Homing Crash. Additional: You must defeat Alf Layla wa-Layla in Adventure
mode to display, equip, and/or remove.
#004: Homing Dash Tactics: This is an excellent way to precisely land on platforms.
Use this when you’re flying through the air, and need to immedi-
Attribute: N/A ately stop, or want to fall and land on a small platform. The effect
is instantaneous, and the difference between this and braking
Visual Effect?: No
(1) is that you’re ready to do a Charge Jump as you land.
Points Cost: 10
Acquisition Level: 0 #007: Jump Dash
Notes: Jump and attack again after striking with a Homing Attack.
Attribute: N/A
Additional: You must defeat Alf Layla wa-Layla in Adventure
Visual Effect?: No
mode to display, equip, and/or remove.
Points Cost: 10
Tactics: Sonic could execute this 65,535 in a row if there were
enough enemies! This is essentially how to “combo” an attack; Acquisition Level: N/A
launch the Homing Crash once you’re in the air, and target
another foe. Incredibly useful, use it all the time. Notes: Quickly move the Wii Remote forward while in mid-
jump to launch forward.
#005: Soul Gauge Additional: You must defeat Alf Layla wa-Layla in Adventure
mode to display, equip, and/or remove.
Attribute: N/A Tactics: This is another vital maneuver, as it’s essentially how
Visual Effect?: No you cover long distances in the air, when you can’t target a foe
and attempt a Homing Attack. Jump, then Jump Dash to head
Points Cost: 10
over gaps, chasms, scenery, objects, spiky protrusions, and
Acquisition Level: N/A anything else blocking your way. You slow slightly compared to
running, but this is still quick.
Notes: Soul energy is depleted to use Speed Break and Time Break.
Additional: Complete World 3: Evil Foundry: Mission 01. You
must defeat Alf Layla wa-Layla in Adventure mode to display,
equip, and/or remove.
Tactics: This is the reason for collecting Pearls! Select this imme-
diately, and begin to fill up your Soul Gauge, and augment this
with relevant Skills to increase the Soul Gauge. Use this if you
wish to employ Speed Breaks or Time Breaks during a Mission.

9
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
#008: Homing Cancel #011: Quick Step
Attribute: Ground
Attribute: N/A
Action
Visual Effect?: No
Visual Effect?: No
Points Cost: 5
Points Cost: 4
Acquisition Level: N/A
Acquisition Level: 7

Notes: Allows Homing Attack to be cancelled by Jump Cancel. Notes: Ground movement to the left and right becomes
Additional: You must defeat Alf Layla wa-Layla in Adventure smoother.
mode to display, equip, and/or remove. Additional: Maximum speed when you steer is 40 percent as
Tactics: Although you may not use this as often as the Homing fast as normal running. Now it becomes 100 percent.
Attack or Jump Dash, this is another fantastic basic Skill that Tactics: This is an excellent Skill to equip early on as it steers
enables you to ignore any enemies while in the air, after you you much more smoothly than before, and you can make
target them with a Homing Attack. Excellent on Missions where sharper turns than normal. This is great for sudden steering
you can’t attack foes, or if you want to avoid enemies for a quick and item grabbing. Equip immediately!
finishing time and Gold Medal.
#012: Quick High Step
#009: Charger Attribute: Ground
Action
Attribute: Assist
Skill Visual Effect?: No
Visual Effect?: No Points Cost: 12
Points Cost: 12 Acquisition Level: 24
Acquisition Level: 30
Notes: Movement becomes smoother than with Quick Step.
Notes: Forward acceleration increases. Additional: Maximum speed when you steer is 40 percent as
Additional: Two times faster than normal. fast as normal running. Now it becomes 180 percent.

Tactics: This is a simple augmentation to your current ground Tactics: This enhances your steering even more, making it
acceleration. Do you want to go faster as you run from a stop or another excellent Skill to equip for the same reasons as for Skill
turbo start? Then equip this Skill! #012. Note you don’t need to (and can’t) equip both Skills
#011 and #012.
#010: All-Rounder #013: Quick Mega Step
Attribute: Assist
Skill Attribute: Ground
Action
Visual Effect?: No
Visual Effect?: No
Points Cost: 6
Points Cost: 20
Acquisition Level: 10
Acquisition Level: 67

Notes: Reduces speed loss caused by rugged terrain.


Notes: Movement becomes smoother than with Quick High Step.
Additional: Maximum speed is reduced to 80 percent near
water, 95 percent in sand, and 97 percent in grass. Additional: Maximum speed when you steer is 40 percent as
fast as normal running. Now it becomes 1,000 percent faster!
Tactics: This is straightforward; if your Mission includes water,
sand, or grass in its surfaces, consider equipping this Skill. Tactics: Yes, you can steer with insanely sharp turns now. The
Otherwise, remove it in favor of a more impressive one. Use steering is so severe that you might want to test out a Mission
this in the early stages of your adventure. using either #012 or #013 first, because there’s a learning
curve. However, you can maneuver around anything!

10
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
#014: Quick Air #017: Turbo Boost
Attribute: Aerial Attribute: Ground
Action Action
Visual Effect?: No Visual Effect?: No
Points Cost: 4 Points Cost: 3
Acquisition Level: 8 Acquisition Level: 4

Notes: Aerial movement to the left and right becomes smoother. Notes: Acceleration rate to top speed increases.
Additional: 120 percent more responsive compared to normal Additional: Two times faster than normal.
aerial moves. Tactics: Equip this as soon as you obtain it! This causes you to
Tactics: Much like the Quick Step, this Skill makes your air reach your top speed faster than normal, effectively shaving
moves much more responsive. This is excellent if you have seconds off Mission completion times. It is soon superceded
obstacles to maneuver around or items to pick up. Activate it by even more potent acceleration Skills, so use it while it is
when you receive it. useful, and don’t remove it unless you want to travel slowly!
Note that this is activated during the starting countdown, as the
#015: Super Quick Air announcer shouts “one!”.

Attribute: Aerial
Action
#018: Rocket Boost
Visual Effect?: No Attribute: Ground
Action
Points Cost: 12
Visual Effect?: No
Acquisition Level: 28
Points Cost: 15

Notes: Aerial movement becomes smoother than with Quick Air. Acquisition Level: 24

Additional: 200 percent more responsive compared to normal


aerial moves. Notes: Improved acceleration over Turbo Boost.

Tactics: This enhances your aerial moves even more, making it another Additional: Four times faster than normal.
excellent Skill to equip for the same reasons as for Skill #014. Note Tactics: This is an improved version of the Turbo Boost,
you don’t need to (and can’t) equip both Skills #014 and #015. doubling the acceleration speed from a standstill at the start
of each Mission, which is even more vital when you’re shaving
#016: Hyper Quick Air seconds off a time to claim a Gold Medal. Equip this if speed is
critical to your Mission.
Attribute: Aerial
Action #019: Warp Boost
Visual Effect?: No
Attribute: Ground
Points Cost: 20
Action
Acquisition Level: 71
Visual Effect?: No
Points Cost: 25
Notes: Aerial movement becomes smoother than with Super
Quick Air Acquisition Level: 49

Additional: 1,000 percent more responsive compared to


normal aerial moves. Notes: Improved acceleration over Rocket Boost.

Tactics: When you actually reach the level needed to access this Additional: Instant acceleration to top speed.
Skill, you should be so good at controlling Sonic, you won’t Tactics: This is an incredible Skill, and if you time it right, you
need this Skill! It allows you to maneuver effortlessly, and takes can instantly travel at top speed off the starting line! The only
a little while to get used to, but it’s a great Skill to choose. problem comes when you need to turn quickly, as you may be
traveling too fast! Watch out if your reactions aren’t instant,
especially if you combine this with a greater top speed!
11
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#020: Sub W-Boost #023: Hyper Speed-Up
Attribute: Hidden Attribute: Ground
Skill Action
Visual Effect?: No Visual Effect?: No
Points Cost: 20 Points Cost: 40
Acquisition Level: N/A Acquisition Level: 63

Notes: Improved acceleration until you reach top speed, but Notes: Acceleration rate to top speed increases.
defensive power weakens considerably. Additional: Four times faster than normal.
Additional: Complete World 5: Mission 05 with a Gold Medal to Tactics: Watch out! This is pure lunacy, as you’re faster than
access. A penalty of -20 Rings to your total when you equip this Skill. many people can steer! Be sure you augment your steering and
Tactics: Useful if you aren’t able to activate the Rocket or Warp acceleration too, and practice these stages because ones with
Boosts, and also if you’re good enough not to get struck by multiple obstacles become very difficult to maneuver around.
anything, because the lack of Rings makes you more vulner- This is one for the true professional!
able. You lose the ability to shrug off a hit if you haven’t
collected 21 or more Rings.
#024: Sub HS-Up
Attribute: Hidden
#021: Speed-Up Skill
Attribute: Ground Visual Effect?: No
Action Points Cost: 30
Visual Effect?: No Acquisition Level: N/A
Points Cost: 10
Acquisition Level: 18 Notes: Maximum speed increases, but defensive power is weak-
ened drastically.

Notes: Maximum speed increases. Additional: Obtain by winning 88 Silver Medals (Gold Medals also
count). A penalty of -20 Rings to your total when you equip this Skill.
Additional: 150 percent quicker than normal.
Tactics: If you can complete most of the Missions at an impres-
Tactics: If Gold Medals are on your mind, this is the Skill to sively competent rate, you can unlock this Skill, which sacrifices
equip. It allows you to travel one and a half times as fast as your your ability to withstand a hit from a foe or spike until you’ve
previous top speed, but combine it with better steering so you collected 21 Rings. Super Speed-Up is a better Skill to go with.
don’t become uncontrollable.
#025: Landing Dash
#022: Super Speed-Up
Attribute: Ground
Attribute: Ground Action
Action Visual Effect?: Yes
Visual Effect?: No Points Cost: 8
Points Cost: 25 Acquisition Level: 16
Acquisition Level: 39
Notes: Grants a higher speed increase when landed.
Notes: Maximum speed increases more quickly than with Additional: When you usually land, your speed is 60 percent
Speed-up. of the normal maximum. This increases it to 247 percent,
Additional: Two times faster than normal. compared to 100 percent as the normal maximum.

Tactics: You’re now able to reach speeds that are twice as fast Tactics: Basically, this allows you to land and keep going at a reasonable
the normal top speed, which is great during Speed Breaks, and speed, which is a very useful Skill to employ when you’re maneuvering
if you’re trying to get a Gold Medal with an incredibly fast run, through areas and want to keep your speed up. However, you may
but make sure you can control yourself at such speeds! think about unequipping this Skill if you need to take an area of small
landing spots slowly, or you haven’t learned the Mission layout yet.

12
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#026: Landing Turbo #029: Soul Assimilator
Attribute: Ground Attribute: Aerial
Action Action
Visual Effect?: Yes Visual Effect?: Yes
Points Cost: 20 Points Cost: 12
Acquisition Level: 36 Acquisition Level: 37

Notes: Grants a higher speed increase than Landing Dash. Notes: Soul Gauge increases more than with Soul Absorber.
Additional: When you usually land, your speed is 60 percent Additional: Gauge increases by approximately two tenths.
the normal maximum. This increases it to 313 percent, Tactics: If you want your Soul Gauge to fill faster when you land,
compared to 100 percent as the normal maximum. equip this. Note that you can’t use any of the “Landing” Skills
Tactics: Over three times the normal speed when you finish a (#025–027) or #031 Sub S-Devourer if you have any of these
landing means you don’t really slow down after dropping in from three Skills equipped. Play around to see which makes more
a jump. It’s perfect for negotiating well-known Missions quickly to sense to you.
claim a Gold Medal, but less useful if you want to take your time.
#030: Soul Devour
#027: Landing Boost
Attribute: Aerial
Attribute: Ground Action
Action
Visual Effect?: Yes
Visual Effect?: Yes
Points Cost: 20
Points Cost: 38
Acquisition Level: 56
Acquisition Level: 48

Notes: Soul Gauge increases more than with Soul Assimilator.


Notes: Grants a higher speed increase than Landing Turbo.
Additional: Gauge increases by approximately four tenths.
Additional: When you usually land, your speed is 60 percent
Tactics: You gain almost instant Speed Break or Time Break
the normal maximum. This increases it to 380 percent,
abilities each time you land using this Skill, and the results
compared to 100 percent as the normal maximum.
mean you can power through Missions and claim numerous
Tactics: Nearly four times the speed compared to the slowdown Gold Medals. Try this out first to see if you like it; there’s a small
after you land? This is one Skill to add to your list if you’re learning curve.
determined to crack all the Gold Medals, and need that extra
boost of acceleration after each drop. Remember you need the #031: Sub S-Devour
reactions to go with it, too!
Attribute: Hidden
#028: Soul Absorber Skill
Visual Effect?: Yes
Attribute: Aerial
Action Points Cost: 15

Visual Effect?: Yes Acquisition Level: 46

Points Cost: 4
Notes: Soul Gauge increases when you land, but Rings are
Acquisition Level: 23
consumed.
Additional: Gauge increases, but Rings decrease by 5.
Notes: Soul Gauge increases when you land.
Tactics: You need to weigh up whether the Rings you’ll use up
Additional: Gauge increases by approximately one tenth.
outweigh the Soul Gauge gains; usually they don’t, but this is a
Tactics: Are you looking for every opportunity to increase your good Skill to try out before you obtain Soul Devour.
Soul Gauge so you can launch a Speed or Time Break earlier, or
multiple times? Then equip the Soul Absorber, and make sure
your Mission has lots of landing points!
13
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#032: Fire Tackle #035: Cancel Turbo
Attribute: Aerial Attribute: Aerial
Action Action
Visual Effect?: Yes Visual Effect?: Yes
Points Cost: 8 Points Cost: 15
Acquisition Level: 20 Acquisition Level: 38

Notes: Increased attack power when performing a Short Jump. Notes: Greater speed increase than with Cancel Dash.
Additional: None. Additional: The usual landing speed (60 percent of normal) is
increased to 275 percent.
Tactics: If you use Short Jumps during your Missions, which
a few players do, equip this to take down a foe during a Short Tactics: If the increase in points cost is worth the small addi-
Jump. Simply put, if you want to defeat foes using a Short tional boost of speed you receive, equip this Skill if you’re using
Jump, have this Skill! the Cancel Dash as you primary maneuver. This is useful on
Missions where you shouldn’t be defeating foes.
#033: Sub F-Tackle
Attribute: Hidden
#036: Cancel Boost
Skill Attribute: Aerial
Visual Effect?: Yes Action
Points Cost: 5 Visual Effect?: Yes
Acquisition Level: N/A Points Cost: 25
Acquisition Level: 57
Notes: Attack power is increased during a Short Jump, but
defense is greatly reduced. Notes: Greater speed increase than with Cancel Turbo.
Additional: Complete World 2: Mission 08 with a Gold Medal to Additional: The usual landing speed (60 percent of normal) is
access this Skill. Your Rings are reduced by 20 if you attempt increased to 350 percent.
this technique.
Tactics: This augments the Jump Cancel and is the most powerful
Tactics: Weigh your options. If you can lose 20 Rings each time addition to this Skill, so it should be equipped when you even-
you make a Short Jump, you can use it to attack any foes on tually obtain it. By that time you should be tearing through
the ground without resorting to a sometimes lengthy Homing Missions, replaying them to gain Gold Medals, and this helps out.
Attack. Watch your lack of Rings though; it can hurt you!
#037: Cancel Absorber
#034: Cancel Dash
Attribute: Experience
Attribute: Aerial
Action Visual Effect?: Yes
Visual Effect?: Yes Points Cost: 3
Points Cost: 6 Acquisition Level: 27
Acquisition Level: 16

Notes: Earn Experience when landing with Jump Cancel.


Notes: Initial speed when landing from Jump Cancel increases.
Additional: None.
Additional: The usual landing speed (60 percent of normal) is
Tactics: Equip this low-cost Skill if Experience Points are what
increased to 200 percent.
you crave. You can’t equip #034–036 if you choose this and
Tactics: This Skill is useful if you use Jump Cancel a lot during the next two Skills, so decide what’s more important: speed or
Missions, and want to keep momentum going. Equip other Experience.
Skills (such as ones that augment the Homing Attack or
steering) first, then choose this if you have enough points.

14
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#038: Cancel Assimilator #041: Fire Gaze
Attribute: Aerial
Attribute: Experience
Action
Visual Effect?: Yes
Visual Effect?: Yes
Points Cost: 8
Points Cost: 5
Acquisition Level: 42
Acquisition Level: 17

Notes: More Experience is gained than with Cancel Absorber. Notes: Increased attack power when performing Jump Cancel.
Additional: None. Additional: A two-meter attack radius is generated.
Tactics: Once again, you must decide whether Experience is Tactics: Fire Gaze is an excellent move for falling onto an enemy
better than speed when you land from a Jump Cancel. that you don’t have time to defeat with a Homing Attack, and it
ensures safety against all foes. A great offensive move.
#039: Cancel Devour
#042: Sub-F Gaze
Attribute: Experience
Visual Effect?: Yes Attribute: Hidden
Skill
Points Cost: 18
Visual Effect?: Yes
Acquisition Level: 60
Points Cost: 3
Acquisition Level: N/A
Notes: More Experience is gained than with Cancel Assimilator.
Additional: None. Notes: Attack power increased during a Jump Cancel, but
defense is greatly reduced.
Tactics: Once again, you must decide whether Experience is
better than speed when you land from a Jump Cancel. Pick Additional: Complete World 1: Mission 11 with a Gold Medal to
this if you’re heading back through Missions, on your way to access this Skill.
collecting all the Skills. Tactics: As long as there are enough Rings to collect during the
Mission, and you need to drop down on foes, equip this Skill.
#040: Sub C-Devour The low points cost is also attractive.

Attribute: Hidden
Skill #043: Splash Jump
Visual Effect?: Yes Attribute: Aerial
Points Cost: 12 Action
Acquisition Level: 52 Visual Effect?: Yes
Points Cost: 20
Notes: When landing off a Jump Cancel, Experience is gained
but Rings are used. Acquisition Level: 42

Additional: None.
Notes: Allows you to jump when you strike an obstacle in mid-air.
Tactics: Once again, you must decide whether Experience is
better than speed when you land from a Jump Cancel. Use this Additional: None.
when you reach Level 52, and swap it out for #039 when you Tactics: Equip this incredibly important Skill immediately. It
reach Level 60. allows you to “flip” over high walls that you reach with any
sort of Jump. You can head back to previous Missions and score
objects you couldn’t reach before. However, when you’ve fully
learned the Missions and know you won’t need this Skill, switch
it off because it costs a lot of points.

15
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#044: Turbo Jump #047: H-Expand
Attribute: Aerial Attribute: Aerial
Action Action
Visual Effect?: No Visual Effect?: No
Points Cost: 6 Points Cost: 5
Acquisition Level: 17 Acquisition Level: 12

Notes: Increases flight speed while using Jump Dash. Notes: Extends the range of Homing Attacks.
Additional: Initial speed is the same, but it gradually rises to Additional: Initial length of attack (18 meters) is extended to
2.2 times the normal. 19 meters.
Tactics: This is another excellent Skill to equip and never remove, Tactics: This is an essential Skill if you want to take down
because longer Jump Dashes are imperative, especially when enemies, because it allows you to start a Homing Attack much
you’re leaping high in the air to a floating Grind Rail. Use this! farther away than previously. Employ it on any Mission where
you have to defeat foes. Conversely, remove it when you aren’t
#045: Boost Jump attacking enemies: Now create a Ring just for your offensive
capability Skills!
Attribute: Aerial
Action #048: H-High Expand
Visual Effect?: No Attribute: Aerial
Points Cost: 15 Action
Acquisition Level: 34 Visual Effect?: No
Points Cost: 18
Notes: Jump distance is improved over Turbo Jump. Acquisition Level: 34
Additional: Initial speed is the same, but it gradually rises to
2.35 times the normal. Notes: Extends attack range farther than H-Expand.
Tactics: With all the advantages of the Turbo Jump, plus the Additional: Initial length of attack (18 meters) is extended to
ability to land farther than before, test this Skill to see whether 21 meters.
the higher points cost is worth it. When you don’t need to worry
Tactics: As before, if you’re attacking foes, you need this
about points, equip this immediately! Otherwise, test it first.
maneuver. You can fly through the air with the greatest of ease,

#046: Rocket Jump and tackle foes from a lot farther away; couple this with other
offensive Skills to teach those Genies a lesson!
Attribute: Aerial
Action
#049: H-Mega Expand
Visual Effect?: No Attribute: Aerial
Points Cost: 25 Action

Acquisition Level: 48 Visual Effect?: No


Points Cost: 28
Notes: Jump distance is improved over Boost Jump. Acquisition Level: 52
Additional: Initial speed is the same, but it gradually rises to
2.5 times the normal. Notes: Extends attack range farther than H-High Expand.
Tactics: The points cost is gigantic, but the advantages cannot Additional: Initial length of attack (18 meters) is extended to
be denied; if you want to cover massive distances from a Jump 25 meters.
Dash, equip this. If you’re low on points, use a lesser Skill until Tactics: Make this an integral part of your arsenal at higher
you Level Up some more. levels, including Missions where you aren’t allowed to attack
foes. You can still strike enemies that require two hits to defeat.
The points cost may be large, but the Skill is well worth it!

16
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#050: Fire Lock-On #053: Homing Recovery
Attribute: Aerial Attribute: Aerial
Action Action
Visual Effect?: No Visual Effect?: No
Points Cost: 10 Points Cost: 25
Acquisition Level: N/A Acquisition Level: 56

Notes: Allows Homing Attack when locked-on to a Fire Soul. Notes: Decreases recovery time after performing Homing Balance.
Additional: Complete World 3: Mission 05 with a Gold Medal to Additional: Rigidity time is reduced from 0.5 seconds to 0
access this Skill. seconds.
Tactics: You may wish to postpone any remaining Fire Soul Tactics: Equip this Skill for the remainder of your adventure, in
locating until you acquire this Skill. It’s only useful for Missions all Missions where Genies and attacking are involved. It essen-
where Fire Souls still remain. With it you can easily grab them, tially makes you recover instantly from a Homing Attack. Try this
even if they’re in hard-to-reach places! out. You’ll be amazed at how well this works on the more prob-
lematic Missions where Gold Medals have eluded you previously!
#051: Homing Stability
#054: Expert Attack
Attribute: Aerial
Action Attribute: Aerial
Visual Effect?: No Action

Points Cost: 6 Visual Effect?: Yes

Acquisition Level: 14 Points Cost: 10


Acquisition Level: N/A
Notes: Decreases recovery time after performing Homing Attack.
Additional: Rigidity time is reduced from 0.5 seconds to 0.45 Notes: Experience is earned with each Homing Attack.
seconds. Additional: Complete World 5: Mission 09 with a Gold Medal to
Tactics: Don’t ignore the potency of this Skill in helping you defeat access this Skill.
enemies. This is excellent at shortening the time between targeting Tactics: This isn’t necessary to achieve Gold Medals, but it’s an
a foe you’re about to strike once you’ve defeated a previous one. excellent Skill for Leveling Up.
Equip this at once, but you may wish to remove it if the Mission
doesn’t require enemy interaction (although this helps you recover #055: Quick Jump
after aiming at other objects you can target such as pads or pots).
Attribute: Ground
#052: Homing Balance Action

Attribute: Aerial Visual Effect?: No


Action Points Cost: 10
Visual Effect?: No Acquisition Level: 27
Points Cost: 15
Acquisition Level: 31 Notes: Decreases the charge time required for a Charge Jump.
Additional: Time is shortened to 0.25 seconds.
Notes: Decreases recoery time further than Homing Stability. Tactics: You use Charge Jumps all the time, so equip this Skill to
Additional: Rigidity time is reduced from 0.5 seconds to 0.25 become faster and more mobile. This is another essential Skill
seconds. when tackling the more difficult Missions.

Tactics: Weigh this Skill against others when deciding whether


to equip. By now, you need all the points you can get, and
the large cost may dissuade you from equipping it. However,
employ it in any Missions where enemies are attacked.

17
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#056: Sub Q-Jump #059: Soul Slider
Attribute: Hidden
Skill Attribute: Experience

Visual Effect?: No Visual Effect?: Yes

Points Cost: 6 Points Cost: 5

Acquisition Level: 49 Acquisition Level: 21

Notes: Decreases time required for Charge Jump but defense is Notes: Gradually gain Experience Points while sliding.
greatly reduced.
Additional: None.
Additional: None.
Tactics: This is for those rare occasions where you’re redoing a
Tactics: This Skill is excellent when you aren’t concerned about Mission in the hope of obtaining more Experience Points so you
Experience or Ring collecting, you have enough Skill not to get can rise another Level. Equip this and other Experience-raising
hit by enemies or spiky scenery, and you need the extra points Skills. Otherwise, use the Aegis or Volcano Slide.
that you get instead of equipped Quick Jump.
#060: Quick Slide
#057: Aegis Slider
Attribute: Ground
Attribute: Ground Action
Action
Visual Effect?: No
Visual Effect?: Yes
Points Cost: 4
Points Cost: 10
Acquisition Level: 9
Acquisition Level: 21
Notes: Movement to the left and right during sliding is
Notes: Increases defense power while sliding. smoother.
Additional: None. Additional: 1.67 times smoother than normal.
Tactics: Sliding, skidding across the ground using 2 before Tactics: Don’t underestimate this technique, because you slide
launching into a Charge Jump, can also be a very impressive almost every time you launch into a Charge Attack or Homing
defensive or offensive maneuver depending on whether you Attack. This means you can maneuver left or right more easily,
have this or the Volcano Slider equipped. You won’t get hit and and line up a difficult jump with more prowess. This great Skill
can slide by foes. Use this only in situations where you face is often overlooked.
these exact circumstances.
#061: Quick High Slide
#058: Volcano Slider
Attribute: Ground
Attribute: Ground Action
Action Visual Effect?: No
Visual Effect?: Yes Points Cost: 12
Points Cost: 5 Acquisition Level: 32
Acquisition Level: 21
Notes: Makes left-right movement smoother than with
Notes: Increases attack power while sliding. Quick Slide.
Additional: None. Additional: 3.33 times smoother than normal.
Tactics: Conversely, the Volcano Slider is a fantastic method of Tactics: Play with this and the Quick Slide Skills and you’ll
delivering a knock-out slide into any enemy on the ground. If notice a difference. It all makes a difference when you’re
you prefer sliding to Homing Attacks, and use the technique attempting a Gold Medal, but it costs a lot of points when every
a lot, then equip it. However, if you’re low on points, choose Skill Point is needed. You may wish to save this for later, while
other Skills. still keeping Quick Slide activated. Try it before you equip it!

18
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#062: Quick Mega Slide #065: Hyper Skimmer
Attribute: Ground Attribute: Ground
Action Action
Visual Effect?: No Visual Effect?: No
Points Cost: 20 Points Cost: 25
Acquisition Level: 69 Acquisition Level: 61

Notes: Makes left-right movement smoother than with Quick Notes: Decreases your rate of deceleration more than with
Mega Slide. Super Skimmer.
Additional: 16.66 times smoother than normal. Additional: 30 percent of usual deceleration.
Tactics: Choose this when you’re at expert stage of your adventuring, Tactics: This is obviously a fantastic Skill when you’re moving
and you can line up maneuvers, slide through multiple enemies or on the ground and about to leap in the air. Not slowing down
around obstacles, and perform incredible, sneaker-burning maneuvers means you can cover much longer areas before launching up
without leaving the ground. Definitely equip this if you can afford to. with a Charge Jump. Use this when you obtain it.

#063: Skimmer #066: Slowed Search


Attribute: Ground
Action Attribute: Assist

Visual Effect?: No Visual Effect?: No

Points Cost: 5 Points Cost: 4

Acquisition Level: 26 Acquisition Level: N/A

Notes: Decreases drop in speed when sliding. Notes: Enables lock-on to certain objects while in Time Break.
Additional: 90 percent of usual deceleration. Additional: Obtain by winning 45 Silver Medals.
Tactics: For a low points cost, this allows you to slide much Tactics: This is a strange Skill, as it allows you to attempt
farther before you come to a stop. This is very useful, and Homing Attacks on any crate or box that explodes, but not jars.
obviously combines well with the “Slide” Skills. Equip them Naturally, this means you can continue air combos in areas
both for some well-needed ground maneuvering; perfect for where these objects reside. Fun, and worth adding if you have
slowing to steer onto a Spring and avoid a hole in the ground, the Skill Points.
for example.
#067: Sub S-Search
#064: Super Skimmer
Attribute: Assist
Attribute: Ground
Action Visual Effect?: No
Visual Effect?: No Points Cost: 2
Points Cost: 15 Acquisition Level: 44
Acquisition Level: 41
Notes: Enables lock-on to certain objects while in Time Break,
Notes: Decreases your rate of deceleration more than with but uses more Souls.
Skimmer. Additional: Uses twice as many Souls as normal.
Additional: 70 percent of usual deceleration. Tactics: Essentially a cheaper alternative to the Slowed Search,
Tactics: Another great Skill, it isn’t quite as important as Homing this isn’t worth obtaining if you already have Skill #066, but
Attack or Jump Cancel. However, if you have the Skill Points, can be useful under the same circumstances. Bolster your Soul
equip this and slide farther, even around incoming targets. Gauge first, though!

19
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#068: Surge #071: Sub H-Surge
Attribute: Assist Attribute: Hidden
Visual Effect?: No Skill

Points Cost: 6 Visual Effect?: No

Acquisition Level: 30 Points Cost: 20


Acquisition Level: 53

Notes: Sonic’s automatic acceleration during Time Break Notes: Sonic’s acceleration during Time Break increases, but
increases. Soul use increases.
Additional: Acceleration 1.1 times the normal speed. Additional: Uses twice the usual Souls.
Tactics: Another excellent and reasonably cheap Skill to equip, Tactics: This is one of the few Skills that aren’t worth your time;
it’s useful when you’re negotiating areas under Time Break choose and equip Super or Hyper Surge instead.
circumstances because you can cover more distance, for the
same amount of Soul energy. #072: Hard Brakes
#069: Super Surge Attribute: Ground
Action
Attribute: Assist Visual Effect?: Yes
Visual Effect?: No Points Cost: 4
Points Cost: 15 Acquisition Level: 10
Acquisition Level: 45
Notes: Allows for more effective braking.
Additional: Increases braking to 130 percent of normal.
Notes: Increases movement speed more than with Surge.
Tactics: This low cost, high-yield Skill does have one drawback: you
Additional: Acceleration 1.2 times the normal speed.
may not want to brake more slowly! Instead, save your Skill points
Tactics: The same advantages as the Surge Skill, but at more for something else! However, if you’re exploring difficult stages for
than twice the price, means you may have to keep Surge the first time, this can save you from a plummet or two!
equipped until you have the luxury of spending points on this.
If you have enough points though, this is an excellent choice if #073: Back Step
you plan to use Time Break often.

#070: Hyper Surge Attribute: Ground


Action
Attribute: Assist Visual Effect?: No
Visual Effect?: No Points Cost: 2
Points Cost: 25 Acquisition Level: 5
Acquisition Level: 72
Notes: Press 2 while moving to Back Step.
Additional: None.
Notes: Increases movement speed more than with Super Surge. Tactics: This low-cost Skill is as important as many of the abili-
Additional: Acceleration 1.6 times the normal speed. ties that you begin with! The ability to quickly flip back to grab
Rings, enemies, or Fire Souls you’ve missed during the initial
Tactics: When you finally obtain this Skill, activate it immedi-
runs through Missions is an incredible help!
ately; it’s almost like moving at normal speeds during Time
Break. You can cover more than one and a half times the
amount of ground, even if you don’t put Skill points into your
Soul Gauge!

20
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#074: Fire Step #077: Down Cancel
Attribute: Ground Attribute: Damage
Action
Visual Effect?: No
Visual Effect?: Yes
Points Cost: 10
Points Cost: 5
Acquisition Level: 35
Acquisition Level: 6

Notes: Increased attack power granted to Back Step. Notes: Press 2 when taking damage to negate a knockdown.
Additional: None. Additional: You have 0.6 of a second to negate the damage.
Tactics: The only real problem with the Back Step was the lack of Tactics: Yet another Skill designed to help you negotiate
offensive power, and the Fire Step solves this; now you can miss Missions for the first time, this is very handy because you can
a foe (such as the Flower Spirits in Dinosaur Jungle) and then get back on your feet almost immediately.
flip back into them. This can even save you a little time against
foes that take multiple strikes to fall! #078: Soul Resurrection
#075: Ring Saver Attribute: Damage
Visual Effect?: No
Attribute: Damage
Points Cost: 10
Visual Effect?: No
Acquisition Level: 43
Points Cost: 15
Acquisition Level: 37
Notes: Uses Soul Gauge to revive when defeated.
Additional: Uses 100 Soul Gauge points.
Notes: Reduces the number of Rings lost when damage is taken.
Tactics: Combine this with Soul Gauge (obviously!), and as
Additional: Reduced Rings -10. many Pearl and Soul Gauge improving Skills as you can. Then
Tactics: As you have multiple uses for Rings, losing 10 less than use this when you’re investigating a Mission for the first time
usual if you take damage is an excellent Skill to have! However, and you’ll never succumb to a spike or Genie!
it is expensive, and once you’ve cleared a Mission several times,
you won’t need this Skill. When you’re learning a Mission #079: Soul Armor
though, this is a great safety Skill to have.
Attribute: Damage
#076: Balance Visual Effect?: No
Points Cost: 10
Attribute: Damage
Acquisition Level: 32
Visual Effect?: No
Points Cost: 8
Notes: Reduces the Souls lost when damage is taken.
Acquisition Level: 15
Additional: 50 percent reduction of lost Soul Gauge becomes
10 percent.
Notes: Automatic recovery after taking damage.
Tactics: Employ this Skill with the Soul Resurrection and when
Additional: Recover from damage three times faster than normal. you’re investigating a Mission for the first time. It helps keep
Tactics: Just like the Ring Saver, this is designed to aid first-time more Soul energy in your Gauge so you can use Speed Break or
hedgehogs maneuvering through brand-new territory. Later Time Break later in a level, even if you’re hit.
when you’re perfecting levels, you can’t get hit once, so you
might as well turn off this Skill; but some players like to keep it,
in case they make up time later.

21
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#080: Sub S-Armor #083: Pearl Collector
Attribute: Hidden Attribute: Assist
Skill
Visual Effect?: No
Visual Effect?: No
Points Cost: 4
Points Cost: 6
Acquisition Level: 3
Acquisition Level: N/A

Notes: Reduces Soul amount lost when damaged, but greatly Notes: Attracts nearby Pearls.
reduces defense. Additional: Usual radius of 0.5 meters is widened to 1.0 meters.
Additional: Complete World 4: Mission 09 with a Gold Medal to Tactics: This sucks in lines or circles of Pearls as you pass by or
access this Skill. Your Ring loss is -20. through them, which means you don’t have to touch the Pearls
Tactics: Combine this with Ring Saver to negate some of the for them to be added to your Soul Gauge. Simply run near the
problems this Skill has, and you have a slightly inferior version trails of Pearls, concentrating on the path ahead. Equip this
of Soul Armor, to use under the same circumstances. only when you have a Soul Gauge; otherwise ignore this Skill in
favor of other more useful ones earlier in the adventure.
#081: Soul Barrier #084: S-Pearl Collector
Attribute: Damage
Attribute: Assist
Visual Effect?: Yes
Visual Effect?: No
Points Cost: 25
Points Cost: 12
Acquisition Level: 50
Acquisition Level: 25

Notes: Soul Gauge increases when you lose Rings.


Notes: Increases the area in which you can collect Pearls over
Additional: Soul is increased the same number as lost Rings.
Pearl Collector.
Tactics: Although this seems at first glance to be an appallingly bad
Additional: Usual radius of 0.5 meters is widened to 1.5 meters.
Skill to pick, if you’re running through a Mission with loads of Rings,
and you’ve already equipped Skills that automatically make you lose Tactics: Use the previous information from the Pearl Collector,
Rings when you complete a technique (such as the Sub-F Tackle), and as soon as you receive the Soul Gauge and this Skill, equip
this can fill up your Soul Gauge quickly, and you can use Speed and it. This is incredibly useful when you need to concentrate on a
Time Break on Missions where Pearls can’t normally be collected! pathway and not the Pearls off to the side, or on a rail you don’t
want to grind on. Obviously, turn this or other similar Skills off
#082: Sub S-Barrier when you’re attempting “No Pearl” Missions!

Attribute: Hidden
#085: H-Pearl Collector
Skill
Attribute: Assist
Visual Effect?: Yes
Visual Effect?: No
Points Cost: 15
Points Cost: 28
Acquisition Level: N/A
Acquisition Level: 59
Notes: Increases Soul Gauge as Rings are used, but defense is
greatly decreased.
Notes: Increases the area in which you can collect Pearls over
Additional: Complete World 4: Mission 05 to access this Skill. S-Pearl Collector.
Reduced Rings are -20.
Additional: Usual radius of 0.5 meters is widened to 3 meters.
Tactics: With all the benefits of the Soul Barrier, and losing
Tactics: Although this is costs a lot of points and isn’t granted
Rings at the same time, this can fill your Soul Gauge quickly,
until you’re well up in levels, it means you don’t need to weave
providing you can find enough Rings!
toward Pearls on many paths. You can collect Pearls (for your
Speed Break) while maintaining an ever tighter racing line!
22
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#086: Ring Bonus #089: Rocket Start
Attribute: Assist Attribute: Assist
Visual Effect?: No Visual Effect?: Yes
Points Cost: 3 Points Cost: 15
Acquisition Level: 1 Acquisition Level: 19

Notes: Adds additional Rings to counter at game start. Notes: Faster speed burst than Mini-Turbo
Additional: Adds five Rings to total. Additional: Start with 1.75 times the usual maximum speed
Tactics: This is useful when you’re collecting Rings (you have for Sonic.
five fewer to find!), or need some extra Rings to prevent you Tactics: Every second counts, and this, coupled with an
from failing a Mission by accidentally hitting an object or enemy increased acceleration and top speed, allows you to zoom into a
that can damage you (if you have no Rings). Mission without delay and in record time. Equip this as soon as
you receive it.
#087: Power Restart
#090: Warp Dash
Attribute: Assist
Visual Effect?: No Attribute: Assist

Points Cost: 3 Visual Effect?: Yes

Acquisition Level: 14 Points Cost: 25


Acquisition Level: 46

Notes: Gives additional Rings when restarting after defeat.


Additional: Increases five Rings to total. Notes: Faster speed burst than Rocket Start

Tactics: Naturally, this is useful when you’re exploring a Mission Additional: Start with 2.2 times the usual maximum speed
for the first time, and want to reach farther into the zone. for Sonic.
However, turn this off later on, because when you’re perfecting Tactics: When you reach this level, you should have learned many of
Missions, there’s no room for error! the Missions, but take care when combining this with acceleration
and top speed Skills; you may find Sonic is now too fast to handle!
#088: Mini-Turbo Take care when assigning this; you need mastery over Sonic’s move-
ments, and the best steering, acceleration, and top speed Skills too.
Attribute: Assist
Visual Effect?: Yes
#091: Ring Exchange
Points Cost: 3 Attribute: Assist
Acquisition Level: 2 Visual Effect?: Yes
Points Cost: 25
Notes: Quickly move the Wii Remote forward when countdown Acquisition Level: N/A
is at 1 for a boost.
Additional: Start with 1.5 times the usual maximum speed
Notes: Each Ring collected counts as 2 Pearls.
for Sonic.
Additional: Complete World 7: Mission 10 with a Gold Medal to
Tactics: This is a great little technique, soon surpassed by more
access this Skill.
powerful Turbo starts, but when you receive it, flick the Wii Remote
as the announcer says “one!” and your arrow shard flames. You Tactics: This is one of the most potent Skills around! Imagine
start with a run, not from a standstill, which saves time. converting all Rings into Pearls, and collecting Pearls too! Your
Soul Gauge would never run out! This allows you to go back and
get even faster times for all your Missions.

23
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Tactics: A great way to rack up more Experience than normal,
#092: Expert Drift especially on Missions where the object is to ignore all the Rings
or avoid them.
Attribute: Experience
Visual Effect?: Yes #095: Chain Bonus
Points Cost: 10
Attribute: Experience
Acquisition Level: N/A
Visual Effect?: No
Points Cost: 30
Notes: Gain Experience by drifting when approaching a corner.
Acquisition Level: N/A
Additional: Complete World 5: Mission 04 with a Gold Medal to
access this Skill.
Tactics: Whenever you skid around a corner (which occurs auto- Notes: Bonus Experience is earned when collecting Rings in
matically), you’re awarded 100 Experience points. Add this succession.
to your total for Missions with many sharp corners, and you’ll Additional: Complete World 7: Mission 05 with a Gold Medal to
Level Up in no time! access this Skill. 20–24 chain = 100 points, up to 29 = 200,
up to 34 = 300, up to 39 = 400, up to 44 = 500, up to 49 =
700, more than 50 = 1,000.
#093: Homing Bonus Tactics: This is yet another great way to increase your Experi-
ence quickly, but only where you have Missions that allow you
Attribute: Experience to collect chains of Rings. Pick Missions where this is the object,
or the object is to (for example) collect 100 Rings for best
Visual Effect?: Yes
results.
Points Cost: 20
Acquisition Level: N/A #096: Collection Present
Notes: Bonus Experience for defeating multiple enemies with Attribute: Experience
Homing Attack. Visual Effect?: Yes
Additional: Complete World 7: Mission 02 with a Gold Medal to Points Cost: 50
access this Skill. Defeat two enemies = 20 EXP. Defeat 3 = 50, 4
Acquisition Level: N/A
= 100, 5 = 150, up to 9 = 200 each time, up to 15 = 300 each
time, more than 16 = 500 each time.
Tactics: This is another incredible way to gain levels, especially Notes: Limits the total number of Rings. When Rings reach
when you’re replaying Missions with a load of enemies, and 100, Experience is gained.
groups of them. Simply go back through previously explored Additional: Complete World 7: Mission 14 with a Gold Medal to
Missions and start racking up the points! access this Skill. When you reach 100 Rings, you gain 10 Expe-
rience for every 20 meters traveled.
#094: Ring of Zero Tactics: This is another great way to pile the Experience on if
you’re leveling up!
Attribute: Experience
Visual Effect?: No #097: Sub C-Present
Points Cost: 10
Attribute: Hidden
Acquisition Level: N/A
Skill
Visual Effect?: Yes
Notes: When the Ring count is 0, the amount of Experience Points Cost: 30
gained increases.
Acquisition Level: 63
Additional: Complete World 6: Mission 05 with a Gold Medal to
access this Skill. Experience is doubled.

24
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Notes: Limits total Rings. When Rings reach 100, Soul is used
to gain Experience.
#100: Mach Grind
Additional: None. Attribute: Ground
Tactics: It’s not quite as potent as the Collection Present, but as Action
long as you keep your Rings up and collect Pearls, you can gain Visual Effect?: No
increased Experience. You can’t have this or #096 though.
Points Cost: 20

#098: Quick Grind Acquisition Level: 51

Notes: Increases acceleration more than with Fast Grind.


Attribute: Ground
Action Additional: The time to maintain initial speed becomes 4 times
longer than usual.
Visual Effect?: No
Tactics: By the time you access this Skill, you should be using the
Points Cost: 4
grind technique more, and this allows you to stay on a rail much
Acquisition Level: 11 longer, enabling you to focus on other parts of the landscape.

Notes: Grinding increases grind speed. #101: Sub M-Grind


Additional: The time to maintain initial speed becomes 1.2
times longer than usual. Attribute: Hidden
Tactics: Employ this excellent Skill the moment you obtain it. Skill
Basically, instead of slowing down when you grind, you keep Visual Effect?: No
your speed up for longer! Use this to quicken your pace through Points Cost: 10
Missions, but switch it off if you need a little extra time to nego-
tiate tricky rails, or if the Mission doesn’t have any rails to grind Acquisition Level: N/A
on; spend your points on a more relevant Skill in these cases.
Notes: Maximum grind speed increases but gradually consumes
#099: Fast Grind Rings while in use.
Additional: Obtain by winning 15 Silver Medals.
Attribute: Ground
Tactics: This is a good Skill to use at lower Levels, before you
Action
can obtain the Fast or Mach Grind, and it works the same way,
Visual Effect?: No although once you start to grind, you lose Rings; make sure you
Points Cost: 12 have enough and don’t need them!
Acquisition Level: 29
#102: Crest of Fire
Notes: Increases acceleration more than with Quick Grind. Attribute: Special
Additional: The time to maintain initial speed becomes 1.5 Visual Effect?: Yes
times longer than usual.
Points Cost: 25
Tactics: Essentially the same Skill as the Quick Grind, but useful
Acquisition Level: N/A
during Missions where grinding is necessary. This isn’t the first
Skill to choose over something like an increase in your Homing Notes: Equipping six
Attack though.
Flame Skills unlocks the power sealed in those attribute Skills.
Additional: Obtain by winning 105 Silver Medals.
Tactics: These three Skills are the stuff of fables, but combining
a group of similar Skill types with the Crest seems to give each
of the Skills more power!

25
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
#103: Crest of Wind #104: Crest of Dark
Attribute: Special Attribute: Special
Visual Effect?: Yes Visual Effect?: Yes
Points Cost: 25 Points Cost: 25
Acquisition Level: N/A Acquisition Level: N/A
Notes: Equipping 10 Notes: Equipping eight

Wind Skills unlocks the power sealed in those attribute Skills. Dark Skills unlocks the power sealed in those attribute Skills.
Additional: Obtain by winning 110 Silver Medals. Additional: Obtain by winning 100 Silver Medals.
Tactics: These three Skills are the stuff of fables, but combining Tactics: These three Skills are the stuff of fables, but combining
a group of similar Skill types with the Crest seems to give each a group of similar Skill types with the Crest seems to give each
of the Skills more power! of the Skills more power!

Now that you’ve learned how to obtain all the Skills and what the Skills are capable of, here’s an idea for how to equip your four
Rings, so you aren’t constantly changing them before each level:

Ring A: Offensive
This should have all the necessary power to quickly tackle every enemy, and it’s what you’ll use most of the time. You must be
nimble and have high Skills in steering, ground and air maneuvering, turbo starts, sliding, grinding, and jumping of all kinds.

Ring B: Defensive
Sacrifice Skills that allow you to defeat foes for Speed. This allows you to race through Missions at incredible rates and claim Gold
Medals. Ignore Skills that help you slow down or pause and concentrate on boosting maneuverability and Soul Gauge.

Ring C: Learning the Mission


Place all the Skills that help you negotiate through a Mission the first time into this Ring. Choose Skills that allow you to Back Flip,
lose fewer Rings, and spend extra time in an area without restarting. Then, once you learn the Mission, replay it with Ring A or B.

Ring D: Ringless and Pearless


In certain Missions, the objective is to avoid all Rings or Pearls. Turn off either the Pearl Collector or Ring Bonus Skills in this Ring,
so you can easily start these types of Missions without needless equipping.

Your Own Choices


Of course, you should devise your own Skill Rings, based on the Wind, Dark, or Flame elements for example, and make sure you
equip loads of your favorite Skills no matter what Ring you choose to use.

26
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Introduction: Welcome to the Runthrough!
Welcome to the runthrough! This is just like a walkthrough, but faster. In this section, you’ll find tactics for each Mission in the
adventure. We also reveal the locations of all the Fire Souls and the time you need to beat each Mission to claim a Bronze, Silver,
and Gold Medal!
To grasp the adventure’s structure, check out the chart at the back of this guide. The Mission chart lists all the Missions in the
game, how they are unlocked, and what your tasks are.

To receive the most Experience Points—and


claim the Gold Medal—you need to return
to each Mission once you’ve accumulated
enough Skills. Use these Skills to perfect
your score. The type of Skills needed for a
Gold Medal are revealed at the end of each
Mission. Refer to the Training section for
advice on particular Skills within the types
listed in the runthrough. Good luck!

27
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Lost Prologue is a secret World of the Arabian Nights that Shahra has uncovered! It
has far more chapters (or “Missions”) than the other Worlds, but all of the Missions are
designed to train you in a specific technique. Check back to this World periodically after
you complete the first eight Missions, and if you’re having trouble with certain techniques,
come back and try them out in the relative safety of this environment. This long snaking
pathway of parchment—interspersed with archways and sometimes some bright pink
barricades, columns, and steps—was created by Shahra to help you hone your talents.

Please remember! The way the Missions are unlocked The first time you attempt a Mission, you lack “Skills.”
during your Runthrough depends on which previous Return here after collecting more Experience, Skill
Missions you chose. This guide has all of the Missions Points, and equipped Skills to claim the Gold Medal. For
listed numerically, one after the other. The game allows more information on the right Skills for the job, consult
(and insists that) you play other maps first before the Training section of this book.
returning to Missions. Choose the World and Mission
you seek information about, and locate it within this
runthrough.

Mission 01: Paragraph 01


Unlocked: After selecting “NEW DATA”

The World of the Book

Sonic is the master of the Ring, and Shahra is bound to protect


him if he rubs the Ring. Shahra appears, and Sonic starts to
Sonic is having a quick doze in his home when a voice tells sneeze. He needs a handkerchief, and Shahra provides him
him to wake up! He stirs from his slumber, reaching for his with plenty. Be careful what you wish for, Sonic! Then it’s time
clock. There’s a Ring in its place! As he grabs the Ring, a Genie to head into the world of the Arabian Nights. Sonic hops on a
appears, freaking the blue hedgehog out! “Do not be alarmed!” magic carpet and zooms into the pages of the book!
the Genie says. She is Shahra, Genie of the Ring. She tells Sonic
that the book she’s from—part of the Arabian Nights tomes—is
disappearing, page by page!

It is the work of an evil spirit: the Erazor Djinn! He couldn’t


bear to remain in the book, so he has begun to set the inscrip-
tions free. If the stories are silenced, they’ll be lost forever, and
Erazor Djinn will be unleashed into your world! Sonic thinks
this must be fun, and Shahra offers herself as a helper; she’s the
Genie of the Ring, after all. Sonic slips the Ring on his finger.

28
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Overview
“Tilt the Wii Remote left and right and collect 50 Rings!”
DIFFICULTY
This Mission is simplicity itself—you must weave left and right, tipping the Wii Remote from side to side,
and collect 50 Rings along the way. As you progress, pink barricades appear, giving you more reason to
sidestep left and right. Now get going!

Part 1: The Left and Right Stuff


The countdown begins!
You don’t need to
press any buttons or
accelerate. A special
Skill, that you’ll get
later on, allows you a
quick “turbo”-style
start. Off we go! Steer back into the middle for the third series of Rings. Concen-
trate on grabbing them all by running through them. Then
Almost immediately, maneuver to the right, avoid another small pink barricade, and
a short pink barricade pick up a few more Rings. You should have around 15 by now.
appears in front of you.
You stop, and Shahra
tells you to steer Always line yourself up with the next set of
around it by tipping Rings as early as you can, so you don’t miss
the Wii Remote left or the initial Rings.
right. Do this now!

As you pass under the


Two more barricades archway, there’s a pink
appear on the left barricade on the right,
and right sides of the left, and right. Snaking
pathway. Run in the between them is
middle between them. another trail of Rings,
but these are in a wavy
pattern. Run to the left,
then follow the trail of Rings right a little, then left a little.
Did you see what you’re racing on? This entire World The next set of Rings
is a long series of parchment pieces, with pages flying has you starting in the
about the air around you! middle, then steering
left around the barri-
Just beyond these two cade, and following
barricades are your the trail of Rings to
first Rings. Stay in the far right, around a
the middle and collect second barricade, and
them all. Then shift to continuing to follow the Ring trail to the left. You should have
the left and collect the around 38–40 Rings by now.
second set, to the left
of another small pink
barricade.

29
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The final stretch of
Attempt the following
Rings has you maneu-
times (in seconds) to claim a Bronze, Silver, and even-
vering slightly left,
tually, a Gold Medal for this Mission:
right, then left again.
Then comes a last line Bronze 00:30
that completes your Silver 00:21
total of 50. If you are Gold 00:20
still missing Rings,
continue along the path, but don’t expect a good finishing time! Use Skills related to Wind and Ground Action.

Mission Complete! Rewards


You’ve finished! Hope-
fully you grabbed your World 0: Lost Prologue: Mission 02: Paragraph 02
50th Ring during the
final dash through the
straight trail of Rings. Chapter 10: #7: Opening Movie
Your time gets recorded,
Chapter 11: #13: The World of the Book
and a medal is awarded.
A good player should
have a time of around 25 seconds, earning a Bronze Medal. Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 02: Paragraph 02


Unlocked: After finishing 0-1 Paragraph 1

Overview
“Use the Charge Jump move to reach the goal!”
Now that you’ve mastered the art of running left and right in a straight line, it’s time to add a second DIFFICULTY

maneuver: the Charge Jump! Attempt this technique by pressing 2. The longer you hold 2, the higher
you jump.

Part 1: High-Stepping Hedgehog!


The plan is to reach As you land from this
your goal (a large high leap, another barri-
floating piece of parch- cade rumbles up from
ment with the word the ground. Land, then
“goal” written on it) in quickly press 2 and
the quickest possible release as you reach the
time. As you begin, barricade. Fly over it,
accelerate a little, then and don’t hit it, or you’ll
press 2 for half a second until you slow down, then release and lose time.
jump over the first low pink barricade.

30
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Expect around a 20-second completion time, and a
Bronze Medal, the first time you attempt this Mission.
You may need a little practice to reach this score. Come
back here later to improve on this!

The next barricade is higher. You must press 2 down for a


second to charge your jump, or you won’t ascend high enough Mission Complete!
to leap over the barricade. This doesn’t mean you must stop
moving, though. Hold 2 as soon as you land, and when the Attempt the following
smoke gathers around Sonic’s feet, release and let him fly! The times (in seconds) to claim a Bronze, Silver, and even-
two Rings above the barricade are optional but allow you to tually, a Gold Medal for this Mission:
keep in the middle of the path. Attempt the same Charge Jump Bronze 00:35
at the next identical barricade. Silver 00:20
Gold 00:17
Use Skills related to Wind and Aerial Action.

Rewards
World 0: Lost Prologue: Mission 03: Paragraph 03
The final barricades are three steps. Simply charge your jump
as you slow down at the first step, leap up and through the two
Rings, then Charge Jump quickly at the second, and again at the
third step. The final step leads through two final Rings, and the Remember! Look for tactics on the next Missions in the
“goal” ahead. After you’re through, you’ve made it! appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 03: Paragraph 03


Unlocked: After finishing 0-3 Paragraph 3

Overview
“Use the Jump Dash move to reach the goal!”
With the Charge Jump and weaving left and right taken care of, you now learn how to quickly accelerate DIFFICULTY

through the air after a jump. Make this move—the Jump Dash—by flicking the Wii Remote forward while
you’re in the air. It allows you to cross gaps and keep your speed up after you tackle an enemy. Let’s get going!

Part 1: In the Air Tonight


After you begin your This lets you fly over
dash, run forward until the large gap. If you
Shahra informs you come up short and land
to quickly move the in the gap, Charge Jump
Wii Remote. A pink out of there. As you
barricade and structure soar using the Jump
appears, so execute a Dash, execute the dash
Charge Jump (with 2) immediately so that
and launch up and over the shallow barricade. you’re zipping along at a lower level. That way you can collect
the three Rings. These are optional, though. Now execute the
same maneuver at the next shallow barricade and gap.

31
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Jump Dash is one of the most impor-
Bottomless chasms are scary, so if you come up
tant techniques to master, as it keeps you
short and plummet down, you appear back on the
from stopping or slowing down on the more
fraught and frantic Missions to come. Use track, usually a few feet behind the gap you failed
the Charge Jump to ascend vertically, and the to cross. If you’re after the best time, though, pause
higher you reach, the longer the Jump Dash the game and select “Restart.” Falling affects your
becomes. However, the longer the vertical time and Medal chances!
Charge Jump, the more time you’ll waste, so
experiment with quick and short versus long
and slow Jump Dashes. Leap another two of
• Quick and short Charge Jumps into these gaps, steering
Jump Dashes allow you to speedily cross toward the Rings. Then
smaller gaps. execute a final Charge
Jump and Jump Dash
• Long and slow Charge Jumps into Jump
over the final chasm and
Dashes slow you down a little, but allow
through the archway
access over large distances.
and complete your
Mission!

Expect around a 30-second completion time, and a


Bronze Medal, the first time you can attempt this Mission.
You may need a little timing practice to reach this score.
Remember to come back here later to improve on this!

Just after the second gap is another one. Try to Charge Jump over Mission Complete!
the small barricade without stopping—this becomes important
later. Leap and Jump Dash through the Rings (or over them), and Attempt the following
then press 2 immediately. This drops you down into a Charge times (in seconds) to claim a Bronze, Silver, and even-
Jump. Quickly release, then Jump Dash over the obstacle. tually, a Gold Medal for this Mission:
Bronze 00:35
Silver 00:26
Pressing 2 during a Jump Dash or while
you’re flying through the air is an excellent Gold 00:23
technique. Although you reduce speed to liter- Use Skills related to Wind, Ground Action, and Aerial Action.
ally a standstill, you can choose exactly where
to land, then execute a quick Charge Jump and Rewards
Jump Dash to continue on your way. Use this
when crossing scary-looking gaps!
World 0: Lost Prologue: Mission 04: Paragraph 04

Run off the magical


platform, through the
Look for tactics on the next Missions in the appropriate
archway, and execute
section of this book. The next Mission in this book isn’t
another Charge Jump,
unlocked after this one!
over a shallow barri-
cade, then Jump Dash
across the chasm. The
gap is bottomless, so
don’t come up short! Try a long vertical Charge Jump rather
than a small one here.

32
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Mission 04: Paragraph 04
Unlocked: After finishing 0-3 Paragraph 3

Overview
“Use Homing Attacks to defeat 10 Genies!”
You can now steer left and right, Charge Jump, and Jump Dash through the air. But what about your hard DIFFICULTY
head and offensive power? This is where your combat mettle is tested. Ten Genies appear throughout the
Mission, and your goal is to defeat them with a single strike: the Homing Attack. When you see a foe, wait
for a red lock-on target to appear, then execute a Jump Dash to finish him!

Part 1: A Hard-Headed Hedgehog!


The following tactics show the first 10 available Genies,
and the quickest time to finish this Mission. You can Hitting enemies has the following advantages:
land, backtrack, or ignore Genies, but your time and
• You gain points.
rewards won’t be as great. • You gain height.
• You can target another foe instantly
Start running, and afterward and “chain” your attacks
follow the onscreen together.
instructions. The barri- • You can Jump Dash afterward.
cades and path build up
• You collect 15 Pearls from each foe you
in front of you, and out defeat; these become important to gather
of a patch of smoke, a when you achieve a particular Skill.
Genie appears! He floats
in one spot. As soon as Don’t get struck by an enemy, though. If
you do, you slow down and lose Rings. If you
he appears and can be struck, a green target appears. Charge
have no Rings, you have to restart the section
Jump before the shallow barricade, so you’re in the air when the
of the Mission you’re on.
target appears.
As you head upward
during your Charge
Jump, the green
target changes to a Jump Dash as you soar
red target. The instant skyward after hitting
this happens, execute the first Genie; this
a Jump Dash move: enables you to glide
flick your Wii Remote over the small barricade
forward. A Jump Dash while automatically locked onto a target below. Genies #2 and
is the Homing Attack move! #3 now appear along
the magical pink path.
Boink! You hit the
Charge Jump quickly, then deliver a Homing Attack on the first,
Genie and he disap-
and immediately again at the second.
pears! You automati-
cally gain some height
and soar skyward after Make your double Homing Attack an “air
each strike, and you
combo” to speed your progress. Hit both
also collect some white
Genies without landing. It’s easy! They get
Pearls. You can’t use
targeted automatically, so just flick your Wii
these yet. Later, when you gain the Soul Gauge and Speed Break
Remote forward twice.
Skill, you can gather these.

33
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Gain a faster time by
Jump Dashing when
Expect a completion time of just under 40 seconds,
you’re airborne after
and a Bronze Medal, the first time you can attempt this
hitting the second of
Mission. You may need a little timing practice to reach
the pair of Genies. Land
this score. Remember to come back here later to improve
on the path, and run to
on this!
the chasm and shallow
barricade. Charge
Jump, then execute a three-hit Homing Attack on the trio of
floating Genies (#4, 5, and 6). If you don’t, you’ll fall into the Mission Complete!
chasm. Practice makes perfect!
Attempt the following
Jump Dash through the times (in seconds) to claim a Bronze, Silver, and even-
archway and land on tually, a Gold Medal for this Mission:
the parchment path as Bronze 00:40
it turns right. Another Silver 00:28
Genie pops into view.
Gold 00:25
The instant this occurs,
try a Homing Attack, Use Skills related to improving your enemy takedowns.
and stay airborne as
Genie #8 appears afterward. When the two-hit air combo is Rewards
complete, land with a Jump Dash.
Run along the pathway
World 0: Lost Prologue: Mission 05: Paragraph 05
as it continues to turn,
and the ninth Genie
appears in the distance.
Keep your speed up Look for tactics on the next Missions in the appropriate
with a quick Charge section of this book. The next Mission in this book isn’t
Jump, and launch a unlocked after this one!
Homing Attack as soon
as the red target appears. The final Genie appears the second
you hit the ninth one, so finish him while still in the air. Excel-
lent air combat, Sonic!

Mission 05: Paragraph 05


Unlocked: After finishing 0-4 Paragraph 4

Overview
“Use proper braking to reach the goal!”
You should have mastered steering, Charge Jumps, Jump Dashes, and Homing Attacks by now. Adding DIFFICULTY

proper braking (with 1) allows you to become much more agile. You can study areas to come, timing
leaps instead of hurtling forward and losing control. Although it seems strange, success in this simple
Mission is achieved by slowing down!

34
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Part 1: An Unhurried Hedgehog!
Shahra is telling you to
step on the brake, so
Expect a completion time of just under 35 seconds, and
oblige her, but not until
a Bronze Medal, the first time you attempt this Mission.
the correct moment!
You may need a little timing practice to reach this score.
Begin your run forward,
Remember to come back here later to improve on this!
staying in the middle of
the path as it becomes
a tiny narrow rail, and
continue forward. Uh-oh! Ahead are four floating spike balls!
Mission Complete!
You can’t jump over or head around them! Attempt the following
Instead, continue until times (in seconds) to claim a Bronze, Silver, and even-
you’re about 15 feet tually, a Gold Medal for this Mission:
away from the spike ball Bronze 00:35
that’s directly ahead of
Silver 00:22
you, then press and hold
1. Wait until the spike Gold 00:20
ball rises up out of your Use Skills related to Wind and Ground Action.
way, then continue.
Don’t get hit! Rewards
Continue along the tiny
but long path to the
World 0: Lost Prologue: Mission 06: Paragraph 06
second set of spike balls.
Ignore all except the one
that’s directly ahead of
you, then brake as you Look for tactics on the next Missions in the appropriate
reach it, waiting for it to section of this book. The next Mission in this book isn’t
ascend out of your way. unlocked after this one!
Now continue.
Continue along the
narrow path to the last
set of spike balls, and
focus on the one that’s
ascending up through
the path. Brake only
slightly (if you’re after a
quick time) and continue
onward, through the archway and to the goal. That’s all there is to it!

Mission 06: Paragraph 06


Unlocked: After finishing 0-5 Paragraph 5

Overview
“Use back moves and collect 25 Rings!”
With steering, Charge Jumping, Jump Dashing, Homing Attacks, and braking are all part of your maneu- DIFFICULTY
vering repertoire, you now learn another important technique: the back up. Achieve this by quickly
flicking the Wii Remote backward, toward you. This allows Sonic to slow, stop, and reverse, depending
on the angle you flick the Wii Remote. Practice this Mission to understand the sensitivity of the Wii Remote before you try the more
difficult Missions.

35
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Part 1: Back Up!
As you begin this
Mission, it is important
Expect a completion time of just under 10 seconds,
not to dash forward
and a Bronze Medal, the first time you can attempt this
from your starting
Mission. You may need a little timing practice to reach
point, but instead to
this score. Remember to come back here later to improve
back up in a straight line
on this!
(steering isn’t neces-
sary). You’re collecting
Rings too, so tilt the Wii Remote back and begin your gath-
ering. Collect all 16 Rings from this selection.
Mission Complete!
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze 00:10
Silver 00:06
Gold 00:05
Careful reversing is in order. Step to the right a little, so you Use Skills related to Wind, Ground Action, and Ring gathering.
hit the next snaking trail of Rings just right of the path’s center.
This trail of Rings snakes to the right and then the left. You’ll
have an extra Ring if you’ve collected all of them and demon-
Rewards
strated your reversing abilities!
World 0: Lost Prologue: Mission 07: Paragraph 07

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one!

Mission 07: Paragraph 07


Unlocked: After finishing 0-6 Paragraph 6

Overview
“Use 10 Short Jump moves and reach the goal!”
Now that you’ve learned the main jumping techniques, refine your maneuvering by learning when and DIFFICULTY

where to attempt the Short Jump. Achieve this by simply pressing 2 instead of holding it. The key to
completing this Mission is to attempt 10 Short Jumps before you reach the goal, or you’ll fail. Here’s
where to leap:

36
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Part 1: Jump Up, Jump Up, and Get Down
Follow Shahra’s instruc- to try to jump the gap under the archway. Don’t fall onto the
tions as you accelerate parchment path below.
toward the first low Drop down onto the
barricade, and press parchment path and
and release 2 quickly. race toward the two
You easily clear the first final barricades. Try
shallow barricade. your final Short Jump
here (or your final two
if you missed a leap
earlier). The quickest
The number of jumps you’ve completed is
way to finish is to have nine Short Jumps completed as you near
displayed in the top-right corner. Keep an eye
the right-side barricade. Leap over it, and sail to victory!
on that total!

Leaps #2 and #3 occur


quickly as two more
Don’t steer around these barricades. You need to
shallow barricades
bring your jumping total to 10 before you reach the
appear ahead of you.
goal line!
Quickly press 2 as you
reach each of them.
Don’t do this too late
or you’ll stop behind a
barricade, and lose some time. Expect a completion time of just under 18 seconds,
and a Bronze Medal, the first time you can attempt this
Your fourth leap occurs Mission. You may need a little timing practice to reach
at a stepped barricade, this score. Remember to come back here later to improve
and it’s slightly higher on this!
than the previous ones.
Leap a little earlier, land
on the first step, leap
again, and jump over
Mission Complete!
the second, onto the Attempt the following
parchment path below. times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze 00:25
If you managed to leap over the step with
Silver 00:18
one quick jump, execute another one on
the parchment path. You need to complete Gold 00:15
five Short Jumps before you reach the next Use Skills related to Wind, Ground Action, and Aerial Action.
section.
Rewards
World 0: Lost Prologue: Mission 08: Paragraph 08

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
Now it’s time for a longer set of steps! Execute two more Short unlocked after this one!
Jumps as you run and leap up the shallow stepped platform,
just as you have been doing. Then leap using your eighth jump

37
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 08: Paragraph 08
Unlocked: After finishing 0-7 Paragraph 7

Overview
“Use grinding to reach the goal!”
You have all manner of steering, leaping, and stopping covered, but what about when you reach a railing DIFFICULTY

and want to quicken your pace? You grind along the lip of the rail, a cool maneuver that’s slightly quicker
than running. It is very important to remember that you can get off the Grind Rail at any point! Find out
how below.

Part 1: The Daily Grind


It is very difficult
not to complete this
Mission, as you have
two squared-off rails to If you simply continue to slow down, you’ll eventu-
grind on. Simply jump ally stop and fall off the rail. This isn’t a problem
onto either of them, until there’s a bottomless drop on either side of the
and you start to grind! rail! Practice safe grinding, because you’ll need it
As you continue along soon enough.
the Grind Rail, sparks start to come from your feet; don’t be
alarmed.

The only way to actually start grinding is to land on a rail


from a Quick or Charge Jump. If you walk or run across
a Grind Rail, you won’t grind on it. This can actually be
advantageous, as you’re a lot less maneuverable when
you grind!

The second method of exiting a grind is to simply tip the Wii


Remote left or right and actually leap from the rail. This is
critical to learn, as you can’t easily jump off rails once you’re
grinding on them! Try leaping across to the rail that’s left or
right of you.

If you try this in later Missions (which you must because


many rails lead to bottomless drops or nasty obsta-
When sparks appear and you start to wobble, your grinding is cles!), you can leap either left or right, even if there
slowing you down. You have three options. You can execute a isn’t another rail to leap to. In this case, you land on
Quick Jump by tapping 2. This is shown in the screens nearby. the ground nearby, which is useful if you want to stop
Sonic flips his stance, and your speed returns. Do this every grinding immediately!
time you want to stay on a rail, but not slow down.

38
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The final way to get off
After maneuvering under
a Grind Rail is to leap
the archway, you can hop off the rail, stop and back-
off it with a Charge
track, and defeat both Genies. However, this isn’t
Jump. Press and hold 2
necessary. If you’re returning here to claim a Gold Medal, you
or you’ll just flip your
should have the Skills necessary to quickly target both Genies
stance. When you’re
after hitting either Spring. But you can’t do this the first time
airborne, either steer or
you try!
stay straight.
Once you’re past the
two green meanie
Genies, you traverse a
Steering after a jump allows you to land next second section of two
to the rail instead of on it. This is advanta- rails. Interspersed on
geous if there’s something you want to check the rails are staggered
out instead of passing, or the railing ends in Springs. Try any of
an obstacle. Not steering after a jump allows the following plans
you to land back on the rail at full speed. This between here and the finish:
is great when you have a long rail containing
• Grind, flicking your stance, and hitting a pad, then
an obstacle.
landing on the rail directly ahead.
• Grind, flicking your stance, and hitting a pad, then
landing on the rail to the side.
Whatever your tech-
niques along the • Grind, Charge Jump, and manually leap over any pads to
first set of rails, keep save some time.
grinding until you reach • Grind, then tilt the Wii Remote left and right, and dodge
the archway. Ahead each pad, but keep continuously grinding to the goal.
are two Springs (one This is the best plan as you reach the goal quickly.
at the end of each rail).
• Ignore grinding altogether and run!
Simply run into either,
and you sail up and over the two Genies that appear. Land on
the next Grind Rail and continue.
When you’re past the last Grind Rails, execute
a Charge Jump and pass under the goal scroll.
This is faster than running under the goal.
Springs are incredibly useful pieces of
scenery dotted throughout the lands. They
point in various directions, and when you
hit them, you bounce in that direction. This If you miss the Springs that slow you down, expect your
occurs if you manually run into them, but fastest completion time of around 25 seconds, and a
also if you target and complete a Homing Bronze Medal, the first times you can attempt this Mission.
Attack. The Spring has a red target just like You may need a little timing practice to reach this score.
an enemy. Practice targeting and leaping into Remember to come back here later to improve on this!
Springs too! Some Springs in the Missions to
come are hidden inside stone blocks!

39
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission Complete! First Skill Awarded!
You have gained 8,000
Attempt the following
Experience Points
times (in seconds) to claim a Bronze, Silver, and even-
and reached “LV:01”!
tually, a Gold Medal for this Mission:
Congratulations! You
Bronze 00:27 can now begin to collect
Silver 00:21 additional Skills. When
the movie has finished,
Gold 00:19
and before beginning
Use Skills related to Wind, Ground Action, and specifically World 1, Mission 01, you can access one of four Rings.
related to speeding up your grinding.
Each Ring can be
Rewards imbued with a number
of skills. As you prog-
ress through the
World 1: Sand Oasis has been added to the World adventure, and wish
Select List! to try to claim a Gold
Medal on each Mission
(or ones you’ve already
World 1: Sand Oasis: Mission 01: Go for the Goal completed, but haven’t scored a Gold Medal on), we’ll list the
most important Skills you need to achieve this. In fact, we’ve
been doing this already!
Now you have an additional selection screen prior to each
Chapter 8: #2: Erazor Appears
Mission. For the moment, equip your first Skill (#086 Ring
Bonus); make sure the green light is on to the left of it, and the
Erazor Appears SP (Skill Point) bar is maxed out at 003/003.

The exact order that Skills are awarded


varies depending on how many Experience
Points you gain from completing each subse-
Shahra appears and Sonic wants to know how to reach that quent Mission.
infernal Erazor Djinn. The trek to meet him will be easier than
anticipated—he conjures himself in front of Sonic and Shahra
with a spectacular summoning. Sonic leaps out of the way of
Erazor Djinn’s flailing fists! “You must be that blue rat that just
got added to the story!” Erazor Djinn mockingly guffaws. Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
unlocked after this one!

Sonic offers a rodent rebuttal, and Erazor asks Shahra where


the seven World Rings are located. She pleads with him, telling
him she’s sure they don’t even exist! Erazor summons an arrow
of flame to punish her, but Sonic dashes forward and blocks
the attack. The arrow sticks in him! Erazor now seeks the life of
King Shahryar; this must be prevented.

40
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 09: Paragraph 09
Unlocked: When Speed Break Skill becomes available*
You can receive the Soul Gauge after completing “Go for
Overview the Goal” in Evil Foundry.
“Use 1 Speed Break to reach the goal!”
You have just acquired one of the most important additions to your adventuring: the ability to perform DIFFICULTY

a Speed Break! Now that you have the Soul Gauge, press t when your Soul Gauge is at burning point
(orange) and maneuver like crazy as you create a sonic boom that takes out enemies and obstacles
standing in your way. Collect the Pearls, release the Speed Break, and cruise to a super-fast victory!

Part 1: Sonic Boom!


Bring yourself out of You pass a second set
the starting point with of Genies after heading
a turbo, then dash under an archway.
through the initial The goal line is just
trio of Rings, winding up ahead. Note that
through a snaking, you must use a Speed
three-tier trail of Pearls. Break (t) before you
Stay in the middle so reach the goal line to
you fill your Soul Gauge quickly; it should be ready to activate complete this Mission. You slow down to regular speed as you
around two-thirds of the way through the Pearls. dash over the line.

Pearls are now an essential part of your adventuring


Mission Complete!
strategy. Pick them up, then use the Speed Break to You’re likely to end up with
push yourself forward (ideally through areas with long a Bronze Medal the first few times you try this. This is
stretches of ground to traverse incredibly quickly). because your Soul Gauge isn’t large enough yet. Come
back with a large Soul Gauge, and you’ll have more time to run
at crazy speeds: enough to cross the victory line and claim Gold!
Launch the Speed Break
just as you reach the Attempt the following
three Genies; there’s no times (in seconds) to claim a Bronze, Silver, and even-
need to strike them, as tually, a Gold Medal for this Mission:
this only wastes time. Bronze [Link]
Then stay in the middle
Silver [Link]
as you dash at crazy
speeds down the parch- Gold [Link]
ment path. Use Skills related to Pearl collecting, improving your Soul
Gauge, and maximum speed.

There are no rewards for completing this Mission, but you can
get a bonus when completing with a Gold Medal.

Remember—look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

41
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 10: Paragraph 10
Unlocked: When Time Break Skill becomes available*
You can receive the Soul Gauge after completing “Go for
the Goal” in Evil Foundry.
Overview
“Use Time Break to reach the goal!”
DIFFICULTY
Whenever a Mission features a particularly annoying or difficult area, call upon the mighty Time Break to
slow down time and allow you to reach otherwise impossible places! Fill your Soul Gauge until it burns,
then press b. You enter a wobbly, sepia-tinged time where previously impossible paths can be yours. Try
this out now!

Part 1: Running Out of Time


Begin with a turbo dash
off the start, and (just
as in Paragraph 09), You can actually perform a Speed Break
wend through a triple (t) instead of a Time Break (b) and run
trail of Pearls. Your Soul through all the obstacles. However, time
Gauge, to the screen’s slows down during a Time Break. So you
right, slowly fills up won’t finish any quicker, but your Mission
until it turns orange. will be over sooner!
This means you can use Time Break, but don’t do it yet!

Instead, bring some


Homing Attack action Continue with the
into the trio of assem- Time Break (or press
bled Genies, one after b again to stop it, and
another, in a three-hit again to restart) and
combo attack. Your Soul move to the next set of
Gauge should now be spike balls. Stay to one
completely full. Excel- side of the middle ball,
lent! Now it’s time to run through some fearsome obstacles. and move between it
and the outside ball that moves left and right.
Run toward the quartet
of rolling spike balls, Stay at around two
then press b to activate thirds of the way left or
Time Break! Follow the right, and head toward
path of the middle ball, the final set of spike
moving left and right, balls, which are set out
and stepping to either exactly like the first set.
side to avoid the ball. Run between the middle
You can still be struck by the balls, but you have much more and side ball, then Jump
time to enter the space they leave. Dash or speed across the goal to victory!

42
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission Complete! Rewards
There are no rewards for completing this Mission.
It’s going to take a massive
turbo start (the best turbo Skill you can muster), and
a quick-filling gauge to finish this Mission within seven Look for tactics on the next Missions in the appropriate
seconds for the Gold. section of this book. The next Mission in this book isn’t
unlocked after this one!
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to Pearl collecting, improving your Soul
Gauge, and maximum speed.

Mission 11: Paragraph 11


Unlocked: When you reach Level 21

Overview
“Use Volcano Slider to defeat three Genies!”
Reach Level 21 as soon as you can to earn a cool new technique that allows you to defeat enemies while DIFFICULTY

on the ground! Now you don’t have to time Homing Attacks in the air; simply employ the Volcano Slider
Skill. Remember to equip it first, then meet us on the starting line!

Part 1: Slip Sliding Away!


Remember that the total in the screen’s top-right corner
shows how many Genies you must strike before victory
is assured! Don’t forget to Slide into all three, or you’ll
fail the Mission once you step over the goal.

Finish the Mission by


keeping your speed
up, and Sliding under a
rising spike ball (there’s
no need to slow down),
and straight into a fire
Genie, defeating it, and
First, make sure you’ve equipped the Volcano Slider Skill. a final Genie floating
Otherwise, you can’t skid into any of this Mission’s three just behind him. As soon as you connect with this final Genie,
Genies. Turbo start, and as you reach the pink floating block, the Mission is complete; there’s no need to rush to the goal.
Slide under it using 2, straight into the first Genie, and then let
go; you continue to run along the narrow path.

43
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission Complete! Rewards
There are no rewards for completing this Mission.
It’s going to take a massive
turbo start (the best turbo Skill you can muster), and
an improved set of Sliding Skills to take Gold in less Remember—look for tactics on the next Missions in the
than three seconds! appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to your maximum speed and Sliding (not
grinding!).

Mission 12: Paragraph 12


Unlocked: When 45 Silver Medals are collected

Overview
“Use Homing Attacks during Time Break to defeat the enemies!”
Now that you’ve gathered an impressive number of Silver Medals, you’ve finally unlocked the last DIFFICULTY

Mission in the Lost Prologue, which involves some major timing situations! Combine the techniques you
used to defeat floating foes (Homing Attacks) with those used to avoid fast-moving obstacles (the Time
Break) in a slow-motion attacking strategy.

Missions completed with Gold Medals also count toward


your Silver Medal total.

Part 1: Target Acquired!


Now for the tricky part: simul-
After a blistering turbo
taneously jetting through the
start (as shown), spend
cluster of spike balls and hitting
some milliseconds
your target without being
collecting the Neo Pearls
struck by the balls themselves.
scattered about the
Do this by Charge Jumping and
scenery. Grab as many
releasing just after you grab
as you can without back-
the last Neo Pearl (picture #1).
tracking. By now you
should have Skills that help you fill your Soul Gauge quickly. As soon as you launch into the air, execute a Time Break. When
everything slows, wait for the red target to appear and flick your
Wii Remote forward, but only after the spike ball passes in front
of your Genie target. Fly through the gap and hit the Genie.
Fortunately, the Genie is behind the spike ball cluster, and you
can continue your air combo (picture #3) by instantly targeting
the floating chest beyond. Homing Attack into the chest, then
immediately brake and land on the parchment path.

44
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
There are three Genies to defeat. The number you’ve
Mission Complete!
beaten is shown in the screen’s top-right corner. Gold Medal awards
are difficult to obtain. You must tackle each Genie
without pause, and slow down as infrequently as
possible. Learn the rotating patterns of the spike ball
clusters so you launch just as the gap opens to the Genie, even
if there’s a ball in your way as you begin the Homing Attack.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
Now for the final two foes! tually, a Gold Medal for this Mission:
Begin to collect the Neo Pearls, Bronze [Link]
then steer right to grab the
Silver [Link]
last few while executing your
Charge Jump. Step to around Gold [Link]
15 feet away from the Genie Use Skills related to your maximum speed, turbo, Soul Gauge,
(see picture #1) because the Pearl collecting, and aerial combat.
cluster of spike balls covering the Genie rotates out toward you
quite far.
Jump up vertically after entering the Time Break, and then flick
Rewards
There are no rewards for completing this Mission.
the Wii Remote forward just after the spike balls move to reveal
an unobstructed path to your foe (picture #2). Strike him, and
then immediately (with Time Break still effective) slam into Remember—look for tactics on the next Missions in the
the third Genie (picture #3) without landing or returning to appropriate section of this book. The next Mission in
normal speed. Your Mission ends as soon as you strike him. this book isn’t unlocked after this one!

Mission 13: Paragraph 13


Unlocked: When you reach Level 20

Overview
“Use the Fire Gaze move and break 20 boxes!”
Pressing 2 while jumping has previously allowed you to stop quickly after a vertical dive. After you reach DIFFICULTY

Level 20 and get the Fire Gaze skill, you can dish damage too. This is perfect for landing on foes or break-
able scenery! As you’ll discover, this Skill has a large area of effect, allowing you to smash more than one
box at a time.

Part 1: Boxing Clever

After a quick turbo out of the starting point, zoom forward, and then make a Short Jump using 2 (no need to charge), and when
you’re roughly over the cluster of three boxes, press 2 and hold it. You drop down and burn through the crates in an impressive
explosion! Now for the remaining 17 boxes!

45
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The total in the screen’s top-right corner shows how
Mission Complete!
many more boxes you must break. It’s going to take a massive
turbo start (the best turbo Skill you can muster),
As soon as you land and an improved set of jumping skills to earn a Gold
from the Fire Gaze Medal!
plummet, you’re still
charging, so leap and Attempt the following
then Jump Dash farther times (in seconds) to claim a Bronze, Silver, and even-
down the parchment tually, a Gold Medal for this Mission:
path, to a second set Bronze [Link]
of boxes. Drop down Silver [Link]
through them. That’s six you’ve destroyed. Then Jump Dash
down the road. Gold [Link]
Use Skills related to your maximum speed, jumping, and
Your next crates are landing.
positioned differently,
so drop into the middle
of them, as shown.
Rewards
After taking care of There are no rewards for completing this Mission.
your ninth box, run or
Jump Dash through the
archway, moving to the Remember—look for tactics on the next Missions in the
left, and drop on another three boxes. appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!
After destroying the
12th box, Jump Dash to
the three sets of three
boxes that complete this
Mission. Drop down
through the first three,
Charge Jump up and
then drop down into the
second three, Charge Jump up again, and finally drop down into
the final three. That’s 21 boxes destroyed—more than enough
to claim your medal!

Mission 14: Paragraph 14


Unlocked: When you reach Level 35

Overview
“Do Down Cancel!”
The Down Cancel move is another new technique designed to help you out of some particularly sticky situ- DIFFICULTY

ations. It allows you to quickly regain your momentum by standing up, just after you’ve been hit or have
struck an object. If you’re knocked back, simply press 2 while you’re reeling, and you’ll quickly stand.

46
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Part 1: Spike Ball Battering Mission Complete!
After an exceptional Getting Silver is simple
turbo start, execute the using the tactics described earlier. Keep practicing by
perfect Down Cancel. landing on the first spike ball, and you’ll claim Gold.
Naturally, this begins by You may wish to employ the fastest turbo start, accelera-
actually equipping this tion, and leaping distance too.
Skill—you did do that,
right? Once you’re sure, Attempt the following
run through the trail of times (in seconds) to claim a Bronze, Silver, and even-
Rings, toward the archway. tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to your maximum speed, jumping, and accel-
eration.

You must hit the Spring, fly through the air, and then brake, Rewards
or drop down as soon as you’re over the spike ball on the pink There are no rewards for completing this Mission.
platform ahead of you. Brake using either 1 or 2, and land on
the ball itself; don’t under- or over-shoot this target!

As your Rings go sprawling, quickly hit 2 to recover using the


Down Cancel Skill. As soon as you succeed, the Mission ends. If
you miss this spike ball, you can optionally leap across the pink
platform, and try again on another ball, or a Genie. Of course,
this doesn’t allow you to claim any medals.

Mission 15: Paragraph 15


Unlocked: When you reach Level 5

Overview
“Use Back Step to collect 10 Rings”
Now that you’ve reached Level 05, you should be almost as nimble in reverse as forward. You must DIFFICULTY

perform a series of Back Step techniques, using the Skill you just learned. Don’t forget to equip it first!

47
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Part 1: Flip Mode Fun!
Are you having trouble reversing imme-
diately from your starting position? Are
you jumping straight up instead of Back
This Mission is impossible until you enter the
Stepping? Don’t worry; just hold your Wii
Equip menu and select Skill #073 Back Step!
Remote with the buttons facing the ground
for the entire Mission! You’ll automatically
run backward instead of forward. Easy!

As you start, do not


employ a Mini-Turbo Now continue reversing,
or other dashing start. cutting a slightly diag-
You’re moving back- onal path and Back Step-
ward, not forward! ping through the trio
Instead, follow the of Rings in the middle
onscreen instructions, of the parchment path,
and quickly press then and continue to leap
release 2 while moving backward, and you’ll execute a flipping into three more Rings to
Back Step. Stay in the middle, and grab a single Ring, then the complete your total and bring home the Gold!
two Rings.

Expect a completion time of just under 4.8 seconds, and


a Gold Medal, the first time you can attempt this Mission.
From now on, there’s a quick and a slow You may need a little timing practice to reach this score.
way to finish this task. The slow way is to Remember to come back here later to improve on this!
maneuver just behind each subsequent set of
Rings and flip into them. The fast (and much
better) way is to quickly collect 10 Rings by
missing a few, but not slowing down. This is
Mission Complete!
the difference between obtaining a Bronze Attempt the following
and a Gold medal! times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Your Ring total should Silver [Link]
be three. Instead of Gold [Link]
moving to the right
Use Skills related to backing up (the flipping Skills), although
to grab the two Rings
Gold is easily obtained from the start.
there, gradually
maneuver left, and
diagonally Back Step Rewards
into the next set of
Rings, increasing your total to five.
Chapter 1: #15: History of Sonic—2005
Chapter 2: #14: Title Log: Initial 2

There’s a limited path here. Don’t run forward


into any of the Rings because this wastes time and
doesn’t add Rings to your total. Skill #086: Ring
Bonus doesn’t help, either!

48
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Special Book rewards are based on how easy it is Completing this Mission unlocks no additional Missions!
to access the rewards necessary to unlock each page. Instead, choose World 1: Mission 06 or 09 from the
Chapter 1: #15 is unlocked with two Silver Medals Sand Oasis menu. Remember—look for tactics on the
(usually after you complete Lost Prologue: Paragraphs next Missions in the appropriate section of this book. The
17, then 15). Chapter 2: #14 is unlocked after you next Mission in this book isn’t unlocked after this one.
receive Gold Medal on this Mission. The remaining
Special Book pages aren’t revealed in the Runthrough,
as they appear only after you obtain a certain number of
medals of a particular type. Check the appendices for all
that information.

Mission 16: Paragraph 16


Unlocked: When you reach Level 42

Overview
“Splash Jump Practice: Head for the goal!”
Now that you’ve acquired the Splash Jump Skill, it’s time to use it to scale previously unreachable heights DIFFICULTY

at the tops of walls! Splash Jumps are important for this. Do it by Jump Dashing a wall and hitting it:
instead of falling down, you automatically flip over it. Now practice!

Part 1: Up the Wall


Run around the long
right bend to the struc-
ture with one pink wall,
and another floating
pink box in front of it.
Execute a Splash Jump
and then drop to the
After an impressive turbo start, other side. Or, land and
begin your Jump Dash at this brake atop the first structure, then Jump Dash at the second, to
point (picture #1); well before flip over and claim the Rings on the floating area (note that this
you actually reach the first pink slows you down).
wall blockade itself. Launch
yourself across and into the
wall, with a Jump Dash, and The final pink structures
you’ll hopefully strike the top of the wall (picture #2). Once you include a wall and two
hit the wall, you don’t need to press any buttons; you’ll automat- upper floating platforms.
ically flip over without losing too much speed (picture #3). If all you’re concerned about is
finishing quickly, hit and flip over
Continue to race the wall, and boost to the goal line.
forward. You can now If you want to claim the hard-to-
try to launch into a reach Platinum Ring, flip up onto the
column with two Rings second structure, claim the Rings
above it, but if you’re and brake quickly, then Jump Dash
trying to finish quickly, and land on the third structure;
race around them ideally on the Platinum Ring itself.
instead.

49
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission Complete!
Getting Gold on this
Mission requires incredibly fast top speeds, improved
Splash Jump skills, and ignoring the higher platforms
with Rings on them.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to your turbo, maximum speed, and the
Splash Jump.

Rewards
Remember—look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 17: Paragraph 17


Unlocked: When you reach Level 2

Overview
“Use Skill (Mini-Turbo) and head for the goal!”
Now that you’ve reached Level 02 and been awarded your second Skill—the Mini-Turbo—it’s time to use DIFFICULTY

it. Simply complete the short obstacle course after starting with a Mini-Turbo that quickens your start
launch. Simple, as long as you equip the Skill first!

Part 1: Rolling Start!


Once you have the skill
equipped, flick the Wii
This Mission is impossible until you enter the Remote (as if you’re
Equip menu and select Skill #088 trying a Jump Dash or a
Mini-Turbo! Homing Attack) when
the announcer says
“one!” during the start
countdown. The timing is
important here; don’t flick too early or too late! Repeat the Mission
until you’ve learned exactly when to time the Mini-Turbo.

50
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Look at the counter in
Attempt the following
the top-right corner. It
times (in seconds) to claim a Bronze, Silver, and even-
tells you if you’ve been
tually, a Gold Medal for this Mission:
successful with the
Mini-Turbo. You should Bronze [Link]
also be running at a Silver [Link]
quickly immediately.
Gold [Link]
Now head between the
two sets of pink vertical barricades, then to the side of three Use Skills related to your turbo, maximum speed, and left/right
that appear sequentially in the middle of the parchment path. maneuvering.
Then head back to the middle and to the goal.
Rewards
There are no rewards for completing this Mission.
Expect a completion time of just under eight seconds,
and a Silver Medal, the first time you can attempt this
Mission. You may need a little timing practice to reach Completing this Mission unlocks nothing! Instead,
this score. Remember to come back here later to improve choose World 2: Mission 02 from the Sand Oasis menu.
on this! Remember—look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!
Mission Complete!
Getting Gold on this
Mission requires incredibly fast top speeds,
improved Turbo skills, and the ability to quickly
weave without touching any barricade.

Mission 18: Paragraph 18


Unlocked: When you reach Level 19

Overview
“Use Skill (Rocket Start) and head for the goal!”
Much in the same way you attempted to use the Mini-Turbo to reach your goal in the previous Mission DIFFICULTY

(#17), you should employ exactly the same techniques, but with Rocket Start. The most problematic part
of this Mission is the beginning; you must launch yourself properly!

Part 1: Rocketing to Victory


Between the time the
announcer says “one!”
and the start, flick the
Wii Remote forward.
The timing is slightly
different (it’s a little
longer after the “one”
than the Mini-Turbo). Play around with the timing until you can achieve a Rocket
Start more often than not. If you’re successful, you’ll know
about it; you race forward, and the top-right corner counter is
completed. Now you need to race between six sets of columns,
run to one side of a middle one, between two, around a middle
one, and again, and then position yourself in the middle for a
final dash through some tightly spaced columns (picture #2).

51
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission Complete! Rewards
There are no rewards for completing this Mission.
Getting Gold on this
Mission requires incredibly fast top speeds. Make sure
your acceleration, steering, and turbo start Skills are Remember—look for tactics on the next Missions in the
employed! appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to your turbo, maximum speed, and left/right
maneuvering.

Mission 19: Paragraph 19


Unlocked: When you reach Level 46

Overview
“Use Skill (Warp Dash) and head for the goal!”
By the time you become a seasoned racer, you’re given a new special ability that makes the Mini-Turbo DIFFICULTY

and Rocket Start seem like strolls in the park! This is the Warp Dash, and it’s fast. Combine it with accel-
eration, steering, and top speed improvements, and make sure you don’t hit a pink wall!

Part 1: Warp Records


As with the previous Keep straight as you
two Missions where run between eight sets
speed and steering are of pink columns on
the most important either side of you, then
Skills, this all hinges head left. Run around
on you perfecting the the pillar in the middle,
Warp Dash. This Skill but line yourself up
has a smaller “sweet early for a gap in the
spot” when you should flick the Wii Remote forward. Play with pink wall left of center just after that.
the timing, flicking after the announcer says “one!” but before
“go!” Keep doing this until you execute the Warp Dash and the As you can see, the
number on the top right of the screen changes, once you begin. space between the wall
is tiny, so be accurate in
your steering. The walls
Even if you don’t get a Warp Dash, you can have gaps to the left,
still investigate the layout of the Mission right, middle, left, and
before restarting. right, until you exit.

52
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
After you’re away from
Attempt the following
the walls, you have 10
times (in seconds) to claim a Bronze, Silver, and even-
sets of low columns.
tually, a Gold Medal for this Mission:
Fortunately, they are on
either side of you, so as Bronze [Link]
long as you stay in the Silver [Link]
middle, you’re assured
Gold [Link]
of victory!
Use Skills related to your maximum speed, turbo, and ground
steering and movement.
Mission Complete!
Gold requires not only
Rewards
the best turbo start (such as the Warp Dash, which There are no rewards for completing this Mission.
you have), but also increased ground maneuver-
ability acceleration and top speed. Remember—look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 20: Paragraph 20


Unlocked: When Sand Scorpion and Ifrit Golem are defeated

Overview
“Time Attack 1: Clear the stage as quickly as possible!”
Now that the Sand Scorpion and Ifrit Djinn are defeated, you can access a whole new zone in the Prologue DIFFICULTY

World. Dash through it as quickly as you can! You must judge the best place to launch a Speed Break,
know where to avoid obstacles, and learn where to steer or jump around ground spikes. There’s a handy
map available, too!

Part 1: The Old Switcheroo


Begin with a turbo off
the starting line, and
head directly forward,
collecting the groups of
Pearls and then step-
ping on the switch pad
at the end of them. This
activates a trail of Rings
to your right. Steer this way, and head through all the Rings.

This leads to a Spring,


which bounces you up in
the air, and allows you to
target a floating treasure
chest. Inside are more
Legend Pearls for filling your
Platinum Rings Soul Gauge. Drop down,
Treasure Chest and hit the dash panel
and second switch pad to activate more Rings ahead of you.
Dash Panels

53
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As you exit, stay in the middle. If you elect not to use the
Speed Break (picture #2), defeat the four Genies that arrive, or
Dash panels ignore them. Compare the Pearls they drop to the time it takes
are an impor- to defeat them. Also, if you decide to defeat the Genies, head
tant part of right around the middle column, bounce on the green Genie’s
the scenery head, and smash a floating treasure chest here for Pearls!
during many Whatever choice you
of your made about launching
adventures. a Speed Break, now
When you run over one, you gain a burst is most definitely the
of speed. Dash panels allow you to dash up time to attempt one,
walls, accelerate to maximum velocity, and as you close in on a
quicken your overall time. Unfortunately, very narrow bridge
this is occasionally at the expense of checking stretching across a
out an area for goodies. bottomless chasm! This way, you bypass two Genies (which you
can otherwise slide or Homing Attack into), grab the Rings in
the middle, and avoid a rotating spike ball. Defeat two more
Genies if you want the block wall to explode!
Quickly speed through
these Rings, bounce up
on a Spring to a second If you run out of Speed Break power and are
floating treasure chest stuck on this bridge, slam into the floating
to bag more Pearls Genies near the spike ball with a Homing
(although you must be Attack. This explodes the wall, and under-
quick!), and then Jump neath is a dash panel. Use it!
Dash to the ground.
The parchment path curves around to the right now. Resist the
temptation to execute a Speed Break, and instead, leap or run After heading through
through the boxes and collect more Pearls on the ground. the archway, and
assuming you’re
slowing down after the
Try the Pearl-collecting tactic, but also see Speed Break, stay in the
how your time is affected by ignoring the middle, then steer left
floating treasure chests entirely. You cover and right as you grab
the first section more quickly, but you can’t three trails of Rings.
Speed Break as long. Then watch out for spike traps! Stay left (as shown), then right,
and finally leap over the third spike trap.

Once over the wide


Part 2: Speed Break Slamming! spike trap, steer left,
and then right so you
aren’t struck by the
final two traps. Now
accelerate toward the
archway with the trail
of Rings ahead of you.
Strike the big ramp, and begin to reach the final part of this
Wind around the curved course, avoiding boxes but gathering circuit!
the trail of Rings and next trail of Pearls. Assuming you’ve
completely filled your Soul Gauge by the time you reach the
archway, employ it as you collect Rings before the next section.
Blast through the two pink columns, then go left around the
middle one (there are Rings on this side), and into the middle
for the final two columns.
54
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Part 3: Grind the Gap! Mission Complete!
Shaving off a minute
between the Bronze and Gold Medal scores is going to
take some patience. It also requires a higher top speed,
a huge Soul Gauge, correct gathering of all available Pearls,
and launching Speed Breaks at the times detailed previously.
Steering improvements help, too! Note that you should finish
You have some grinding to do in a moment. But first launch with 45 seconds on the clock to claim Gold!
yourself off the ramp, fly over the first couple of floating pink Attempt the following
platforms, and land on the stepped platform. It’s better to land times (in seconds) to claim a Bronze, Silver, and even-
on the top of the step with a brake (1 or 2) rather than hitting tually, a Gold Medal for this Mission:
the step and wasting time. Wait for two Genies to appear, then
launch Homing Attacks into both of them! After striking the Bronze [Link]
second Genie, land on the parchment path ahead. Silver [Link]
Gold [Link]
Use Skills related to your maximum speed, steering, air
steering, grinding, and Soul Gauge improvements.

Rewards
There are no rewards for completing this Mission.
Rush through the archway collecting Rings, and then begin to
grind along the rail, collecting Pearls as you go. This is impor-
Remember—look for tactics on the next Missions in the
tant because there’s another Speed Break opportunity after the
appropriate section of this book. The next Mission in
next archway! You can then hit the Spring, and land on the rail
this book isn’t unlocked after this one!
to your left or straight ahead of you. A better method (if your
Jump Dash can reach) is to Jump Dash just before you reach the
Spring, so you don’t hit it and spend additional time in a vertical
leap! Once on the last rail, leap off before you strike the Spring,
and head through the arches. Run through the trail of Pearls,
then launch a second Speed Break, and cruise all the way to the
goal!

Although Sonic is shown running here (picture #1), you should


launch a Homing Attack into the Genie, then grind on the rail in
the middle of the parchment path. At the very last second, leap
right (avoiding the spike wall), and grind on a second rail. Then
grind and leap left, then grind and leap right, and then finally
grind and leap left one last time. Collect Rings on each occasion,
and make sure you leap before you’re struck by the spike wall!
Finally, grind over the goal line, to victory!

55
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 21: Paragraph 21
Unlocked: When Captain Bemoth and Erazor Djinn are defeated

Overview
“Time Attack 2: Clear the stage as quickly as possible!”
Have Captain Bemoth and Erazor Djinn finally succumbed to your prowess? Then you can attempt the DIFFICULTY

second of the Time Attack challenges! Much more difficult than the first, this one involves a lot of quick
timing, cunning use of the Speed Break, and a little bit of waiting. If this course looks familiar, it’s because
you’re racing the previous Time Attack (Paragraph 20) track in reverse (but with added obstacles).

After the first rail


you ride, leap
right, ride the
second rail, leap left, and
head onto the final rail
without hitting spike balls
on either side of the path.
Watch out on the second
rail for a Platinum Ring right at the end, next to the spike wall.
It’s difficult to grab before you leap, but it is possible!

Ride the final rail,


because there are spike
balls on each side. Also,
a Genie drops some
Pearls that you badly
need. Strike him, then
Jump Dash and land on
Legend the aerial rail running
from the top of the spike wall, collecting Rings as you go. Follow
Treasure Chest
the trail of Pearls to the archway from the left to the middle of
the path.

Part 1: Grind the Gap!


Begin with a large-scale
turbo off the starting
It’s time to complete a tricky set of maneuvers! First, try a
point, and then slide
Homing Attack on the Genie waiting under the archway, and
into the first Genie you
immediately combo that into an attack on the Genie down
see. He’s guarding a
below, floating at the near end of the first rail. Ride the rail
series of rails, each
collecting Rings, charging a jump as you go. Jump up, avoiding
with a spike wall at the
the spike ball, but collecting the Neo Pearl at the end (for more
end, and spike balls
Soul Gauge power!).
rotate along the sides of the parchment path. Once the Genie is
defeated, grind on the first rail.

56
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
If your Soul Gauge
is big, you can speed
Land on the next
through this narrow
rail to the right,
bridge section, but if
and grind along
you slow down, take a
it. Snag a double trail of
moment to tackle the
Pearls, and then a Platinum
Genies arriving in this
Ring at the far end, just
area: This allows you to
before the spike ball. Grab
gather more Pearls for another Speed Break later. Bop each of
the Platinum Ring if you
the three Genies with a Homing Attack.
can, but don’t fall off after striking the ball.

Part 2: Mind the Gap! If you can, launch a second Speed Break
either now, or after you’re through the next
Jump to the last rail and archway.
grind through Pearls
to reach the parchment
path and an archway. Run around the corner
Run through a trail of collecting Rings, and
Rings and execute a face a couple of pink
Charge Jump as you slow pillars. Dash between
to the end, then launch them, then steer left and
into an air combo as two Genies arrive—they’re the only way you Charge Jump up into a
can cross this gap. Bash them both (the second is a Fire Genie). floating chest, if your
vertical jumps are high
Jump Dash to the enough. Or, ignore the chest and collect the Rings to the right.
floating platform, then Then accelerate through the archway.
(with a combination
of braking and Jump
Dashes) negotiate the If you can’t leap high enough vertically, check
floating platforms until out the Skill list in this book and return with
you reach the last one the appropriate method; or better yet, Splash
(shown here). Land and Jump over one of the pink pillars, then Jump
quickly defeat two more Genies that appear below you, in the Dash at the chest.
gap. Choose whether filling your Soul Gauge with their Pearls
beats ignoring them and Jump Dashing to the archway. We
recommend that you defeat the Genies unless your Soul Gauge Part 3: Speed Break Bonanza!
is full.
Run along the long
With a Speed Break, right turn, collecting
you can simply run over Pearls as you go. At the
the ground spike traps. first cluster of crates,
Otherwise, avoiding launch into your second
them is easy. Stay left, Speed Break. Power
right, jump the wide through the boxes,
spike trap, then left and collect the Rings on the
right again. Then stay right, pass through another set of Pearls, and then dash right,
left and steer to the middle, then left and steer to the middle left, and right of the three pink columns to the finish.
again, collecting Rings as you reach the archway.

57
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
If you slow down, run
Attempt the following
out of Pearls, or wish
times (in seconds) to claim a Bronze, Silver, and even-
to defeat a final trio of
tually, a Gold Medal for this Mission:
Genies, hit the Spring
just before the first pink Bronze [Link]
pillar. You bounce up Silver [Link]
and can see the Genies Gold [Link]
arriving from the sides.
Target and defeat them in an air combo, or use Splash Jump and Use Skills related to your maximum speed and sliding (not
somersault across the tops of each pillar to victory! grinding).

Mission Complete! Rewards


There are no rewards for completing this Mission.
Shaving off a minute
between the Bronze and Gold Medal scores takes
Remember—look for tactics on the next Missions in the
some patience. It also requires a higher top speed, a
appropriate section of this book. The next Mission in
huge Soul Gauge, correct gathering of all available Pearls,
this book isn’t unlocked after this one!
and launching Speed Breaks at the times detailed previously.
Steering improvements help, too! Note that you should finish
with 45 seconds on the clock to claim Gold!

58
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Welcome to the first real world of the Arabian Nights! The Sand Oasis is a sprawling land
of temples, ramps, broken bridges, sand, traps, spiky balls, fiery corridors, and more
traps! However, the Missions here help you prepare for the more difficult lands later on.
You have tasks in two main areas: a meandering path through the oasis (watch out for a
big purple tourist), and a circuit within a temple. For many missions, you can get Gold
Medals only when you return with more Skills. Still, there is a host of entertaining chal-
lenges awaiting in the hot sun.

The way the Missions are unlocked during your Runthrough depends on which
previous Missions you choose. This guide has the Missions listed numerically,
one after the other. Normal gameplay has you traverse other worlds while
returning to the Sand Oasis to continue missions. Choose the World and Mission
you seek information about, and locate it within this Runthrough.

Mission 01: Go for the Goal


Unlocked: After finishing 0-8 Paragraph 8

“Find King Shahryar!”


This huge Mission is designed to let DIFFICULTY
you experience a variety of tech-
niques. It offers a new one to try out
Legend
Platinum Rings
too: the wall shimmy! Speed across the sand, weaving down the
massive temple steps into an outdoor obstacle course of sand, Pearls
Pearls, and Rings. After some banked turns and rail grinding, Dash Panel
you’ll negotiate broken bridges, and find out that blue hedge-
Switch Pad
hogs don’t swim! The action continues up a wall, into a fiery
temple, then out to the oasis water. Next comes a wall shimmy Fire Souls
across the edge of a temple, a scary drop, and more broken
bridges to navigate before the path to the King’s throne is
assured!

Before you begin,


choose a Skill Ring to
wear. Pick “A,” and add
Skills you’ve collected
to the Ring. The first
time you attempt this
Mission, you have only
one Skill: #086, Ring
Bonus. On subsequent occasions, choose a variety of Skills that
help you gain a Gold Medal (check the “Going for Gold” boxes
for more information). Be sure your “SP” reads “003/003”
before you start; that way you know you’ve equipped the Skill
correctly.

59
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
As the countdown You automatically
begins, you’re in a long weave through the
temple corridor. Note sandy thickets and
that your Ring total half-submerged pillars,
should be “005/050” collecting Pearls along
after equipping Skill the way. These are
#086, Ring Bonus. Trot useless to gather at the
forward, as Shahra tells moment. Grab them
you that you’re off to find the king’s palace. As you reach the when you retry this Mission with the Skills you need to use
corner, make a left. them. Continue around the banked path.
Gather a trail of Rings
as you climb the steps. Just after you bag your
Stay in the middle (shift last trail of Pearls, launch into a Speed Break, and
the Wii Remote to the zip through the banked turn of Rings. Collect more
left) so you grab them Pearls from the vertical circles, then keep the maximum
all. Race up the steps, velocity of Speed Break handy for your next clearing. This is
appearing atop a temple possible only once you return to this Mission with the Soul
ramp. Increase the pace Gauge.
and stay right to gather another set of Rings. Move left, and
Continue though the
gather a third set of Rings along the ramp’s left side.
last of the Pearls,
You pass over a short, toward a long banked
flat area with a medal- turn that heads right.
lion on the ground, Along the way are
then the second part three sets of Rings to
of the ramp brings optionally gather. You
you down to the sandy should have reached
earth below. During your maximum of 50 by now (or more if you’re returning to
this time, stay around complete this again). Stay on the left, and move right so you
two-thirds of the way to the left, so you can gather the Rings don’t miss the third trail of Rings.
that snake left, right, left, and right again. Gather five floating
circles of Pearls at the
long banked turn to the
left. Follow the right
Ringing the Changes (and outer) bank of the
Sonic moves too quickly to respond to a missing Ring. turn to run through the
Line yourself up early, before you reach the first Ring, middle of the Pearls,
to ensure that you grab them all. Also catch Rings on then straighten out and
the side of Sonic’s body, rather than running straight make a little tilt to the right to hit the dash panel on the ground.
through them; that way you have less distance to steer
when the trail of Rings snakes in the opposite direction.
Currently, the Pearls don’t affect your score,
but they will if you return later to claim a
Gold Medal.
There are 35 Rings to claim (not including any with
which you may begin this Mission).

60
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Dash panels
are an impor-
tant part of
the scenery
during many
of your
adventures.
When you run over one, you gain a burst
of speed. Dash panels allow you to dash up Part 2: Mean Genie Mayhem!
walls, accelerate to maximum velocity, and
Just after the final fallen
quicken your overall time. Unfortunately,
pillar is a huge chunk
this is occasionally at the expense of checking of masonry that has
out an area for goodies. also fallen down. Try a
Charge Jump (ideally
without stopping) and
land atop the crumbled
The pathway continues
structure. As you land,
along a very long, sandy
a Genie appears ahead. Shahra tells you it’s Erazor’s henchmen.
banked path. Stay to the
right to avoid a series
of pillars that begin to Treasure Alert!
appear and start to fall Although you can
around you. As long as ignore the Genie and
you keep moving, you’ll continue winding
be fine. What magical power is manipulating these things? through the upright
pillars, there’s a trea-
Continue at maximum
sure chest to smash
speed as more falling
if you need some
pillars attempt to thwart
Pearls. Simply Charge Jump, then try a Homing Attack
you. Look ahead and
on the first Genie. A second Genie appears above
react quickly, and you
the pillar to the right. Time the next Homing Attack
won’t be struck. Line
correctly. Wait until you’re dropping, because that’s
yourself up with the
when the red target appears, as shown.
series of Rings ahead.
Execute a Charge Jump and launch as you grab the last Ring to Once you’ve
leap over the final falling pillar. If you’re too slow, you’ll hit the bashed the second
pillar, come to a stop, and waste time. Genie, a third one
appears on the pillar
to your left, and the
stone box resting
on the sharp-edged
pillar explodes, revealing a treasure chest. Wait until
you’re starting to fall, then try a Homing Attack on the
third Genie. If you defeat him, a red target appears on
the chest. Wait for it, then execute a Homing Attack
and open the Pearls inside.

61
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Treasure Chests
Treasure chests
are usually hidden
from view and
contain a variety of
goodies. Chests can
contain dozens of
Pearls or additional
Rings. Sometimes they are worth checking out, but
consider the extra time needed to find them.

1. You can ignore the Genies, leap off the rail to the left, and

Pearls collect the trail of Rings leading to the cluster of pillars and
archway.
Pearls are added to your Soul Gauge, which is only
2. You can stay in the middle, dispatching first one Genie, then
available once you acquire the necessary Skill. If
another that appears in front of the cluster of pillars near the
you’re returning to this Mission, you can fill up your
archway. This is recommended.
Soul Gauge, then activate either a Speed Break or
a Time Break. These speed up or slow down time, 3. Or, you can ignore
respectively. The Speed Break allows you to finish the Genies, leap
quicker, and it’s the only way to claim a Gold Medal on off the rail to the
many Missions. right, and collect
the circle of Pearls if
you need them. This
With or without the isn’t recommended,
first Genies tackled, as there are more
fall to the sand below Pearls inside the
and run forward. Genies.
Another Genie appears,
and Shahra tells you
Genies can be defeated If you tackled the Genies, there’s one more just after
for Pearls. However, you run through the falling cluster of pillars. Once
you should know this by now. Strike the Genie that’s appeared he’s defeated, the boxes just before the set of five dash
directly ahead with a Homing Attack. panels explode, and in the middle is a cool-looking Ring with a
Land on the Grind Rail star in the middle. Land (using 1) and grab it. This is worth 20
behind the Genie and regular Rings!
grind toward the large
archway in the distance. Part 3: Hedgehogs Can’t Swim!
Optionally leap left or
Dash through the
right (by tilting the Wii
archway and into a
Remote left or right), and
winding pathway with
collect additional Rings
Pearls in five separate
on the rails to either side of the middle one. Pillars ascend from the
trails. Tweak your left
ground on each side. You have three paths available now:
and right steering as
you move through the
tight turns to grab all of
the Pearls (you don’t need the Pearls the first time you try this
Mission). The corners are left, right, left, right, and then left
and straight to a corner you’ll automatically skid around.

62
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Just after you’ve collected
the last of the Pearls, launch into a massive Speed
Part 4: Forget the Fire Soul!
Break, assuming you have a full Soul Gauge. You tear Back on dry land, turn
through the broken bridge section, crossing all the way to left and run down a
the spike ball and switch pad if you time it correctly. This saves sandy path with a trail
a lot of time. of Rings. Don’t head
there too quickly, or
Straighten out and you’ll strike the floating
dash across another spike ball at the far end.
trail of Rings, then up If you’re after a fast
a ramp and over the time, and you don’t have the Splash Jump Skill, weave to the
ocean, onto a stretch right of the spike ball.
of broken bridge. Land
When you have Splash
on the Grind Rail and
Jump, you can Charge
begin to slide down it.
Jump higher than
Remember to quickly jump to keep your speed up.
normal, brake at the
spike ball, and wait for
it to rise. Then stand on
the switch pad on the
Blue hedgehogs cannot swim so don’t expect to ground beneath the ball.
maneuver in the water if you fall in. If this occurs,
you either start back at the beginning of the section
with water in it or fail the Mission if the goals
include not being defeated. Switch pads
are another
important
You shoot off the first piece of
piece of bridge, flying off scenery.
a large ramp and landing Stand on one,
on a second stretch of and some-
broken bridge. This thing happens. The “something” can vary
contains a trail of Pearls wildly, from pillars appearing in front of you
and a Grind Rail. Land to a trail of Rings appearing on a timer. Check
on the rail, flip stances to out every one that you see.
keep going fast, and launch off the next big ramp.

Once off the ramp, you


automatically strike
When you have a Skill
a Spring and bounce
such as Splash Jump and
across to a third and
you activate the switch,
final bridge section,
two tall, angular pillars
through some Rings.
sprout from the sand
Grind along the rail,
ahead of you. Run to
collecting more Rings,
the first pillar, Charge
then fly off the final large ramp and over the water, collecting
Jumping then Splash
more Pearls (from the vertical circles) and Rings (from the
Jumping so you stand on the second. Drop down in mid-jump
floating trail).
by using 1 and land atop the pillar.

63
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It’s time to tackle two
more Genies. These
guys are extra tough.
The first time you run through this Mission, you They breathe fire, which
cannot access this area. Don’t waste your time can knock Rings out
trying. The two Genies may appear, but you can’t of you or cause you to
leap high enough to attack them. restart a section of the
Mission if you’re hit.
Launch a Homing Attack on the first Genie, then stay in the air
and combo into the second before landing.

Fire Genies blow blasts of fire in a counter-


clockwise circle around themselves. If you’re
caught by this, you’ll lose Rings. To defend
When you have Splash Jump and you’re on the second of the yourself, simply attack when the line of fire
two summoned pillars, launch a Homing Attack on the three has passed your trajectory, or when the Fire
appearing Genies. The bounce you receive after striking the Genie takes a breather.
third Genie allows you to land on a second appearing platform.
A Spring appears at the end of the platform, allowing you to
target it. It sends you through a flaming red circle known as a
Fire Soul. Congratulations! You’ve found the first of three Fire
Souls in this Mission. Finish by riding a previously invisible rail
Part 5: Into the Temple of Fire
Once you’re past the
through a trail of Rings toward the arched temple structure.
two Fire Genies, Shahra
is worried because a
dead end lies ahead.
Don’t worry; Sonic can
make a U-turn. Stay in
the middle of the path
If you’re playing this Mission for the first
and follow the snaking
time, you cannot reach this item. You can see
trail of Rings (grabbing them as you go). Ignore the spears that
it as you run underneath it. Remember where
land on either side of you. Hit the dash panel and you automati-
it is and come back later. cally rocket up, around, and down the wall.

Stay in the middle of


the path as you weave
Fire Souls through more magical
spears, then follow the
Missions can have zero or three Fire Souls to find. The trail of Pearls down to
exact number is shown on the Mission Select menu the entrance of the Fire
screen (the white “[—]” marks to the left of the medal Temple. You’ll find out
icon). Gather as many of these as you can, because why it’s called this in a
they unlock goodies such as Party Games. You can find second. Shahra thinks it might be cooler inside. She’s wrong!
out exactly what is unlocked at the back of this book.
This temple interior
is full of nasty fire-
belching burners,
and you must not get
singed. Steer right, left,
and right (collecting
Rings as you go) around
the vertically belching
burners. At the end of the first section of corridor, Charge Jump
over the side burners and through the circle of Pearls.

64
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Fly through the Leap off the first Grind
air, down through Rail and onto the second,
another set of Pearls, switching your stance
then proceed along with quick presses of 2
the second corridor. so you don’t slow down.
Weave left, then right, Stay between the falling
collecting Rings, then pillars and hit either of
execute another Charge the dash panels on the
Jump as you reach the wall of fire at the far end. Flick the Wii sand. This leads to a courtyard with three paths.
Remote forward to Jump Dash through the Fire Soul. Don’t
forget it! The first option is
taking the grinding rail
on the left. This gives
This is the first Fire Soul you’ve gathered if you’re you Pearls and avoids
attempting this for the first time. It’s the second one if the middle platform
you’re retrying this with a number of additional active ahead. The second is to
skills. grind on the right rail.
This gives you Rings,
and also avoids the middle platform. But the best plan is to
Charge and Jump Dash into the flying pot ahead of you.

Part 6: Beach Side Grind The flying pot


Drop through the
circle of Pearls with is a difficult-
the Fire Soul so that to-maneuver
you aren’t caught by piece of
another jet of fire, and scenery. You
run through the trail of can move
Rings, screeching right, it up and
and boosting out of the down, and where prompted, diagonally up
temple using a dash panel. You appear on a glistening sandy and down. Achieve this by shaking the Wii
beach. It would be picturesque and relaxing except for those Remote up and down. Press 2 to leap from
giant incoming spears. Run! the pot at the top of the platform, then attack
the waiting Genie.
If you’re playing this again
with the Soul Gauge activated, and you’ve ignored the
out-of-the-way Fire Souls, emerge from the Temple of
Fire and launch an optional Speed Break, hopefully
sending you across the beach, all the way to the temple wall.

Follow the trail of


Rings into the water
and ignore the Pearls
unless you absolutely
need them. Instead,
concentrate on avoiding
the nasty spikes in the
water. Either leap over
them, or better yet, grind along the rail to your right.

65
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If you strike the Genie, then drop and begin to grind
immediately, the boxes behind the Genie atop the
platform explode, and inside is a Platinum Ring! Grind
along, collecting Rings, then try a Homing Attack on the two
remaining Genies, or else drop off the end of the platform.
After another two separate spike walls, another set of Rings,
Part 7: Shimmy Near the and some ineffectual spear throwing, you rest on the edge of
a ledge that suddenly gives way. You ride a tide of sand on the
Wall Spikes large piece of falling masonry, all the way back down to the
ground. Sprint onward, staying between the two trails of Rings
Dash up the side of
to grab them all. Continue between the falling pillars, following
the temple and stop at
another long trail of Rings, to another set of broken bridges.
a tiny ledge. Tilt your
Wii Remote to the right
and begin to shimmy Part 8: A Bridge (Almost)
to the right, around
the temple’s cylindrical
Too Far
exterior, collecting You’re almost there!
Rings as you go. Charge Jump onto the
upper section of bridge,
then either jump over,
Shimmying or land on the three jars
When you’re on tiny narrow ledges, the only way below the next bridge
onward is to shimmy left or right. Do this by tilting section. There are a
the Wii Remote, but remember: the more sharply you couple of Rings to grab
tilt, the faster Sonic shimmies. Time your shimmying here. Leap onto the upper bridge, and either grind on the rails
to avoid obstacles. to the left or right, or collect the Rings in the middle.

Keep going to Put your jar


encounter two wall smashing tech-
spike areas. Wait for niques into practice
the first to protrude, again by crashing over the
then shimmy past next low bridge section’s
both of them, around lip. You bounce into the air,
the second cylindrical and capture a Platinum Ring
column, and toward surrounded by Pearls.
a series of four adjacent spike walls. Simply wait for the first
spike wall to retract, slow down slightly, then shimmy on
through in one fluid move.

If you’re struck by those nasty spikes, you won’t


fall (on this occasion). Instead, you grab onto a rail
below. Flick the Wii Remote to get back up on the
ledge, ideally when you’re flashing (and invincible)
or when the spikes retract. Watch that Ring count,
though; spikes hitting you when you aren’t carrying
Rings results in a section restart.

66
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Run through more
The bridge with the trail of
Rings and leap over,
Pearls inside Rings is the final opportunity to finish
or smash into, another
with a speedy flourish, thanks to Speed Break and
load of pottery. The
your Soul Gauge. Ignore the Genies and boost forward all
middle jar holds a
the way to a crazy-fast time.
green Genie you can
defeat, and a blue Genie
appears if you stay here Mission Complete!
too long. Grab Rings from the jars and continue. You’re done! You can gain an audience with the King, but
check your time first. Try for under six minutes for that elusive
The bridge curves to the
Bronze Medal (and it helps if you’ve also taken care of every
right, and there are two
enemy). For the crazy time of the Gold Medal, follow the
Springs to target. The
instructions on where to launch the Speed Breaks, and ignore
Spring on the left wall
all Fire Souls and enemies that could slow you down.
(after a Homing Attack)
deposits you near the Attempt the following
right Grind Rail (one of times (in seconds) to claim a Bronze, Silver, and even-
three leading to a gap tually, a Gold Medal for this Mission:
and two narrow spans). The right side Spring deposits you near
Bronze [Link]
the left Grind Rail. Don’t take either. There’s something better
if you use the middle rail, or run in between the two narrow Silver [Link]
spans. This is despite the right span having Rings and Pearls to Gold [Link]
collect!
Use Skills related to ground and air speed, steering, grinding,
attacking, Pearl collecting, and a fast turbo start.
Running between
the two spans is
usually foolish, but
Rewards
not this time. There’s a
rail to grind along just above World 1: Sand Oasis: Mission 02: Diehard Challenge
the water. As you collect the
Rings, don’t forget to grind
over the Platinum Ring. Not Chapter 8: #3: The King Is Found!
only that, but the Spring at
the end boosts you through
the third and final Fire Soul
on this Mission. Land on the
Leveling Up from this point on is entirely up to you: you
opposite side of the spans.
can complete Missions once or twice, or continuously
replay them to rack up additional points. Here’s some
pros and cons to doing so:
• Pros: You gain more Levels and Skill Points, which
gives you more Skills and Allocation Points, which gives
Stay in the middle and you more advantages when attempting future Missions.
collect a trail of Rings,
• Cons: A couple of rewards are accessible only if you
then step right to grab a
complete a certain Mission at a lower Level (such as
trail of Pearls. This trail
defeating Erazor Djinn at Level 20 or under). If you
snakes left, then right
want to access these unlocks, don’t attempt each
again. As you round the
Mission more than a couple of times.
corner, Charge Jump
and attempt a Homing
Attack on two green Genies; don’t let them strike you and slow
you down. Then it’s a straight shot through one final trail of
Rings to the palace, and victory!

67
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Look for tactics for the next Missions in the appropriate
The King Is Found!
section of this book. The next Mission in this book isn’t
unlocked after this one.

“Where is he? Are we too late?” asks Shahra, as you both reach
the king’s throne room. There is King Shahryar…but isn’t that Dr.
Eggman? Sonic argues with the king until he shouts to summon some
guards, but then he remembers: when evil spirits appeared, everyone
turned and ran. Before the king continues, a massive winged beast
plucks him and carries him away. Erazor Djinn, you must pay!

Mission 02: Diehard Challenge


Unlocked: After completing 1-01: Go for the Goal

Overview
“Don’t Get Defeated!”
If you’re playing through this Mission for the first time, expect to add Skill #088 Mini-Turbo into the mix, DIFFICULTY

and use it after you perfect it during World 0: Mission 17. Then try the Diehard Challenge, which is easier
than it sounds because it takes place almost entirely inside the Fire Temple. Simply avoid the belching
flames, weave a path to the exit in record time, and don’t forget the Fire Souls. This is the first of many Missions that requires
quicker reactions and learning the layout.

Part 1: Platinum Player


As you start this
Mission, there’s a
Platinum Ring directly
Legend ahead of you. Simply
Platinum Rings stroll over it (or better yet,
Dash Panel Mini-Turbo into it). You should
have 25 Rings in your collec-
Fire Souls
tion (five from your Skill, and 20 from the Platinum Ring).

Equip Skill #10, All-Rounder, before this Mission, to


make the steering and rough terrain maneuvering easier.

Land a Homing Attack on the nearby Fire Genie that’s spinning


around. Strike after the flames have passed your trajectory, and
bop him twice on the head until he disappears. The stone block
to your right explodes, revealing a Spring. Target and bounce
up from it to claim your first Fire Soul!

68
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Are you attempting the
fastest time around? Then ignore the Fire Souls in
If you’re running
this zone. Collect Fire Souls only if you want to unlock
quickly through this
goodies. For Gold Medals (and additional Experience Points
Mission to gain an
plus Skills) be quick, not thorough.
impressive time, ignore the
The next section is Fire Soul and steer sharply to
straightforward, as it’s the extreme right side of the
the same as Mission 01. corridor to avoid the second
Zip through the trail spike ball and burners. You may need to slow down (tilt the Wii
of Rings, over the dash Remote back) or brake (1) before leaping over the next set of
panel, and execute a U- burners and claiming the Platinum Ring in the middle of the
turn up and around the Pearl circle.
wall. Follow the trail of
This Mission’s exit is
Pearls into the Fire Temple, then stay to the right.
tricky because there are
After you pass the first no dash panels to zip
burner (stay right), up. Instead, turn the
complete a Homing right corner and keep
Attack on the Fire Genie to the left, avoiding
ahead. He’s turning, the rolling spike balls
so be quick before dropping from the sky
his flames reach you. outside the temple. Stay left to claim the last Fire Soul.
Bounce on him twice,
then Jump Dash farther into the temple, staying left around
another burner, and defeat a second Fire Genie in exactly the
same way.
Move to the right, but
Now weave to the right, don’t try a Charge Jump
avoiding the last burner or Jump Dash in the
in this initial corridor. air unless you’re past
At the archway, Charge a spike ball, or you
Jump up and over may strike it. Trudge
the sideways flame up the sandy hill, then
burners, aiming to glide run over the goal and
through the vertical complete your Mission.
circle of Pearls. Land in the double Pearl circle beyond and dash
into the next corridor.
Skills that improve your
ground acceleration help you finish this Mission
Part 2: Spike Ball Skedaddle quickly, as does a Speed Break just before the last
part of the corridor. Zoom straight through the remaining
Stay on the left side of
burners and the falling spike balls.
the second corridor.
There’s a nasty double
burner with a spike ball Mission Complete!
rotating counterclock-
wise around it. If you Make sure you take
haven’t slowed down around 48 seconds to finish this Mission the first time
previously, you can through. Increase that total by practicing this again
completely avoid the spiky trap and run into the Fire Soul on and again. Increase your ground and aerial speed to execute a
the left side of the corridor, between the two sets of burners. Speed Break at the end of the area to guarantee the Gold Medal.

69
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
Rewards
tually, a Gold Medal for this Mission:
Bronze [Link] World 1: Sand Oasis: Mission 05: Special Challenge
Silver [Link]
Gold [Link]
Look for tactics for the next Missions in the appropriate
Use Skills related to ground speed, steering, and aerial maneu- section of this book. The next Mission in this book isn’t
vering. unlocked after this one.

Mission 03: Head to Head


Unlocked: After completing 3-01: Go for the Goal

Overview
“Beat Uhu to the Goal!”
Once you’ve exposed the secrets of the Evil Foundry (World 3), you can test your speed against a Genie DIFFICULTY

named Uhu, who appears as an orb of light. This is simply a race to the goal line, with no Fire Souls to pick
up, although you’ll gain more experience if you grab Pearls and Rings along the way. This straightfor-
ward race is easy to win if you know how.

Legend
Floating Chest
Dash Panel

70
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Part 1: Trotting out of the Part 2: Blasting around
Temple the Bend
As you begin the count-
down to the race start,
you’ll notice something
a little different: there’s
a glowing blue spirit
next to you. This is
Uhu, and it’s your job
As the turn ends, stand on three more dash panels, in the
to beat him to the goal.
middle, to the right, and to the left. Stay to the right as the
Start by boosting forward thanks to a well-timed turbo.
pillars form and the second series of pillars begins to topple.
Race to the corner, Just after they smash down behind you, there’s a brief unob-
through the Rings in structed area where you can Charge Jump, smash into a floating
the middle of the path, treasure chest, and grab the Pearls from inside.
up the steps, and stay in
This is another great
the middle as you dash
opportunity to launch
down the large temple
a Speed Break, but
hill. On the second tier
only after you leap over
of the hill, the dash
the last two toppling
panels you’re running over move from the middle. Steer right,
towers. Use up your
then left to stand on them all.
remaining Soul Gauge,
but make sure to get
Steer to the middle enough height to leap on top of the crumbling structure. The
as you reach the goal line is just beyond. Stay right so you don’t hit the two
sandy ground, run pillars on the left.
over the last dash panel, then
collect the Pearls along the
If you Speed Break, then Jump Dash after
route. Make sure you have
collecting Pearls from the treasure chest, you
Skill #83, the Pearl Collector
can boost skyward and head over the goal
Skill, so the Pearls are sucked into you. When you reach the
line in super-fast time without even seeing
final trail of Pearls near the banked turn, launch into a Speed
the ground obstacles.
Break.

As you reach the long


banked right turn, hit
the dash panels to your Mission Complete!
right, left, right, and
Aim for a distance of around
middle. Stand on all
-155 (using the meter in the screen’s top-right corner)
of them, if you can, as
to ensure a Gold Medal finish. Of course, using Speed
you slow down from
Break allows you to completely dominate Uru in this race!
the Speed Break. Then
continue around the long banked left turn, collecting Pearls Attempt the following
from the vertical circles. times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to your maximum speed, improving your
Soul Gauge, steering, and optionally, your aerial maneuvering.

71
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Rewards Ali-Baba’s Advice
World 4: Levitated Ruin: Mission 01: Go for the Goal

Chapter 8: #10: Ali-Baba’s Advice

Sonic and Shahra rendezvous back with Tails…er, Ali-Baba, who


Remember! Look for tactics on the next Missions in the tells them that his friend Sinbad might be able to share some
appropriate section of this book. The next Mission in knowledge. Unfortunately, he was fighting Pirates when he was
this book isn’t unlocked after this one! taken by a giant fossilized bird called a Rukh. He’s somewhere
to the west. It’s time for a magic carpet ride! Sonic and Shahra
leave Ali-Baba to his own adventure….

Mission 04: No Pearls


Unlocked: When Alf Layla wa Layla is defeated

Overview
“Don’t Get Any Pearls!”
The instructions are simple, and by now, you should have the necessary Skills to perfect this Mission in DIFFICULTY

moments, as long as you don’t grab any Pearls during the course of your run. This means turning off any
Skills that allow you to attract Pearls. Also, ignore any enemies because they give you Pearls when you
dispatch them. Concentrate on speed and Pearl-avoidance!

Legend
Dash Panel

72
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Part 1: No Pearls, Please!
Turbo start from the
initial area, and dash
into a group of Rings
straight ahead. Avoid
the three pillars that Circles of Pearls surround each of the burners in the next
sprout from the sand. corridor. Stay left, following the trail of Rings, and then steer
Stay to the right and right to avoid the next burner surrounded by Pearls. Leap over
claim the next trail of a couple of horizontal burners (picture #2), then brake so you
Rings before you enter the arched area. don’t fly through the circles of Pearls just beyond. Then stay on
the ground, steer to the middle so you grab all the Rings in the
The layout of this trail as you turn right, and hit a dash panel to accelerate out of
next section is slightly the temple.
different from previous
versions of this area
of the Sand Oasis.
Part 2: Beach Side Boosting
Avoid the spears Given the trails of
landing left and right Pearls on either side of
of you, and stay to the you, and the incoming
right, avoiding the first trail of Pearls. Then quickly steer left, spears, spend your
avoiding the second trail, and step on the dash panel. time on this beach area
collecting the snaking
This launches you trails of Rings. Gather
efficiently around the them from the first trail,
U-turn wall and down and at the end, Charge Jump over the ground spikes, landing on
to the snaking sandy the rail to the right.
entrance to the Fire
Temple. Unlike previous Grind the rail, then hop
Missions, there are no off at the end, to the
Pearls to pick up here. left, avoiding the semi-
Instead there are Rings, so grab them all and then enter the circles of Pearls. Stay
structure, avoiding the spears. on the far right side,
and Jump Dash over
Inside the Temple of the four falling pillars.
Fire, stay to the left, as A quartet of Genies
there’s a double row of appears over these pillars, but ignore them, and continue
Pearls on the right side. leaping the pillars before moving to the middle, stepping on one
Pass the burner on the of the two dash panels.
right. Either Charge
Jump over the next
burner on the left, or
steer quickly to the right. At the end of the first corridor, leap Don’t attack any of the Genies! If you do, the Pearls
and Jump Dash over the horizontal flames. you’re awarded after dispatching the first one cause
you to fail this Mission!

73
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The right area contains Neo Pearls in a left, then
right trail, and a number of appearing pillars.
Unlike the left side, the gaps to maneuver between
these obstacles are narrower, and it is trickier to get
a racing line onto the dash panel. Avoid!

You can land on the top of the structure if you run


through the gap between either pillar and the lower left
or right area of the Pearl circles, and then bounce on the
Spring, leading to a snaking trail of Rings. This is great
if you’re after a larger Ring total, but it’s slower if you
want to claim Gold.

Mission Complete!
As this is a familiar area, but
an unfamiliar layout of Pearls, it’s wise to turn off some
of your Skills so you can slow down! Slowly proceed
through the Mission, completing it with a Bronze or Silver medal,
then return with your faster speeds to claim the Gold!

Accelerate toward the Attempt the following


middle structure with times (in seconds) to claim a Bronze, Silver, and even-
the large series of Pearl tually, a Gold Medal for this Mission:
circles in front of it.
Bronze [Link]
Obviously, it is better to
maneuver left or right Silver [Link]
(the left route is slightly Gold [Link]
faster). Stay to the left
Use Skills related to steering and ground speed. Remove all
of the structure, despite the Spring you can see behind the
improvements to your Pearl collecting, and don’t bother trying
circles of Pearls.
the Speed Break!

Rewards
World 1: Sand Oasis: Mission 08: Perfect Challenge
World 3: Evil Foundry: Mission 04: Head to Head
Take the left side of the structure, and run between the two
trails of Neo Pearls. Once the second pillar has appeared on the
right, hug the right wall to the end of the structure. This lines Remember! Look for tactics on the next Missions in the
you up easily with a dash panel that takes you through a trail of appropriate section of this book. The next Mission in
Rings, and up into the goal area. this book isn’t unlocked after this one!

74
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Mission 05: Special Challenge
Unlocked: After completing 1-02: Diehard Challenge

Overview
“Don’t Break the Jar!”
Although this takes place near the Fire Temple and backtracks all the way to the start of the banked DIFFICULTY

sandy turns, you’ll be repeating this Mission a number of times to get the timing correct over the watery
sections. This is tricky, so keep on practicing! Avoiding the jars is relatively simple. The tactics below show
you where each one is located, but the tricky part is timing your Homing Attacks on the Genies floating over the water. Succeed in
this, and you’ll do well in the tasks to come!

Legend
Dash Panel
Fire Souls

After a Mini-Turbo start,


Part 1: The A-Vase-ing Race dash forward and left,
staying in the middle
with a quick tilt to the left
Before you begin, equip your favorite Ring (usually to collect the first trail
“A”), and select the necessary Skills. You should have of Rings. As you pass
around four to choose from if you’re trying to gain through the last of them,
Levels as quickly as possible and have replayed previ- stay in the middle to
ously opened Missions. Ignore Pearl Collector because avoid the two jars on either side of the pathway. Don’t hit them!
you don’t have the Soul Gauge yet, but select the rest.

75
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Just past these two jars
are two Fire Genies.
Attack them as usual,
As you’d expect, “Don’t break any jars!” means bouncing on each one
exactly that! Do not wander, walk, jump, or run twice, and keeping to
into any of the ceremonial jars dotted through this the right side of the
zone. If you do, your Mission fails, and you must sandy path to avoid
restart. You have only one chance to make it! the three jars on the
left. Then speed up as the sandy path opens up ahead. Speed
through the Rings and up a huge ramp.
Stay on the ground (no
jumping) as you pass
under the horizontal
burner flames and into Are you opting for a quick finish? Then
the first corridor. Stay you can run underneath both Fire Genies,
left, collecting the Rings although this is tricky and dangerous.
from the trail stretching
out ahead of you. Steer
left, right, and then into the middle, avoiding the two sets of Part 2: “Water” Tricky
burners, and through the circle of Pearls at the corner.
Steer left, right, left,
Maneuver!
right, and to the
center of the corridor,
following the trail of
Rings while simulta-
neously avoiding the
burners on each side
of the pathway. At the
temple exit are two jars, but don’t pass between them (unless
you’re ignoring Fire Souls). Instead, steer left, and execute
a quick Charge Jump, steering over the left jar, but into the
floating Fire Soul.

Now comes a series of tricky and quick maneuvers that you must
Exit the temple, and execute correctly or risk falling in the water and restarting this
you’ll yell at Shahra to part of the Mission. Start by staying in the middle as you drop
check out your amazing from the ramp and run through a trail of Rings. Start a Charge
speed! Simply follow the Jump and skid forward until you reach the edge of the floating
course through the trail bridge and the Fire Soul. Grab it, then launch your jump.
of Pearls, and up and
down the U-turn wall, This gives your target enough time to home in on a floating
down to a stone path. Genie. Hit a Homing Attack, then again at the second Genie. Do
Use the trail of Rings slightly left of center to guide you between this the instant you see the red target—not before or after. Then
two more jars. target the Spring on the temple and bounce into that. Phew!

Once you learn the loca-


tions of the jars, this is a good opportunity to launch a
quick Speed Break so you can easily avoid the two Fire
Genies. Stop the Speed Break just before you reach the second
Fire Soul.

76
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After ricocheting onto With the toughest part
the bridge section, out of the way, stay in
land and stay in the the middle and grind
middle. If you have a on the rail, passing
Soul Gauge (that is, if between the two jars,
you’re returning to this flicking your stance,
Mission after obtaining and collecting the trail
the Skill much later in of Rings. Once the rail
the adventure), collect the two trails of Pearls and run to the ends, stay in the middle, run between two more jars, and shoot
end of the bridge. There’s no way forward! off the big ramp.

Once you’re on the final


bridge section with the big ramp at the end, you can
optionally (and as long as you know exactly where the
jars are positioned in the rocky oasis) execute a Speed Break
and boost over the big ramp and through the winding plant
path. Stop as you reach the Genies.
Oh yes there is! Stay in the middle, ignoring the jar on your
left, and execute a Charge Jump as you near the edge of the Part 3: Pot Luck!
bridge, waiting for a red target to appear on the floating Genies
ahead, and strike with a Homing Attack. Then strike the next
floating Genie, followed by the Fire Genie. Hit him twice and
don’t worry about being struck by the flames because he stops
belching them as you fly at him. Try a Homing Attack on the
next Genie, then the final one hovering over the next bridge
section.
Land on the sand, dash through the trail of Rings before you
make the sharp right, and begin to weave through the bending
pathway between the rocky oasis plants. The path is simple
Look for the red tile stripe in the ground until you reach the right turn, which then bends to the left. Stay
a couple of sections before the edge of the on the inside (left) of the path to avoid the jar, and then right
bridge; that’s a good place to start Charging. at the next bend. Then steer left, and keep left to avoid the final
Also wait for your auto-target to briefly target two jars in this section. The last jar is on the inside of the turn
the second (or left) Genie floating above the and the others are on the outside.
water. If you’re quick, you can strike him,
ignoring the first Genie and saving a little time.

If you don’t execute a Charge Jump, you simply drop As you reach the archway, Charge Jump and strike the first of three
off the end of the bridge and into the water. How Genies. Each hovers over a jar. Smack the first one; combo into the
embarrassing! If this continuously happens, don’t second. The third is a Fire Genie so strike him twice. Once they are
restart the Mission just yet. You are repositioned at defeated, the goal is just ahead, but there’s a floating Fire Soul to
the big ramp. Practice this section until you’re excel- optionally claim. Do this by Jump Dashing after finishing the Fire
lent at it, and then begin again. Genie, then braking (1) just as you exit the archway. Then quickly
Charge Jump to gain speed for your finish.

77
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Mission Complete! Chapter 8: #4: A Grateful Ali-Baba
The first time you finish this Mission, practice until you get a
Clear Time of around 60 seconds. This is easier with a faster top
speed and if you ignore the Fire Souls.
Look for tactics for the next Missions in the appropriate
Attempt the following section of this book. The next Mission in this book isn’t
times (in seconds) to claim a Bronze, Silver, and even- unlocked after this one.
tually, a Gold Medal for this Mission:
Bronze
Silver
[Link]
[Link]
A Grateful Ali-Baba
Gold [Link]
Use Skills related to your maximum speed, grinding, and steering,
along with aerial maneuvers and Homing Attack targeting.

Rewards Sonic watches as his furry, two-tailed friend is attacked by two


Genies. Sonic leaps to the rescue, bashing them both, and the
fox is most grateful. Sonic realizes he’s just saved Tails! Unfor-
tunately, this two-tailed fox is apparently called Ali-Baba. Still,
World 1: Sand Oasis: Mission 06: Diehard Challenge
he’s grateful either way. While Sonic looks bemused, Ali-Baba
World 1: Sand Oasis: Mission 09: Special Challenge gives the thumbs up as Shahra and Sonic speed away.

Mission 06: Diehard Challenge


Unlocked: After completing 1-05: Special Challenge

Overview
“Don’t Get Defeated!”
This is your first difficult Mission; it fails if you are defeated. The Mission is failed if you have zero Rings DIFFICULTY

and fall into the water, get hit by enemies, or get struck by spikes of any kind. Equip your Ring Bonus
skill, which gives you an extra “armor” of five Rings, and run through this zone. Every maneuver counts
as you negotiate the broken bridges and the spike-filled sandy bank!

Legend
Dash Panel
Fire Souls

78
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Part 1: Mind the Gaps! Land on the second
broken bridge piece and
steer to the right after
optionally grabbing the
The first time you access this Mission, you should be at
Pearls on the left. Grind
Level 06, so select all the Skills except Pearl Collector to
along the rail, switching
help your progress.
your stance (as shown)
when you slow down.
Dash forward from Two Genies appear here, but there’s no need to slow down to hit
your starting point, them, unless you want to strike every enemy. If this is the case,
following the trail of Charge Jump and deal with them both.
Rings and Pearls, and
weaving to the left,
then right of the two
embedded spike balls.
A Fire Genie appears in
front and to the left of you. Bop him twice before continuing, or
for a speedier plan, stay right and run under his fire belch.
Zip onward, through Grind because it makes the following tactics easier. Bounce off a
the trail of Pearls, to the Spring at the rail’s end (you don’t need to target or jump), and
big ramp, and fly over into the air. Two Genies appear over the water ahead of you.
it to the broken bridge When the one on the left is targeted, swoop in and hit him with
section ahead. The layout a Homing Attack, then bounce up and attack the next appearing
is different. Two dash Genie, and three more, all in the same air combo. Land on the
panels each lead to a trail broken bridge’s last part.
of Rings. Line yourself
up with either of them. Prepare for a cunning maneuver!

Warning! These disappearing Genies are infuri-


ating, as you cannot replay this section and must
start the Mission again if you fall into the water. Hit
the Spring and line yourself up with the target to
avoid disappointment!

Land on the bridge


section, and grind on
the right-side rail with
the trail of Pearls. Keep
this up, passing the trail
of Rings to your left,
and grab the Fire Soul at
Now for a similar leaping technique you first attempted during
the end. You have a split
World 2: Mission 05. Run through either trail of Rings, then
second to steer left and avoid the spike ball.
start a Charge Jump, but don’t lift off from the jump until you
grab the Fire Soul at the bridge section’s edge.
From this point on, there
Once in the air, wait for the red target to appear and try a are numerous occasions where you can try a Speed
Homing Attack on the first Genie floating above the water. Time Break (assuming you have the Soul Gauge Skill). Try
this well, so you strike him, then combo into the second Genie, it here, or after you gather the huge number of Pearls from the
then combo into the Spring on the building. curved undergrowth path. Launch a Speed Break to the goal line.

79
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Jump on the left Grind Leap away from the
Rail and use it to reach outer rail, before the
the bridge’s far end. In final Ring, so you miss
the middle are clusters the spike ball and
of Rings, but there’s a pass through the gap
spike trap at the end between the two pillars.
of the first of them, so Keep your speed up as
watch your step, espe- you dash through the
cially at speed! Line up with the big ramp and launch away. snaking path of Pearls and onto the banked sand bend.
Run onto the banked
Part 2: Into the Undergrowth bend, collecting
another load of Pearls,
Land from your leap,
then stay left. Avoid
run through a trail of
the numerous spike
Rings, make the sharp
traps appearing from
right turn, and weave
the ground! Keep left as
through the bends
you pass the first three.
between the plants,
optionally grabbing the Steer right and avoid
Pearls that mark your this long trap. Or, you
path. There are no enemies or obstacles, so you can speed up! can leap over it, but
this slows you down.
Don’t lose focus. A nasty
Pass a second spike
Fire Genie rotates under
trap on your left, then
the large archway. Bop
move into the middle
him twice after his fire
and collect a few Rings.
passes by you, and then
Then weave right, left, and right to avoid three more.
Jump Dash out of the
archway (either over Stay in the middle of
or under the flaming the bank, grab another
burners), and through the trail of Rings. These burners don’t couple of Rings, pass
hurt you. another trap, then
Charge Jump. Two nasty
Part 3: Sonic on the Genies appear from
the skies. You can miss
Spiky Sands them if you wish, but
takedowns are favorable. After your two-hit air combo, land on
the sand.
Stay in the middle as
you race onward, then
check the path ahead. On
your left is a spike trap
with the final Fire Soul
Run between the set of pillars, and stay in the middle as you
in front of it. You can try
grind on one of three rails. Collect the trail of Pearls, and avoid
any of the following tech-
the spike balls and ground spikes. Pass between them all. As
niques here:
you reach the spike ball in the middle rail, leap either left or
right, and continue grinding on one of the outer rails (it doesn’t • Jump over the spikes, landing on the Fire Soul, keeping
matter which). to the left (tricky, but recommended).
• Jump over the spikes, then back up to claim the Fire Soul.
• Stay in the middle, slow down, and steer left, into the
Fire Soul.
• Ignore the Fire Soul.

80
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and Gold
If you stayed in the Medal for this Mission:
middle of this last set Bronze [Link]
of traps, leap over the Silver [Link]
middle one, then Jump
Dash to earth before Gold [Link]
accelerating over the Use Skills related to your maximum speed, ground, and air
goal line to victory. maneuvering; Pearl collecting; and Homing Attack improvements.

Mission Complete! Rewards


There are no rewards for completing this Mission.
Without the Skills that
grant you a faster speed and targeting, you can only
This Mission doesn’t unlock any additional Missions, so
expect to finish in around 01:30.00. If you’re picking
head over to World 1: Mission 09 for your next adven-
up Fire Souls, add another 10–15 seconds onto that. This is
ture! Look for tactics on the next Missions in the appro-
enough for a Bronze Medal, though!
priate section of this book. The next Mission in this book
isn’t unlocked after this one!

Mission 07: Beat the Clock


Unlocked: After completing 1-06: Diehard Challenge, 1-10: Collect Rings

Overview
“Finish Within 120 seconds!”
Training to become the fastest hedgehog in all of Arabia? Then you’ve come to the right Mission. This DIFFICULTY

tests your quickness, and you can obtain the Gold only with Skills that make you faster. For the moment
though, race through the obstacles as fast as you can, remembering the layout of the zone from previous
Missions, and optionally hunting for a few well-hidden Platinum Rings to maximize your Ring total!

Legend
Platinum Rings
Dash Panel

81
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Part 1: Off the Rails Part 2: On the Rails
Begin with a Mini-Turbo Once out in the open,
start, enter the Fire dash around the U-turn
Temple, turn left, and wall as you’ve done
accelerate forward. Stay previously, and when
on the ground, but not you reach the archway,
on the rails, as this isn’t leap on the rail and
as quick and you’re not grind, switching stances
as maneuverable. Collect to keep your speed up.
the Rings on the rails, and stay to the right, missing the jar. As you reach the final (10th) Ring, leap onto the next rail, but
don’t overshoot and smash into the couple of jars on the left side!

• Avoid all jars during this Mission, as


they slow you down. Follow the rails (or
grind on them) to
• Stay off the rails until you’re proficient the big ramp, and
in leaping off them. Running is easier. prepare to leap over the three
• Don’t search for Fire Souls. There aren’t broken bridge pieces as you
any in this Mission! have many times before. The
difference becomes apparent
when you land from the leap. Three jars are ahead. Optionally
smash the middle one for a Platinum Ring. The left one holds a
The reason for staying
Gold Ring, and the right has nothing in it. This wastes time but
off the rails becomes
gives you a higher Ring score. Leap over the next set of three
apparent as you turn
jars, though. There are Gold Rings in the middle and right one,
the corner and see a
and nothing in the left.
Spring at the end of the
left rail. This bounces
you skyward, where Avoid the six jars by landing from the ramp,
you’ll waste time Charge Jumping as you reach the first three,
falling. Instead, steer around the burners to the right, or (if and leaping over all six with one bound.
you’re fast enough) grind and flip to the right rail before you
reach the pad.
Run around the next
couple of burners, then That timer ticking down in the screen’s
left around the third top-right corner stops when you finish this
set before you reach the Mission.
corner. Dash past the
double burner on the
left wall (as shown), but
keep left after that to Target the two
avoid the jar on your right because this can impede your time! floating Genies,
Grind or run along the rail. strike them an a
single air combo, then hit the
Run right, then left,
ricochet and bounce onto the
avoiding the obstacles.
second part of the bridge.
Keep away from the far
Land on the rail in the middle,
end of the last rail on
collecting Gold Rings, then plan your next maneuver carefully.
the left to avoid another
Play it safe by hitting the Spring and flying into the air. Or, leap
Spring. Squeeze
right, grind on the right rail, ready a Charge Jump, and leap the
between the pad and the
second you hit the Platinum Ring at the end!
jar, then steer right, out
of the Fire Temple, avoiding a jar.

82
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Whichever way you
went (the railing
You can run around
method is quicker, but
a Genie in the center
more difficult), you
of a five-rail set
must tackle the five
ahead, or execute a Homing
floating Genies between
Attack into him. The latter is
the bridge pieces. Strike
an excellent choice, because
them with a massive air
he adds to your score. When
combo before landing on the last section. Jump Dash, brake and
he’s defeated, you can grind through the block that explodes,
land on the bridge’s upper part, and Charge Jump off to the big
revealing another Platinum Ring! Or, you can run around and
ramp on the far end.
collect Rings from the fourth Grind Rail from the left.
Stay on the middle rail (if
you grabbed a Platinum Ring)
Your speed (and Skills) help with this, but
as another Genie is about to
Jump Dash to finish the combo, so you land
appear! Charge Jump, defeat
on the first raised area, then Charge Jump
him, land on the rail, grab
onto the second raised area without slowing
another Platinum Ring that
(or stopping).
appears from inside the box,
then continue down the middle rail to the far end, where there’s a
third Genie and block to explode. Inside is your final Platinum Ring.
Start a Speed Break when
you reach the last upper part of the final broken Another place to attempt
bridge section, before you drop to the big ramp. This a Speed Break is after you’ve run through the curved
saves some time! undergrowth path and headed through the archway.
Use your Soul Gauge, and accelerate to the goal.
Part 3: Bust Up in the Dust
Leap over the big ramp,
collect the trail of Rings,
Mission Complete!
and weave through the Drop off the rail and weave
oasis bends. There are through the half-submerged
no problems here, just jars in the sand to the goal
Pearls to pick up. At the line, but don’t hit any of
archway are three nasty them. Stay in the middle and
Genies. Strike down all left of middle as you go. Finish
of them, but watch the final Fire Genie’s breath! in under 01:30. Come back
later to claim the Gold Medal!
The last section is diffi-
cult to finish compe- Attempt the following
tently, so try this a few times (in seconds) to claim a Bronze, Silver, and Gold
times: grind without Medal for this Mission:
slowing down on the Bronze [Link]
middle section. At the Silver [Link]
far end, between the
pillars, is a Spring. Gold [Link]
Don’t hit that; instead, leap over the pad with a Charge Jump. Use Skills related to your maximum speed, grinding, aerial
maneuvering, Homing Attacks, and steering.

Rewards
World 1: Sand Oasis: Mission 13: Defeat the Boss

83
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Chapter 8: #5: Sand Scorpion Appears
Sand Scorpion Appears

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one!

After completing the Mission in record time, Sonic and Shahra


stand in the sand until they’re disturbed by a massive move-
ment of dust and gravel. Something is stirring! It’s a giant Scor-
pion. Sonic hopes Shahra can send it off with her magic, but she
isn’t powerful enough. Sonic doesn’t mind. He pinky-swears
he’ll help overcome this gigantic menace!

Mission 08: Perfect Challenge


Unlocked: After completing 1-04: No Pearl

Overview
“Don’t Take Damage!”
Initially on this stage, remove some speed-boosting Skills. This Mission features many obstacles (some DIFFICULTY

close together), and the only way to learn the layout is to slow down before you speed up! After you
realize where everything is, you’ll be on track for an impressive medal placing.

Legend
Dash Panel

84
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Part 1: Fire It Up Part 2: Bridging the Gap
There’s little chance
to try a Speed Break,
Fortunately, you don’t have to pick everything up, or
so instead use the big
defeat every enemy, in this challenge. A “perfect” run is
ramp, land on the
to finish without being hit.
broken bridge area,
collect the trail of
Begin in the Fire Temple Rings, then Charge
by boosting forward Jump at the end. There’s
from a turbo start, and a Fire Genie, so make sure your Homing Attack is long enough
run through the first to reach him. Defeat him with two bumps, then target the
trail of Rings on your Spring.
way to the first corner.
This bounces you in the
Stay on the ground
usual direction, to the
because horizontal
second broken bridge
burners are above you. Make the turn, then run left around the
part. Erazor’s minions
ground burners, collecting Rings.
have been busy. Jump
Steer left, then right over an additional spike
to avoid the sets of wall leading to an upper
burners, completing section, target the Genie
the Ring collection, and and defeat him, then optionally collect the trail of Rings on the
grab the Pearls in the ground level. Afterward, Charge Jump up two levels to the top
circle as you reach the of the next upper section, avoiding the jutting spike wall. Grab
next corner. Avoid the more Rings at the top.
two horizontal burners Drop and avoid the
(one is on the ground). Do this by leaping early or late, and ground spikes at the
flying between the flames. bridge’s edge by leaping
In the final interior over them. Target the
corridor, head left, then floating Genies, and
right steering around attack all five of them
the burners, collecting with a multi-strike air
the trail of Rings, before combo. Continue this
returning to the middle until you land on the final bridge section.
to grab a trail of Pearls.
Make sure you’re dead When you land on the
on to pass between the trio of burners on each side as you exit. bridge’s last section, execute a Speed Break to shave a
few precious seconds off your time.

Land, and Speed Break


to victory! If this isn’t
possible, grind on the
right rail for the Rings,
then leap to the left
rail for the Pearls, and
Dash up the sandy slope, collecting the curved trail of Pearls,
make a big ramp jump
and boost up and down the U-turn wall to the archway area.
into the goal area.
Stay left, collecting the trail of Rings, Charge Jump up, then
execute a Homing Attack into two Fire Genies. This helps you
negotiate the spike balls littering the ground. Jump Dash away
from the second Fire Genie, then stay left around the first spike
ball, and steer sharply right to avoid the second, lining yourself
up with more Rings.

85
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Mission Complete! Rewards
To finish this within 50
seconds, you must learn the layout of this level more World 1: Sand Oasis: Mission 12: Chain of Rings
than most, perfect your Homing Attack skills, bump
up your airborne antics, speed yourself up, and use Speed
Break at the final bridge section. Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
Attempt the following unlocked after this one!
times (in seconds) to claim a Bronze, Silver, and Gold
Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to ground and airborne maneuvers, Homing
Attacks, and steering.

Mission 09: Special Challenge


Unlocked: After completing 1-02: Diehard Challenge

Overview
“Break 5 Jars!”
Breaking five jars is a straightforward plan, and the Mission can be completed in seconds. However, the DIFFICULTY

hunt for Fire Souls takes much longer, as you have to complete circuits of an enclosed temple area you
haven’t visited before. Below are tactics for shattering the first five jars, then the locations of the Fire
Souls. If you’re after Fire Souls, don’t smash the fifth jar until you have all three!

Part 1: Breakin’ the Jar,


Breakin’ the Jar!
After a terrific turbo
start, zip down the set
of steps in this unfa-
miliar temple corridor.
At the bottom of them,
look ahead at the stone
block with the first jar
on it. Charge Jump,
wait for the target, then shatter your first jar. Only four more
Legend to go!
Dash Panel
Fire Souls
The total number of jars you’ve smashed is shown in the
screen’s top-right corner.

86
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The corridor turns in a
long right bend, so stay
on the right side of the
corridor after landing
from a Jump Dash, and
pick up the Rings from
the trail on the right.
Steer left and collect the This is where you’ll find the last three jars you need to smash
trail of Rings on the outer side of the bend. for the best time (although you can tackle many more if you
miss the recommended ones). Charge Jump, wait for the jar to
Steer back to the right, be targeted, then smash into it with a Homing Attack. Do this
inside portion of the before the spike ball rotating around it moves in front, or you’ll
bend, and follow the be struck by it. Jump Dash away from the ball, and locate the
trail of Rings. Move to penultimate jar ahead. It’s guarded by another spike ball, but if
the middle to avoid the you’re quick, you can smash this, too! Be quick.
two spike traps between
the Rings and the next The final of the first
trail on the bend’s outer five jars takes more
part. Collect these now. timing skill to break.
Launch your targeted
attack so that you hit
the jar between the two
rotating spike balls;
gauge the speed they
rotate (this may take a couple of tries), then launch into them.

The second jar is on a block after the trail of outer Rings. Aim
and launch at it. Only three more jars to go! Keep left, running If you’ve acquired the Time Break ability,
along the outside of the corridor, collecting another set of now is a great time to use it, allowing more
Rings, then make a short hop over the spike trap, and stay on precision aiming! You won’t have this skill
the outside to collect another trail of Rings snaking off around yet unless you’re replaying this Mission.
the long right bend. Cross to the inside of the bend, following
the Rings.
Position yourself so you
run though a series of
Part 2: Fire Soul Searching
eight circles of Pearls
with a Ring inside each
one. Aim for the Ring,
and cross over to the
left gradually, as you go.
After the first five, steer
right, and snag the last three in a zigzag pattern.
If you wish to collect the three Fire Souls in this Mission, do
Stay right to avoid the not smash any of the jars. The Fire Souls are further into the
rotating spike ball, then Mission, which is a series of circuits of the same corridor with
pass to the the second different obstacles each time. Dash past the fifth jar, into an
spike ball’s left as the exit tunnel, then avoid or defeat eight Genies that appear. Step
path leads into a narrow over a switch pad, which shuts off a ground spike trap around a
tunnel. Gather a trail of caged jar. Optionally smash the cage and the jar inside.
Rings, hit a dash panel,
then grab a trail of
Rings before the tunnel opens into a temple corridor.

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Continue to dash in a
long left bend, passing
Although you may lose all Rings and be defeated by the
through a trail of Rings,
spikes, you’re repositioned close to the Ring when you
another trail of Rings, a
restart this section.
trail of Pearls, and over
a switch pad. This shuts
down more spikes.
Ignore the caged jar,
and target the second cage, on ground level. The first Fire Soul
is in here. Expect trails of Rings to
the left, a spike trap to
jump over, more Rings,
another trap, and more
Ignore the third cage Rings leading into the
(and watch for the floor middle of the corridor.
spikes, as the switch pad After collecting Rings
resets) and run around inside circles of Pearls,
the bend, avoiding the avoid two more spike balls (weave from right to left to pass
spike balls with Pearls them), then stay right as you pass three sets of double burners.
surrounding them (use Smash two jars here if you wish.
a Pearl-attracting Skill Use the dash panel to
to gather them if you need them). Keep running, then dash head through the Rings
forward, optionally grabbing a trail of Rings before dashing to and coins into the small
the middle to avoid the spike balls, and head up the double Ring tunnel, and out to the
trail steps. temple corridor. There
Head up and down the are two spike balls to
steps, through semi- each of the three jars
circles of Pearls, and a in here; you may wish
trail, and keep to the to leave them alone. After more Rings and Pearls in the exit
middle to step on the tunnel, expect eight more green Genies as the corridor bends
dash panels. You’ve left. The last one guards a jar with spike balls nearby.
completed a circuit!
Lap two begins with
the trails of Rings in the middle. Pick them up if you wish, and Try to have around three or four jars cracked
execute a Short Jump to catch the two Rings inside these Pearl by the time you reach this point. Your last
circles. Fire Soul is around this part of the bend.

Move right, catch the next trail of Rings, step to the middle to
avoid two ground traps, then catch the trail of Rings on the Continue around the long left bend, passing to the right of the
outer wall. Position yourself in the middle, because there’s a jar guarded by two spike balls (but left of the spike ball on the
Fire Soul in a Pearl circle to grab! Unfortunately, it is above a outer right wall). After more Rings and Pearls, and a couple of
spike trap, so leap over the first (right of where Sonic is posi- ground traps, you should spot another series of cages. These
tioned in the picture), then land (with 1), passing through the are guarded by burners. The first is empty, but the rest contain
Fire Soul, onto the second floor spikes. Keep your speed up to jars, except the fourth cage, which contains the Fire Soul you
dash off before the spikes return. This is difficult, though. You need! Target and smash it, then immediately drop (with 1—
may need to Fire Step (or back flip) to grab the Fire Soul, and picture #2) and land on the block to claim the Fire Soul. Then
lose some Rings in the process! take out the next jars until you complete the Mission.

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Rewards
World 2: Dinosaur Jungle has been added to the
Remember to smash four or fewer jars up
World Select List!
until this point! Don’t crack the fifth jar by
accident—you must gather the third Fire Soul
first! The hunt for Fire Souls should take World 1: Sand Oasis: Mission 10: Collect Rings
around 4:30 to complete.
World 2: Dinosaur Jungle: Mission 01: Go for the Goal

Mission Complete! Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
A Bronze medal is awarded this book isn’t unlocked after this one!
with a completion time of around 52–55 seconds.
This is more than feasible because the obstacles are
pretty minimal. Just beware of anything spiky! As for a Gold
Medal? Break the first five jars you see, and use Speed Break in
small bursts (at the entrance to the inner corridor tunnel, and
out the other side).

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to your maximum speed, air and ground
steering, and Homing Attacks.

Mission 10: Collect Rings


Unlocked: After completing 1-09: Special Challenge

Overview
“Collect 99 Rings!”
Just like World 1: Mission 09, this DIFFICULTY

Mission takes no time at all, although


you must be extremely careful to
gather every Ring you find to minimize your time. What takes Legend
longer is securing the three Fire Souls, so split your plan into Gold Ring
collecting 99 Rings in the fastest time, and collecting the fewest Dash Panel
Rings you can until you’ve grabbed all three Fire Souls.

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Steer left now, and
Part 1: I Have 99 Problems… gather six Rings along
the path’s outer edge,
then make a small
Select your Ring Bonus Skill so you begin leap over the ground
this Mission with five Rings already collected. spikes, land, and steer
Now you have only 94 Rings to find! gradually to the right,
nabbing four more
Rings. Your total Ring count should be 44.
After a perfect turbo
start, boost along the
corridor (this is the
Stay between the
circuit you just raced
middle and right
during Mission 09),
side, zigzagging
down the steps, and
through a collection of eight
stay in the middle as
circles of Pearls with a Ring
you step on a dash
inside each. Stay to one side of
panel. Grab the eight Rings you find here. Your total Ring count
each Ring rather than passing
should be 13.
directly through each, so you move left and right as little as
possible (otherwise you can miss a couple of Rings, as we did!).
Then stay right to get a Platinum Ring worth 20 Rings next to
the second spike ball! Your total Ring count should be 73 (at
maximum).

Move to the right, and run through five more Rings on the Don’t fret if you can’t grab every Ring; it’s
inside of the corner. As you grab your 17th Ring, steer left really difficult! Instead, try getting as many as
to the outside, and into five more Rings. Steer quickly to the you can inside the temple corridor.
middle, and execute a Short Jump just before you hit the Pearl
circles with two Rings inside. Check your Ring total to see if you
grabbed both! Your total Ring count should be 24. Keep your speed up as
you grab four Rings
before you enter the
If you miss any Rings, learn the route by practicing, then long, thin tunnel. You
begin again to really nail this Mission! Remember, you get a short break from
don’t have to collect every single Ring. You can miss a Ring collecting, as up
few and still get a good score. ahead you see a Fire
Soul floating inside
two Pearl circles. Execute a simple Short Jump to grab it. Your
Steer to the right to total Ring count should be 77 (at maximum). If you’re busy
gather another set of collecting Fire Souls, Back Step and jump into it if you miss it.
five Rings, then quickly
steer to the middle to
avoid the two spike
traps. Head left for Left, right, left, right,
three Rings before middle! That’s the loca-
leaping and collecting tion of the long snaking
two more Rings inside the Pearl circles. Your total Ring count series of Rings in the
should be 34. interior temple corridor.
This is where you can
emerge victorious in the
shortest time. There are
22 Rings in this area, equaling the 99 you need!

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Of course, grabbing
99 Rings without
Too many Rings? Almost full, but no Fire
missing any is incred-
ibly difficult, so you Souls? Then stand on a spike trap or hit a
probably have to exit spike ball and lose those Rings quickly!
via the narrow tunnel
(nab four vertical Pearl Stay on the pathway’s
circles and a trail of extreme (outer) left,
them along the way). As you exit, stay in the middle of the path, so you miss the Pearl
to ensure you stand on the switch pad. Once it’s activated, some circles and Rings, the
Rings appear ahead for around three seconds. Hurtle into them spike balls, and the
to gather any extra Rings you need. burners. Between the
penultimate and last
burner is the second
Are you still missing Rings after this point? Fire Soul. Don’t forget to grab it! Or, don’t forget to Back Step
Then you need to improve your collecting. and grab it if you miss it!
Begin the Mission again and don’t miss as
many Rings this time!

Part 2: Fire Soul Snatching


If you’re determined to
find the other two Fire
Souls, be sure you don’t
collect too many Rings
during the previous part Now for the final Fire Soul! Enter the temple interior, staying
of the Mission. Instead, to the side because there’s a trail of Rings in the middle. Exit
race over the first switch via the narrow tunnel, keeping to the far left or right to avoid
pad, ignoring all Rings, another trail of Rings (Charge Jump and Jump Dashes also
leap the ground spikes, avoid the second switch pad and more work). Exit, with about 10 Rings left to gather. Ignore the
appearing Rings, then ignore the spiked balls and Pearls. Race switch pads, and proceed along the perimeter of the bend until
to complete a lap, up the steps. Stay in the middle until you you reach a burner (picture #1). Stay to the left, as the fifth
reach the steps, then steer left or right to avoid more Rings! burner (picture #2) has the final Fire Soul to the left of it. Grab
it! There are loads of Rings as you finish this lap; complete the
Keep avoiding those
Mission now!
Rings! After you
descend to the second
lap, the first arrange-
ment of Rings is in the
middle. Avoid them,
then steer between the
Mission Complete!
spike traps, and stay Bronze level players are
right, ignoring more Rings and steering back into the middle to likely to miss one or two Rings and achieve victory
maneuver around the two sets of ground traps. in around 51 seconds. This is good enough to begin
with, but Silver Medals are also easy to obtain. Staying under
55 seconds is the key! For a Gold Medal, use Speed Break just
as you’re about to collect the Platinum Ring, and don’t miss any
Although staying to the right is the best tactic, watch Rings during your collection!
for the last trail of Rings because they stop against
the right wall, and you’ll automatically grab one or
two! Leap over them or simply collect the Rings, but
be sure you have at least 15–20 spare Rings you
can pick up.

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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even- Rewards
tually, a Gold Medal for this Mission:
Bronze [Link]
World 1: Sand Oasis: Mission 07: Beat the Clock
Silver [Link]
World 1: Sand Oasis: Mission 11: Rampage
Gold [Link]
Use Skills related to your maximum speed, ground steering,
Remember! Look for tactics on the next Missions in the
and Ring collecting.
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 11: Rampage!


Unlocked: After completing 1-10: Collect Rings

Overview
“Defeat 20 Genies!”
With no Fire Souls to find, you can attack 20 Genies and defeat them in record time, especially if you DIFFICULTY

figure out where to find them all, and time your attacks accordingly! Of course, getting a Gold Medal is
always difficult, but until you return twitching with Skills on your Ring finger, follow the advice below for
the earliest locations of 20 Genies.

Part 1: Spirited Away


You have barely enough
time to boost forward
from your turbo start
before Genies begin to
appear! The first two are
easy to dispatch. Charge
Jump them both at the
top of the steps, then
Jump Dash to the bottom of the stairs. After running through a
trail of Rings, defeat a third Genie who appears!

Keep up with your Genie count by checking


Legend the running total in the screen’s top-right
Dash Panel corner.

The fourth Genie appears after you grab a couple of trails of


Rings, which are set out just as you saw them in previous
Missions. Continue past them and avoid the spike traps. Watch

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out! The fifth Genie breathes fire! Time your attack as shown, Race onward, through
so you strike when his fire is away from your path. Hug the left two trails of Rings, but
wall for Rings, grab more from the circles of Pearls, then bop execute a Charge Jump
another Fire Genie in this area, as shown (picture #2). as you reach the middle
Stay at the path’s of the second trail. A
extreme right side to spike ball and a Genie
avoid the moving spike appear to the right of it.
balls, and enter the If you don’t prep for the
tunnel. Stay on the Charge Jump, it’s almost impossible to tackle this Genie, but if
ground until you’re you’re planning the technique, the takedown is easy.
nearly at the exit, and
You should have three
look for a brief sparkle
more Genies to take
of blue light. An invisible rail is here! Charge Jump and grind
down, and fortunately,
along it, collecting Rings!
they are just ahead.
Scurry through two
more trails of Rings,
and start a Charge Jump
when you spot a spike
trap in the floor ahead. The three Genies in this area are not the
disappearing kind, so they can be dispatched easily!

You can play around with the disappearing Genies,


defeating as few or as many as you like as you shave
seconds off your time. Return with Time Break to stop
those disappearing Genies, too!

Here comes a tricky move. Charge Jump as you near the end
of the Rings, then leap off the rail or you’ll drop down. Four
Mission Complete!
Genies float around the ceiling of this area. Attack them with
Bronze Medals are awarded
Homing Attacks in a single air combo, without pausing, and
with a time of around 02:30, which you can easily
avoid the final one’s fire.
accomplish following these tactics. Remember to collect
Drop down, head into additional Rings for extra points! As for the ludicrously low time
the narrow tunnel, and for Gold, use Speed Break between each Genie you defeat and
immediately leap and also as you exit the narrow tunnel to take down the numerous
take down three green green and disappearing Genies as accurately as you can.
Genies waiting for you.
Take a split-second Attempt the following
pause after dispatching times (in seconds) to claim a Bronze, Silver, and even-
the third Genie, as tually, a Gold Medal for this Mission:
there’s a Fire Genie up ahead. Time your attack to avoid his
Bronze [Link]
flames. You should have defeated 14 Genies by now.
Silver [Link]
Now comes the tricky
part. Once you’re in Gold [Link]
the next wide corridor, Use Skills related to your maximum speed, steering, sliding,
six Genies appear and and Homing Attacks.
then disappear, and
this can play havoc with
your timing. Instead
of waiting in a Charge
Jump stance for them all to appear, defeat only two of them
before you continue. You can do this without stopping.
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Rewards No Missions unlock when you complete this Mission.
Remember! Look for tactics on the next Missions in the
Skill Awarded: #042 Sub F-Gaze appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

#042 Sub F-Gaze is the first of a number of Hidden


Skills you can unlock after claiming a Gold Medal during
a Mission, and it increases your attack power during a
Jump Cancel, at the expense of your defense. Check the
Skills section for more information.

Mission 12: Chain of Rings


Unlocked: After completing 1-08: Perfect Challenge

Overview
“Get a 60-Ring Chain!”
Essentially this is a very similar Mission to #10 (where you collected 99 Rings). The only difference is that DIFFICULTY

you must collect 60 Rings in a “chain.” There can’t be more than a second’s pause between grabbing one
cluster or trail of Rings and taking the next, or the Ring total reverts back to zero! However, with your
knowledge of where the Ring trails are (shown in the following tactics), this becomes straightforward, although certainly not easy!

Part 1: Sixty Ring Circus


Begin with a quick
turbo from the starting
line, and run down
the stairs, onto a dash
panel to increase your
speed still further, and
gather 10 Rings from
the double trail directly
in front of you. That’s a chain of 10 right there!
Legend
Gold Ring
Dash Panel Don’t equip the very fastest top speed and
acceleration Skill points, or you may find it
too difficult to sharply steer into subsequent
trails of Rings! Fastest isn’t always best,
you know! That is, until you become a true
master of the blue hedgehog!

As you gather a chain of Rings, this is shown in the


screen’s upper-left corner. The green bar shows the
time, and when the red bar is full, your chaining time is
up, and your Ring chain reverts to zero. Don’t let this
happen!

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Quickly steer right, Collect the five Rings,
and gather another 10 stay left, collect five
Rings along the corner’s more, then try a Short
inside edge. You move Jump and steer right,
at speed, so your reac- into the diagonal trail
tions must be incredibly of 10 Rings. If you’re
quick! As soon as you’ve after the very best time,
grabbed the last Ring, your chain should be
immediately steer left to the outer wall. complete when you gather the diagonal trail of Rings heading to
the inside of the bend.
Of course, you may
Don’t worry if you can’t manage to grab every have missed a few
single Ring in a chain. There are plenty to Rings, so continue and
grab as long as you gather them before you finish up with one of
enter the first tunnel. the nine Rings inside
the Pearl circles. Bring
your acceleration to a
Run along the outside halt now.
of the bend, collecting
another 10 Rings.
You’re halfway there! As Mission Complete!
you take the last Ring,
move right slightly Stop as soon as you grab
and make a small leap. your 60th consecutive Ring! The Mission continues
Hopefully you’ll grab for a while, allowing you to gather a massive combo
the two Rings inside the Pearl circles, although these aren’t easy (which can be well into the 300s if you use Speed Break, the
to take! switch pads, and whistle through all the subsequent trails of
Rings). Your score will be big, but so is your time. Stop before
Immediately steer right you reach the narrow tunnel!
and hug the inside wall.
Gather another set of Attempt the following
10 Rings from this long times (in seconds) to claim a Bronze, Silver, and even-
bend, then steer to the tually, a Gold Medal for this Mission:
middle to avoid the two
Bronze [Link]
ground spike traps.
Consider your Mission a Silver [Link]
success if you have around 36 Rings or more by this point; the Gold [Link]
maximum is 42.
Use Skills related to your maximum speed, acceleration, and
Immediately after the ground steering.
spikes are five more
Rings, then two circles Rewards
of Pearls and two more
Nothing is unlocked after completing this Mission.
Rings. Although it may
seem odd, miss the two
Rings in the Pearls and Remember! Look for tactics on the next Missions in the
steer to the outer edge appropriate section of this book. The next Mission in this
instead. This ensures that you grab another set of five Rings book isn’t unlocked after this one!
without missing any.

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Mission 13: Defeat the Boss
Unlocked: After completing 1-07: Beat the Clock

Overview
“Battle! Sand Scorpion!”
Behold the giant scuttling Sand Scorpion, one of Erazor Djinn’s fearsome beasts! Fortunately, he has a DIFFICULTY

number of weak spots to exploit, once you avoid his nasty pincers, ranged attack, and strange gaping
maw. Quick thinking and quicker reactions are needed, but a fast takedown yields a medal, and your first
World Ring!
Dash to this long right
corner, avoiding a
couple of wayward
missiles and a few
ground pounds as you
go. You’re nearing the
beast. The range of your
attacks depends on your
Skills, but you must get closer. Pick up Pearls as you go.

Start to perform a
Charge Jump as Shahra
warns you of the Scor-
pion’s attack, and once
that pincer slams into
the ground, leap up and
you’ll see a red target
appear. Ramming speed!
Part 1: Pincer Maneuvers Not so fast (unless
A giant sinking pool of you’re super-speedy
sand is cleared as the thanks to Skills)! The
giant Scorpion wrestles Scorpion rushes off,
its way out and into and you must follow it.
combat with you! It You had but a second to
lands with a thump on react, so you may have
the sandy path outside to steer away from the
the temple, and flashes purple bombs it lobs your way.
a nasty pair of pincers. It’s go time!
Keep on running after
While the beast thrashes the monster until it
its mandibles in the bashes the ground for
distance, Shahra lets a third time and its
you know those eyeballs appendage rests on the
seem to be its weak ground. You have a
point. Dash forward and second or two to launch
collect the Rings from into a Homing Attack.
the double trail, then Smash the eye!
one of the trails that splits either left or right.

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Cutting that time in half is
Now continue with the the key to a Gold Medal, and as you can imagine, this
air combo, and smack is tricky! Come back with a full complement of Homing
into the second eye at the Attacks and steering, speed, and acceleration Skills. Use Speed
joint of the Scorpion. Break until the boss reveals his weak spot, and Time Break so
you always strike at the earliest opportunity, and stay close to
the fiendish beast!

Then continue with a Attempt the following


third hit, striking the times (in seconds) to claim a Bronze, Silver, and even-
central eye on his back tually, a Gold Medal for this Mission:
carapace. That’ll teach
Bronze [Link]
him! Then quickly
execute the same three Silver [Link]
strikes again before the Gold [Link]
Scorpion scuttles off! Use Skills related to your maximum speed, Homing Attack
Incoming! The beast range, acceleration, and attack response time.
turns around, exposing
a nasty great maw, Rewards
and backs off down
the path, throwing
purple missiles at you. Chapter 8: #6: Yellow World Ring
Respond by dodging to
the side as each arrives
at the sand. If you’re hit, you’ll lose speed, and it takes longer to
Yellow World Ring
catch up.
Catch up to this freak
of nature and keep
running until the maw
extends. Move to the The remains of the Sand Scorpion reveal something yellow
side so you aren’t buried in the earth, which Shahra is unable to pick up. Sonic
struck. grabs it, and lightning forks from the Yellow World Ring! Once
all seven are gathered, the portal between worlds will open,
and a sacrifice will be made. Sacrifice? Sonic doesn’t think that
When the eyeball sounds like fun. But he’s still hopeful it won’t be him, because
maw breaks away and he’s fast enough to outrun anyone. “Time may fly, but I’m
attacks you, Charge faster!” he tells Shahra, as they escape.
Jump and bash it with a
Homing Attack, and do
it again as it backs off! You got the Yellow World Ring!

Mission Complete! There are no more Missions to open. Take a trip to


World 2: Dinosaur Jungle next! Remember! Look for
After three hits before
tactics on the next Missions in the appropriate section of
the maw can reattach
this book. The next Mission in this book isn’t unlocked
itself, the Sand Scorpion
after this one!
yields to your amazing
power! If you can’t strike
a three-hit airborne
combo, repeat the entire
battle tactic again. Try
for a takedown of around two minutes the first time through.

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Welcome to the jungle. We’ve got fun and games as well as difficult maneuvers to pull off!
As you bounce between this and the other Worlds, remember that the Dinosaur Jungle
doesn’t have its own boss, just a series of cunning challenges to face in one of two envi-
ronments. Each has a lot of water to avoid, and dinosaurs that act as both scenery and
platforms that you can manipulate. Another World Ring is available after some egg and
nest locating, and you’ll learn that the Speed Break is useful not only for covering large
expanses of ground, but for destroying certain rocks and cacti, too!

Please remember—the way the Missions are unlocked during your Runthrough depends on which previous Missions you
choose. This guide has all of the Missions listed numerically, one after the other. The game allows (and insists that) you
play other maps first before returning to Missions. Choose the World and Mission you seek information about, and locate
it within this Runthrough.

Mission 01: Go for the Goal


Unlocked: After completing 1-05: Special Challenge, 1-09: Special Challenge

“Follow the Pterosaur”


Welcome to the jungle! You have a DIFFICULTY

giant fern-filled playground to get


through. After a near-miss with a
trio of Triceratopses, you must ride a log down a crazy water-
fall until you reach solid ground. Here, you’ll have a choice of
paths: one leads to a Fire Soul and the other is a shortcut, with
Platinum Rings aplenty. After dashing around some vines, you
scale a sheer rock wall while in a pot, run down the neck of a
dinosaur, bash some Flower Spirits, steer another log through
an underground river, creep around the arena of a fearsome T-
Rex, and finally negotiate a series of grassy paths that twirl you
around at dizzying speeds!

Begin with a turbo start.


This is vital or you’ll be
trampled by a trio of Legend
Triceratopses trotting Platinum Rings
down the trail behind
Dash Panel
you. Steer right a little
and pick up three Rings Switch Pad
before launching your- Treasure Chest
self over a dash panel. Fire Souls

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Shahra tells you the The camera switches to
Triceratopses are very look behind you, and
angry, and they’ll you can see how close
charge and hit you if the beasts are to your
you run in front of behind! Move to the
them. Therefore, follow right, head over a dash
this route: Stay in the panel, and grab the trail
middle, run over the of Rings while the Tric-
dash panel, and check the route ahead. eratops you were in front of charges. Then steer left and capture
another trail of Rings before you tread on another dash panel.
Choose either of the
next two adjacent dash As soon as your Soul Gauge
panels, following one of is filled (assuming you have the Skill equipped), use
the two trails of Pearls to it. There are a lot more Pearls to grab in the upcoming
it. Boost off it, through river rapids area, and you can bash through the cacti and white
the first trail of Rings. rocks without slowing down!
Stay to either side of the
white rock, then move to Move to the middle of
the middle and boost through more Pearls and a dash panel. Now the path now, and tread
for the important bit: When you reach the corner, make sure you on the single dash panel,
choose the trail of Rings opposite the side you chose earlier; a which launches you into
Triceratops charges the side you chose previously. a small downhill stretch.
Don’t hit any cacti! Stay
in the middle, shifting
• If you missed the first dash panel with Rings, the left slightly to avoid a
middle Triceratops charges you. final cactus, then choose either trail of Rings and boost over
• If you chose the left trail of Rings, choose the right another dash panel.
curved path of Rings at the corner and vice versa. Quickly move to the
• For a quicker time, choose the right side at the first middle of the path for
trail of Rings, and the left (inside) curved corner next. the last set of Rings
before the bridge.
Shahra hopes it is safe,
The path bends to the but when a giant log
right; follow the trail smashes through it,
of Rings and make sure you’re plunged into the
you tread on the next river rapids below!
dash panel. Then go
either left or right off
the white rock, through
the double trail of You land on the log
Pearls, onto one of two dash panels, and through another trail itself and begin to ride
of Rings. The best side is the right (as it allows you to move left, it left and right, down
keeping on the inside of the next corner and saving you time). the rapid river. Start by
Now quickly move to staying in the middle,
the opposite side of the collecting Rings, then
path to let another Tric- steer right at the bend,
eratops charge where grabbing as many of
you were running, hit the double trail of Rings as you can. Quickly shift to the left,
another dash panel nabbing another load of Rings after a sharp left turn.
after a double path of
Pearls, grab more Rings
(ideally on the left side; the inside of the corner is quicker),
round the corner, step on the right dash panel, and zoom
through more Pearls.
99
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Quickly steer left,
passing a rock, and
Concentrate on grabbing Rings during this frenetic
entering the river’s
descent. The Pearls are great if you’re collecting them
mouth. There’s a double
for your Soul Gauge (if you’re returning to beat a score
trail of Rings on the
on this Mission), but you should be using the Pearl
left, and a triple trail
Collector Skill to grab them.
of Pearls in the middle.
Once through there,
Stay in the mid-right you automatically leap off the log, and land on the jungle floor
of the river at the next itself. Happy exploring!
left turn, grabbing as
many Pearls inside
Rings as you can. Stay
in the middle to avoid You immediately have
the white rock because a choice: you can follow
it slows you down if the trail of Rings and
you smash through it. Then quickly steer sharply left to avoid leap over the cactus,
another white rock, moving around to line up with another taking the left path. Or,
double trail of Rings. you can run onto the
big ramp, and launch
yourself to an island on
If all you’re concerned with is collecting Pearls to fill the right. We’ll take the left route.
your Soul Gauge, simply steer to the opposite side
mentioned in this Runthrough. There are usually Pearls Stay to the right and
on the opposite side of the river from Rings. pass another cactus,
then maneuver onto a
thin bridge with Rings
After the Rings, stay along it. Take them as
in the middle, passing you go, and step onto
between two white a small island, turn
rocks, then turn left, and run along a
sharply left to nab a second bridge filled with Rings. As you reach the far end, ready
double trail of Rings a Charge Jump.
in the next section
Use it on the mutant
of river. Move to the
Flower Spirit that’s
middle, pass more rocks, and stay in the middle to gather Pearls
waggling on the ground
in Rings in a double trail.
at the foot of a ledge
ahead of you. If you’re
Keep to the right side
slow in reacting, it fires
all the time to take as
three seeds at you.
many Rings as you can
from the snaking trail.
Quickly move to the
middle to avoid two The Flower Spirit is a reasonably straightfor-
rocks on the river’s ward foe to fight. Wait for the petals to open,
outer edges, then stay then strike with three Homing Attacks. If the
in the middle, following a weaving trail of Rings and Pearls Flower’s petals are closed, bounce, Homing
between more rocks in a long right turn. Attacking the plant until it opens up.

100
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Once you’ve defeated
the Flower, the block
behind him shatters,
revealing a Spring,
which allows you to
easily reach a small
ledge with a circle of Take the right path,
Pearls inside Rings on over the big ramp,
it. Grab as many of these as you wish, then prepare to Homing and you land on a
Attack the floating magic carpets ahead. small island, with a couple of
blocks at the end to stop you
from dropping into the drink.
You don’t need to break the block and use the Charge Jump, waiting for the
Spring; a carefully timed Charge Jump can rotating spike ball to move,
propel you up onto the ledge if you stand on and aim at the spring side.
the block itself. Then bounce along all three,
before you finally target the
treasure chest. Inside is one
Here comes trouble: Platinum Ring. Drop down
You must execute behind it to grab, then walk
another Homing Attack into or target the Spring and bounce back onto the main path.
at the top of each
jump, targeting the If Fire Souls don’t concern
magic carpet you’re on, you, and you filled your Soul Gauge in the river
leaping higher, then rapids, activate the Speed Break just after you defeat
the second magic carpet the two Genies hovering over the boxes, and jet all the way to
floating nearby, and finally, Jump Dash onto the high ledge the flying pot, through the vines to come!
(shown here) that features a cage with a Fire Soul inside. This is
notoriously difficult to reach, so don’t fall off! Shatter the cage
with a Homing Attack, stay on the ledge, and drop or walk into After collecting the trail
the Fire Soul. Phew! That was tricky! of Rings, don’t speed
too quickly away, or
you’ll miss two Genies
on top of a set of blocks.
This is a very difficult series of moves! If you can’t Target the one on the
complete them, practice by defeating yourself right, then the other,
against a nearby cactus, and replay this section until after which the blocks
you succeed. Or, ignore the upper ledge completely smash, revealing a Spring. Target that and bounce up through
or return with a higher jump height Skill. the trail of Rings and Pearl circles before descending. Step on
the dash panel to continue.

Head left, then right,


around the two nearby
cacti (don’t hit them
Whether you managed
or you lose valuable
to reach the Fire Soul
Rings), and keep an eye
ledge or not, drop
open for a ledge with
down, and leap over
Genies on it up ahead.
either of the two cacti,
This is where you must
grabbing a Ring and
choose a path as the path splits up again. It all depends on
Pearls in a circle above
whether you wish to collect the second Fire Soul.
either of them. The two
paths now merge, so run through the trail of Rings and inspect
the blocks ahead.

101
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Charge Jump and bash Flap to the top of the rocky outcrop. The Pearl Collector Skill
the three Genies, each helps you glean the Pearls on either side, if you need them.
of which are floating on
a ledge stuck against Land on the outcrop,
the rock formation. then run down (or
Land on the top leafy Jump Dash over) the log
ledge and watch the with the two rotating
block atop the next rock spike balls on it. Time
island explode. It reveals a catapult. Target it, then fly onto it. your move so you
Then launch yourself (using the catapult) onto the last island, aren’t struck by either
which has a Spring on it. of them. Then Charge
Jump and land in another flying pot, flap all the way up and
jump out, then try a Homing Attack (after the fire has passed)
The Catapult into a Fire Genie, defeating him with two bops to the head.
Tilt the Wii Remote toward yourself, stop, and flick
it forward with a little force. The distance you’ll fly
depends on the angle of the catapult. Dash onto the neck
of a waiting dinosaur
and run downward
Run into the pad, until you spot this flying trea-
and you’re bounced sure chest. Leap and execute
automatically into a a Homing Attack into it,
giant plant and vine smashing the Platinum Ring
root system. You then inside so it drops into the middle part of the dinosaur’s back.
plummet through the Brake and land on it, then continue to dash down the beast’s tail.
middle of it, land on
a magic carpet in the Run along the grass
middle of it all, and automatically grab the Fire Soul. You arrive and prepare for attacks
at the log bridge opening. against three Flower
Spirits. Charge Jump
and strike each one,
then fall a little from
the ricochet until you
If you ignore the Genies
target the same Flower
and catapult, steer left,
again. If you’re too quick, you target the next Flower and you
around the rocky island,
have to retrace your steps, which wastes time. Once all three
and use the three dash
Flowers are struck three times each, a large block explodes,
panels (steer left, then
revealing a switch pad.
right, between the two
cacti) to gain speed and If you don’t hit the
boost along a spiraling switch, ignoring the
vine along the outside collecting Pearls; you’ll automatically run Flowers, or attacking
along here. After numerous loops, you appear at the log bridge. them but missing the
switch, the dinosaur
you’re running over has
Cross the log bridge and a neck positioned like this
wind around another (see picture). Run up the
vine, collecting the trail trail of Rings, off the dinosaur’s head, and down to a log ride.
of Rings as you go. At
the end of the vine run,
stop (flick back on the
Wii Remote), jump, and
target the flying pot.

102
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If you do hit the pad
Run up the bank and
after exploding the
hug the wall, edging
block, the dinosaur’s
quickly to the opening
neck shifts to the right. You
blocked by rocks. A
can’t grab the trail of Rings
giant Tyrannosaurus
anymore, but you can visit
Rex headbutts the
the sea-level outcrop to the
stone and sends it
right. Dash off the neck and
flying. As soon as it
launch three Homing Attacks
retracts its head, dash across and collect the three Rings. Do
into the floating treasure
this twice more at the other two rocky blockades.
chests around here. The first
two hold Pearls, and the last
contains a Platinum Ring!

Run to the edge of the


grassy outcrop and leap Now for some nimble leaping! Execute a Charge Jump so you
onto a log, riding it to clear the steps and reach the curved ledge surrounding the
the right. Steer through T-Rex. Collect the Rings while leaping over the small white
the winding trail of rocks. Bound up and use the Springs to dash all the way to the
Pearls. These mark point depicted. Wait a couple of feet back from the rock until
the best path to take the T-Rex rams it. Don’t get too close or you’ll be struck. Dash
to avoid the numerous through, onto the dash panel, and escape.
spike balls floating left and right on this underground river.
When the Pearls stop, steer left, and hit the trail of Rings Shahra makes one of
around the left side of the next spike ball. the most important observations in your adventure
At the double trail of during this Mission. She mentions that Speed Break
Rings, keep right to allows you to smash the white rocks along the pathway, which
avoid being struck by is vital for claiming a fast time along the river rapids and this
a spike ball, then steer section of the Mission. Come back when you get it and ram
left slightly to avoid the those rocks.
other one. You can claim
Once out of the T-Rex’s
most of these Rings.
domain, head to the
Stay in the middle.
catapult and use it to
Keep in the middle and propel yourself over the
steer so you’re heading low ground, through
directly for the Fire Soul some Pearl circles.
floating in the middle Brake to land on a
of the river pool. Ignore dash panel and boost
the spike balls as they forward. Or, jump out of the catapult, target the floating chest,
close in on each side; and smash it open for a set of 10 Rings.
you can make it. Pass
them, grab the Fire Soul, and steer to the end of the river. Or,
steer to either side if you want Pearls (left) or Rings (right) and
don’t want the Fire Soul.

103
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
You can race to the
goal line now, which Silver [Link]
involves some insanely Gold [Link]
tight twists and turns.
Use Skills related to maximum speed, steering, aerial moves,
Fortunately, you don’t
vertical leaping, and Homing Attacks.
need to steer that
much. Just rush up the
spiraling track to the
Try practicing this Mission a few times to gain
big ramp and jump off. You land on the next large island and
another level or two.
begin to collect trails of Pearls on the route. Stay slightly right
of them, hugging the inside corners.
Head along the
pathway, then go left
Rewards
and land on a catapult.
Fling yourself forward World 2: Dinosaur Jungle: Mission 02: Diehard Challenge
with force to clear the
small island and big
ramp below, then race
Chapter 8: #7: Rescuing the King
for the goal. Fling your-
self with a slower flick to land on the small island. Smash the
chest to claim Pearls, then use the big ramp to escape.

When going for a Gold


Medal, use Speed Break off and on when there’s
ground to cover, but stop at each obstacle and turn it
off, then turn it back on again afterward. You’ll claim Gold rela-
tively easily if you use this technique.

The king demands that the winged beast unhand him, and it
does, dropping him out of the sky. Fortunately, Sonic catches
him—on his foot! After climbing to safety, the king explains
Run up the final island, that the beast has gone to the castle, where more minions
passing under arches are being assembled. It looks like a trip to this ancient aerial
and around grassy areas, kingdom is in your future…
all the way to the top.
The goal is just ahead.
Finish this in around five Look for tactics on the next Missions in the appropriate
and a half minutes for a section of this book. The next Mission in this book isn’t
reasonable Bronze Medal unlocked after this one.
score. Be quicker for a Silver Medal. As for Gold?

104
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Mission 02: Diehard Challenge
Unlocked: After completing 2-01: Go for the Goal

“Don’t Get Defeated!”


DIFFICULTY
Starting in the latter portion of the jungle you just negotiated, you have no room for failure during this
outing. If you’re struck by spike balls or hit by an enemy, you fail this Mission. With this in mind, collect
all the Fire Souls first, then return to the Mission and attempt a quick clear time. The very fastest hedge-
hogs are going to need Speed Break (a Skill you may not have yet) to bust through obstacles, but for the moment, steer through
the river, avoid the spike balls in the T-Rex pen, and quickly maneuver through the spiraling pathways tackling Genies as you go.

Legend
Platinum Rings
Treasure Chest
Fire Souls

From the starting


point, turbo away, Now for one of the toughest
targeting and precision moves you’ve had to
breaking open a chest to make. (Assuming you want to
reveal a Platinum Ring. Jump grab the Fire Soul; if you don’t,
Dash and land at the base of just move forward, collecting
the small hill and onto the the trail of Rings.) When you
Ring to take it. Then leap onto the log ahead of you. reach the last Ring after the
Ride the log down the second spike ball, steer your log left, aiming it at the protruding
river, weaving through root with the spike ball rotating around it. Aim slightly to the
the trails of Rings, right of the Fire Soul, but at the last second, steer sharply left so
which aren’t as plen- you grab the Fire Soul, but miss the spike ball, and steer to the
tiful as in the previous left of it instead of hitting it. Then steer right (so you can claim
Mission. Pass the two the last few Rings), and exit the river.
drinking dinosaurs,
then maneuver to the
right of the first spike ball (as shown) and weave to the left of
the second.
105
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Scamper to the enclosed
exit to this place and
run toward a Flower
This maneuver is difficult. Keep restarting until you
Spirit. Don’t try a
make it.
Homing Attack when
you’re too far away, or
you’ll land short and
may get hit. Instead,
wait for the target and strike the Flower three times.

You’re out in the open


and likely to be stopped
by the clump of white
rocks. If finishing fast is
Shimmy up to the first gap in the rock wall, then dash across, important to you, Speed
either running or attempting a Charge Jump. If you’ve been Break through them,
incredibly quick through the Mission so far, you don’t need to or just leap across.
pause to let a spike ball bounce past you, but be warned; they However, you need to
can knock Rings out of you if they hit you. At the third gap, wait grab an important Fire Soul. Charge Jump over the rocks and
for two spike balls to bounce closely past you, then run across. brake in mid-air while you’re directly over the Fire Soul.

You can also Charge Jump and leap over the spike balls,
or ignore the waiting and hope you get lucky.
Grind across the rail
to the narrow path
It’s time for a quick exit. that winds around the
Make a Charge Jump large rock, until you
that clears both steps reach another clump
and sail into the air, of white boulders.
braking only to land Just beyond are three
just after the first white Genies, attack them.
rock. Collect the Rings,
Now leap up and combo
then make small jumps
the three Genies in a
over the subsequent rocks, collecting more Rings.
single, multi-hit air
combo before landing
If you can execute a Speed
and continuing to climb
Break, now is a great time to smash through all the
the spiral path. Watch
white rocks, which saves you time during this section.
out for two more Genies
Slow down after hitting on the way up; slam into
the Spring, as Genies both of them with a Homing Attack (or a slide if you have that
fly in from the left and Skill), then launch from the big ramp at the top.
you may get struck
by one if you’re flying
at the time. Quickly
attack them as soon as
the red target appears.
There are two green Genies, a Fire Genie needing two hits to
defeat, then three more Genies. Defeat them in one multi-hit air
combo.

106
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Land on the next island Assuming you don’t
and begin to speed have a Soul Gauge yet
through the pathway, and can’t smash the
keeping slightly to the white rocks and cacti,
right so you can claim you must be very wary
most if not all of the five of the final pathway.
trails of Pearls. Speed As you ascend, it bends
Break through here to the right, leading to
if you want a fast time. Then slam through the white rocks and white rocks. Jump them, then head onward. At the left switch-
Genies, or (if this is your first time through), Charge Jump and back turn, Charge Jump over the double cacti. If you don’t,
bash each of the three Genies, then smash the cage for a Fire Soul. you’ll fail this Mission.
Charge Jump and bash each of the three Genies, then execute a
Time Break to see the Fire Soul in the cage, destroy the cage, land
on the Fire Soul, and claim it!
The cacti in this area can stop you from ever
finishing this Mission. Be sure you jump over all of
them, then return later and smash into them with
Speed Break. Revenge is sweet!

Don’t worry about the mean-looking horned lizard


standing above you; he’s quite harmless.

Halt at the next set of


white rocks and gaze
at the lily pond ahead.
You need to launch Pick up the pace once you’re on the path spiraling right, but
forward, then brake watch out when you reach the section around halfway up. Leap
and land on the lily pad over both cacti, just after the archway. Continue to the very top
the first time through, of the spiraling slope, to the promontory where you can finally
or you may land in claim victory.
the water and have to restart this section. When you have a
longer Homing Attack, there’s no need to brake. Now defeat the
waiting Fire Genie.
The only way to reach this
victory line and claim a Gold Medal is to ignore the
After defeating the Fire Souls and concentrate on blasting through the
Fire Genie, stay in pathways with your Speed Break as often as possible, pausing
the air and target only when the pathway stops.
the treasure chest in
front of you. Break it Attempt the following
open for Pearls, then land by times (in seconds) to claim a Bronze, Silver, and even-
the white rocks, jump up, and tually, a Gold Medal for this Mission:
slam into a floating chest that contains a Platinum Ring. Land on Bronze [Link]
the path after the lily pad, where the Ring falls.
Silver [Link]
Gold [Link]
Make sure you have enough Speed Break Use Skills related to maximum speed, Homing Attacks, and
energy in your Soul Gauge to boost all the your Soul Gauge.
way up the final spiraling path. This makes it
easy to maneuver through the obstacles.

107
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Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
World 2: Dinosaur Jungle: Mission 03: Collect Rings unlocked after this one.

World 2: Dinosaur Jungle: Mission 05: Rampage!


World 2: Dinosaur Jungle: Mission 09: Special Challenge

Mission 03: Collect Rings


Unlocked: After completing 2-02: Diehard Challenge

“Collect 99 Rings!”
You’re back at the start of the Dinosaur Jungle obstacle course, but this time you must prepare for the trio DIFFICULTY

of Triceratopses and some very specific Ring gathering. Follow the collection of 99 Rings while avoiding
the dinosaur tusks and prickly cacti husks.

Begin with a turbo start,


then stay in the middle;
don’t shift left or right.
There are three Rings,
one to the left, one to
the right, and one in the
middle. You can’t grab
all of them, so stay in the
middle and take your first Ring, then boost on the dash panel.

You begin with five Rings already collected,


thanks to the Ring Bonus Skill. You have only
94 Rings to gather now. The path detailed
next is the easiest way to claim Gold.

Boost forward from


the first dash panel and
step on a second. Follow
the trail of Pearls that
curves to the right.
Legend
Platinum Rings
Dash Panel

108
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Gather this trail of Shift to the pathway’s
Rings on the left after right side now, as the
stepping on the dash left area is dangerous.
panel. Avoid the white A charging Triceratops
rock, move to the middle, thunders forward in front
and step on the dash of the other two. Line
panel. Collect Pearls from yourself up with this dash
the double trail. panel, then run around
the outside of the left turn, collecting another trail of Rings.
Turn the left corner by
heading to the outside
Your Ring total should
of the bend, collecting
be 94 by now. Move
the trail of Rings, and
quickly to the pathway’s
stepping on the dash
left side and grab the
panel. The left dinosaur
Pearls after the dash
rams your previous
panel. As soon as the
location.
camera switches, stay
Cross to the middle of on the left side of the
the path and line yourself path (although you’re on the right side of the screen) and run
up with the right bend through the trail of Rings you won’t see until you reach them.
ahead. Grab the trail This completes the Mission.
of Rings leading to the
dash panel. Your Ring
Any Rings you collect
collection should number
after this point
around 38 by now.
don’t win you a Gold
Medal, but if you’ve missed
some Rings and want to finish
the Mission, move to the other
Although returning here with a Speed Break ability side of the path while the
and using it to smash the cacti and white rocks camera is in front of you and
seems like a good idea, you’ll move too fast to line claim another set of Rings.
up the Rings to come. Use this only to test out your When you reach the dip with
lightning reflexes. the cacti, swerve around the
middle cactus and line your-
self up with a set of Rings and
a Platinum Ring in the middle.
Stay to the left as Are you still short on Rings? Then you might want to restart!
you reach a cactus
and white rock.
Quickly cut right, collecting
the Platinum Ring just before Finishing in less than 16
heading through the left seconds is no picnic, but it’s possible if you grab every
double trail of Pearls, then single Ring as you reach it and don’t miss any. Also
through dash panel and left trail of Rings. All this collecting try the Speed Break in between sections of Rings, but manually
should bring your total up to around 70. turn it off and on so you don’t lose control and hit a cactus.

109
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
Rewards
tually, a Gold Medal for this Mission: There are no rewards for completing this Mission.

Bronze [Link]
Silver [Link] Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
Gold [Link]
unlocked after this one.
Use Skills related to maximum speed, turbo start, acceleration,
ground steering, and Rings.

Mission 04: Perfect Challenge


Unlocked: When Alf Layla wa-Layla is defeated

“Don’t Take Damage!”


This is one of the toughest Missions after you complete the final paragraph of the adventure, and it’s DIFFICULTY

tricky enough when you’re not trying for a Gold Medal. You need a mixture of cunning, lightning-fast
reactions, and the ability to switch Speed Break on and off after collecting enough Pearls. Good luck;
you’ll need it!

Begin with a turbo start;


this is even more impor-
tant than usual, as it
allows you to negotiate
the next section without
delay. For the moment
though, head down the
log and collect Rings as
you go. Begin a Charge Jump as you reach the other side.

Legend It is useful to have not only a great turbo


Platinum Rings start, but a Skill that allows you to get nearby
Treasure Chest Pearls. You’ll need them to activate a Speed
Break later in the Mission.

Let go of your charge


and leap into the air as
you reach the gap. You’ll
target a rotating pad,
but wait a split-second
until the Genie descends.
Attack him, combo into
the pad, then land on the
bank near the two cacti with Pearls around them.

110
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Once on the dinosaur’s
tail, run to the first
cactus and leap over
If you didn’t turbo your start, the rotating pad is it, gathering some of
pointing downward and you must wait for it to rotate the Pearls surrounding
up again. This isn’t going to win you any Gold Medals. it. Instead of landing,
execute a Homing
Attack into the Genie to
defeat him.

The other way to negotiate


the second dinosaur is to execute a Speed Break at the
tail, race up through all four Genies, all the cacti, and
then (with crazily accurate timing) switch off the Speed Break just
Make sure you’ve collected Pearls by attracting the ones from before the second rotating pad and leap over it. Tricky, but fast!
around the cacti, then jump onto the dinosaur’s head, Charge Just beyond the Genie
Jump, and propel yourself into the appearing Genie; he disap- are a cactus and a
pears just as fast, but you need the height. Jump Dash off the rotating pad. Ignore the
Genie, fly across the area, over the second appearing Genie, and pad completely. Jump
ignore the Pearls around the cacti below. Brake and land on the and boost over the cacti
tail without slowing and collect the trail of Rings. and the pad. Land in
front of the next cactus.
This is the fastest way across the dinosaur’s back, but
you can also hit the first Genie, drop vertically and Three more Genies
collect Pearls from the first cacti, then aim for the second appear, just beyond
Genie, defeat him and collect more Pearls, then leap over each of the cacti on
the white rock. However, this takes far too long. the dinosaur’s neck.
Bash the first, then
just before you land,
target the second, then
the third, then boost
At the base of the tail, forward so you don’t land on the cactus.
run onto the grass and
Now negotiate the
stay in the middle so
final rotating pad and
you safely pass between
that nasty spike ball.
the two cacti with Pearls
Although it may look
surrounding them.
tall, you can actually
Charge Jump as you
Charge Jump and dash
reach the cacti so you
over them both, making
can easily target and slam into the two Flower Spirits ahead of
sure you don’t touch
you. Alternate the first couple of attacks.
either object. Time Breaks aren’t necessary. Just jump over
It’s best to Jump Dash them and bounce down onto the grassy island.
after striking one of
the Flower Spirits, Let’s hope you saved
aiming at the top of some Soul Gauge
the large block so you energy for this last
bounce over it and onto section. There are two
the dinosaur’s tail. Fire Genies and they
This saves a lot of time are both breathing fire.
combating the Flowers. Or, simply defeat both Flowers and This makes taking them
the block explodes, revealing the path. However, your time is down very difficult. You
slower. can’t run under either of them. Instead, Speed Break and dash
past, down the hill and through the goal.

111
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Splash Jump over the large
block the Flowers are guarding and Speed Break up World 2: Dinosaur Jungle: Mission 08: Chain of Rings
the second dinosaur, stopping just before the spike World 4: Levitated Ruin: Mission 04: Perfect Challenge
ball. Speed Break after the spike ball to victory.

Attempt the following Look for tactics on the next Missions in the appropriate
times (in seconds) to claim a Bronze, Silver, and even- section of this book. The next Mission in this book isn’t
tually, a Gold Medal for this Mission: unlocked after this one.
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to Pearl collecting, Homing Attacks, braking,
and speed.

Mission 05: Rampage!


Unlocked: After completing 2-02: Diehard Challenge

“Defeat 10 Genies!”
The actual Genie defeating isn’t too difficult here because the Flower Spirits also add to your total. But the DIFFICULTY

Fire Souls are difficult to find and part of the route can’t be accessed until you can slow time. For the moment,
concentrate on defeating the first 10 Genies you see, then return to completely investigate this area.

Begin by zipping through


the trail of Rings and
Jump Dashing into the
large switch pad on the
stone in front of you. This
reveals a Spring on the
right side, behind you.
Back flip into it to save
time and bounce across to the island on the right.

Keep track of how many Genies (and Flowers) you’ve


defeated by checking the total in the screen’s top-right
corner. This is useful when you’re locating the Fire
Legend Souls, as you may have to miss tackling a couple of foes
to capture a Fire Soul.
Platinum Rings
Dash Panel
Switch Pad
Treasure Chest
Fire Souls

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Target the Flower Spirit
that appears at the far
end of the island and
slam into it three times
until the block it was
guarding explodes.
Beneath it is a catapult.
You can target the cup of Drop to the ground and target a Fire Genie on the way down.
the catapult without landing from the three-hit combo you just Bash him twice, then with the height you get from the attack
inflicted on the Flower. strike, destroy the treasure chest on the upper platform above
him to get the Pearls inside. Follow this attack by defeating the
Flick the catapult so you fourth enemy: another Fire Genie waiting on the other side of the
tumble across to a small upper platform with the treasure chest. Only six more to find!
island. Land on another
catapult and use that to Before you leave this
propel yourself across area, return to the plat-
to the continuation of form where the floating
the left path, through treasure chest was and
a floating arc of Rings. Jump Dash across to the
Land on the dash panel and move across the narrow bridge next upper platform.
collecting Rings. Charge Jump as you cross, so you can jump Across from you is a
and land on the rotating pad. Make sure it’s the non-spiky side. final platform with a
cage, and inside the cage is a Fire Soul. Target it, smash the
Fly over the green plat- cage, and brake, landing on the Fire Soul to claim it.
forms and land on the
platform with the circle
of Rings. Grab any you
want, use the seeds the
After you defeat the
nearby Flower Spirit
second Fire Genie,
is firing at you to gain
follow the trail of Rings
some height, then attack
down the road, steering
it with three strikes until it yields. That’s enemy #2 dealt with.
right of the cacti, then
between the two others.
To quickly dispatch 10 Follow the path to the
enemies, ignore this Flower. Run under the platforms, big ramp, which propels
staying left of the rotating pad and collecting the trail you down to the log bridge.
of Pearls. Bring down the two Fire Genies next.
Of course, you may
wish to claim the
second Fire Soul
Drop off the plat-
before you reach this
form and move to
log bridge! Just as you
the next rotating
reach the big ramp,
pad. Bounce onto that (unless
leap over it rather than
you want a fast time; then
touching it, and you’ll
ignore this). Target the
run down the spiraling vines, collecting Pearls and the Fire Soul
floating treasure chest on the
hidden here!
upper platform. Smash it, then land on the Platinum Ring that
appears.

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At the end of this grassy
section, just before the
dinosaur tail, is a series
Run along the log and
of three platforms and
wait a moment; check
a top area with a chest
the right side to see a
on it. Each platform has
Flower Spirit trying
a rotating spike ball.
to blend in with the
Shahra suggests you
scenery. Target and bash
ignore it and continue. Two options are now available:
him three times until
he yields (that’s enemy
#5), collecting the Rings and running down the spiraling vine.
The first is to ignore this
At the end of the structure, dash onto the
spiraling track is a wall dinosaur tail, and run
with a large switch on up the back of it. As you
it. Jump Dash into it, reach the horns, two
then back flip through Genies appear. Defeat
the Rings to a newly them if you wish to
appeared Spring. Do defeat your seventh and
this quickly or the eighth enemies. Then run up the dinosaur’s neck, following the
Spring disappears. This propels you up to the second log bridge. trail of Rings.
Run down it.

Stay right so you


Drop down from the
hit another Spring.
dinosaur’s neck and
This one propels you
face a Genie standing
skyward through a trail
behind a Platinum Ring but
of floating Rings. On the
in front of three vertically
way down, target the
moving spike balls. Grab the
Flower Spirit and the
Ring, bash the Genie (only
three seeds he spits out.
one more to go!), then run under the spike balls. Move diago-
Defeat him if you want to take down a sixth enemy.
nally so you aren’t squashed. The paths now merge.
Land on the upper
ledge, jump onto the
dinosaur’s head, and
Charge Jump as you
begin to move down the
neck. As you descend,
Attempt the right path only once you can conjure a Time
smash a floating chest
Break. Otherwise, this route is impossible to reach!
for Pearls. Run down
the neck to the grassy area beyond.

This is a good spot for a


Speed Break if you’re after the quickest time around.
Boost all the way across the second dinosaur, but stop
before you’re struck by the trio of spike balls.

Once you have the Time Break ability, Charge Jump as you reach
the spinning pads on the platforms and slow time down. Target
the lowest pad, bounce off it to the adjacent middle pad, then
aim for the top platform (ignore the third rotating pad). Splash
Jump onto the platform and stand on the switch pad. Then
smash the chest for Pearls.

114
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Drop off the platform Drop onto the lily pads,
and run up the back turn right, and leap to
of the dinosaur. At the target a Spring. This
horned area, defeat bounces you onto an
the two Genies; these upper ledge. Hit the big
are your seventh and ramp after grabbing the
eighth Genies. Notice trail of Rings and land
the neck of the dino- on the ledge opposite.
saur? It’s moved to the right. Two Fire Genies here can be your final targets.

Now try the Speed Break if


you have any Soul Gauge power left. Run through the
Genie, the white rocks, and the final Genie to finish this
Mission in record time. This is the best way to claim Gold.

If you have no Soul


Gauge energy left, fly
from the dinosaur’s If you’re determined to explore further, hit the big ramp, and
neck and defeat the bound across to another upper ledge. At the end of the upper
ninth Genie on the ledge, drop to the platforms below. Jump Dash out of the grotto
curved grassy path. to the arena and pick up three Rings. Use the big ramp to enter
Then collect the trail of the arena where three Flower Spirits can be challenged. If you
Pearls, jump over the batter all three and still haven’t reached your target of 10, the
rocks, and strike the tenth and final Genie waiting just beyond. block the middle Flower was standing on explodes, revealing a
This allows for a quick finish, too. Spring. Bounce on it and you end up back at the start. Continue
until you defeat 10 enemies.
Assuming you want to
collect the last Fire Soul,
make sure you haven’t
defeated too many
Genies up to this point Get the Gold Medal in Genie
and weave along the demolition if you use the Speed Break and Time Break
grassy lower path to this as indicated, and run through the last four Genies on
rock. Execute a Speed the dinosaur and grassy lower path.
Break, pass through the rock, and claim the Fire Soul inside it.
This is a tricky one to find. Now the paths merge.

By now, you should have claimed nine Genies


at the very least; finish with a final Genie
somewhere inside this grotto.

115
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even- Rewards
tually, a Gold Medal for this Mission:
Bronze [Link]
World 2: Dinosaur Jungle: Mission 06: Stealth Attack
Silver [Link]
Gold [Link]
Use Skills related to Homing Attacks, steering, aerial accuracy, Look for tactics on the next Missions in the appropriate
and speed. A Soul Gauge is also recommended! section of this book. The next Mission in this book isn’t
unlocked after this one.

Mission 06: Stealth Attack


Unlocked: After completing 2-05: Rampage!

“Don’t Defeat Enemies!”


Being stealthy means avoiding enemies without defeating them. It also means you can’t be as reckless as DIFFICULTY

usual or use enemies to gain height unless they take more than one strike to defeat. However, as long as
you remember to avoid combat, the now-familiar route (from the log bridge to the arena) shouldn’t be
too difficult.

Legend
Platinum Rings
Switch Pad
Treasure Chest
Fire Souls

116
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Run onto the grassy
area and locate the
Flower Spirit waiting
for you. Ignore him if
Turbo off the starting you’re after a fast time.
point, down the log, If you need another Fire
and collect the trail of Soul, bounce either
Rings at the end. The on the seeds, or once
next section presents on the beast itself, and fly into the Fire Soul. The Flower also
a new challenge: you guards the switch pad that moves the next dinosaur’s neck.
need to cross the gap, Land on it if you wish. It is currently switched “on.”
but you can’t use a foe
as you did in the previous Missions. Instead, Jump Dash into the
nearest air launcher.

The Air Launcher The route you take is important. If the switch is “off,”
you negotiate the upper ledges of the grotto. If the switch
There are two types of air launchers and both look
is “on,” you maneuver on a river log. The lower area is
like large, floating, segmented circles that expand
quicker.
and contract. Simply flick the Wii Remote when the
circle closes in to its tightest point and you’ll fly accu-
rately to a location across the zone. If you flick the
Wii Remote prior to this point, you won’t travel as
accurately. The second type of air launcher has spikes
on the inside. Flick away before they close in and
damage you. Fortunately, none of this type exist on
this Mission level.

Flick the Wii Remote


to spin into a second
air launcher, pointing
across the land. Flick
out of here and you
cross the water, landing
on the grassy level
ground and missing the
dinosaur entirely. This is great for a quick completion.

If you’re concerned
about a fast time, read
on. If you want a Fire
Soul, then back up
along the length of the
dinosaur all the way to
the neck. A Fire Genie
is floating in this area,
with the Fire Soul above him. Target and hit him once and you’re
propelled into the Fire Soul. Don’t hit him again. Flee the area.
Or, drop from the second Air Launcher and run past it, down the
dino’s neck, and claim the Fire Soul without backing up.

117
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If the switch isn’t on If the switch under
after the Flower fight, the Flower Spirit was
run up the dinosaur, struck, run up the
jumping over the Fire dinosaur, strike or
Genie, and grab the leap the Fire Genie on
trail of Rings on the its back, speed right
dinosaur’s neck before and drop down to the
dropping down on the lower grassy path, then
upper grassy knoll. Avoid the Genie and run under the moving jump over the Fire Genie (or strike him once). Collect the trail
spike balls to the big ramps leading to the water lilies and the of Pearls, avoiding the white rocks (or smashing them with a
entrance to the grotto and river. Speed Break). Then enter the lily platforms.

Take the left big ramp


This route is much quicker
to land on the upper
and offers more Pearls to collect, and you can smash
platform and smash the
the white rocks using Speed Break. If you’re after a
floating chest for Pearls,
Gold Medal, take this road.
then steer through a
series of Grind Rails Target the Spring and
without leaping off. If bounce onto the ledge
you do fall off, you’ll with Rings on it. Run to
drop into the water or hit the stationary Genies floating about the end and drop onto a
here. Hit the Spring. log, then start maneu-
vering down the river.
Head straight through
This leads to an the double trail of
upper ledge with a Pearls, grabbing them all.
trail of Rings and
Keep straight on the river
a big ramp. Boost off it and
and you automatically
fall onto an air launcher. Fire
leap into an air launcher.
yourself up so you grab a Plat-
Flick away from the
inum Ring, then fall through
launcher when it’s not
an appearing trail of regular Rings. Flick up into the Platinum
completely closed, or
Ring just before the air launcher shrinks to minimum dimen-
you’ll hit a floating Genie
sions, or you’ll have too much speed and hit the floating Genie
in your flight path. Land
above the Ring.
and claim the Fire Soul, and break open or ignore the floating trea-
sure chests, and drop to the rocky path ahead.
When you’re successful
at grabbing the
Platinum Ring, you’re
propelled to another
upper ledge, where
green Genies are
appearing. Weave
around them, land on
the three green platforms, and target both floating chests for
Pearls. Then Speed Break to the victory line.

118
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
Whichever path you tually, a Gold Medal for this Mission:
took, you finish at a Bronze [Link]
big ramp leading to the
Silver [Link]
arena. Grab the three
Rings as you shimmy Gold [Link]
to the ramp, then boost Use Skills related to turbo starts, aerial maneuvers, and
into the goal area and steering.
claim victory!

To get this coveted medal,


keep your speed up with a turbo start, choose the right
lower path over the dinosaur and along the river, and World 2: Dinosaur Jungle: Mission 07: Head to Head
smash any white rocks along the way without striking any foes.
World 3: Evil Foundry: Mission 01: Go for the Goal

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one.

Mission 07: Head to Head


Unlocked: After completing 2-06: Stealth Attack

“Beat Uhu to the Goal!”


Another race with your second-favorite sprite allows you to return to the course you completed in the DIFFICULTY

previous Mission (06), with a choice of paths after the second dinosaur but only one way to negotiate
the cavernous river interior. Simply choose the most direct path, grabbing Pearls if you need them, and
bounce the heads of countless cave-dwelling Genies to Mission completion!

Legend
Dash Panel
Switch Pad
Treasure Chest

119
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If you’re struck by a foe or fall in the water,
Begin with a tremen- complete the Mission anyway to learn the
dous turbo start that layout and enemy locations, then restart and
allows you to race down go for it!
the log in front of Uhu,
and through the curved
path of Rings, all the If you didn’t stand on
way to the gap over the the switch pad, the
water. dinosaur’s neck is
upright and you can
There’s no fancy way to
zoom up it to two Fire
cross this area; simply
Genies (one of which is
target and bash the
nasty and usually hits
two floating Genies to
you with his fire if you
continue. Charge Jump
don’t get enough height in your attacks). Defeat them both,
from the near bank,
then either leap or Speed Break through the collection of white
then bop them both. As
rocks leading to the lily pads.
you land on the upper
ledge, weave right, then go sharply left to avoid the nasty cacti.

The distance between you and Uhu is shown in the


top-right corner. Blue is good and red is bad, as red
shows the distance Uhu is in front of you. Don’t let this
happen!
If you managed to stand on the switch, the dinosaur’s neck is
resting to the right, so drop down without having to defeat
the Fire Genies and stay left after treading on a dash panel on
the grass. Weave right of the first spike ball, stay left, then go
quickly right so you miss the second spike ball and three cacti.
After the cacti are three chests containing Pearls.

Leap onto the first dinosaur and Jump Dash down its back,
making sure you collect the Rings on his tail. Keep right as you
step onto the grass, passing two cacti on your left, then sharply
swerve left to avoid a cactus on your right. This is difficult at
high speeds, so improve your steering (or Jump Dash over
these nasty plants).
Ideally, stand on the
switch that moves the Jump on the lily pads and leap toward the Genies floating above
second dinosaur’s neck. the water. Execute a Homing Attack into the first of the Genies
The route to the right or you’ll land in the water and lose the race. Bop each of the
is slightly faster if you four foes, Jump Dash over the green platforms, and begin the
have Speed Break, next section. Or, after the second foe, you can land and grind
and less dangerous. on an invisible rail while collecting Rings, which is slightly more
Stand on the switch by dangerous.
steering right quickly. Then steer to the middle and make sure
you stand on the dash panel as you reach the dinosaur’s tail.

120
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Skill Awarded: #033 Sub F-Tackle

Leap from the platform and tackle the remaining six Genies #033 Sub F-Tackle is another Hidden Skill you can
floating between you and the goal line. Without landing, defeat unlock after claiming a Gold Medal during a Mission, and
them all in a large air combo. You can land on a second invis- it increases your attack power during a Short Jump at
ible rail and grab Rings, but Charge Jump immediately after the expense of your defense. Check the Skills section for
picking up the last one or you fall in the water. With the final foe more information.
defeated, Jump Dash to the goal.

Look for tactics on the next Missions in the appropriate


Collecting Pearls from the section of this book. The next Mission in this book isn’t
enemies in the cavern river allows you a Speed Break unlocked after this one.
during the second half of the Genie takedown. Other-
wise, the speed across the course is the factor. Pump Skill points
into top speed, flight, and acceleration.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed and aerial attacks, and
steering, ground steering, acceleration, and, to a lesser extent,
grinding.

Mission 08: Chain of Rings


Unlocked: After completing 2-04: Perfect Challenge

“Get a 30-Ring Chain!”


DIFFICULTY
This could be one of the shortest Missions outside of the Lost Prologue, as long as you have the speed and
ability to grab 30 Rings in a single chain before the chain meter fills to red. This is achieved as you head
down the neck of the first dinosaur, so don’t continue much farther if you’re after the Gold Medal.

121
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Legend
Platinum Rings

Flap like you’ve never


flapped before! With
Begin with a turbo immediate and rapid
start down the log, ascension inside the
which holds 10 Rings flying pot, you can
in a trail. Grabbing all grab another four or
of them means you’re five Rings above the
already a third of the pot. Stop flapping the
way to your goal! As moment a target appears on the Fire Genie on the cliff ledge
you’re about to step off below you.
the log, begin a Charge Jump as soon as possible. Execute a Homing
Attack and make sure
The moment you can, you leave a second
target and fly at the after the first strike
flying pot floating in the so you capture a few
gap between cliff ledges. Rings directly above the
If you turboed at the Genie; this keeps the
start, you have enough chain going. Then defeat
time to reach the two the foe, and immediately brake, landing on the ground, and run
lowest Rings in the trail through the Rings to the first dinosaur.
above the pot; snag them as you dive into the vessel.

122
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With speed, you auto-
matically leap onto the
neck (keep the chain
going by hitting the Claiming a Gold Medal is
single floating Ring straightforward. Turbo at the start and follow the
above the dinosaur’s tactics in Part 1 of this Mission.
head). Now run down
the neck and collect Attempt the following
the final group of Rings. Ignore the circles of Pearls and Rings times (in seconds) to claim a Bronze, Silver, and even-
ahead; the 30-Ring chain combo is done. Brake and claim Gold. tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
You should stop and
Gold [Link]
claim Gold right away.
However, if you’re Use Skills related to turbo, steering, acceleration, and speed.
after a decent experi-
ence boost, leap from
halfway down the neck
and land above the
vertical trail of Rings,
World 2: Dinosaur Jungle: Mission 12: No Pearl
then brake down through them. Jump Dash through the trail of
Rings and Pearls.
Next comes four circles Look for tactics on the next Missions in the appropriate
of Rings scattered section of this book. The next Mission in this book isn’t
through the grass. unlocked after this one.
Jump through them and
collect the couple you
pass through, keeping
the chain going. Then
run onto the dinosaur
tail, passing through five more Rings.

Run to the middle of


the dinosaur’s back
and make a couple
of precise jumps to capture
the three Platinum Rings
surrounded by Pearls in this
area. These Rings don’t count
as 20 regular Rings in this Mission. Continue the combo up the
neck of the dinosaur, grabbing more regular Rings.

The final grassy section


allows you to grab a
Ring or two surrounded
by a Pearl circle, then
quickly attack two
Genies, grab more
Rings above them, then
Jump Dash down the
slope and keep left or right to take the final trail of Rings and
cross the goal.

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Mission 09: Special Challenge
Unlocked: After completing 2-02: Diehard Challenge

“Smash 5 Genie Eggs!”


This is one of the first occasions where you can roam the circuit track in Dinosaur Jungle. Your task is to DIFFICULTY

crack open five Genie eggs, which feature the same markings as the Genies themselves. Repeat the main
circular path until you’ve found all five eggs, which are positioned in the same spot each time. Learn the
various backtrack routes to gain the fastest time and watch out for the water.

Land on the first of a


Legend series of large green
Switch Pad platforms and target
Fire Souls the first of two Fire
Genies that appear on
the platforms you can
see. While in mid-air,
target the first spirit
egg, over on the right-side platform, surrounded by Rings.
Crack it with three strikes.

Genie spirit egg destroyed! (1 of 6 locations)

There are six eggs in this Mission area, and only five of
them need to be smashed.

While still in the air,


target and dispatch
the second Fire Genie,
and a third one that
appears on the farthest
green platform. As he’s
defeated, wait for the
Spring to be targeted,
then bounce onto it and up to a grassy ledge.

Begin with a turbo boost


from the starting point,
claiming the Rings inside At the opposite end of the ledge is a catapult. Look ahead before
the double trails, then the you step into the device. There’s a leaf platform with a Fire
Pearls from the triple trail Soul on it and a Genie Egg surrounded by Rings underneath.
before you’re propelled If time is a factor, run to the side of the catapult, jump across,
over a big ramp. then target and destroy the egg. If you’re collecting Fire Souls,
propel yourself onto the leaf, grab the Fire Soul, then fall off
and reverse into the egg, smashing it.

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Genie spirit egg destroyed! (2 of 6 locations)

If you miss any of the eggs (or Fire Souls),


complete a circuit and grab them next time.

Drop off the far edge


of the grassy ledge
onto a log and ride it
around the white rocks,
collecting the trail of
Rings, and into the
double trail of Rings.
Aim the log at the flying
pot at the far end of the lake.

Hop off the log into The only way onward


the flying pot and flap is to boost off the big
upward. Along the way, ramp. You land on the
tip the Wii Remote right grass where you started
and left to follow the this Mission. Retrace
snaking, floating trail your steps to the flying
of Rings. Here the path pot and take the low
splits into two. You can road this time.
take the high ground or the low ground.

Back at the flying pot,


Take the high ground ignore the Spring and
route by continuously land on the grassy
flapping until you ledge. Drop down,
can target a Spring optionally back flipping
protruding from the onto the switch pad,
rock platform ahead which reveals a trail of
of you. Bounce off it, Rings. Run off the lower
ricocheting a few more ledge onto a log and begin to maneuver through the lake area.
times until you land on this upper grassy zone. There’s a Genie
egg and a big ramp here. Smash that egg! Ride the log through a
natural arch, avoiding
the three spike balls
Genie spirit egg destroyed! (3 of 6 locations) moving back and forth
in the water. They are in
a different part of their
movement each time,
so react accordingly. Or,
stay on the extreme left or right wall and avoid them. Swing in
(or through!) the last white rock and claim the second Fire Soul.

125
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Land on the grassy bank
and activate the left
switch pad. You can’t
Steer the log left and
run up the right grassy
the only option is to hop
ramp, so ignore it for the
off onto another grassy
moment and run down
area. Three Genies
the path around to the
appear as you venture
dinosaur head (which
forward, so Charge
rests on the ground because you pressed the switch pad).
Jump and attack all
three of them in a single
air combo. After you defeat the third Genie, the stack of blocks
explodes, revealing a Spring.

Target the Spring


and bounce up. Run
through the trail of
Rings and ready your- Run along the dinosaur’s back until three green Genies appear.
self for combat with Strike and target each one. After you dispatch the third, Jump
your fourth egg. Smash Dash through the air, then brake and fall through the last Fire
it into fragments with Soul. You need to defeat the Genies to get enough air to reach
three strikes before you this Fire Soul. You’re back at the start, so begin another lap.
continue.

Genie spirit egg destroyed! (4 of 6 locations)

This leads to another


lake area, where you
must avoid white rocks
and collect snaking At the end of the lake
trails of Rings. At the portion of circuit area
far end of the lake area, #3, instead of steering
steer your log to the left, steer to the right
extreme left or right, and step on the right
depending on which of the last two routes you wish to take. switch pad. This still
moves the dinosaur’s
head, but you can’t
reach it. Instead, move up the ramp and defeat all three Genies
Take the right path (#5) if you wish to
that appear, guarding a block.
destroy the final egg. Take the left path (#4)
if you wish to obtain the last Fire Soul.

Once the Genies are gone, the block explodes and another egg
Take this route only if you wish to obtain the final Fire
is revealed inside. Bounce on it three times to destroy it. This
Soul on this Mission.
is the fifth egg, so technically you can finish the Mission now,
but there’s a quicker route (revealed below). For now, avoid or
step onto the catapult. If you avoid the catapult, leap onto the
dinosaur’s neck and complete a lap. Or, you can flip the catapult
and soar across a platform (a slow fling allows you to land on
the near one to pick up Rings).
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Genie spirit egg destroyed! (5 of 6 locations)

If you took the catapult,


you land on the plat- World 2: Dinosaur Jungle: Mission 10: Special Challenge
form where the final
egg is. Batter this egg
and claim victory or Chapter 8: #8: Green World Ring
continue down the plat-
form path to the small
island in the top-right
Look for tactics on the next Missions in the appropriate
part of this picture. Leap off the island and you return to circuit
section of this book. The next Mission in this book isn’t
area #3, just after the lake cave.
unlocked after this one.

Genie spirit egg destroyed! (6 of 6 locations)

Completing this in the


fastest time means ignoring the Fire Souls and
taking the following circuit areas. Complete area
#1 (smashing two eggs) and ignore upper area #2. Instead,
complete area #3 (smashing one egg along the way) and then
complete area #5, bashing the egg inside the block and on the After some digging, Sonic uncovers something; it’s what he
green platform near the dinosaur. thinks has driven the spirits mad. He grabs the Green World
Ring, then asks Shahra if she can take the Judgment Arrow out
Attempt the following of his chest. She sorrowfully replies that she can’t. Sonic tells
times (in seconds) to claim a Bronze, Silver, and even- her not to worry; an adventure is no fun if it’s too easy, right?
tually, a Gold Medal for this Mission:
Bronze [Link]
You got the Green World Ring!
Silver [Link]
Gold [Link]
Use Skills related to aerial combat and maneuvers.

Mission 10: Special Challenge


Unlocked: After completing 2-09: Special Challenge

“Get the Pterosaur Egg!”


The object of this Mission is theoretically simple; you must find four dinosaur eggs scattered about this DIFFICULTY

land and place them in the corresponding nest. The only problem is that each egg and nest has a specific
coloration, and the locations occur randomly. Simply continue running circuits, picking up eggs, and
depositing them in the appropriate nests. The following information shows where the eggs and nests are. Remember that they will
be marked with different symbols each time you try this Mission.

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The only nest location
Legend in circuit area #1 is
Switch Pad atop the leaf platform,
accessed via the cata-
Fire Souls
pult. Flick there when
you have an egg that’s
the same coloration
and design. Be sure you
drop down into the lake and claim the first Fire Soul, behind the
rock on the left

Nest Location #1 (1 of 4)

Make a mental note of which color and shape


this nest is. You must now find the egg that
matches it, and return to it.

The rest of circuit area #1 is exactly the same as in Mission


#09, including the Fire Genies and lake with the multiple
Ring trails to gather. Finish by using the flying pot.

Circuit area #2: using the Spring atop the stone platform
is useful only if you need to quickly return to circuit area
#1 and the egg and nest locations there.

This Mission uses the same circuit areas as Mission 09.


Refer to these routes and learn the layout of the Mission
first, before you learn where all the eggs and nests are.
Take the low road
Begin with a boost instead of the Spring
through the double after the flying pot
trail of Rings and triple maneuvering and drop
trail of Pearls. Just down to the switch pad
before the big ramp is a and the lake. There’s
circle of Rings. Inside is a second egg location
your first egg location. here, just before you
Grab it! reach the log.

Egg Location #1 (1 of 4) Egg Location #2 (2 of 4)

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Drop off the grassy
Egg Location #3 (3 of 4)
ledge, and ride the log
The green Genies that
along the river, which
arrive as you cross over
has the same spike balls
the dinosaur attempt to
to avoid.
impede your progress;
make sure you execute
a Homing Attack and
Continue to the lower combo to defeat them,
grassy area, defeating so you aren’t struck and
the three Genies, which lose the egg you’re carrying. Then start circuit area #1 again.
smashes the column of
blocks, allowing you
to ricochet up to this
grassy area and trail of
Rings. It finishes with a
nest at this location, just before the second lake. Now maneuver If you took the right
all the way to where the paths split at the two switch pads. path at the end of circuit
area #2, stepped on
Nest Location #2 (2 of 4) the ground switch that
lowered the dinosaur’s
neck, and ran up
the grass slope, you
encounter three Genies
guarding a block. Defeat all three. Inside is your final egg location.
Take the left route at
the fork in the path, and Egg Location #4 (4 of 4)
ignore the grassy ramp.
Instead, make sure you
Speed Break through
From here, you can either enter the catapult or avoid it
the three vertical cacti,
and leap onto the dinosaur’s neck.
to grab the Fire Soul
inside. Get to the dino-
saur’s head, where there’s another nest. Check and remember Step into the catapult
the coloration and symbol on the nest. and flick the Wii Remote
at a slower pace, so you
land on the first circular
platform with the circle
of Rings. In the middle
Nest Location #3 (3 of 4) of the platform is the
last Fire Soul; brake and
Step onto the dinosaur’s land on it. That’s all three gathered!
head and run across its
body. There’s another
egg halfway along, in
the middle of its back.
Grab the egg and try to
take the next Fire Soul,
or ignore it and begin
circuit area #1 again.

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The last nest is at the
Attempt the following
end of the series of
times (in seconds) to claim a Bronze, Silver, and even-
circular leaf platforms
tually, a Gold Medal for this Mission:
on a small island.
Jump Dash when it is Bronze [Link]
targeted, so you don’t Silver [Link]
stop at the wall below Gold [Link]
the top of the island.
From here, return to the lake, halfway through circuit area #2. Use Skills related to maximum speed, steering, and air
maneuvers.

Nest Location #4 (4 of 4)

World 2: Dinosaur Jungle: Mission 11: Collect Rings


Getting Gold means
learning the circuit areas, where they break so that
you can return to the start for another lap, and where
Look for tactics on the next Missions in the appropriate
all the nests and eggs are. Some players restart if the first two
section of this book. The next Mission in this book isn’t
nest and egg locations don’t match, but the random nature of
unlocked after this one.
the Mission means you should simply keep the egg you have
until you find the nest that matches it. Then repeat this three
more times without getting wet (or you restart).

Mission 11: Collect Rings


Unlocked: After completing 2-10: Special Challenge

“Collect 99 Rings!”
DIFFICULTY
You’re back in the circuit of the Dino-
saur Jungle, where you must make a
series of incredibly precise maneuvers
to gather the 99 Rings in time to claim a Gold Medal. Although
there are far more Rings out there, complete the entire Mission
in the first circuit area by using the following tactics.

Legend
Begin with a turbo boost Platinum Rings
from your starting Switch Pad
point, running toward
the middle of the big Treasure Chest
ramp ahead. Gather
four Rings before you
hit the ramp. Current
total: 9 Rings.

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Now for a tricky maneuver!
Bounce back to the pad with
Equip the Ring Bonus Skill so that you start
the Spring on it, but avoid it,
with five Rings. Otherwise you’ll need to and instead aim at the Spring
gather five additional Rings from the area. leading up to the ledge. Charge
Jump as you arrive at the far
Land on the first leaf end, waiting for a Fire Genie to
platform and target the look away. Bounce on its head twice, then into a green Genie.
nearer green Genie; However, make sure the green Genie is floating upward so you
strike him but be gain enough height after hitting him to land on the upper leaf
careful not to be struck ledge with the treasure chest. A Platinum Ring is inside. Walk
by the Fire Genie’s into it, then off the edge of the platform. Current total: 69
flames. Defeat the Fire Rings.
Genie, then the other
Ignore the circle of regular
green Genie.
Rings under the platform and
jump down to the log. Imme-
diately steer it left, toward the
When you’ve left side of a white rock with
defeated all three a spike ball circling it. A final
Genies, the block Platinum Ring here brings
column on the right platform your total to the 99 you need.
explodes, revealing a treasure
chest. Target and smash into
it, then land on the Platinum
Ring that falls out. Current total: 29 Rings.
Claiming Gold is straight-
forward. Simply follow the tactics shown previously.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Now launch off the end of the platform and into two more Fire
Genies, defeating them both. As the second one falls, target Silver [Link]
the Spring in the middle of the platform they stood on. This Gold [Link]
fires you back onto a previous platform, with a treasure chest
Use Skills related to air homing attacks, steering, and targeting.
that was previously covered by a block. After you defeated the
last two Genies, it exploded. Hit the chest to reveal another
Platinum Ring. Current total: 49 Rings.
There are no rewards for completing this Mission.

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one.

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Mission 12: No Pearls
Unlocked: After completing 2-08: Chain of Rings

“Don’t Get Any Pearls!”


A circuit around the Dinosaur Jungle island area sounds like fun, but beware of the Pearls scattered about DIFFICULTY

like never before; grabbing even one fails this fiendish Mission, so take your time until you learn exactly
where all the Pearls are. Take a methodical approach to the Mission. Remember that you can’t defeat any
foes and remove all Pearl Collector Skills.

Land on the leafy round


Legend platforms and imme-
Switch Pad diately execute Short
Jumps across them all,
ignoring the Fire Genies
completely. At the last
platform, target the
Spring and bounce up to
the catapult.

Don’t strike any Genies, or the Pearls you receive


from them causes you to fail this Mission. You can
strike each Genie once, but this takes more time
than simply leaping across the platforms.

Fling yourself from


the catapult as fast as
possible so you land
on the upper leaf and
bounce off, down to the
log on the lake below.
You can also ignore the
catapult and leap to the
lower area, but it’s difficult to avoid the two trails of Pearls there.

You should know the Once on the lake, steer


course by now, but left to avoid the large
watch for the new Pearl collection of Pearl
locations. Start with a circles, and instead
turbo boost and collect collect the Rings. At the
Rings from the two flying pot, leap in and
trails. Then run between flap directly upward.
the middle and outer This enables you to miss
trails of Pearls before hitting any of the three Springs. the Pearls on the left and right sides as you ascend.

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Leap the Pearl cluster
in the middle of the
The Spring at the top dinosaur’s back and run
of the stone platform under the first of the
is gone, so head for three appearing green
the lower area. Ignore Genies. Don’t defeat
the switch pad, as this them! Now leap over
conjures up a trail of the second, under the
Rings and a Fire Genie third, and make a dash for the goal line. Phew! The Dinosaur
that can seriously Jungle is done.
impede your progress.

Drop down to the log


and ride it past the long It is now simply a matter of
trails of Pearls, weaving repeating this route at faster and faster rates until you
left then right as you can complete it in under 01:20. Minimize braking and
enter the cave, and left use long Jump Dashes to clear areas quicker.
again at the far end, all
the way to the grassy Attempt the following
outcrop with the three times (in seconds) to claim a Bronze, Silver, and even-
Genies. Ignore them and strike the Spring instead. tually, a Gold Medal for this Mission:
At the upper grassy Bronze [Link]
ledge, grab a trail of Silver [Link]
Rings but slow down
Gold [Link]
or execute a long Jump
Dash into the air to Use Skills related to steering and airborne jumping and landing.
avoid the two sets of
Pearl trails. Try to fly
across and down to the
There are no rewards for completing this Mission.
lake because it’s very easy to accidentally hit a Pearl if you’re on
the ground.

Drop onto the log and Look for tactics on the next Missions in the appropriate
ride it along the next section of this book. The next Mission in this book isn’t
lake section, steering unlocked after this one.
through the Ring trail
but left of the Pearl
cluster, through the
next Ring trail, and
right of the next Pearl
cluster, onto the switch pad area.

After lowering the


dinosaur’s head using
the switch pad, leap
and Jump Dash over the
curved trail of Pearls,
keeping left so you don’t
accidentally land on any
of them. Then Jump
Dash over the three clusters of Pearls, braking and landing, to
reach the dinosaur’s head.

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The Evil Foundry is a mass of pipes, metal corridors, fiery obstacles, and some dangerous
lava and smelting pits. It is home to a large, lumbering Golem with a soft head, and a giant
Golem whom you must douse with water before you can even attack him. You’ll be darting
between Worlds numerous times before all the Missions inside this twisted metallic castle
are completed, and the zones themselves are a little more structured than Dinosaur
Jungle, but no less difficult.

Please remember! The way the Missions are unlocked during your Runthrough depends on which previous Missions you
choose. This guide has all of the Missions listed numerically, one after the other. The game allows you to play other maps first
before returning to Missions. Choose the World and Mission you seek information about and locate it within this Runthrough.

Mission 01: Go for the Goal


Unlocked: After completing 2-06: Stealth Attack

“Head for the Center!”


Maneuvering through the Evil Foundry takes some time and precision. Think of it as a series of rooms DIFFICULTY

and make sure you gather all the secrets before you leave. This includes defeating the huge Golems, shim-
mying to avoid spike balls, and negotiating a number of fearsome corridors where razor-sharp fan blades
can stop you in your tracks. Avoid the lava pits, head all the way to the center, and meet the true source of power in this World.

Legend
Platinum Rings
Dash Panel
Switch Pad
Treasure Chest
Fire Souls

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first Genie, or you’ll be caught in the explosion! Continue and
target three more tanks. Each time you strike one, it floats into
Turbo off the high point one of the three other green Genies, defeating them.
you’re standing on,
down to the castle floor,
and skid left through
the collection of Rings. Tanks are excellent for defeating foes as long as you
Keep your speed up and aren’t caught in the explosion, so make sure your
you won’t be caught by foes are far enough away from you. Also remember
the falling machinery. that you can travel faster than the tanks fly, so
If you are, weave left and right until you reach the stacked parts watch your step if you’re accelerating quickly.
and massive stomping giant.
This is a Golem. He’s
actually quite harmless
as long as you leap up
Jump Dash into the
on the machinery parts,
corridor beyond,
then jump up, target the
following the circles of
Golem’s head, and strike
Pearls and grabbing
with a Homing Attack.
them all. Maneuver
He topples over and
around the doors by
you’re propelled upward into a cluster of Pearls. In the middle
heading left, right, left,
is your first Fire Soul.
right, then left at the
last set of doors. The last few doors have spikes on them, so
don’t run into them.

Head into the corridor,


then make a quick left
turn, steering to the
right as soon afterward
as you can and ride the
rail down the narrow
path. Collect the Rings,
Land back on the ground, rush between the fallen machinery then jump left to the
parts and up the stairs, turning right. Shimmy along the other rail, grab more Rings, and stay on this rail as you head
narrow ledge and when you reach each ground switch pad around the right turn.
and touch it, the floating spike ball to your right freezes for a
second. Shimmy under or over each ball. Make sure you keep
going, as you’ll miss all the spike balls and Genies; stop and you
Watch out for the two glowing boilers in this area;
may be hit by them. Negotiate three switches and spike balls to
they can stop you in your tracks.
reach the other side. Make sure you keep going, as you’ll miss
all the spike balls and Genies; stop and you may be hit by them.
Negotiate three switches and spike balls to reach the other side.
Continue grinding
Dash left around the throughout the rest of
corner and target the this corridor, as there
first tank: a barrel that are Rings to collect. This
flies off into a Genie also ensures that you
when you hit it. Watch aren’t caught on any of
out for the barricades the closing doors—espe-
on either side; strike cially the last two sets
the tank and hit the first that have spikes protruding from them. Stay on the rail until
of four of them, so it strikes the first of four Genies. Wait half you reach the spiral descent.
a second as you’re falling to target the second tank and not the

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Genies, you can optionally return to the block the two tanks were
balanced on, and claim a Platinum Ring inside.
Steer right as the path
spirals down to the left.
Steer to the left, running
through a trail of Rings,
then steer right to collect
a trail of Pearls. Quickly
steer left to gather more
Pearls, then grab as
many of the Rings in the next trail as you can. Slow down!

Or, speed up! This is a good Enter the expansive chamber ahead of you, where a Golem is
spot to use Speed Break, as long as you can avoid all stomping around. Stay left, Charge Jump, then land on the group
the fan blades in the corridor to come. of stacked machine pieces. This gives you the height you need to hit
the Golem with a Homing Attack. Or, bounce off the tank he throws,
and target his head. He falls and the structure ahead and to the right
of him crumbles slightly. Leap onto the structure, target the Spring
at the top, and bounce into your second Fire Soul.

Head around the corner


At the base of the spiral ramp are three tanks and a stomping
to the purple Genie and
Golem. Knock all three tanks into the Golem and he falls,
two green ones that
allowing you easier access into the tunnel beyond. Dash
appear. Slam into all of
forward and stay left, avoiding the slowly rotating blade in the
them, then maneuver
fan ahead. Continue down the tunnel and stay in the middle,
into a strange device
grabbing the Rings and passing to the left of another fan blade.
you may not have
Head onward as the ridden before. This is
tunnel dips slightly, the air launcher. Propel yourself forward with a Wii Remote
making Short Jumps flick when the air launcher reaches its smallest point.
over the two sets of
ground spikes. At Land on an upper
the rapidly rotating corridor and race
fan, either stay in the forward. Ahead are a
middle and hope the hole in the floor and
blade doesn’t strike you (after grabbing the Pearls from the some double doors. It
circle just before the fan), or use Time Break and slow the blade is quicker to stay away
down so you can dart around it. Steer right and grab the Pearl from the hole, but if
circle, but avoid the next stopped fan. you descend, you shoot
from an air launcher, collecting a vertical trail of Rings and
returning to the upper area.
Leap onto the Grind
Rail to the right, Go around the corner
grinding through a and you’re greeted
trail of Rings, then flip left to with a few Rings. Grab
another set of Rings. Run past them, then punt the
a block, then slow down and tank forward as green
target the two stacked tanks. Genies arrive. Target
Try the top one first. Both tanks fly into two trios of green Genies. the front Genie and
When the coast is clear, run down the tunnel, steer left to avoid defeat him while the
the nub of the broken fan, and head out into a large chamber and tank explodes, defeating the others. Move forward, bash a final
head out into the large chamber. When you’ve defeated all the Genie, and make a left.

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If you miss the rail, stay low to the ground
and watch for ground spikes. This is another
opportunity to use Speed Break and race
through this section.

This is a tricky maneuver! As you round the corner, grind on


one of two rails (choose the left one for the Rings; the right
one doesn’t start yet), or drop into the hole below. Stay on the
rail! It’s the only way to retrieve the last Fire Soul. Flick to the
right rail and collect the Rings from that, then bounce up to the
upper rail using the Spring. At the far end, jump and target the Keep grinding until the first rail stops, then target the three
waiting Golem. This brings the beast crashing down. Stop! Leap green Genies below you. Defeat them all. When you strike the
onto the Golem’s back and jump into the floating Fire Soul on last one, propel yourself into the Spring and onto another high
the left side, around his waist. Then grind on his back. rail. Grind to the end, then drop down and steer left. Grind on
a rail here, collecting the Rings, before flipping right and grab-
bing more.

Slow down at the next


section and defeat a
This is an insanely tricky maneuver! If you’re having green Genie. Then
problems, stay on the left rail, then run to the machine strike the Fire Genie
parts on the right side of the upper Grind Rail just before atop the tank, then
the Golem and leap up, braking and landing on top of the tank itself, which
them. This allows you to target the Golem, too. explodes and defeats
the two purple Genies
at the end of this fighting spot. Continue along the winding
tunnel.
If you fall down to the lower corridor, run through the Slow down as six purple
circles of Pearls to the air launcher and boost up to the Genies appear in front
corridor. Unfortunately, you can’t retrace your steps to of you. Defeat the first
the Golem and Fire Soul. This is important only if you two, then bounce the
want the Fire Soul. tank they were guarding
into the quartet at this
area’s far end. Continue,
staying left as you
Remember that once you topple a Golem, you round the corner, and leap a fan blade.
can grind on his back.
Land on the Grind Rail
just beyond the fan
blade, hitting the switch
Hit the dash panel and pad to activate a load
race down another of Rings, then grind
spiral pathway. Gather onward to collect them.
a trail of Rings, some Leap left when the rail
Pearls, and a second bends right to take
trail of Rings. Then more Rings on the left rail; you also avoid a spike ball. Turn the
stay left, hit a Spring, corner and collect a few more Rings before dropping off.
and bounce up onto an
upper rail. Grind down this rail, collecting Rings as you go.

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third. Wait for it to shrink, then propel yourself into the Fire
Genie at the smelting exit.
Run forward and step
on any of the dash
panels to race up a
wall. Steer left or right,
keeping to the sides to Jet through the
avoid the blocks with archway and leap
protruding spikes. As into an air launcher
you reach the top, steer at the right turn. Wait until
to the middle so you don’t run into a pool of lava as the path the launcher is at its most
narrows. compact, and launch out,
hitting three green Genies.
Maneuver along the
Defeat all three, and ahead, three blocks on the right of the
narrow path and don’t
narrow corridor explode, each revealing a Platinum Ring.
drop off either edge or
you’ll land in lava. Three
crushers lie ahead. Jump
Dash as the crusher
rises, revealing the gap.

Round the corner to the


left, slowing slightly Round the corner into yet another smelting area and follow
(or using the Speed Shahra’s advice. Target the machine pieces above you and hit
Break to race through a couple, then hit the purple Genie that appears and another
this section), and target Genie on the platform area just beyond. Keep the air combo
the tank. Watch out up as you reach the far side of this smelting chamber, and
for Fire Genies passing hit another couple of falling machine pieces before targeting
overhead. Hit the tank another Genie at the archway exit. Be careful not to get hit by
and it arcs through the air, hitting the Fire Genies and two purple the falling machinery.
Genies. This clears the way, so run to the next smelting chamber.
Boost up the big ramp,
Head to the crusher, along a narrow plat-
Charge Jump, then form, and jump into
Jump Dash between an air launcher. Boost
it and continue the onto the exit platform,
vertical and horizontal but under the spike
leaping. Boost across ball, then leave. If your
the gap in the path just timing is wrong, drop
before the two rising into a flying pot. Flap upward vigorously, target the Spring at
columns at the section’s far end. Jump down and into an arched the end of the hallway, Homing Attack out, and exit.
connecting area.

Boost forward onto


the dash panel, and
go left, collecting
the Rings as you go. You’re
Run forward, staying in the middle as the pathway shifts left
almost there. Slow down
and right. In the middle of this next chamber is a gap. Drop into
slightly or try Jump Dashes
the gap, use the air launcher, and boost out, collecting the trail
over the numerous randomly
of Rings. Land on the purple Genie, then run to another gap,
moving spike balls, then stay on the right side of the narrow
drop into a second air launcher, and propel yourself up into a
path. Snag a Platinum Ring.

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Attempt the following
Follow the path as it times (in seconds) to claim a Bronze, Silver, and even-
continuously turns tually, a Gold Medal for this Mission:
left after sections of Bronze [Link]
narrow straight platforms.
Silver [Link]
On the way, try a Speed Break
to quicken the pace. Run Gold [Link]
through circles of Pearls then Use Skills related to acceleration, steering, air and ground
a trail of Rings, staying in the middle to avoid obstacles. Alter- maneuvering, grinding, and Pearl collecting.
natively, you can turn left after the tumbling spike balls, and
target a piece of falling machinery, up to a winged chest, and
claim the Platinum Ring inside before continuing.

World 1: Sand Oasis: Mission 03: Head to Head


Just after the narrow Lost Prologue: Mission 10: Paragraph 10
squeeze, make a Lost Prologue: Mission 11: Paragraph 11
left through more
Pearl circles, and slow down
as you reach some machine Chapter 8: #9 The Fire Spirit Appears
pieces. Target and hit them,
then bounce up into a floating
chest. Inside is another Platinum Ring. Bag it and fall back to Soul Gauge
the path.

Race through the trail Look for tactics on the next Missions in the appropriate
of Rings (with a Speed section of this book. The next Mission in this book isn’t
Break), and follow the unlocked after this one.
path all the way to the
middle of this pipe-filled
chamber to the goal.

Employ Speed Breaks


when you have clear corridor areas, learn where each
of the fan blades are, ignore the tanks and Genies Shahra and Sonic reach the central core and find Erazor Djinn
sometimes, and don’t use Speed Break when you have metal summoning a creature from the pit of lava. “Come forth from
obstacles such as the crushers in the smelting chamber. Also, the fiery depths of Jahannam, ye condemned by Iblis!” A
ignore all the Fire Souls. massive monster appears. It is an Ifrit: a Djinn that controls fire!

You have now acquired the Soul Gauge and can bend
time and space, speeding up or slowing down your prog-
ress through Missions considerably. Pearls are now very
useful too; make sure you practice your Pearl collecting Erazor laughs mockingly and tells Shahra and Sonic that the
and the Speed Break and Time Break skills. Ifrit has been summoned to burn the remaining book pages. He
asks whether the seven Rings have been gathered yet. Sonic is
angry, but half of his force is snuffed out and Erazor disappears,
leaving Sonic to deal with the Ifrit. Sonic’s moves don’t work,
as both are tied to the flame. Sonic uses Time Break to flee, but
he’ll be back with a way to defeat this terrible titan.

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Mission 02: Diehard Challenge
Unlocked: When Captain Bemoth is defeated

“Don’t Get Defeated!”


This Mission takes place in the Evil Foundry’s middle section. It features a Golem, spike balls everywhere, DIFFICULTY

and a dash up a wall that’s sure to test your maneuvering ability. Simply rushing through here isn’t
advised. Instead, approach each section methodically, as you can be caught off guard as Genies appear too
late for you to react to. Or, dash through here, ignoring all the Fire Souls, and attempt to claim the Gold.

Legend
Platinum Rings
Dash Panel
Fire Souls

For an extra 20 Rings, unearth the Platinum Ring


at the base of the crate stack before you attack the
Golem.

Boost forward, watching out


If you miscalculate the timing of the attack and don’t
for the massive Golem behind
reach the Golem, either restart or stay in the middle to
the stack of crates. As the
avoid the group of spike balls and jet up using the air
crates explode, target and hit
launcher after defeating the lone Genie.
the tank the Golem is holding,
then chain your attack into a
head strike. As the Golem falls,
target the magic carpet above the Golem, bounce onto it and up
to the corridor above. Here, inside a cage, is your first Fire Soul.
Smash the cage, take the Fire Soul, and head onward.

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Stay left as you continue
down this tunnel-like
corridor, avoiding both
the spike balls and
staying to the middle-
right as you reach a
ground spike trap and a
rotating fan. Try a Short
Jump and head through the fan between the blades.

Grind on either rail,


until you spot three
Rings ahead. Keep left,
grabbing them and
avoiding another spike
ball, then jump over the
ground spikes, head
through three more
Rings, and steer sharply left to avoid another spike ball.

Dash through the trail


of Neo Pearls, over
the big ramp and the
dash panel, and down
As the corridor floor rises, slow down slightly and prepare to
the curved pathway.
defeat an appearing purple Genie, then a second one behind
Stay right, missing
him. Strike a tank to complete your air combo. The barrel flies
two burning boilers,
into another tank, defeating another Genie. Stay away from the
then steer left to avoid
explosion, or better yet, ignore the tank and quickly defeat the
a third (grabbing Rings all the while). Switch back to the right
Genie in the usual manner.
and avoid the fourth boiler. Hit the dash panel at the end.
You’re almost home
free. There’s just a fan
blade to negotiate,
then a left turn and
If you’re traveling at a set of dash panels.
speed, grind on the This launches you up
rail and avoid the the wall, so stay to one
falling boilers in the corridor side. Before you reach
ahead. If not, leap over each the top, dart across and claim the last Fire Soul before you hit
of them, then land on the the moving spike block above it. The goal is literally above you.
Platinum Ring in front of the Race through, and claim your prize.
last boiler. If you’re after the second Fire Soul, execute a Speed
Break and head into it before the falling boiler prevents you.
Grab or leap over it and continue as the corridor heads left.

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Chapter 9: #2: Rematch with the Ifrit
A Gold Medalist in the
Diehard Mission should stay primarily to the sides,
and not weave back and forth. The Neo Pearls at the
start of the Mission allow you to dart through the first section
of tunnel easily. When you’ve learned where the obstacles are,
launch as early as possible.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Now that he’s taken the Ring of Water from Captain Bemoth,
Silver [Link] Sonic summons a mighty storm to defeat the all-powerful Ifrit.
Gold [Link] It works! The water douses some of the Ifrit’s spirit, allowing
Sonic to face the beast in a frightening but enthralling battle.
Use Skills related to maximum speed, grinding, Homing
Attacks, and steering.
Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
unlocked after this one.

World 3: Evil Foundry: Mission 03: Hands Off


World 3: Evil Foundry: Mission 13: Defeat the Boss

Mission 03: Hands Off


Unlocked: After completing 3-02: Diehard Challenge

“Reach the Goal with 0 Rings!”


DIFFICULTY
As you’d expect, the plan here is to avoid
all the bright and shiny objects in your
race to the middle of the lava chamber.
Turn your Ring Bonus Skill off and learn the layout by attempting
a couple of dry runs first. Then begin a weaving display, taking care
not to accidentally brush up against any Rings.

Begin with a turbo start


and steer left, right,
left, right, and left.
Swerve around four
obstacles, then keep left
to avoid the double trail Legend
of Rings ahead. Steer Switch Pad
right to avoid the single Treasure Chest
trail of Rings, then reach the corner and make a left.

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Stay in the middle as
you run under the
patterns of Rings until
you reach the Rings
blocking your path at
the end of this section.
Leap over them, then
immediately land at the Move right, left, then right around the cylinders and keep on
corner so you don’t fly through the cluster of five Rings ahead the ground to avoid the Rings above you as you make another
of you. left turn. This leads to a final cylinder obstacle; stay in the
middle, and either ignore the switch pad (fly over it) or tread
Stay right, then left as
on it and stay on the ground as the Rings appear in front of you.
you pass three more
Speed Break over the goal line.
trails of Rings and reach
another left corner. Stop
at a shallow metal barrier.
This allows you to Charge
To make that 27-second
Jump and optionally land
time, use a couple of Speed Breaks and master the
on or Splash Jump over
level layout. Practice until you perfect it.
the obstacles surrounded by Rings. These contain Neo Pearls, which
you can use in a moment to Speed Break. Attempt the following
After grabbing the times (in seconds) to claim a Bronze, Silver, and even-
third Neo Pearl atop the tually, a Gold Medal for this Mission:
obstacle, run through Bronze [Link]
the circle of Pearls,
Silver [Link]
tread on the switch pad,
ricochet up and over Gold [Link]
the metal cylinders, and Use Skills related to grinding and steering.
target and smash the
floating chest. Inside are more Pearls.

Round the corner, and There are no rewards for completing this Mission.
either attempt a Speed
Break (after learning
Look for tactics on the next Missions in the appropriate
where the Rings are),
section of this book. The next Mission in this book isn’t
or target and strike
unlocked after this one.
the four Genies above
the Rings below. This
allows you to reach an
invisible rail. Grind around the corner, collecting more Pearls,
then drop down at the far end of the next path.

Mission 04: Head to Head


Unlocked: After completing 1-04: No Pearls

“Beat Uhu to the Goal!”


DIFFICULTY
Now you must negotiate a series of treacherous platforms in the smelting area of Evil Foundry, as you
beat a blue sprite to the goal. Fortunately, the distance isn’t that far, but the nasty narrow platforms
ensure that you’ll dive into the lava a few times before perfecting this Mission. Keep looking slightly
ahead so you can react to the changes in platform structure.

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Head into the tunnel
area and either Splash
Jump and avoid the
cylinders this way, or
stay in the middle and
try not to get caught on
the edge of the alter-
nating obstacles. Leap
the two crate clusters before you make the right turn.
Dash into the smelting
room and leap through
the gaps between all
three crushers. They
aren’t moving so this
should be straightfor-
ward, but leap early at
the last crusher so you
don’t stop at the base of it. Propel yourself over the big ramp
and into the final chamber.
Stay to one side as
you enter the room,
avoiding the cylinder
and gap behind it. Then
move to the middle,
pass through the double
cylinders on each side,
and claim victory!

Shaving seconds so you


reach the fabled Gold Medal means making sure you
never slow to a halt or strike any obstacles. Leap early
when you head between the crushers, Splash Jump over cylin-
ders when you can, and don’t hit any crates.

Attempt the following


Begin with a turbo start through the trail of Rings, then weave times (in seconds) to claim a Bronze, Silver, and even-
left and back to the middle, avoiding the various crate stacks. tually, a Gold Medal for this Mission:
Try a Short Jump over the last set blocking your path. Then Bronze [Link]
Charge Jump so you aren’t stuck on the lower platform, hit the
Silver [Link]
cylinder obstacle, and Splash Jump over them all. Or, weave
through them. Gold [Link]
In the next chamber, Use Skills related to steering.
steer left, avoiding the
cylinders and the nasty
drop into the lava. Then
swerve right and keep
on the narrow pathway World 3: Evil Foundry: Mission 08: Perfect Challenge
to avoid another gap in
the platform’s left side.
Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
unlocked after this one!
144
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Mission 05: Beat the Clock
Unlocked: When Golem is defeated

Steer to the right as


“Get to the Exit in Time!” you make another
The Ifrit Djinn may be defeated, DIFFICULTY corner, so you miss
but the Evil Foundry certainly isn’t the cylinder obstacle, then
secure. You have 180 seconds to weave left after grabbing
find a way out of this evil place and fling that ball so it explodes more Pearls. At the next
in the open. This means running back from the center of the corner, steer and grind right
Foundry to the starting point of Mission 01. Along the way, to claim a trail of Rings just
tackle the usual array of challenges, including wall shimmying, after a cylinder. Make a Short
and collect some fiendishly positioned Fire Souls. Jump just before you reach
the cylinder blocking your
path at the corner, so you can
grab the Platinum Ring at the
end here.
Legend Turn and gather the
Platinum Rings Pearls from the circles,
Dash Panel then weave right and
left through the 10
Fire Souls cylinders in the final
ramp up to the exit.
Once out, make a right
and zoom down a
corridor, grabbing a double trail of Pearls.

Grind: At the end


of the Pearl trails is
a sparkling area of
ground. This is an invisible Grind
Rail. Jump and land on it before
you reach the corner and you
begin to grind across the lava vat.
Charge Jump as you go and pass through the Platinum Ring.
The first section,
Leap off the rail as it stops.
heading directly out
Boost so you’re above the
of the core, is a simple
second Platinum Ring, then
matter of grinding and
land, grab it, and immediately
collecting Rings as you
flick left to the second invis-
ascend, keeping left
ible rail, or you’ll plummet
to gather the Pearls,
into the lava. The rail leads
skidding right continu-
you to the crusher area.
ously at the end of each section, and gathering another cluster
of Rings.
Take this shorter route if
you’re trying to claim a Gold Medal because it saves
you lots of time.

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defeating a Fire Genie and three green Genies in the process. If
you come up short, dispatch the Genies in the usual way.
Head into the next
chamber, leaping over
the crusher bases before
you’re stopped by them.
Boost through all of
Shimmy: If you miss the invisible rail, you turn right and can’t
them until you leave
backtrack. Instead, head right, through the trail of Rings, and
the chamber, and try
avoid or defeat the Fire Genie. Shimmy onto the narrow ledge
not to slow down while
and head left. Avoid the moving spike balls. There are two with
dodging the crushers. Make a left as you exit.
three Rings, a giant ball, five Rings, a Fire Genie (you can avoid
the flame but you can’t attack), two more balls, and a final two Grind on the rail and
spike balls without a rail to grab onto. Drop onto the path on leap off to defeat
the other side. As you leave, you spot the Platinum Ring you the Fire Genie in the
can grab only during the rail maneuver. corner. Then run to the
chamber’s middle and
boost under the double
crusher and the two
Jump up, target the remaining crushers
two clusters of machine before hitting the trail of Rings and dash panel at the exit.
parts, and hit them.
Make sure you use Time
Break at the platform’s
edge on the near side. Head down the wall,
Execute a Homing aiming for the Rings
Attack first on the and letting your Skill
enemy, and then on the falling pile of steel, the Fire Soul can be slurp up the Pearls.
obtained during the jump; start the Homing Attack before the At the base, follow the
machine part starts to fall. empty corridor into the
spiral path chamber
and begin to ascend.
Grab the Rings on the way and make a Short Jump over the first
set of ground spikes.

Grab the four Rings,


then jump over a
small spike trap and
continue up the path. Take
This leads to the narrow tunnel area. Grind along the right rail,
a Platinum Ring at the end
collecting Pearls as you go, before flipping left to grab the trail
of the second trail of Rings.
of Rings. Finally, jump off the rail entirely and defeat a Fire
Jump two spike traps after-
Genie. Use the height you gain to fly into a Fire Soul.
ward on your way out of this area.
Grind to the right
turn, collecting the
Rings and Pearls, then
Continue the Jump Dash
run down the stone
from the Fire Soul and
corridor. Charge Jump
land in the air launcher
and propel yourself into
at the next smelting
the Fire Genie floating
chamber. Simply wait
above the collapsed
for the correct time and
boiler. Strike him twice, then drop down so you collect all the
fling yourself across,
Pearls. Continue to the left turn.

146
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This is a prime opportu-
nity to launch a Speed Break because you have some
distance to cover. Stop as you reach the air launcher.
World 6: Skeleton Dome
Jump into the air
launcher and propel
yourself out at the
World 3: Evil Foundry: Mission 06: Stealth Attack
optimal moment. Time
it correct, and execute a World 6: Skeleton Dome: Mission 01: Go for the Goal
Jump Dash the moment
you regain air control,
and you can guide your- Chapter 9: #4 Red World Ring
self into the last Fire Soul. As you grab it, immediately target
the tank on the top of the steps.
Skill Awarded: #050 Fire Lock-On

The tank flies into the #050 Fire Lock-on is a Hidden Skill you can unlock
air and defeats the after claiming a Gold Medal during this Mission. It allows
lumbering Golem, but you to lock-on to a Fire Soul with a Homing Attack. Now
don’t watch. Instead, that’s handy!
dash past the Golem and
take any of the Grind
Rails. Zip along to the
goal line or Jump Dash
over the cylinders and Speed Break to the goal.

Making the exit within


01:45 is going to take some Speed Breaks and
the Platinum Ring shortcut across the lava pool. Sonic flees the foundry and throws the bomb into the corridor.
Ignore any Fire Souls you haven’t picked up and quicken your It stops ticking and reveals itself to be one of the seven World
grinding. Rings. Sonic grabs it and feels rage! The next plan is to meet
King Solomon, who sealed the evil spirits away a long time ago.
Attempt the following Shahra and Sonic set out to meet him.
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission: You got the Red World Ring!
Bronze [Link]
Silver [Link]
Gold [Link] Look for tactics on the next Missions in the appropriate
Use Skills related to speed, acceleration, grinding, ground and section of this book. The next Mission in this book isn’t
air steering, and Pearl collecting. unlocked after this one.

147
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Mission 06: Stealth Attack
Unlocked: After completing 3-05: Beat the Clock

“Don’t Defeat Enemies!”


This Mission allows you to maneuver through the corridors of the Evil Foundry, but doesn’t allow you DIFFICULTY

to defeat any foes. Remember that no Genie can be touched, except for the Fire Genie (which can be hit
once). This makes moving about this place extra tricky. Take your time the first few attempts, then return
and claim Gold. The route is short but frantic and dodging is more important than a good Homing Attack.
Head left and right
to avoid the spinning
Genie, then Charge
Jump and land on the
cylinders at the top of
Legend the spiral path. Or, if
Platinum Rings you’re more skilled,
Switch Pad attempt the following
in mid-air: target the purple Genie just behind the floating
Treasure Chest
Fire Soul and attack, but brake and drop through the Fire Soul
Fire Souls before you reach him.

Another way of attempting this is to Jump


Dash from a long way off so you aren’t
targeting the Genie, and fall through the Fire
Soul. Or, stop under the Fire Soul and jump
up into it, but don’t hit the Genie.
Begin with a turbo
boost onto the invisible
Skid to the end of the
Grind Rail with the trail
path and make a right,
of Gold Rings to grab.
grabbing the Rings and
Then immediately drop
Pearls along the way.
down and bounce over
Grab the trail of Rings
the floor spikes as you
on the stone path and
begin to climb the spiral
the Neo Pearls, then
pathway.
leap over the blockade
Collect the Rings scat- without targeting the purple Genie. Stay in the middle as you
tered about here, leap reach the left turn to avoid the boilers.
over a second spike floor Stay to the extreme left or
trap, and optionally leap right and avoid two more
up to the level of a Fire spinning Genies, then
Genie by the large pipe leap into the spiked air
on your left. Target him launcher and propel your-
and attack once. You can self to the other side as
inflict only one attack on Fire Genies. Drop to the ground and quickly as possible. Your
continue up the path, jumping another spike trap. trajectory cuts through a
couple of Neo Pearls, and you grab them on the way down.

148
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Stay left as you race Before crossing the
down the steps, then goal line, target the
jump and target the two chests, then the
Fire Soul inside the flying pot. Flap up to
cage; it only appears the Platinum Ring, then
during a Time Break. leap right, land on the
Swoop in and smash the invisible rail below, and
cage without defeating grind through three
the Fire Genie above it. more Platinum Rings and on to victory.

Attempt a Speed Break and The difference between


leap over the cylinders, straight over the goal. Bronze and Gold is 40 seconds. Use Speed Breaks
judiciously throughout the Mission and ignore all
Rings in your quest for Gold.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
For some huge Platinum Ring Gold [Link]
additions, attempt the following:
Use Skills related to jumping, steering, and air maneuvering.
move to the three different spots
in between the cylinders (pictures
1, 2, and 3), and press the switch
pad on each. This creates a couple of
floating chests, a pot, and some invisible rails. Land in the pot,
World 3: Evil Foundry: Mission 07: Hands Off
as it contains the third Fire Soul!
World 3: Evil Foundry: Mission 09: Rampage!

Mission 07: Hands Off


Unlocked: After completing 3-06: Stealth Attack

“Reach the Goal with 0 Rings!”


This Mission is really short. In fact, getting Gold in less than 10 seconds makes this the shortest Mission DIFFICULTY

in your adventure. This is tricky unless you employ Speed Break, ideally as you Splash Jump over a cylin-
drical obstacle.

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Legend
Platinum Rings

Now leap and Splash


Jump over the cylinder
Start as you mean to you’re behind, avoiding
continue: with a boost the Platinum Ring on
forward and a leap in the left, and launch
the air. The stairs give Speed Break from on
you enough height to top of the cylinder.
target the head of the You’re propelled all the
wandering Golem. Bash way to the goal. Keep going until you cross the line. Wow, what
him to the ground and a finish!
collect the important Pearls.

Jump Dash to the center


of three cylinders as the
camera changes to the Finishing in less than
top view. Now quickly seven seconds means you must fill your Soul Gauge
leap over the cylinder, as quickly as possible. Pour all Skills into this type and
heading directly north. don’t delay when you’re collecting Neo Pearls.
Land and grab the Neo
Pearl behind the next Attempt the following
cylinder, then the next one, and the final one. times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
You don’t need all the Neo Pearls. Just get Silver [Link]
enough so that your Soul Gauge is on fire. Gold [Link]
Use Skills related to your Soul Gauge and Pearl collecting.

There are no rewards for completing this Mission.

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one.

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Mission 08: Perfect Challenge
Unlocked: After completing 3-04: Head to Head

“Don’t Take Damage!”


This Mission is short but tricky. You have a load of Platinum Rings to gather and some spike balls to avoid. DIFFICULTY

You have to choose whether gathering Rings and the experience bonus is worth ignoring a Gold Medal.
Then return to the stage to try for a faster, or Platinum Ring–based, completion.

Jump Dash over the


cylinders, making sure
you grab the Platinum
Ring, then drop down.
Jump Dash again to the
corner. If this is tricky,
brake and Jump Dash
at each of the rotating
spike balls.

Head around the corner,


ideally on top of the
cylinders, and claim
another Platinum Ring.
Then weave left, right,
Legend left, and right to avoid
the vertically moving
Platinum Rings
spike balls.
Dash Panel
Turn the corner and
leap over the cylinders,
claiming the Platinum
Ring above them. Then
Jump Dash past the
left spike ball as it runs
There are so many Platinum Rings in this stage that we
toward you. Steer left
aren’t calling them out. Pretty much every time you grab
to avoid the right ball
one, you’re a Platinum Ring Master!
and run up to the next corner.

Jump over the cylinders,


Begin with a turbo claim the Platinum
start, and at the first Ring, then Jump Dash
corner, check the path over the first set of spike
ahead. Charge Jump balls. Brake, then do the
over the cylinders, land same over more spike
under the last spike balls, so you aren’t
ball, and run to the struck by the balls
corner. rotating in a circle. Land on the dash panels and zoom to the
next corner.

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Quickly dodge the four
spike balls rotating
around the path, but Gold involves ignoring all
don’t slow down or the Platinum Rings (although grabbing them doesn’t
make any sudden hurt), ignoring the Golem, and not pausing during
moves. your ascent.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Now for a tricky maneuver! Either ignore the Golem and run Use Skills related to jumping and steering on ground and air.
past him or jump and land on the cylinder, target the head,
and attack the Golem. Pass through the floating Platinum Ring
as you strike and drop to the final ramp. Run to the Platinum
Ring, grab it, then leap through the gap in the middle of the
spike balls coming at you. Land and snag the final Ring (or if the World 3: Evil Foundry: Mission 12: Chain of Rings
balls are coming back at you, Speed Break or Jump Dash to the World 5: Pirate Storm: Mission 04: No Pearls
goal line).

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one.

152
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Mission 09: Rampage!
Unlocked: After completing 3-06: Stealth Attack

“Defeat 20 Genies!”
Much like the other Rampage Missions where Fire Souls are involved, the object here is to defeat the first DIFFICULTY

20 Genies (or other enemies) you see, unless you’re searching for Fire Souls. Then you should explore
the area until you see a Fire Soul and defeat your last Genie only after the third Fire Soul is yours. Fortu-
nately, we present tactics for both plans.

20

Legend
Dash Panel
Fire Souls

17-19 1-20 Enemies


2, 3, 4 1
16
11 7, 8
12
5, 6

13-15 9, 10

Begin with a rush


forward, targeting the
tank in front of you
with a Charge Jump,
then zoom into it and
Enter the second corridor full of opening and closing doors and
send it flying into your
collect more Pearls, but Charge Jump in readiness to defeat a
first Genie. Wait for it
green Genie in the middle of this area. Once you strike him,
to explode, then send a
carefully negotiate the rest of the doors and head down the
second tank flying forward. This defeats three waiting Genies.
spiral pathway. Jump and attack the next green Genie you see.
Drop down and run between the cylinders to the doorway
The Genie total can now be as high as eight.
passage. The Genie total should be four.
Enter the corridor of Run down the spiral
opening and closing path collecting Pearls,
doors and simply grind then jump to attack
along while collecting another Genie on the
Pearls. Once you see way to the ground. Hit
Pearls on the other side the dash panel and grind
of the passage, leap to along the rail, then leap
the other Grind Rail and off the far end and strike
collect them. Take the left turn and bash the two Genies by the another Genie waiting in this long tunnel passage. The Genie
boilers. The Genie total should be six. total can be as high as 10 now.

153
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Ride the Grind Rail
down to the lit portion
of this tunnel passage
while collecting Pearls,
then target and defeat
three more Genies in
here with a single air
combo. Your Genie total
could be around 18 by now.
Run down the passage until you spot the rotating fan blade and
target the tank behind the blade. Strike it without hitting the Continue past the two
blade first and the tank tumbles into a Genie beyond. Then rush rotating blades, then
and target one of two more tanks. Hit the one on the right, then stay in the middle as
the left, and watch both tumble into a trio of green Genies just you run down the exit
ahead of you. If a Genie is left after the explosion, target and passage by the two
defeat him yourself. The Genie total should now be around 14. cylinders. Make a Short
Jump over the spike
trap but under the fan,
These fans and spike traps are a problem, then launch over another spike trap and into an air launcher.
but if you’re sliding, you won’t be affected by
Launch when the
them. Try it!
launcher is contracted
the most and you
Soar over the two sail through three
ground spike traps green Genies. This is
and ready yourself for enough to complete the
another Genie. This Mission. If you still need
one is just behind the to defeat a few more
blades of a rotating foes, quickly target (ideally with Time Break) the lumbering
fan. Launch the attack Golem and best him. Do this before you land or after climbing
just as a blade passes in the cylinders on the right.
front of the Genie, so that you strike him without getting hit by
the blade before, during, or after the attack.

The toppled Golem


If this Genie is causing you trouble, run past him. There has another use. The
are plenty more! cylinder he toppled
allows you to jump on
top of the structure.
Cross into the last part Now round the corner
of the tunnel passage and take the flying pot,
and avoid the fan the two magic carpets,
blades. When you reach or the catapult to the upper corridor. When you reach the top
this fan and ground corridor, drop into the hole, and back up past the spike traps.
spike trap, stay left and There’s a Fire Soul at the dead-end.
leap over, passing into
your first Fire Soul.

154
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The last Fire Soul
Attempt the following
is tricky to grab, as
times (in seconds) to claim a Bronze, Silver, and even-
getting it involves
tually, a Gold Medal for this Mission:
reaching this part of the
course, defeating the Bronze [Link]
enemy on the near side, Silver [Link]
and then doing a Jump Gold [Link]
Cancel; land on the
invisible Grind Rail. Hop off the end and land on the Fire Soul. Use Skills related to acceleration, Homing Attacks, grinding,
There are a couple of Platinum Rings here too, but concentrate and sliding.
on the Fire Soul.

World 3: Evil Foundry: Mission 10: Collect Rings

Make sure you can defeat at least three more


Genies when you attempt to grab this last Look for tactics on the next Missions in the appropriate
Fire Soul. Also try Time Break so you can see section of this book. The next Mission in this book isn’t
exactly where everything is without it being a unlocked after this one.
complete blur.

For the fastest time, ignore


the tanks and defeat foes with your regular attacks.
Use Speed Breaks (just after the corridors of doors and
throughout the tunnels) and ignore the Fire Souls.

Mission 10: Collect Rings


Unlocked: After completing 3-09: Rampage!

“Collect 99 Rings!”
Gathering 99 Rings, especially when DIFFICULTY

you can’t be struck by foes, takes


some practice. However, you should
Legend
Platinum Rings
persevere because the Mission can be completed quite quickly
and it involves some Genie defeating, too. The Mission takes Dash Panel
place in a now-familiar location just outside the door closing Switch Pad
corridors. Make every Ring count, then return to find all the
Fire Souls
Fire Souls by not claiming every Ring until all Fire Souls are
gathered.

155
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Your Ring count is now
70. Head out of the
last pair of doors, jump
onto the Grind Rail, and
As you start, the third Fire Soul is behind you. You can’t capture five more Rings.
back up and grab it; save it for later! Then wander through a
trail as you descend the
spiral path. At the base,
Dash through five grind through five more. Your total should be around 89.
Rings, Charge Jump,
and strike a tank, then While on the rail,
dash through a second Charge Jump and lead
set of five Rings and at the waiting green
watch the three Genies Genie, hop off, then
explode. Drop to the hop on another rail.
ground and enter the This allows you to pick
door corridor. You should have 15 Rings by now. up five more Rings,
bringing the total to 94.

Remember to equip your Ring Bonus Skill to


add five to your total.

Grind on the right rail,


flick to the left rail, then
the right. Complete For the final five Rings, stay on the extreme left and run past
this another few times, the two ground traps. Ignore and leap over the tank (or you’ll
making sure you don’t hit it and land on the spikes), ignore the green Genie by the fan,
hit any of the spikes on leap over the rotating fan, and slide and grind along the right
the doors. You’ll exit rail with the green Genies by your side. This is the earliest place
with 40 Rings to your to complete this Mission. The Genie by the rotating fan guards
name. Now make that sharp left turn. the second Fire Soul. Use Time Break to slow the fan’s rotation
Don’t forget the first and target the Genie. You grab the Fire Soul on the way in to
Fire Soul at the end of defeat him.
the Ring trail but before
the second door on the
left. Watch those spikes!
You may want to hop
off the rail and grab this Should you need a
manually. few more Rings to
your collection, jump
to the left rail and collect the
Rings there. Then continue past
a rotating fan, leap a couple
ground traps, and land on an
Travel between the invisible rail to grind into a Platinum Ring. That should do the trick!
boilers, hit another
Genie, then grind
through five more Rings. Turn The Mission stage continues all the way to the start
right and gather five more again, but if you haven’t grabbed the Rings by this time,
Rings by running. Slow down don’t expect any sort of prize that’s worth more than a
a little to target a green Genie, few Experience Points. That is, unless you’re collecting
then combo this into an attack on the purple Genie just beyond. Fire Souls.
Use the height to fall through a floating Platinum Ring.
156
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Dash up the spiral path, avoiding all Rings. Steer left at the
path’s top to avoid yet more Platinum Rings, then slow down
The final two Fire Souls are in the course’s latter half; bounce and avoid the big ramp around the corner. Hug the walls, stay
to the upper corridor, turn right and break open six chests for on the ground, weave almost to the Goal line, then back up,
Pearls (watch you don’t collect the Platinum Ring from the near claim the last Fire Soul and back up to finish the Mission.
left one), then spring off the pads in the long corridor, landing
on the floor pieces. Your next Fire Soul is at the end of this
section, before you reach the spiral path.

Claiming a Gold Medal isn’t


easy because you need to grab all the 99 Rings in the
There are many Platinum Rings throughout the rest of order presented above. Time Break helps you accu-
the course; don’t run through them or you’ll complete rately grab Rings, usually by allowing you time to land on rails.
the Mission without claiming that last Fire Soul!
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Run down the spiral pathway, and avoid all Rings. Speed Use Skills related to grinding, steering, and airborne attacks
through the winding furnace corridor, checking the middle of and maneuvers.
it, just after defeating the Golem, to avoid this line of Platinum
Rings! Don’t tread on the Switch Pad either; more rings appear.
Stay right as you emerge into the next spiral path up; there are
loads of Platinum Rings on your left!
World 3: Evil Foundry: Mission 11: Perfect Challenge

Look for tactics on the next Missions in the appropriate


section of this book. The next Mission in this book isn’t
unlocked after this one.

Mission 11: Perfect Challenge


Unlocked: After completing 3-10: Collect Rings

“Don’t Take Damage!”


Although relatively short, this Mission has some mean and nasty obstacles. You must beat a crazy time to DIFFICULTY

enjoy a Gold Medal. You need quick reactions and the ability to immediately defeat foes. You must nego-
tiate rails, fan blades, and air launchers without slowing down. As with many Missions, learning exactly
where everything is should be your biggest concern.
157
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Grind off the rail and
run directly into the
Platinum Ring on the
ground in front of you. The
boilers ahead collapse onto
the ground, meaning you
must also be Charge Jumping.
Leap over them to the tunnel section beyond.

Jump Dash and attack


the first Fire Genie,
defeating him, and still
in the air, slam into the
next Fire Genie, and
then a third. This is a
Legend good way to avoid the
Platinum Rings ground spike traps,
although defeating them wastes time.

Stay in the middle


as you pass two
more flaming boilers
and locate the room with the
moving spike traps. Grind
along the left rail, which
allows you to avoid most of
the balls. Then flip right, through the Platinum Ring, land on
the opposite rail, and leave this area. Tricky, but quick!

If this is too difficult, ignore the rails and


negotiate the spike ball area on foot.

Turbo forward to a rail Run down the


with Pearls on it and corridor and
continue to run right, between the fan
left, right, and left blades, then steer left. Make
to avoid the flaming a Short Jump over the ground
boilers. Don’t swerve spikes and land on a Platinum
severely; stay in the Ring. Then use the Grind Rail
middle. Then ride the to head down to the final chamber. Leap up into an air launcher
Grind Rail (assuming you can speed up as you go) ahead. for another Platinum Ring!

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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
The spike balls below are a problem and you don’t need to
be too accurate with your air launcher. Flick the Wii Remote Use Skills related to maximum speed, sliding, Homing Attacks,
almost immediately so you fly into the second air launcher, timing, and grinding.
then depart quickly. It has spikes on the inside and you have to
restart if they touch you. Instead, fly over the last spike, and
over the goal line.
Rewards
There are no rewards for completing this Mission.

Look for tactics on the next Missions in the appropriate


This low time is difficult section of this book. The next Mission in this book isn’t
to beat, so you must capture all the Pearls, launch a unlocked after this one.
Speed Break just after defeating the Fire Genies (stay
left, passing the spike balls), and use the air launchers in the
final section. Good luck!

Mission 12: Chain of Rings


Unlocked: After completing 3-08: Perfect Challenge

“Get a 50-Ring Chain!”


It’s possible to continuously gather some of the Rings you see in groups dotted throughout this devious DIFFICULTY

and tricky Mission, but for the best time and score, gather them in a chain before the red bar in the chain
meter fills up. This means grabbing every single Ring you can, using the following tactics:

Legend
Dash Panel

159
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Boost forward and
Boost off with a turbo collect more Rings
start and collect the from the top of the
trail of five Rings in spiral path. This should bring
front of you. Charge your total to 50 just before
Jump as you do this so reaching the green Genie with
that you can quickly the Platinum Ring floating
target and bash the above him. If you’re just under the 50 total, hit the Genie and grab
tank in front of you. the Platinum Ring, then steer right and complete your chain.

The additional Rings given by the Ring Bonus Skill don’t


count in the chain. There are Rings to
gather after your first
50, but these only
Knock the tank into the
bolster your Experience
three waiting Genies
Points. Your chain can
and immediately brake
rise to several hundred.
out of the somersault so
Try going deeper into
you get to the ground
this Mission and grabbing all the Rings for a massive score.
before the chain timer
ends. Rush forward
and gather the next five
Rings, then boost over the dash panel.
Mission Complete!
Enter the series of A Gold Medal simply means
opening doors. Gather collecting the first 50 Rings you see, then halting the
another 10 Rings or so Mission as soon as they are gathered. Follow the tactics
(they are in groups of presented previously.
four), then slow down a
little so the spiked doors Attempt the following
swing back, allowing times (in seconds) to claim a Bronze, Silver, and even-
you to pass through tually, a Gold Medal for this Mission:
unscathed. Expect 25 Rings as you exit.
Bronze [Link]
Head through three Silver [Link]
Rings, turn the corner, Gold [Link]
gather more Rings, and
Use Skills related to acceleration, braking, and steering.
defeat the green Genie
with a Charge Jump
and Homing Attack.
Rewards
Land quickly, keep in There are no rewards for completing this Mission.
the middle, and gather
more Rings. Once you’re at the right corner, your Ring total
Look for tactics on the next Missions in the appropriate
should be around 36–38.
section of this book. The next Mission in this book isn’t
You may need to unlocked after this one.
briefly slow as you pass
through the next collec-
tion of doors. There are
Rings in the middle, but
don’t let the spikes hit
you. Gather around 10
more Rings as you exit
and aim and defeat the green Genie on the left.

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Mission 13: Defeat the Boss
Unlocked: After completing 3-02: Diehard Challenge

“Battle! Golem!”
Even after being doused in water, the Golem is a nasty boss with a couple of vicious attacks. A laser beam DIFFICULTY

straight from his eye can set fire to your path. He also launches tanks that explode all around you. Plus,
he can sink the entire arena into the lava pit he’s sitting in! Fortunately, he has weak hands, and a hard,
but eventually destructible, head.

When the Golem sees


you, he launches one of
two main attacks, then
turns and looks across
another part of the arena
(forcing you to run
toward his nearest arm).
His first attack involves
dropping explosive tanks. Run or retreat away from them.

The second attack occurs


when you run in front of
the Golem. He launches
laser strikes that result
in a wall of fire, which
can knock the Rings
right out of you. React
by backing up, then
moving away from the head.

Park yourself at either


of the Golem’s arms and
wait for the inevitable
The Ifrit clanks and tank fall to occur. As it
clambers out of his does, the knuckles of
ooze pool, firing on all the Golem’s fists become
pistons and letting out exposed and can be
a gruff and fearsome targeted. Execute three
bellow. It’s time to hits, one on each of the knuckles, ideally without being struck
attack this mechanical by the tanks.
monstrosity with every-
thing you’ve got.
First, collect some Rings
and Pearls to protect
yourself against the
Golem’s attacks. Dash
around the area, grab-
bing all the Rings and
Pearls you can, until
you’re in front of the
Golem.

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You don’t have to wait
during the times the lava level rises. Execute a Speed
Break, which allows you to rush over the lava itself.
It’s a great way to dodge the tanks and ignore all the Golem’s
airborne attacks.
You may also be struck
while attacking the
Golem’s hands. If you’re
After three successful strikes to the hands, the Golem roars being struck by barrels,
back and sinks the arena floor. Make sure you’re standing on try the Time Break,
one of the upper parts during his stagger back, as the lower slowing things down so
area sinks into the lava. The Golem is stunned. Run around you can quickly destroy
the remaining parts of the floor and attack the floating barrels the nubs before any
linking the different platforms, as shown. Continue this tactic tanks hit you. This is another reason to quickly collect Pearls
all the way to the Golem’s outstretched arm and Jump Dash and Rings before combat.
across it.
After five successful
bashes to the head, the
Golem lets out a final
bellow and slowly sinks
down into the lava ooze.
Now you know why you
don’t play with fire!
Boost up to the Golem’s shoulder and locate the large orange
weak spot atop the Golem’s head. Charge Jump up until your
target locks on, then attack three times until the Golem is
Mission Complete!
rocked by the jolt. He staggers back to his original position. Getting the Golem to admit
Repeat this takedown procedure three more times. defeat in less than two minutes is taxing. It requires
an extra-full Soul Gauge, targeting the knuckles imme-
diately, and Speed Breaking to reach the Golem across the lava-
filled arena.
The second time you
attack, complete an Attempt the following
entire circuit collecting times (in seconds) to claim a Bronze, Silver, and even-
Neo Pearls and Plat- tually, a Gold Medal for this Mission:
inum Rings, expanding
Bronze [Link]
your Ring collection
(and Experience Points) Silver [Link]
so you have some Rings Gold [Link]
to lose if you’re struck.
Use Skills related to maximum speed, Homing Attacks, ground
After your third and and air maneuvers and combat, and Soul Gauge.
fourth successful
attempts to smack his
head, the Golem sits
Rewards
back instead of resting
on the arena. The lava World 3: Evil Foundry: Mission 05: Beat the Clock
pit sinks and the liquid
rises. The Golem then
lobs tanks at you. When this happens, pause and wait for the Chapter 9: #3: Escaping the Factory
attack to end.

162
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Look for tactics on the next Missions in the appropriate
section of this book. The next Mission in this book isn’t
unlocked after this one.

The Golem slowly sinks into the ooze, and in the explosion,
a small round ball pops out and hovers between Sonic and
Shahra. “Is something about to hatch?” they ask. Sonic can
hear a beating. It’s getting faster! It could be a bomb! Sonic tells
Shahra they must flee and let the ball explode in the open.

163
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Let’s hope you don’t suffer from vertigo! This World is made up of distinct areas, which
are actually the backs of several gigantic flying beasts. Each area begins with a winding
path leading to a central tower, usually followed by an airborne area where you must use
air launchers or else dash along following the contrails of a flying Gargoyle. Watch out for
the Genies on this World. They are bigger and meaner, and the Fire Genies belch flames
at a quicker rate! You’re also treated to a zip line and sliding cog device that allows you to
rappel across the worlds on a quest to free Sinbad and figure out how to defeat that Ifrit
Golem back in the Evil Foundry.

Please remember! The way the Missions are unlocked during your Runthrough
depends on which previous Missions you choose. This guide has all of the
Missions listed numerically, one after the other. The game allows (and insists
that) you play other maps first before returning to Missions. Choose the World
and Mission you seek information about, and locate it within this Runthrough.

Mission 01: Go for the Goal

DIFFICULTY

“Find Sinbad!”
Get ready for a wild ride! You must seek out the legendary
adventurer Sinbad, who is imprisoned somewhere inside a
tower in the middle of the back of one of the four gigantic
flapping beasts you’re heading toward. You must thor-
oughly explore this floating world. Fortunately, some winged
Gargoyles provide a contrail path, allowing you access to
each strange land and the central tower within. Keep fighting
against the wind, and toward your eventual meeting with this
legendary hero!

Begin with a Turbo


Boost, and stay low as
a stone column comes
flying at you! Leap over
the stump behind, and
brake onto a dash panel,
racing through a collec-
Legend
Platinum Rings
tion of Rings.
Dash Panel
Switch Pad
Treasure Chest
Fire Souls

164
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Slightly farther up the To finish in record time,
path, you encounter avoid all the combat with the Genies that appear as
two Genies, with a selec- you reach them, and concentrate on hitting all the dash
tion of Rings between panels.
them. Either defeat
them both, or ignore
them and race around
them for a quick time.
Drop off the end of the
The blustery path big ramp, into the air,
continues to a series of and you’ll land (thank-
scary-looking Gargoyle fully) inside an air
statues, but don’t worry launcher. Wait for the
about them coming to air launcher to close
life. Instead, look along fully before propelling
the left row of statues yourself, or you won’t
for a dash panel to speed reach the next launcher, and you’ll fall off the World! Land
up your progress, grabbing more Rings as you go. inside the next launcher, head out as it closes (watch out for the
spikes!), to a third launcher (without spikes). Then land on the
tail of the next flapping land beast.
At the far end of the
Gargoyle row is an This next section is
empty column with excellent for launching a Speed Break!
a Platinum Ring on top. Leap
and grab it, then proceed to
Boost onward, avoiding
defeat the two Genies ahead
the falling columns
of you, reaching the brow of
by quickly steering to
the hill.
the side, tread on the
switch pad to activate
Race down the hill and
the gate ahead, then
over the dash panel, or,
slide over the ground
if you need the Pearls,
spikes so you can pick
slow slightly and bash
up as many Neo Pearls as possible. Boost over the dash panel,
four Genies leading up
past the second switch pad, and into the spooky area.
to another brow of the
pathway. Then either
take an upper rail or
stay on the ground.

The upper rail allows


you to grind through
a trail of Rings, then
leap left to continue on
a rail that isn’t attached
to the other section; it
has Rings too. Or, you
can stay on the ground
and bash two arriving Genies before heading to the edge of the
first flapping world, over the dash panel and Rings, and off a Execute a six-hit air combo on the Genies that appear here,
big ramp! then grind the rail they were using. If you were quick with the
switches before, grab some Rings, then drop down and weave
around the gnarled tree, collecting more Pearls and Rings. Leap
off the edge of this flying land.

165
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Face down a trio of fear-
some Gargoyle statues
when the middle
one begins to move!
Quickly leap up, then
target him with three
Homing Attacks. Wait
for the red target before
attacking, as the lock-on is slower than usual. Defeat him and
Drop down onto the third flapping beast and carefully head
the blocked door explodes, allowing you access to the skies!
up the path. Quickly step to the side, staying on the ground,
to avoid the columns flying at you, and collect Rings until you
reach a column that doesn’t fly at you. Step on the dash panel,
steer right through the Rings, avoid another column, then The Gargoyle is a nasty stone monster, and it attacks
target and defeat the Genie behind it. Land and steer left of with a blow that turns you to stone! If this occurs, waggle
another column heading your way, then target two Genies at the Wii Remote furiously until you shake off the attack,
the entrance to an arched stone corridor. then fight back!

Bop both of them, and


then choose whether
to grind on the left
side rails or not. If you
ignore them, run along
the floor between the
pillars, avoiding the
spikes on the left, then
leap over the ground spikes and enter the tower ahead.

The Gargoyle reappears and speeds off into the sunset. Not
so fast! You can run behind him, following his aura road (the
orange pathway he leaves behind). Follow the Gargoyle at
high speed, passing through eight Pearl circles before drop-
ping down as purple spikes shriek past you. Stay in the middle
as you land on another floating beast, so the spikes explode
around you.
If you do grind on the rails, which is recommended, collect the
Rings from the first rail, quickly jump left to the upper rail,
Charge Jump and leap over the spikes at the end of the rail, and
defeat a waiting Genie. Land on the next rail, and grind it all
the way to the area above the tower entrance. Here you’ll find a
switch pad.

Tread on the switch


and a Spring appears. Run toward the rails above you on each side, and leap onto the
Stand on it, and you’re right one. Then jump left and right, collecting the Rings, before
propelled up through dropping down and defeating two twirling Genies that appear
a series of Rings, and on the pathway. Soon afterward are three more Genies: two
more importantly, a regular and one Fire Genie atop a block. Bash them all to reveal
Fire Soul. You land a Spring, and use it to jump onto the top of a pole.
in the middle of the
tower, at the same spot you’d reach if you took the ground
route.
This Fire Genie rotates at a much faster rate than the
ones you’ve encountered before. Make your timing
exact to avoid his flames.

166
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collect a trail of Rings. Continue to stay in the middle, ignoring
the purple spikes hurtling your way, and gather two more trails
You automatically
of Rings before reaching the underbelly of the land beast. Tackle
bounce across the
(or jump over) three more Genies before you land back on firm
poles connecting a
ground.
series of rails down below, then
land on a Platinum Ring at the
far end. Simply exit into the
fort ahead. Or, you can ignore
the Spring and strike a Genie,
land on the rails, and collect
the extra Rings and the Fire
Soul by leaping back and forth
Head through the Rings and up the big ramp, then target the
between the rails, and finally
dangling vine and swing by thrusting the Wii Remote forward
secure a second Platinum Ring
and back. Let go when you’re near the next vine, and keep this
at the far end. Naturally, a Gold
up until you land in a spiked air launcher. Fire out, and grab
Medal winner would use the Spring and poles to clear this area
hold of a vine rail cog slider. Ride this to the next Gargoyle trail.
quickly.

The vine rail cog slider is a cool way to rumble through a


level, and you can rock the slider around the vine, spin-
As you enter the fort, ning all the way around with back and forth motions.
you’re whisked up Try it!
into the skies on the
Gargoyle’s trail. Stay
in the middle as you
ascend to claim the two
trails of Rings. Then
come three more trails
of Rings before the Gargoyle starts some looping maneuvers.
Expect to grab two lots of Pearls from circles, more Rings, two
more Pearl circles, and more Rings as you approach another The next ride begins peacefully with a dash around the skies,
fortress. collecting about nine sets of Pearls from circles, interspersed
Charge Jump as you with Neo Pearls in the middle of the track. Stay left as you reach
descend so you’re a trail of Rings, which weaves to the middle, then stay left or
prepared to tackle an right to grab one of the Neo Pearls as you circle another fort.
appearing Genie. Hit You dip down into the fort. Stay in the middle for more Rings,
him and the two others then step to the side as you exit for more Neo Pearls. Pearl
guarding a floating chest Collector Skills let you stay in the middle during this run.
in a cage. The chest
Ride out of the fort and
contains Pearls. Grab
make some looping
these and continue the flight.
moves as more purple
spike missiles are fired.
These are problematic
only if you slow down!
Finally, the trail stops
and the Gargoyle disap-
pears at the tail of a final flying land beast. Drop down.

Dash around the fortress exterior, then defeat three Genies


surrounded by Pearls. Run the looping path, collecting Neo
Pearls, then take down (or weave to the side of) two more
Genies floating in the skies. After this, stay in the middle and

167
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This is another perfect spot
to race to the fortress using Speed Break, arriving in
record time.

As the stone spike Bounce up, defeat more Genies, and collect Pearls on the ledge.
missiles explode Use another Spring to bounce up to another ledge with arched
around you, hop on doorways you can’t access. Then defeat the two Genies on this
the right rail and ride ledge to break open a final Spring from its stone casing. Leap to
through the Rings, the top ledge and run around to the ornate cage on the parapet
flip left, and continue roof. Who’s that red fellow stuck in the cage?
along the rails, flipping
left again to avoid an
incoming chunk of stone. At the end of the left rail, leap and
attack a waiting Genie. Shaving off more than
three minutes between Bronze and Gold is a difficult
task, but once you can fill your Soul Gauge with Pearls
Defeat the Genie, easily, use Speed Break when prompted previously and during
then leap to the right the sky rides on the Gargoyle contrails. And don’t hit anything!
rail, finish collecting
the Rings, and stay on it all Attempt the following
the way to the Platinum Ring times (in seconds) to claim a Bronze, Silver, and
at the far end. Then enter eventually, a Gold Medal for this Mission:
the fort.
Bronze [Link]
Silver [Link]
Another way to get through this area is to use the dash Gold [Link]
panels, weave left and right to avoid the stone chunks,
Use Skills related to maximum speed, grinding, sliding, aerial
and ignore the rails.
and ground movement and attacks, and Pearl collecting.

Rewards
World 4: Levitated Ruin: Mission 02: Rampage!
World 4: Levitated Ruin: Mission 05: Special Challenge

Enter the fort and bounce up on the Spring in the middle. This Chapter 8: #11: Meeting Sinbad
takes you to a narrow ledge. Head right, and defeat the three
Genies between the Rings. This allows you access to a second
Spring that’s encased in a block. Bounce up to the left ledge, and
run to three vines. Swing and target them, pass through a Fire
Soul between the second and third vines, then land on the ledge
beyond.

Sonic looks inside the cage and wonders what Knuckles is doing
here! The fellow inside explains he’s actually Sinbad of the
Seven Seas! Shahra begs for his knowledge, but Knuc…Sinbad
says he’s the one who needs help: free him from this cage! Sonic
agrees, because life is a game of give and take. Now where is the
cage key?

168
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Remember! Look for tactics on the next Missions in the appropriate section
of this book. The next Mission in this book isn’t unlocked after this one!

Mission 02: Rampage!


Unlocked: After completing 4-01: Go for the Goal

DIFFICULTY

“Defeat 1 Genie!”
This Mission is great fun, extremely short, and delightfully If you’re ignoring the
simple! It involves learning exactly how much sway you can give Fire Souls, simply run
an incredibly long vine as you attempt to launch and intercept a forward and launch
floating Genie off in the distant sky! Don’t forget the Fire Souls yourself off a Spring,
during this swing! and grab the giant
swinging vine that’s
above you. Begin to
push and pull the Wii
Remote forward and back in time with the vine swing to make
it go higher.
Begin to swing wildly,
so you go up farther
and farther each time
before you finally snag
another Fire Soul that’s
floating right up in the
skies. Grab this now!
Drop through the air
and land on the third Fire Soul, floating above the target Genie.
Legend
Fire Souls

Begin as you mean to


continue: by reversing?
Actually, this is only
a plan if you want to
grab the Fire Soul that’s
at the far end of the
pathway you’re on. Now for the Genie! Rock the vine back and forth, and when
Keep reversing until you have a good swing, let go when you’re as far forward as
you grab the Fire Soul. possible. Fall through the air, approaching the Genie; as you
reach him, he becomes targeted. Defeat him with a Homing
Attack and complete this Mission! Don’t miss, or you’ll have to
If you have acquired Skill #050 Fire Lock- restart.
On, use it now; it’s a lot easier to lock onto
the two floating Fire Souls!

169
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A six-second defeat may
seem a really difficult plan to undertake, and it is World 4: Levitated Ruin: Mission 03: Head to Head
unless you swing forcefully the first time, let go early,
World 4: Levitated Ruin: Mission 09: Rampage!
and have an extra-long Homing Attack targeting Skill!

Attempt the following


Remember! Look for tactics on the next Missions in the
times (in seconds) to claim a Bronze, Silver, and
appropriate section of this book. The next Mission in
eventually, a Gold Medal for this Mission:
this book isn’t unlocked after this one!
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to turbo start and Homing Attack.

Mission 03: Head to Head


Unlocked: After completing 4-02: Rampage!

“Beat Uhu to the Goal!” Boost forward after an


A short but tough stage, this Mission DIFFICULTY amazing turbo start,
has you avoiding anything spiky while and gather the trail of
using your grinding skills to reach Rings, then pass over
some airborne launchers. After that, it’s another obstacle-filled the first of the ground
romp to the goal line, at the archway to the spooky area you traps (the spikes are
visited back in Mission 01. Take additional time to learn where retracted). Then steer
all the Genies appear, so you aren’t surprised by them. right and leap over
another set of ground
traps. There are traps on the left, too. You can also Jump Dash
over them all, but this wastes time.

Head over the last spike


trap in the ground
and keep to the right.
If you’ve been consis-
tently accelerating
since the start, you
can easily pass a spike
ball rotating around a
Gargoyle statue. Flick
the Wii Remote left to gather some Rings, then stay right to
avoid a second spike ball.

Legend
Platinum Rings

170
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Head over the brow
of the hill and down
the path to claim a
Platinum Ring on the course.
Watch out for Genies appearing
at the last minute—it’s quicker
to leave them alone. Or, you
can slow down and strike them,
using your height to reach an
invisible rail at the brow ahead.
Ride this through a trail of Rings
and leap off the end before you
hit a spike ball. Alternately, stay The last section can be dangerous if you don’t react quickly
low and avoid this area. enough. Boost forward, and attack two Fire Genies, watching
out for those flames. Bop each one twice on the head, then Jump
Whether you grind on the
Dash and steer left, then right, and left again past the three
earlier rails or not, leap on the
Gargoyle statues, and cross the goal line. Phew!
railing at the end of the road or
you’ll fall out of the stage! Grind
onward, leaping automatically
to claim another Platinum Ring
in a circle of Pearls. Finishing this in 15
seconds is a tough challenge, but it’s possible if you
grind quickly over the first section, defeat the Genies
You land on an invis-
over the air, and Speed Break to the finish.
ible rail, grind through
Rings, then jump auto-
matically off and drop Attempt the following
down past two Genies, times (in seconds) to claim a Bronze, Silver, and
landing on the tail of eventually, a Gold Medal for this Mission:
the next floating beast. Bronze [Link]
Silver [Link]
Gold [Link]
You can also try Charge
Jumping before you jump for the last Platinum Ring, Use Skills related to maximum speed, acceleration, sliding,
and attack the Genie. Gain some height, fly through the grinding, and airborne maneuvers, plus Homing Attacks.
air to the invisible rail, Charge Jump and attack another Genie,
and finish with the one near the tail. This is quicker and fills up
your Soul Gauge. Launch the Speed Break now!
There are no rewards for completing this Mission.

Remember! Look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

171
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Mission 04: Perfect Challenge
Unlocked: After completing 2-04: Perfect Challenge
Run forward and
launch yourself into the
“Don’t Take Damage!” air, waiting to target the
Fire Genie on the right
This nasty little Mission is full of spiky DIFFICULTY
side. Once the target
objects to damage yourself against. turns red, and the
You must learn the layout of this flames aren’t in your
Mission more than most, know when to attack the Gargoyles path, hurtle into him,
guarding the tower, and discover how to ascend once you’re bopping him twice, then continue the air combo, hitting the
inside the tower itself. Look ahead, adjust to using the Wii Fire Genie to the left.
Remote inside the tower, and you could just claim victory!

Stay in the air, target


the Gargoyle on the
way down, then strike
him, tumble up then
down, and strike him
again just before you
hit the ground. Do this
once more to defeat the
Gargoyle, then (while still airborne) repeat the tactic on the last
Gargoyle. This opens the fort’s blocked door.

If the Gargoyle sends out an energy wave, it knocks


Rings out of you and can also turn you to stone. It
is better to restart and not let this happen. Keep the
air combo going for best results.

After a turbo start,


Charge Jump imme-
diately so you gain
enough height to grind
Dash into the fort and bounce up the Spring in the middle, to
on the upper rail with
the first ledge. Either slide through, or defeat the Fire Genie to
the double trail of Pearls
your right (as shown), then spirng up to the next section. Cross
on it. Grab them all,
another ledge to the right to a series of three vines. Between the
then drop off the end
vines are spike balls moving up and down. Swing and release
before you’re struck by the spikes on the small block at the end
the first time, target the second vine, and repeat this tactic. Or,
of the rail.
if you can’t time it that quickly, wait for each ball to be below
you before Jump Dashing to the next vine.

172
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Running on this ledge can be tricky, unless
you use the Wii Remote as if Sonic is directly Attempt the following
behind you. He moves to the near edge of the times (in seconds) to claim a Bronze, Silver, and
ledge if you tilt to the right, and farther away eventually, a Gold Medal for this Mission:
if you tilt left. Remember this! Bronze [Link]
Silver [Link]
Gold [Link]
Land on the next ledge
Use Skills related to sliding, grinding, Pearl gathering, accelera-
and run right, spring up
tion, and steering.
to the next ledge, and
move to the middle of it
(tilt the Wii Remote as
described in the nearby
Tip). Dash through the
trails of Pearls to the World 4: Levitated Ruin: Mission 08: Perfect Challenge
Spring, and bounce up to the next ledge.

Land as the spike ball


rotates quickly above Remember! Look for tactics on the next Missions in the
you in a horizontal appropriate section of this book. The next Mission in
movement. Execute a this book isn’t unlocked after this one!
Speed Break here to
finish quickly, or else
slide through the two
ground spike traps,
and hit the Spring that leads to the roof and the goal. Don’t be
struck by the spike ball as you launch!

Mission 05: Special Challenge


Unlocked: After completing 4-01: Go for the Goal

“Open Sinbad’s Cage!”


The adventurer who looks very much DIFFICULTY

like Knuckles is in a bit of a bind.


He’s stuck in a cage, and to break the
spell, he needs you to shine four large mirrors atop four equally
imposing towers at the cage. Simply move from the central
tower to each of the four outer areas, ascending each tower as
you go, and gradually free your new friend. Take your time the
first few occasions you attempt this, to ensure you don’t spend
all your time climbing up tower interiors.

Legend
Platinum Rings
Dash Panel
Switch Pad
Treasure Chest
Fire Souls
173
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Be sure you tilt the Wii Remote left and right
Step off the top of the to move the lever in that direction.
fortress where Sinbad is
imprisoned, and begin
to head down the slider,
collecting the trail of
Rings below you. Then
flip to the left, and then
the right, gathering
Rings as you spot them. Finally, make a right and left sway for
the final Rings.
Proceed around to the giant mirror at the edge of the roof and
This brings you to the grab the lever in front of you. Give the lever a yank, and the
edge of a pathway and mirror tilts to face the central tower where Sinbad is being held.
a materializing Genie The first shackle shatters!
to your right. Leap and
attack, and keep in the
air to defeat two more
Genies before running You’re teleported back
into the fortress and to the middle tower.
grabbing a trail of Rings. Drop down to the ledge,
run through the Rings,
The gate closes behind
and stray outside onto
you, leaving you to
another slider. Gather
fight two Genies. Defeat
the Rings below, then
them both and a block
left, right, and below
explodes, revealing a
you; avoid the spike balls to the sides, just before and after the
Spring. Bounce up to the
Rings.
first ledge and run right,
over a dash panel. Land at the stone
entrance of the next
Cross the wall collecting fort, and gather a trail
Pearls, activate the of Rings. Slow down
switch pad at the end, as two spinning Genies
and bounce up on the arrive, then defeat
appearing Spring. Go them both to remove
around to another dash the blockade from the
panel, flick the wall fortress door. Head inside and prepare to defeat three Genies (a
switch, which reveals a Fire Genie stands on the block) to reveal a Spring.
trail of Rings, and jet over to the other side. Hit the switch pad,
bounce up and head right to this shimmying position. It’s time to scale this
tower! Bounce up onto
Shimmy across, just
the ledge and run left,
after the spike missile
collecting the trail of
has dropped below
Rings. Leap and grab
your level, to the next
the three vines one at a
shimmying spot, where
time, jump off and land
three missiles fall.
on the switch pad to
Head right just as the
reveal a Spring, and bounce up to the next ledge area.
left missile passes you
by. Hit the dash panel, and boost around the wall gathering
more Pearls and a Neo Pearl or two. Bounce out of the tower
onto the roof.

174
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Head left, gathering
the Rings, then leap to
a vine, off the vine and
into a Genie, and defeat
Pull the lever, break
a second floating Genie
the second shackle, and
before grabbing another
then teleport back to
vine and swinging over a
the middle tower. Drop
spike ground trap. Land
down a ledge to another
to the left of it, and run along the ledge collecting Rings.
door, collecting Rings,
You’re almost at the and then use the slider.
top! Grab the vine at Swing right, then left to
the end of the ledge, avoid two Fire Genies, then try a 360-degree rotation to avoid a
then swing up onto a spinning Genie.
higher vine, again to a
higher vine, and finally
to the highest vine, As the zip line
and drop off to the left, continues, loop-
avoiding another ground spike trap. de-loop and miss
two Fire Genies, then swing
left and right, avoiding two
final Genies and collecting a
Platinum Ring from next to
them. That’s 20 Rings added to your total! Drop down at the
end of the line.

Land at the edge of the


Target the two chests and gather Pearls from both, then leap the
next land, and run up
spike trap and swing on a vine, jumping over the rotating spike
to the blocks, pausing
ball and grabbing the vine to the left. Drop and secure your
on top of them as three
first Fire Soul, then move to a ground Spring next to the spike
Genies appear. Defeat
trap on the ledge you just came from. Swing back and target the
them and the bars
Spring to propel yourself up and onto the roof of this fortress!
open, allowing you into
another tower.

Head through the open


gate, smashing the trea-
sure chest for Pearls,
and bounce up on the
Spring to the ledge
above. Turn left and run
to the switch pad, and
then shimmy across,
avoiding the two vertically moving spike balls.

Just to the left of the


spike balls is a trea-
sure chest. Smash
it open to gain the Platinum
Ring inside.

175
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Head left to the Spring Land and enter the
and bounce upward to catapult. There are two
the next ledge. Run to interesting features
the shimmying ledge on the tower ahead: a
and move past the wall switch pad and a Fire
spikes, then continue Soul. Fire a slow, arcing
around when the wall move to drop down
spikes retract; move onto the outside of the
when the nearest one retracts. At the far end, bounce up via tower so you can grab the Fire Soul, then fire fast to strike the
another Spring. switch pad, which opens the gate.

At any time before


you enter the tower,
Up on the next ledge, brake and then jump over the embedded back up to the edge
spike ball, and land on the switch pad between this ball and of the path, collecting a trail
another. This causes you to bounce on an appearing Spring of Rings, and hit the chest.
down to the air launchers in the middle of this tower. Launch at Nab the Platinum Ring that
the exact moment when the launcher is at its smallest, propel bursts out!
up through all three, and claim the Fire Soul at the top.
Enter the tower, grab
the Rings, and bounce
up to the ledge. Head
right and leap over the
embedded spike ball,
collecting the Pearls as
you go. Stop behind the
next spike ball or Jump
Dash across and grab the vine with one fluid move.

If you don’t want to use this means of ascension, leap over


the switch pad and two spike balls, and hit the Spring up to
From here, swing
the ledge above. Shimmy around the long spike wall, moving
and smash into two
just as each section retracts. Then bounce up onto the roof
Genies, then land on
itself. Grab the lever , pull it back, and the penultimate shackle
the ledge to the side, hit the
explodes! You’re back at the middle tower. Drop down through
switch pad, and bounce down
ledges with Rings on them until you can exit.
to the ground of the tower. A
chest here contains a Platinum
Ring. Grab it, and then target the Spring that’s appeared on the
Grab the slider, and pedestal.
prepare to maneuver Bounce up to the upper ledge
to avoid some incoming and head right, smashing
purple stone missiles! the chest for Pearls, then
These spikes are nasty, so shimmy to the right, past the
remain in the middle for spike balls and wall spikes.
the first set, to either side Wait until the next wall spike
for the second, then left, retracts, and then move. Run
right, loop-de-loop or move slightly to one side, then stay in the under and vertically smash the cage with another Platinum
middle, swing right, and then left. Phew! Drop down onto the Ring inside, then hit the switch pad that reveals a Spring on top
base of the next tower. of the switch pad. A Spring knocks you back down to a treasure
chest. Yes, there’s another Platinum Ring inside!

176
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Chapter 8: #12: The Rescue of Sinbad

Skill Awarded: #082 Sub S-Barrier


The last Spring has appeared on the remaining (left) pedestal.
Head up to the tower’s roof, leap left onto the invisible rail and
grind through the Rings, then pull the final lever. Sinbad is #082 Sub S-Barrier is another Hidden Skill you can
finally free! unlock after claiming a Gold Medal during this Mission.
It increases your Soul Gauge as Rings are gathered at
the expense of your defense. Check the Skills section for
more information.
Completing this within five
and a half minutes means using Speed Break on any flat
areas you can, usually before and after you climb a tower.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link] With Sinbad freed from his shackles, Sonic asks him what
his plan is to defeat the Ifrit Golem. “Splashing water” is the
Gold [Link]
answer, which isn’t the cunning plan Sonic had thought he’d
Use Skills related to air and ground combat and maneuvers, get! Just as Sinbad and Sonic begin to fight, Ali-Baba stops the
sliding, and Homing Attack. fracas. Sinbad tells Sonic that Pirates have stolen the Water
Ring; get that and you’ll have all the water you need to defeat
the Ifrit Golem!

World 5: Pirate Storm Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!
World 4: Levitated Ruin: Mission 06: Diehard Challenge
World 5: Pirate Storm: Mission 01: Go for the Goal

Mission 06: Diehard Challenge


Unlocked: After completing 4-05: Special Challenge
Legend
Platinum Rings
“Don’t Get Defeated!” Switch Pad
There are two ways to finish this DIFFICULTY Treasure Chest
Mission, and the first involves Fire Souls
ignoring the air launchers and spin-
ning pads in the middle of the tower, and instead concentrating
on scaling the walls. However, if you want to collect the Fire
Souls and additional Platinum Rings, you must boost up the
middle of the tower.

177
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
If you require Pearls,
begin by backing up and If you headed upward,
snagging them from a land on the ledge and
chest behind you. Then, then slide toward the
target the Spring in spike ball embedded in
the ground ahead and the ledge in front of you.
bounce up to the first Grab the Fire Soul next
ledge area. to it, then jump over it
Land on the ledge and and brake, landing on
run to the shimmying the switch pad. This releases a Spring that bounces you up.
area. Wait for the large
spike ball to descend,
then shimmy across.
Don’t get struck by the
spike ball, or you’ll fail
the Mission.

One way of quickening


your progress is to Jump Dash before you reach each
shimmying point. Time it correctly and you can some-
Bounce up to the top ledge and go left, smashing a chest to claim
times jump over the shimmying ledge instead of spending time
Pearls, then pressing down on the switch pad. Shimmy to the
maneuvering on it.
left, around the long spike wall shimmying platform, to the next
switch pad. This morphs into a Spring when you stand on it, and
Continue around it flings you high into the sky. Land and be wary, because two
to the next chest, Genies appear between you and the goal. Defeat them, and finish.
and smash into it
to reveal a Platinum Ring.
Note that you can drop down
and start from the ground
again, and the chest reappears
(although you won’t claim a Gold Medal this way!). Bounce into
the Spring at the left end of the ledge.

Smash another chest


for Pearls at this higher If you want to grab the Fire Souls contained in the middle of this
elevation, then shimmy tower, target and hit the wall switch during your ascent. Drop
across the spike walls, down, defeat the five Genies, and uncover a second Spring.
pausing to let the adja-
cent wall section retract
before you move on. Use it to propel
yourself into the air
Now comes the choice. launcher, and boost
Slide across and avoid up to the second launcher
the falling spike ball, but when the first contracts to its
make sure you execute smallest point. If you propel
a Time Break and grab yourself too early, you’ll
the Fire Soul above you, land on a ledge instead of
that’s only visible during the second launcher. Do the
Time Break. Then either same and land inside the third
land on the Spring and spring up, or Charge Jump and target the launcher, then make a well-
large switch on the wall. The wall switch allows you to reach the timed shot high above the
middle area of the tower (part #2 of the Mission). tower, claiming the final Fire

178
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Attempt the following
Soul and a trio of Platinum
times (in seconds) to claim a Bronze, Silver, and
Rings! Land on the roof,
eventually, a Gold Medal for this Mission:
watch for the two Genies,
and exit. Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to Homing Attacks, sliding, and ground
maneuvers.

Scaling a tower in less than


25 seconds means using the exterior ledges to get to World 4: Levitated Ruin: Mission 07: Hands Off
the wall switch, then propelling up through the air World 4: Levitated Ruin: Mission 09: Rampage!
launchers, or continuing up the sides, but without stopping.
Speed Break when you reach the roof.
Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 07: Hands Off


Unlocked: After completing 4-06: Diehard Challenge

“Reach the Goal with 0 Rings!”


A zip line and a slider mean this is DIFFICULTY

one straightforward Mission, but the


cunning part comes when you realize
you can add numerous Rings to your total as long as you take
damage from the spike balls and Genies before you reach the
goal! This is unique, but it also ensures that you can make a few
mistakes and still complete this task.

Either turbo from the


starting point, or Jump
Dash and hit the Spring,
which bounces you all
the way to the top of
the tower and out of a
doorway, where you’ll
automatically grab a
slider and begin to zoom down a zip line. What fun!

179
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Swing right and avoid
more Rings below, and
Although normally it isn’t necessary to begin a Fire Genie belching
with the Ring Bonus, you can keep this flames on your left.
Skill if you wish, and actively hit obstacles Now swing to the
to remove the Rings during your Mission. left, avoiding a trio of
However, for Gold, stay at zero Rings at all rotating spike balls.
times to keep your speed up. You’re almost there!

Swing to the sides and


pass two more trails of
Stay hanging down and Rings, and when you
pass a trail of Rings see the quartet of spike
above you. Then swing balls, hang low as they
left or right to avoid a pass over you. Then
trail of Rings below you. immediately swing
Hang down to avoid the wildly left to avoid the
two rotating spike balls. fire from the Genie on the right; you need to be high up on the
left side to avoid the fire.
Swing to the side twice Finally, swing up and
to avoid two trails of right to avoid the five
Rings below you, then rotating spike balls (or
do the same to avoid hit them to remove all
two more trails of Rings Rings; this is your last
below. Watch for the chance!), and keep high
sitting Genie on the last and to the side to avoid
trail; stay to the side. two final Rings. The zip
line ends at the goal!

Remember that with quick tilts of your Wii


Remote left and right, you can loop-de-loop
if you wish! Claiming Gold means a
perfect run, without slowing down. You slow down
only if you hit an obstacle, so begin with zero Rings,
Swing to the side four turbo start, and don’t pick any Rings up as you go.
times to avoid four
Attempt the following
more trails of Rings, but
times (in seconds) to claim a Bronze, Silver, and
keep to the left as you
eventually, a Gold Medal for this Mission:
reach the fourth trail,
and avoid the fire from a Bronze [Link]
Fire Genie. Silver [Link]
Gold [Link]
Use Skills related to left and right steering.
Now swing right to
avoid a trail of Rings
below you, then left to
avoid two rotating spike
balls. World 4: Levitated Ruin: Mission 11: Collect Rings

Remember! Look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

180
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 08: Perfect Challenge
Unlocked: After completing 4-04: Perfect Challenge

Land on the ledge and


head right, sliding and
“Don’t Take Damage!”
then leaping over the
This nasty little climbing Mission DIFFICULTY spike ball, and leap onto
involves split-second timing and the a vine. Swing the vine
ability to return to the bottom of out to the right, jump
the tower a number of times to unlock more Springs. The Fire off, target the Genie,
Genie at the start is a problem because his fire is terrifying. and defeat him and the
Quicken your Homing Attacks to take him down. Then method- second Genie behind him. Brake and land on the ledge.
ically proceed up and down the tower twice more. Remove all
Stand on the switch pad
blocks on the ground to reach the roof.
and a Spring appears,
bouncing you back
down to the ground.
Knock open the chest
for Pearls, then bounce
back off the gate and
into the chamber where
a nasty Fire Genie is breathing his flame. Leap over the flame,
target the Genie, then bounce on the Spring he reveals.
You land on an upper ledge. Head immediately right to a shim-
mying area where some
wall spikes protrude.
This is a great place
to use Time Break,
to ensure you stand
exactly between the
sets of wall spikes, as
shown. Otherwise, your
Mission is over!

Legend Bounce off the pad at


Treasure Chest the far end of the ledge,
and head back down to
the tower base. Grab
another load of Pearls
from a chest, then
Turbo in from the
venture back to the final
pathway outside, and
Fire Genie, above the
target the Genie on the
last block. Defeat this fiery fellow.
left. Defeat him but
don’t be struck by the
fire from the Genie in
the middle. Defeat the Make sure you target him, and not one of the
Genie on the right, then previously uncovered Springs!
the Fire Genie, and a block explodes. Bounce on the Spring
inside.

181
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Bounce up on the Attempt the following
Spring that’s revealed, times (in seconds) to claim a Bronze, Silver, and
all the way to the roof, eventually, a Gold Medal for this Mission:
and use Speed Break
Bronze [Link]
if you can to reach the
goal. Otherwise, run to Silver [Link]
the goal immediately, Gold [Link]
so the three incoming
Use Skills related to jumping, Homing Attacks, sliding, and
missile spikes don’t strike you.
Soul Gauge.

Getting Gold on this is


incredibly difficult. You must defeat the foes in record World 4: Levitated Ruin: Mission 12: No Pearls
time, and not pause at any moment during the climb!
World 6: Skeleton Dome: Mission 04: Perfect Challenge

Remember! Look for tactics on the next Missions in the appropriate section
of this book. The next Mission in this book isn’t unlocked after this one!

Mission 09: Rampage!


Unlocked: After completing 4-02: Rampage!, 4-06: Diehard Challenge

“Defeat 20 Genies!” Begin with a turbo


Dash through the courtyard and fort
DIFFICULTY start, straight through
tower, then take a flying trail to the the Platinum Ring and
underside of the flying beast, and fly double Ring trail ahead
back to the initial pathway. This allows you to pick and choose of you. This isn’t Plat-
the 20 Genies you must defeat. Complete more than one lap inum Ring Mastery; the
to find all three Fire Souls, or defeat every Genie you see for a Ring is easy to spot! Just
quick completion time. after a burst of purple
spike missiles (which don’t harm you), slow down slightly to
target and defeat three Genies in the initial courtyard area.
Rush to the far end of
the courtyard, slowing to
target two more Genies
that fall down from
above. Finish them both,
and while still in the air,
Legend target and strike the nasty
Platinum Rings
Gargoyle that guards the
Dash Panel tower blockade. Finish him with three hits (without being turned to
Fire Souls stone because this affects your time!), and enter the tower.

When you’ve defeated the two Genies and Gargoyle,


a second block behind you breaks, too; this holds
a Fire Soul. It’s quicker to grab it on the second lap;
check its location later in this Mission Runthrough!

182
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Slide into the central The trick here is to
switch and bounce launch from the air
up to the first ledge, launcher immedi-
collecting the trail of ately. You fly in an
Rings to the right. arc through the trail
Then, bounce up to the of Rings, and strike
next ledge, and prepare a Genie! Do the same
to engage two Genies in with the other two
the gap between ledges. You should have eight defeated Genies launchers, and bring your Genie takedown total to 11.
by now. Watch out for the two other launchers because they have
Use the Spring to spikes on them.
bounce up to the ledge
with the doorways,
then Jump Dash over If you’re missing the Genies in this area, vary
the rolling spike balls the time from when you sit in the launcher to
that appear from these when you propel yourself away from it.
locations on your way
to another switch pad.
Now leap onto a slider
Slide in, and bounce up.
and hang from it,
swaying right, left,
middle, left, and middle
As you walk past the second doorway, a Genie flies
again to avoid rotating
down and hovers below you. Ignore him. He’s there so
spike balls throughout
you can defeat him and reach the next ledge if you arrive
the ride. The second
here on your second lap, which shouldn’t occur if you’re
left sway is particularly
following these tactics!
important because there’s a Fire Soul you must reach.

Bounce up to the top


ledge and avoid or leap
another doorway with Drop onto the
a spike ball rolling out, Gargoyle’s contrail and
then bounce to the roof weave left and right
and hit the dash panels. to collect the Rings.
A Gargoyle leaves a trail After some crazy aerial
for you to follow. Stay antics, the Gargoyle
in the middle, then steer left, right, and left to gather trails of drops you back at the
Rings and Pearls. starting point. Don’t
worry about the purple spike missiles; as long as you keep your
speed up, they are harmless.

After another trail of


Rings and some crazy
Drop onto the path, but
airborne loops, you’re
don’t move forward
deposited on a tiny path
yet. Instead, back flip
with a trail of Rings
or reverse to the edge
leading to a big ramp.
of the path, where
Head onto the ramp,
you find your next
and fly forward to some
Fire Soul. Then dash
scary-looking air launchers high in the clouds!
forward and defeat
three Genies before you reach the big ramp. Your Genie total
should be 14 at the maximum.

183
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Boost over the big Getting a Gold Medal
ramp and through the means following the tactics shown above, but use
two trails of Rings. The some Speed Breaks during your contrail flights.
lap begins again, with
enemies in the same Attempt the following
place as previously. times (in seconds) to claim a Bronze, Silver, and
Keep your speed up eventually, a Gold Medal for this Mission:
to avoid the purple Bronze [Link]
missiles, and defeat the three Genies in the courtyard, bringing
Silver [Link]
your total to 17.
Gold [Link]
Use Skills related to acceleration, Homing Attacks, steering,
and ground plus air maneuvers.

Maneuver through the courtyard, but make sure you take the World 4: Levitated Ruin: Mission 10: Beat the Clock
last Fire Soul from the pedestal on your left. Then engage three
last foes—two Genies and the Gargoyle guarding the tower—to
finish this Mission at the earliest point. Skill Awarded: #080 Sub S-Armor

#080 Sub S-Armor is another Hidden Skill you can


unlock after claiming a Gold Medal during this Mission,
and it reduces the amount of Soul (from your Soul
Gauge) lost when you’re damaged, but greatly reduces
Find a Genie in the tower, three floating defense. Check the Skills section for more information.
at the air launchers, and more when you
complete another lap, if you missed any the
first time around.
Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!

Mission 10: Beat the Clock


Unlocked: After completing 4-09: Rampage!

“Finish Within 90 Seconds!”


A 90-second time limit (and much less DIFFICULTY

if you’re after a Gold Medal) means


you should play this Mission with two
different goals. The first goal is simply to finish while collecting
all three Fire Souls. For the second goal, the Gold Medal, ignore
most of the enemies and scale the tower interior in record time Legend
to reach the roof. Fire Souls

184
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Turbo start from the beginning of the path, and stay in the
middle to claim a load of Rings and Pearls in a double trail. Then
ignore or engage the Genies that swoop down from the sky.
There’s a Genie on the right, then two Fire Genies. Aftwerward, Run inside and slow down as you tread on the switch pad; a
Speed Break forward and hit the metal box; there’s a Fire Soul Spring appears on it. Bounce up to the first ledge and head right,
inside it! moving around the pedestals and collecting Rings. Tread on the
pad at the end, bounce up to the next ledge, and walk through
more Rings. Now attack two Genies, and pass through the Fire
Soul just behind the second. Either brake and drop, or Jump
Dash through to the ledge with another switch to tread on.

Watch out! The Fire Genies’ spinning flames move


quicker than previous Fire Genie attacks.

This Fire Soul is easier to grab if you equip


Jump at the central Skill #050 Fire Lock-on.
Gargoyle statue, Splash
Jump over him, and
continue to the base
of the fort tower. A
flapping Gargoyle chal-
lenges you here. Attack
him three times, using
techniques you learned before, and the blockade explodes.
The last part of the climb goes from easy to difficult. Leap up
to the ledge with the trail of Rings and collect them. Then slide
into the switch pad, spring up to the last level, and run right.
Slide as you reach the spike ball blocking your path, then leap
through the gap, collecting the final Fire Soul along the way.
Run under the next two floating spike balls and slide into a
switch pad, then back flip into the Spring that appears behind
(to the left of) it. Bounce up to the roof, and the goal.

Now finish in under 35


seconds! This means you must zoom through the
courtyard, taking down the Gargoyle in record time,
and not pause at any time during the climb.

185
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link] World 4: Levitated Ruin: Mission 11: Collect Rings

Silver [Link]
Gold [Link] Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
Use Skills related to steering, Homing Attacks, and
this book isn’t unlocked after this one!
acceleration.

Mission 11: Collect Rings


Unlocked: After completing 4-10: Beat the Clock
DIFFICULTY

“Collect 80 Rings!” Make sure you start with Ring Bonus for
The many Platinum Rings another five Rings, making this even easier!
in this Mission allow
you to finish in seconds. Jump over the blocks
Fortunately, in a sea of and move to the next
very difficult Missions, Genie. Make sure he’s
this one is relatively under either the left
simple, even to claim a or right trail of Rings
Gold Medal on. The trick before you tackle him,
is to line up your attacks then bounce up to claim
so you’re propelled up two Gold and another
through the Rings, and Platinum Ring! Your total now should be around 51.
collect the nearest Plat-
inum ones in the process.
Jump over the blocks
to the next set, wait for
Legend the Genie to twirl into
Platinum Rings the middle, and then
Switch Pad ram him and bounce up
through the Platinum
Ring. That’s 71!

Now Jump Dash onto


Turbo forward and leap the ground switch,
into the air, waiting for spring jump onto the
the Genie behind the magic carpet, then
first blocks to descend target the Genie below,
to this point. Attack so and bounce up through
you hit the Genie at the three Platinum Rings.
bottom Ring, and rise If you still haven’t
up through the three claimed enough, a final Genie by the goal has a Platinum Ring
others and a Platinum Ring. That’s 29 so far! above his head!

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There are no rewards for completing this Mission.
Speeding everything up
takes a plan of attack. Don’t pause when targeting
the initial Genies, and after striking the third, boost
forward into the sea of Platinum and Gold just before the final Remember! Look for tactics on the next Missions in the
blocks. appropriate section of this book. The next Mission in
this book isn’t unlocked after this one!
Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to Ring Bonus and Homing Attacks.

Mission 12: No Pearls


Unlocked: After completing 4-08: Perfect Challenge
DIFFICULTY

“Don’t Get Any Pearls!”


Ignoring Pearls means turning off any Pearl-collecting Skills
and concentrating on your steering as you dash through the
sky and across the underbelly of a flying beast. This is a short
Mission, with a tricky end section that forces a quick turn. But
once you complete it, a Gold Medal is almost assured if you’ve
bumped up your speed and acceleration Skills. Start with a turbo, and dash immediately onto the dash panel
and on the contrails of a Gargoyle. Speed down the slope, then
stay in the middle so you pass two walls of Pearls on both sides.
Then, stay to the left and pass a wall of Pearls on your right side.

After a number of
twists and loops, the
Gargoyle descends
under the flying beast.
Remain in the middle of
the track, passing walls
of Pearls on either side.

Just ahead is another


wall of Pearls on each
side, once you land on
the base of the flying
land beast. Stay in the
middle, shoot through
the gap, and exit to the
big ramp.

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Grab the slider and stay in the middle as you pass a trail of You’re deposited on a path with the goal just ahead! Accelerate
Pearls on each side, and then another trail of Pearls on each as quickly as possible (a Jump Dash helps) and weave to the
side. Swing to the left or right to avoid a trail under you. right and left of two appearing Genies. Don’t defeat them or
you’ll receive Pearls! Cross the goal line and claim that Gold!

Drop down as another Claiming Gold on this


Gargoyle speeds off Mission is straightforward if you bolster your steering
leaving a contrail, and and acceleration. Don’t slow down at all.
dash between the walls
of Pearls on each side of
Attempt the following
you. Then swerve left
times (in seconds) to claim a Bronze, Silver, and
or right (it’s easier to
eventually, a Gold Medal for this Mission:
swerve left) and avoid
the wall of Pearls in the Bronze [Link]
middle of the trail. Silver [Link]
Gold [Link]
Use Skills related to maximum speed, steering, and
acceleration.

Now for the trickiest


There are no rewards for completing this Mission.
part! The Gargoyle
loops and meanders for
a moment, then zooms
through another set Remember! Look for tactics on the next Missions in the
of Pearl walls. Stay in appropriate section of this book. The next Mission in
the middle during this this book isn’t unlocked after this one!
time, but as soon as
you see a single wall
of Pearls in the track’s
middle, just after the
walls, swing left or
right. Do this incredibly
quickly or you’ll hit the
middle wall.

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Avast ye scurvy hedgehog and prepare to walk the plank, and many other portions of
wrecked galleons, strange grottos, and ocean-front platforms on a quest to locate the
Pirates responsible for stealing Sinbad’s Water World Ring. Here you’ll find 12 of the most
fiendish Missions, many involving maneuvering over water. But don’t enter that water or
you’ll have to restart a section (or even an entire Mission). You’ll learn to become more
precise with your control, before facing down a crazy Pirate named Captain Bemoth: the
holder of the Ring that you seek!

The way the Missions are unlocked during your Runthrough depends on which
previous Missions you choose. This guide has all of the Missions listed numeri-
cally, one after the other. The game insists that you play other maps first before
returning to Missions. Choose the World and Mission you seek information
about, and locate it within this Runthrough.

Mission 01: Go for the Goal


Unlocked: After completing 4-05: Special Challenge

“Follow the Pirates!”


Welcome to the high seas, landlubber! DIFFICULTY
Timbers will most definitely be shiv-
ered when you negotiate the various
galleon wrecks and some Pirate Genie ships, exploring the area.
You’ll learn when to time Homing Attacks to strike floating
barrels as well as the Pirates themselves. There’s booty to collect
too, if you walk the vines of the ships’ masts, and take care of
an all new, electrifying enemy!

Jet off the starting point


with a turbo, through
the trail of Rings, and
up a big ramp. You
automatically leap onto
the boat wreck. Stay
in the middle right,
collecting the trail of
Pearls, the Rings, and more Pearls. As you reach the wreckage’s
end, slide and brake.
Legend
Dash Panel
Switch Pad
If you don’t brake, you’ll fall off the end of the wooden
Treasure Chest
platform you’re on and into the sea! Restart this
Mission instead of continuing if you fail at this point. Fire Souls

189
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Drop through the air,
land on the floating
plank, then leap and
target the floating barrel
in the water ahead.
There’s no need to
stop; target it, launch
Slide to the end, then use a Homing Attack on the Genie who a Homing Attack, then
appears; it’s the best way to leap the gap between the wrecks. bounce off the barrel and onto the floating walkway.
Make a left turn, and target and attack an odd-looking Pirate:
the Slime Genie! This gloopy fellow pulsates with electricity
after a second or two, so don’t strike him then or you’ll get the
Rings knocked out of you! Bash him and the two others that Bounce off the floating
appear, before dashing through the Rings to the Spring at the walkway onto the
end. solid ground, and race
Jump onto the boat’s through the trail of
upturned side from the Rings. As you reach a
Spring, and follow the wooden platform struc-
winding path of Rings ture, three Slime Genies
and Pearls to one of appear! Ignore the first
three more Springs. two (unless you want to slow down or backtrack to target them)
Bounce across to the and hit the third one under the platform, before he electrifies.
wooden walkway, and
take the Rings from the left and right sides.

Make a Short Jump so


you don’t get stuck as
the second walkway
section rocks up and
down in the water. Jump and land on the wooden platform, then target the trea-
Ahead is a floating sure chest at the far end. Break it open for a load of Pearls. As
crate, and on it is your you do, three Genies appear on the stepped structure beyond.
first Fire Soul. Drop Jump Dash to the Genie atop the steps, ignoring the other two,
onto it with a brake, then jump off, onto the next walkway, then and defeat him. Or, slow down and bop one individually.
leap to the ground.
Hitting just the top Genie
on these steps means you’ll complete this area
quicker, which is vital for claiming Gold. Also launch a
The ground is a small Speed Break when you reach the next section of solid ground,
island you must nego- with all the Rings.
tiate before you reach
another area of open Land on the platform
water. Stay to the overlooking more water.
left, follow the trail of Ahead is a barrel that
Rings left, then right. keeps sinking and rising
If you don’t, you can be from the water. Time
snagged on the rotating blades. Head up and boost across the your Homing Attack so
big ramp. you’re traveling as the
barrel is about to rise,
bounce off and onto a walkway, then onto another submerging
barrel, then leap to the solid ground on the other side.

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Boost forward onto the deck of a ship, and check out that
cannon! You automatically leap into it, and ride the cannonball
As you land on the solid ground, a storm of cannon fire rockets bullet through the skies. Steer left of middle to grab a trail of
down from a galleon ahead of you. Decide what to do! You can: floating Rings, then steer sharply right and grab more Rings.
Swerve back to the left for more Rings before centering on
1. Run and dodge the fire, along the ground.
the circles of Pearls. Swerve left for more Pearl circles before
2. Bounce across the tops of the platforms on either side. returning to the middle (picture #2) to avoid two approaching
3. Use Speed Break. cannonballs, and drop through two more Pearl circles, and onto
the ship’s deck.
If you choose plan #1, steer left, right, left, right, and defeat
a Genie. Then steer left, left, right, then left, avoiding more
clumps of fire, and escape via a big ramp.
When you land on the
With plan #2, slow ship’s deck, head down
down as you reach the either the left or right
first wooden support set of steps. They both
on the left, and target contain a trail of Rings
the green Genie. Defeat and a switch pad at the
him, then target a end. Hit the switch, and
Spring on the right, a curved trail of Rings
ahead of you. This appears. Run through them, and either Charge Jump up and
bounces you to the big ramp and is a faster way of negotiating out of the deck, or slow down.
this section.

Once over the big


ramp, negotiate the The quickest route out of here is to gather the
red walkway platforms curved trail of Rings, step on top of the block in
on the water. Jump if the middle of the ship, and Charge Jump out!
you get stuck between
them, then leap off, and After you collect the
watch out for a rotating Rings, four Genies
blade on the ground. appear and roam the
Head through the Rings, then leap through the middle of the decks. Locate and
Pearl circle to avoid it. Steer right, through three more Rings to defeat each of them,
avoid the second blade. and the block in the
Round the left corner, deck’s center explodes,
jump and land on the revealing a switch pad.
walkway, then leap Stand on the switch, and the gates on either side of you open,
again; brake and land allowing you out and up the steps.
on the tiny square plat-
form with the single Stop at the catapult
Ring on it, then leap and and get inside. Make
drop onto the two dash a choice: Flip yourself
panels. Avoid the rotating spike as you maneuver. out from one of three
types: strong, normal,
or weak.

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Slow Speed Exit: This
is trickier to pull off,
Are you missing the rail and desperately want
but the plan is worth
to grab the Fire Soul? Then run into a Slime
it as you land on a
Genie, and then into the fire, and you’ll
crow’s nest, atop the
next ship’s mast. Open restart on the previous boat. Head back to
a floating chest for the catapult and try again!
Pearls. However, the
more interesting feature is a Spring to the right. Target it!
Fast Speed Exit: If you
chose a fast flip out
of the catapult, you’ll
The easiest way to propel yourself slowly out
tumble down to a deck
of the catapult is to raise the cup halfway, then
with two Slime Genies
flick your Wii Remote. Don’t do this too slowly
on it. Target them when
though, or you’ll fall short of the mast!
they aren’t sparking
because defeating them
explodes the block.

Don’t run into the two patches of fire created just


after the Slime Genies arrive.

The exploding block


reveals a Spring.
Bounce on it, up and
into a flying pot. Flap
wildly so the pot moves
vertically up to a second
pot, jump out and into
this pot, while avoiding
the circling spike ball, and flap up to the crow’s nest. Target the
Genie, leap out, defeat him, land on the switch pad, and collect
the Rings.
This opens the door
in the middle of the
ship leading to the
Spring up to a rail high
captain’s cabin, where
above the deck and
you must defeat three
grind along it, charging
Genies at the end of a
a jump as you go. Just
trail of Rings. Once you
before you hit a spike
dispatch the Fire Genie
ball, leap over it, then
atop the block, it disappears, and you can stand on a switch pad.
drop down into a Fire
This opens the gate, so zoom off the big ramp.
Soul. You’ll also miss
the rest of the rail, but you’ve grabbed the Fire Soul, which is
more important! Or, ignore the Fire Soul, continue the grind by
landing on the continuation of the rail, and collect Rings until
you reach the next crow’s nest.

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Leap out and land on Land at the grotto
the Spring. You’re entrance, run onto the
bounced up, and dash panel, and dash
briefly, you can target through two trails of
a sword sticking out of Rings, then a trail of
a mast! This means you Pearls to your right.
can use the swords to Immediately steer left
climb the mast, or drop for another trail of
down to the deck. Pearls before you reach a dash panel. This is a prime opportu-
nity to use a Speed Break, if all you care about is a fast finish.

This is the most important point to remember Ignore the switch


when bouncing on swords! Flick the Wii pad, and you can run
Remote as quickly as possible and in rapid past the rowboats to
succession as you target a sword. This the dash panel. Hit
the switch and you’re
ensures that you don’t miss the subsequent
propelled up onto an
swords as you climb up them. Otherwise it is
invisible rail, and a trail
incredibly difficult to target each sword.
of Pearls! Then drop
down, and hit the dash panel.
Run through the trail
of Rings as the grotto
Climb the swords narrows and the path
and you land on heads uphill. Jump Dash
an invisible rail. Keep the or Short Jump over
grinding speed up as you three wide spike traps in
pass through multiple Rings, the ground, then follow
zigzag left then right through another trail of Rings
a trail of Pearls, and end up at into the next part of this grotto.
the far end of the boat! Perfect! This is quicker than staying on
deck so remember this when you’re going for Gold.

Land on the deck below,


and watch out for the
fire! Flames erupt from
incoming cannonballs.
Choose a side and run up
the steps at the deck’s far You can stay on the ground and dash through a trail of Rings,
end, defeating two green avoiding the cages on either side. Or better yet, hit the Genie on
Genies and smashing the left set of crates, then a Genie in a cage, a floating chest (with
open a floating chest. Then grab some Rings and Jump Dash over Pearls inside), and a purple Genie on top of some crates on the
all the rotating blades until you reach the end of the boat. right side of the grotto. Then, while still in the air combo, target
the chest on the ground (picture #2), and grab the Pearls.
A nasty looking Fire-
Genie awaits at the end
of this boat, so strike
him with two shots, and
his throne explodes,
allowing you to land on
a big ramp, and propel
yourself into a secret
grotto!

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Leap from the platform
and arrive inside a
wrecked galleon. Slow
down and defeat or
avoid all the Pirates, but
make sure you dispatch
all the Fire Genies at the
Scamper up the next hill, which has spike balls rolling down end of the row of foes,
it. Stay in the middle collecting Rings, and then execute a Time so all thrones explode, allowing you to take a Fire Soul hidden
Break, as this makes avoiding the spike balls a whole lot easier! inside one, and to hit a switch pad. Dash through the Gold Rings
Wind left, around the wooden ramps, all the way to a Spring at that appear.
the top. Bounce on the Spring, then quickly target two swords
sticking out of the wall. Jump Dash off the third sword to
discover a shortcut!

The shortcut itself is a Leap into the ocean now,


long rail to grind on, and ride the broken
with a trail of Pearls board through the
to take during the Rings on the right side,
run. Don’t land to the and through a sparkling
side and miss the rail, white glow (a marker
or you’ll fall into the showing where to go).
water. At the other side Head over the big wave,
of the rail is the open descent to the ocean. steer right, head through the markers and collect the Pearls,
and over another huge wave!
If you miss the swords,
run up the wooden Turn right and head
platform that continues, through another marker,
collecting Rings as claiming Rings as you go.
you go, and steer to Turn left, grabbing more
the right to avoid the Rings and going over a
rotating blades. Then final wave, then follow
head down the slope the snaking Rings to
through another trail of Rings and jump over the next set to the dry land.
right. At the corner, stay on the ground and maneuver to the
side of the bottom blade. Head through the
double trail of Rings,
and swerve to avoid the
spike balls, then slow
as three Genies appear.
Be quick, strike the
top one, and head over
the gate. Or, tackle all
three, wait for the block to explode, hit the switch pad, and wait
for the gate to open.
Head into the open descent into the ocean area, grabbing Now for a final rush!
Rings and Pearls as you go, then hit the big ramp and land on Dash through the trail
a wooden platform. Charge Jump over the gap and land on the of Rings, smashing the
next platform. Wait for the green Genies to appear, strike the chest to claim Pearls
first one then the second, and Jump Dash to the walkway on the inside, then launch
other side. into three green Genies
that appear under the
cannon fire. Wait for the
Genies to arrive before striking them, but stay in the air to keep
your speed up.
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Pirate ship has been
spotted! Launch across
Chapter 8: #14: Pirates Sighted!
the rest of the walkway
(a Speed Break is an
excellent idea here!) and
leap the big ramp, land
on the dash panel, and
accelerate to the goal.

Heading across the high


seas in search of real Gold? Then use Speed Break
whenever you’re on ground that doesn’t stop you in Shahra and Sonic watch a tattered galleon on the stormy seas,
your tracks, and on the occasions listed previously. but it appears calm; they must have the Ring that lets them
control the power of storms! As the cannons fire, Sonic readies
Attempt the following himself to take on those pesky Pirates and claim that booty!
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link] Remember! Look for tactics on the next Missions in the
Silver [Link] appropriate section of this book. The next Mission in
this book may not be unlocked after this one!
Gold [Link]
Use Skills related to maximum speed, grinding, Homing
Attacks, steering, ground and air maneuvering, and sliding.

World 5: Pirate Storm: Mission 02: Head to Head


World 5: Pirate Storm: Mission 09: Diehard Challenge

Mission 02: Head to Head


Unlocked: After completing 5-01: Go for the Goal

“Beat Uhu to the Goal!”


As with many other Missions that have Fire Souls to collect, there are two ways to approach this: grab- DIFFICULTY

bing the Fire Souls, and winning the objective. Fire Souls are important to unlock the Party Mode games,
so gather them first while learning the path, which is the first section of Mission 01. However, be sure you
finish; even though Uhu beats you, the Fire Souls are still collected.

Launch from the start with a turbo, running up the narrow


passage collecting Rings, then leap through the big ramp, steer
left, and then collect the trios of Pearls in an arcing path to the
next wrecked walkway. Leap onto this walkway and steer right,
through a trail of Pearls, Rings, and more Pearls. Charge Jump
and defeat the Fire Genie at the end of the walkway, then air
combo into a waiting green Genie.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
on the right side of the walkway, then steer left grabbing Rings,
Jump Dash over the gaps, grab another four Rings, and land on
solid ground.

Begin to collect the trail


of Rings on this earthen
ground, but stay to
the left, avoiding the
rotating blade, then cut
in to the right to avoid
the second blade. Launch
over the big ramp.

Land on the floating


wooden platform in
the choppy waters,
and wait for the green
Genie to arrive if you
wish. Defeat him for
the Pearls, then bounce
Legend into the barrel, off it,
Platinum Rings and land on the wooden pier on the opposite side.
Switch Pad
Fire Souls
Dash along the path
Turn the corner and as the left bend
dash forward. Defeat approaches, grabbing
three incoming Slime Rings, and if you’re
Genies, or avoid them quick enough, jump
by steering right, right, and Splash Jump over
left, and then jumping. the middle wooden
Head for the winding platform to the top of
trail of Rings, and jump it. If you slow down, engage three Slime Genies but watch their
on the Spring at the end. bad breath and electrifying personalities!

If you intend to beat Uhu,


ignore all the Fire Souls, and concentrate on quick, When you’re up on
accurate acceleration. The distance marker in the the top of the plat-
pictures refer to an attempt to get the Fire Souls, not beat Uhu form, launch at the
(although the tactics shown in the pictures work just as well green Genie, and then Jump
when you’re in front of Uhu). Dash to the far end, braking and
landing on the Platinum Ring.
Land on the wrecked
boat hull and follow the
winding path of Rings
and Pearls to a trio of
Springs. Launch from
the left one (it’s closest)
or the middle one (for
the Fire Soul) and land

196
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Although you can attack Leap the big ramp and
from the ground, it’s prepare to finish by
better to target the top Jump Dashing over the
Genie on the stepped red platforms as they
area and defeat him, bob up and down. They
or (if you want Genie can stop you in your
bonuses in your victory tracks if you’re on the
and can afford a second ground. Definitely leap
of extra time) target the green Genie, then the Fire Genie, and onto the solid ground, then stay in the middle, and Speed Break
finally bop the top Genie before boosting off this vantage point. to the goal. Two rotating blades are on either side of the three
Rings, so stay in the middle.
Land on the ground
to claim the Fire Soul, Mission Complete!
then run to the wooden
platform and target the A Gold Medal player
floating barrel, then ignores all Fire Souls and concentrates on building up
Jump Dash over the Fire Pearls, then uses Speed Break whenever there isn’t a
Soul to the next floating spot of sea to negotiate.
wooden platform in a
single air combo. Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed, acceleration, Pearl
collecting, Soul Gauge, sliding, and steering.

Rewards
Now for some fun! Jump onto the next floating platform with
the switch pad on it (picture #1), and press it. The wooden
World 5: Pirate Storm: Mission 03: Collect Rings
tower just ahead begins to descend. Quickly flick Time Break
on, and leap on top of the tower when it is low enough; you may World 5: Pirate Storm: Mission 05: Rampage!
need to wait a second. Then brake, and immediately leap up to
claim the last Fire Soul. If you don’t use Time Break, it’s very
difficult to claim this as the tower has lowered. Naturally, if you Remember! Look for tactics on the next Missions in the
aren’t collecting Fire Souls, just hit the dash panel and leap to appropriate section of this book. The next Mission in
the tower, then flick on Speed Break. this book may not be unlocked after this one!

Now head through the


cannon barrage, staying
low and collecting the
Rings and Pearls in
the long trail. If you’re
approaching flames,
slide through them
instead of steering, as
it’s easier. A single Genie appears in the middle of this. A Speed
Break should be enough to see you through this.

197
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Mission 03: Collect Rings
Unlocked: After completing 5-02: Head to Head

“Collect 100 Rings!”


This entertaining little Mission allows you to miss a few Rings and still claim a good time, which is a good DIFFICULTY

thing because you move past many of the Rings too quickly to grab them. As long as you locate the Plat-
inum Ring in the second ship, and don’t spend too long backtracking to gather Rings you couldn’t grab
the first time around, you’ll do fine.

Remember to bring five Rings with you at the


Legend start of the Mission; equip Ring Bonus Skill!
Platinum Rings
Switch Pad After the second set of
five Rings, steer quickly
right, and fly through
three Rings with a Pearl
circle around them. Then
swing left, middle, and
right for five more Rings
and Pearls. Before you
land, grab one more Ring inside a circle of Pearls. You can have a
maximum of 19 Rings when you land (without Ring Bonus Skill).

Are you going for Gold?


Then use a Time Break while collecting hard-to-steer-
into Rings to ensure that you get them all!

Land on the ship and


immediately launch to
the right, and defeat
a Fire Genie. Then
run down the steps,
gathering 16 Rings in
a double trail. Ignore
the similar Rings on the
other steps; it’s quicker to continue instead of backtracking. Step
on the switch pad, then head down through the trail of Pearls.

Run forward directly


into the cannon, and
begin your ascent into
the skies! Steer imme-
diately right, and try to
claim the five Rings to
Head down to the deck, and check the large collection of Rings
the right, then the five
that have appeared. As you close in, four Genies appear, but
to the left. (Stay away
there’s no time to defeat them. Grab around 10 Rings without
from the far edges or you won’t be able to move back in time.)
spending too much time here, then move to an exit staircase,

198
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
and accelerate up the side to avoid the spike balls; claim only
five of the double trail of Rings as you exit (picture #2). Your
Don’t venture much
Ring total should be 55.
farther if you want
an impressive time,
but hitting the big ramp
allows you to reach another
galleon. Use the swords and
boost up to the invisible rail,
and augment your total with Rings and a Platinum Ring at
the end. Or, drop down and head for the Platinum Ring in the
Drop into the catapult, and then quickly flick forward on the
middle of the deck. If you don’t have 100 Rings by now, it’s a
Wii Remote. You sail through an arch of Rings, and then drop
good time to restart!
through to the deck below. Although there’s a trail of Rings
(and a Platinum Ring!) on the upper vine, the timing involved
in catapulting yourself here is tricky. However, this is one way Mission Complete!
to claim a Gold Medal; reach this area and grind across. You’ll
A Gold Medal is difficult to
get 16 Rings during this fall. Land, and steer left ignoring the
accomplish, so try using Time Break to gather Rings
Slime Genies, through most of a trail of Rings (you can grab
as accurately as possible, never backtrack, and try
around six easily). Your total should be around 70 by now.
catapulting to the top vine for the Platinum Ring, and another
before the captain’s cabin, and another on the rail or deck on
the next ship.
This next Ring is
important as it adds Attempt the following
20 to your total! times (in seconds) to claim a Bronze, Silver, and
Run and steer to the side so eventually, a Gold Medal for this Mission:
you claim the Platinum Ring Bronze [Link]
behind the mast, before you
Silver [Link]
enter the captain’s cabin. Your
Ring total should be around 90 now! Gold [Link]
Use Skills related to steering, grinding, and maneuvering.
This is it! There are
15 Rings inside the
captain’s cabin; more
Rewards
There are no rewards for completing this Mission.
than enough for you to
reach your 100 Ring
total! Grab them in a Remember! Look for tactics on the next Missions in the
snaking trail, and claim appropriate section of this book. The next Mission in
your Gold Medal! this book may not be unlocked after this one!

Mission 04: No Pearl


Unlocked: After completing 3-08: Perfect Challenge

“Don’t Get Any Pearls!”


This insanely difficult Mission tests the true blue hedgehog to the very limits of his steering mastery! The DIFFICULTY

first dozen times, you’ll hit a Pearl. Eventually, once you figure out the shortcuts, this becomes a lot more
straightforward, but it’s still hellishly difficult! You’ve never seen so many Pearls that can’t be gathered.
And don’t forget that you can’t defeat enemies, either.

199
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Optionally take the
dash panel, then head
through the trail of
Rings. As the winding
path of Pearls cuts you
off (see picture), leap
Legend over them, and the
Platinum Rings ground spike trap, with
Dash panel one Short Jump. Land, ignoring the Fire Genie on your left.
Treasure Chest
Switch Pad

Yes! This Mission is


actually possible! Some To keep your speed up, try sliding through the second spike
cunning tactics let you trap, heading diagonally right, passing another Fire Genie, and
maneuver through the then either Short Jump over the near trail of Pearls into the
first section in seconds. third arch of Pearls, or head around the right side (picture #2)
Turbo boost off the and dart to the left. Avoid the spikes by sliding through them.
start, claiming the trail
of Rings, and then steer
immediately to the far right. You pass by the first set of Pearls.
Yes, this is difficult! If you can’t slide accu-
rately, just brake and carefully maneuver
You also pass by (to the through here instead.
left of you) the second
trail of Pearls and dash
panel. Then, as the
grotto opens up, pass to
the right of another dash
panel and set of Pearls.
After that initial
obstacle course,
stay right to avoid
the first two treasure chests
you see, then steer sharply
left to avoid the third one; all
contain Pearls! Run down the
path’s center collecting Rings,
As soon as you reach the switch pad, ignore it, and head to the and target the Platinum Ring
far left of the path. Ignore the Spring that appears after you inside the cage, then the
hit the switch pad; it takes you up to an invisible rail with Neo second Platinum Ring inside
Pearls to avoid. Instead, collect the trail of Rings on the left, the other cage. Drop down
and then steer sharply to the extreme left edge of the path (as and head through the trail
shown in picture #2). This allows you to pass all the rotating of Rings at the base of the
blades easily! narrow hill.

200
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Run up the right side
of the hill, avoiding the
From this point
bouncing spike balls
on, you can quickly
and the Pearls coating
claim three Plat-
the wooden ramps on
inum Rings, each inside a
each side. Steer left and
cage. Target and smash the
head toward the middle
cage, then land on the Ring
one of three Springs.
inside. Or, run into the cage
If you’re feeling lucky, try Jump Dashing over the Pearl-coated
and collect the Ring that way. Then make a right turn, as the
ramps, but you’ll need a run up.
shortcut and long route paths merge.
The reason to pick the
center Spring is obvious
when you bounce up;
there are Neo Pearls on
either side! Immedi-
ately target the sword
and home in on it, then
the sword above, and Now for the final area! Dash through the trail of Rings, and then
then the third sword if you wish to take the shortcut. If you stay precisely in the middle as you run down through increas-
don’t, land on the wooden walkway ahead. ingly smaller arches of Pearls. Launch from the big ramp, and
land on the wooden walkway, then Charge Jump and land
on top of the first cage with a green Genie inside. Don’t do a
The shortcut is Homing Attack or you’ll fail! Wait for the Genie to disappear,
excellent if you’re then jump. Then Charge Jump across to the final wooden plat-
going for Gold, but it’s incred- form, or target the second cage just as the Genie inside disap-
ibly difficult to maneuver pears, and land on the platform. Finally, jump (don’t run!) to
through. You must immedi- the solid ground, and the goal. Phew!
ately land on the rail, Charge
Jump quickly so you miss the
trail of Neo Pearls, then land avoid the floating treasure chests
by sliding under them or Jump Dashing over them. Good luck You deserve a Gold Medal
with that! just for finishing, but finishing in a minute? That
The longer route is involves using the tactics shown previously, but
marginally easier. without stopping at any time!
Land after ignoring the
third sword, and Jump Attempt the following
Dash up the wooden times (in seconds) to claim a Bronze, Silver, and
walkway. Steer right to eventually, a Gold Medal for this Mission:
pass the vertical trail of Bronze [Link]
Neo Pearls. Then verti- Silver [Link]
cally jump through the Rings. These are a clue to heading past
the whirling blades ahead. Jump up via the crates to the right. Gold [Link]
Use Skills related to steering and Homing Attacks (for targeting
Stay along the extreme scenery, such as Platinum Rings in cages).
right wall, and pass
two vertical trails of
Neo Pearls. As the
Rewards
walkway slopes down,
run toward the three World 5: Pirate Storm: Mission 08: Chain of Rings
vertical blades and dash
World 7: Night Palace: Mission 03: Hands Off
to the side of them.
Alternately, try leaping on the crate to the left, Jump Dashing
over the blades, and descending through the trail of Gold Rings. Skill Awarded: #092 Expert Drift

201
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
#092 Expert Drift is another Hidden Skills you can Remember! Look for tactics on the next Missions in the
unlock after claiming a Gold Medal during a Mission. appropriate section of this book. The next Mission in
It increases your experience when you drift as you this book may not be unlocked after this one!
approach a corner. Check the Skills section for more
information.

Mission 05: Rampage!


Unlocked: After completing 5-02: Head to Head, 5-10: Stealth Attack

“Defeat 20 Genies!”
This relatively straightforward DIFFICULTY

Mission occurs on a long looping


course that features groups of usually
three Genies, waiting by a gate or structure of some kind.
Interspersed with these Genies and obstacles are long paths
filled with Pearls and Rings. However, the constant barrage of
Boost off the starting trail, straight into a dash panel and a
cannonballs from offshore galleons makes the Pearl and Ring
double trail of Rings. Then swing either left or right onto a
runs fraught with danger!
second dash panel, and a double trail of Pearls. Stay on the
right or left to avoid more incoming cannonballs. Then tread
4-6 on another dash panel before moving over to the middle of the
course and treading on a switch pad. This activates a group of
Rings inside the double trail of Pearls ahead.

1-3

Legend
Dash Panel
Switch Pad
Treasure Chest
Begin a Charge Jump as you arrive at your first obstacle struc-
Fire Souls 7-9 ture, and then target the green Genies on the first two steps.
1-15 Enemies Bash them both, then the purple Genie on top of the structure.
10 Use the additional height gained from defeating the third Genie
to Jump Dash into your first floating Fire Soul (picture #2).
11-12

13-15
Now rush through
a nasty cannonball
barrage. If you stay
right and collect the
trail of Rings, then shift
to the left following the
next trail of Rings, the
bombs explode to the
side of you.

202
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Stick slightly to the side Stay left and avoid the
as you tread on a dash two rotating blades,
panel, and then Charge and then run over the
Jump as you reach the bridge. There’s no reason
barricade ahead. Three to jump at all; if you’re
Genies head your way, traveling fast enough,
but you must slow down you can run over the
to target the first one on gaps instead of jumping
the right. Then finish the other two, land on the switch pad, and them. Or, you can leap to the middle section, and execute Time
leap over the lowering gate to quicken your pace. A Splash Jump Break; it’s the only way to spot the Fire Soul waiting for you here!
helps here.

Just after you head through the gate, swerve to avoid


the patch of fire at the end of the small trail of Rings! Your Pirate takedown
total should be nine after
you deal with the trio
of Pirate Genies on this
For an amazing time, simply Charge Jump,
next obstacle structure.
hit the top of the gate, and Splash Jump right Slow down with a Charge
over it (once you have the Skill), instead of Jump as you reach the
waiting for the gate to open. wooden steps, then boost
into all three foes, before landing on the top of the platform.

Now head right, and if After landing, watch


you’re still moving at for another Pirate
speed, you can avoid (#11) appearing and
the rolling spike balls disappearing on the
landing to the left. Stay tall platform ahead of
right to avoid cannon- you. Don’t fall to the
balls such as the one ground; instead, Jump
shown in the picture. Dash to the next plat-
You should be farther right than Sonic is in the picture. form, and then defeat the Pirate Genie just as he appears. Then
drop down to the cliff edge.
Keep right as you head
through another trail of
Rings (one of two you
can run through). Then
tread on one of three
dash panels in a hori-
zontal line, and steer
to the middle. Grab
the double trail of Pearls in the middle, then quickly steer left,
then right, then left, following the snaking path of Rings to the
broken bridge.

Avoiding the cannonballs is relatively easy


if you remember to aim for all the pick-ups
you can.

203
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Although this looks
terrifying, negoti-
Are you having incredible difficulty targeting
ating the spiked pads
is straightforward, the chest, two Genies, and the Fire Soul?
as they don’t rotate. A Time Break just before lowering the gate
Launch yourself up, helps a lot!
and when the red target
appears, hit each pad in
Stay left and collect the
quick succession. Then land in the middle of the path and boost
trail of Rings before
through a dash panel and a double trail of Rings.
slowing and targeting
three more Genies at
the next gate. Defeat
When negotiating the spiked pads over the
each in a single air
water, you only need to target the first one.
combo, land on the
Jump Dash across the rest of the way if your
dash panel and lower
leaping skills allow you.
the gate. Your Genie total should be around #16 (or two less
if you missed the previous Genies). Note that you can ignore
the gate and boost over the top of it to claim Pearls from the
Now for the trickiest
floating chest.
part of the Mission! At
the next gate, tread on The barrage continues
the switch pad, then as you accelerate away
immediately jump and along the stone path.
(ideally Splash Jump) Swerve right, left, and
maneuver over the to the middle, following
lowering gate to get the double trail of
enough height to reach this floating chest. Claim the Pearls Pearls. Then dodge the
inside, then continue the air combo and defeat two floating patches of fire and head
Genies (#12 and #13), then claim your second Fire Soul by left, over a trail of Rings. The second lap begins now!
Jump Dashing and braking through the Fire Soul. You only have
one chance at this!

The other (and easier


You should have
way) is to Charge Jump
defeated between 14
on the extreme left of
and 16 Genies by now.
the pathway, and Splash
The second lap is iden-
Jump up and onto the
tical to the first, so avoid
top of the platform next
the cannonballs, collect
to the gate, as shown.
the Rings and Pearls,
You can easily target the
and tackle these three
treasure chest and both Genies!
foes on the stepped platform to bring your total to 19!

After another run


through flaming path-
ways collecting goodies,
there are three more
Genies at the next gate.
You should definitely
have finished by now!
If you need any more
Genies to defeat, check the previous tactics.

204
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Skill Awarded: #020 Sub W-Boost

Speeding through this


Mission is tricky, as dodging fires plays havoc with #20 Sub W-Boost is another Hidden Skills you can
your Speed Boosting. Tackle the enemies in the order unlock after claiming a Gold Medal during a Mission.
you meet them—don’t overshoot and miss any. Splash Jump It increases your acceleration to top speed, but greatly
over gates, and be lucky! reduces your defense. Check the Skills section for more
information.
Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed, acceleration, Homing
Attacks, Splash Jumps, sliding, and jumping.

Shahra and Sonic look across at the Pirate galleon, and see a
group of Pirate Slime Genies congealing into a huge and scary
fellow who flies above the rigging. This is Captain Bemoth, and
World 5: Pirate Storm: Mission 06: Hands Off he’s looking for a duel!

World 5: Pirate Storm: Mission 13: Defeat the Boss

Remember! Look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
Chapter 8: #15: Captain Bemoth Appears this book may not be unlocked after this one!

Mission 06: Hands Off


Unlocked: After completing 5-05: Rampage!

“Reach the Goal with 0 Rings!”


It’s time to head over to the looping DIFFICULTY

track and complete an entire circuit


without picking up any Rings!
Remove your Ring Bonus Skill, so you begin without any Rings Legend
at all. Then carefully proceed through the zone, either picking Dash Panel
up Rings and getting struck just before the goal, or avoiding Switch Pad
Rings entirely and concentrating on gathering some Fire Souls,
Treasure Chest
too. The last section is fiendishly difficult to finish if you freak
out, so remain calm! Fire Souls

205
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Head out to the stone
pathway and hit the
Begin with a boost dash panel, then keep to
through a dash panel the right. As you reach
while remaining at the the various vertical
left or right edge of trails of Rings, weave
the path, ignoring the left to the middle to
groups of Rings in the miss one. Stay in the
middle of the track. middle and step on a dash panel.
Move into the middle as
you reach the second dash panel and the Rings end.
Gather a load of Pearls,
which you can easily
use in a Speed Break
whenever you’re on
solid ground. For the
Keep in the middle as the cannonballs fall around you, steering
moment though, jet
away from the trail of Rings on each side. Keep in this position
forward to the barri-
as two more trails of Rings appear, with a double trail of Pearls
cade, and bounce off
in the middle. Quickly steer left for more Pearls (and to avoid
the three Genies, collecting more Pearls. At the top, Jump Dash
a cannon strike), then right, and then left for two more trails,
over the two trails of Rings.
avoiding the flaming impact spots.
Slow down slightly
because a Fire Soul is
in front of you. Take it
and immediately steer
right, left, and right to
avoid some patches of
fire. Then move to the
middle to gather two Move to the middle as you reach the broken bridge, and head
trails of Pearls before steering left over a dash panel. Keep left between the first sets of blades on either side, then launch into
to avoid the double trail of Rings. the air. Target the Spring at the end of the next bridge section,
then fall toward the small section with the Fire Soul on it. Grab
that (picture #2), then strike the green Genie and fly across to
the dash panels on the other side.
You’re saved from
more Ring collecting
by the group of three
Genies waiting at the
gates. Either Splash
Jump over the gate and
ignore them (if you’re
going for a Gold Medal),
or defeat each one for the Pearls. Splash Jump or tread on the
switch pad and the gate opens.
Run under the three floating trails of Rings and engage the
three Genies on the platform. Make sure you Jump Dash off the
top, and land on the small raised platform ahead. Either side are
trails of Rings, so stay up on top and leap to the final platform,
near the cliff. Drop down to the ground to grab the last Fire
Soul. Otherwise, target the spike pad.

206
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Part 3: Going for the Goal
Jump Dash over the rest
This next section can be
of the spike pads and
infuriatingly difficult if you don’t take your time.
land in the very middle
However, for a Gold Medal, don’t slow down, and try
of the three dash panels
Jump Dashing straight through the large goal mouth circle of
ahead. This allows you
Rings. It’s tricky, but it can be done!
to miss the two curving
Ring trails. Then move Stand atop the platform
to the left to avoid the where the last green
three trails of Rings and the explosions on the right. Genie was defeated,
Open the gate, or better and Jump Dash to the
yet, flip up onto the top wooden platforms
of the left post next to ahead. Land on them
the gate, and target the instead of the ground,
floating chest and two or you’ll grab a Ring and
Genies. The Jump Dash fail this Mission.
from the last Genie
Jump Dash forward,
allows you to fly over
staying in the middle
the two trails of Rings and the massive explosions in the middle
of the path, so you land
of them. Then target the three Genies at the next gate.
on the edge of one of
Splash Jump or simply the platforms covered
get enough height to in Rings, ahead of you.
leap the gate, smash the Jump Dash and then
floating chest for Pearls, brake until you reach
then wind through the the top.
meandering double
trail of Pearls. Cannon- Make a long Jump Dash
balls arrive, so keep all the way through
collecting the Pearls and don’t drift out of this area. At the the circle of Rings, and
vertical Ring trails, stay in the middle-left area to avoid them. land on the upper plat-
form ahead, finishing
You’re almost there! the Mission. If you’re
Stay close to the trail coming up short, steer
of Rings in the middle, left and land on the
and not on the outside, switch pad, which bounces you back up and through the circle.
or you’ll be struck by a This is as difficult as it sounds!
couple of cannon shots.
Run to the end of the
Ring trail, then quickly If this is getting tricky, try a Time Break so
dart to the middle. you can steer more effectively. But don’t
Quickly run over the brake in the wrong place, or you’ll be treated
last section of Pearls, all to a failure in slow motion!
the way to this stepped
area, where two green
Genies await. If you
still have Rings on you,
make sure the Genies To finish in just over a
knock them out of you. minute, ignore all Rings, making sure they’re removed
This is the last chance to remove Rings before the goal area. from you before you reach the last section, and use
Speed Breaks on flat ground in while dodging cannonballs.

207
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link] World 5: Pirate Storm: Mission 07: Beat the Clock
Silver [Link]
Gold [Link]
Remember! Look for tactics on the next Missions in the
Use Skills related to steering and Homing Attacks. appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

Mission 07: Beat the Clock


Unlocked: After completing 5-06: Hands Off

“Finish Within 100 Seconds!”


Your 100 seconds
This Mission takes place on the track DIFFICULTY start now! Begin with
you’re most used to, with a galleon a turbo start, and run
firing at you. Negotiate the course over the dash panel and
within 100 seconds to reach your goal. There are some quick through the double trail
ways to leap the various obstacles to not only finish fast, but of Rings. Then pick a
approach the incredibly quick Gold Medal goal time. Use your side—left or right—and
speed, and avoid stopping for any reason. zip through another
turbo and the double trail of Pearls. Stay in this path as cannon-
balls explode on either side of you.
Stay on either side of
the path’s middle, and
tread on another dash
panel, then move to the
middle and stand on the
Legend switch pad, allowing
Dash Panel you to pick up a double
Switch Pad trail of Pearls and Rings.
Continue to the blockade, then leap up and quickly defeat the
Treasure Chest
three Genies.

Jump Dash off the


top of the blockade,
and then keep right,
running through the
trail of Rings to avoid
the explosions left of
you. Then maneuver
to the middle and left,
into another trail of Rings. Stay in this area and tread on the left
dash panel.

208
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Race over the switch Land and steer to the
pad, which activates a middle of the dash
Spring beyond the gate panels, and collect the
ahead of you. If you trail of Rings, before
tread on the second keeping left slightly to
pad, the gate opens. avoid explosions. Splash
However, it is better to Jump over the next gate,
Charge Jump into the then drop and activate
three Genies, then either Splash Jump or Jump Dash over the gate. the switch, or Splash Jump on the platform to the left, then
easily attack the chest and two Genies.

Drop down onto the dash panel and run through the Rings to
another dash panel and immediately Jump Dash and hit the Drop down and keep left, grabbing the trail of Rings and
appearing Spring on the left, at the foot of the platform struc- avoiding the explosions to the right, then pick off the three
ture. Bounce up and into the second Spring, which propels you Genies at the next gate before flipping over it with a Splash
to the three dash panels ahead. Jump (or a Jump Dash) and slamming into the floating chest. As
Keep right as soon as soon as this occurs, use Speed Break and dash all the way to the
you hit the pads to avoid goal, optionally weaving through the meandering Pearl path.
the incoming fire, and
stay right until you
reach the two trails of
Rings. Grab them on Claiming Gold on this
the right side, then stay Mission means learning the path correctly, never
in this area, following slowing down, and Splash Jumping over all the
the trails of Pearls right, left, and right again. Then follow the gates. At every possible opportunity (during periods without
snaking Ring trail to the broken bridge. enemies), use the Speed Break.

If you haven’t slowed Attempt the following


down, you can steer times (in seconds) to claim a Bronze, Silver, and
slightly to the side and eventually, a Gold Medal for this Mission:
miss the two initial Bronze [Link]
blades, then avoid the
rest at speed, or jump Silver [Link]
them if you’re hitting Gold [Link]
the blades. Use Skills related to maximum speed, steering, Homing
Attacks, and the Splash Jump.

There are no rewards for completing this Mission.

Hit the dash panels and zoom to the foot of the stepped Remember! Look for tactics on the next Missions in the
blockade, and defeat the three Genies here. Splash Jump over appropriate section of this book. The next Mission in
the gate or land on the switch pad to activate the gate itself. this book may not be unlocked after this one!
Bounce on the two Genies, then target two more hovering near
the spike pads over the ocean. Defeat them both and propel
yourself to the solid ground on the other side.

209
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Mission 08: Chain of Rings
Unlocked: After completing 5-04: No Pearl

“Get a 100-Ring Chain!”


You should definitely know this course by now, which helps because you want to explore as little of it as DIFFICULTY

possible. Pick up the consecutive trails of Rings while the Ring chain meter is in the green; if it fills to red,
you must start over. Note that there’s much more of the course than the area explained here, but this
portion is all that’s necessary to claim Gold.

The Ring Bonus Skill isn’t necessary during a chain, as


you’ll discover by looking at the count in the top right
corner.

Legend Immediately turn and


Dash panel tread on either the left
Switch Pad or right dash panel, and
collect the double trail
Treasure Chest
of Pearls to one side
while the explosions
rock the place. Then
collect the eight Rings
just beyond (don’t grab the adjacent trail; this takes too much
time). Your chain should be 23.

Immediately cross to
the path’s middle so
you aren’t struck by
cannon fire, and tread
on the switch pad. Rings
appear outside the
double trail of Pearls.
Grab all 10, making the
chain as high as 33.

Remember you can continue your chain after Now target the lowest
collecting 100 Rings to claim more Experi- of the three Genies on
ence Points. However, halt early for the the stepped blockade,
quickest time. and bash him. Tumble
up to collect three Rings
above him, and repeat
Dash forward and hit this on the other two
the dash panel in the foes. That’s a total of
middle, and collect nine Rings, giving a chain of 42.
the 10 Rings from the
double trail, then five
more from the single
trail. Your total Rings
should now be 15.

210
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Quickly target the Of course, you may have
Genie on the ground missed a few Rings. If
below, bashing him, so, steer left (avoiding
tumbling up through that spike ball) and
three Rings, then run through five more
braking and running into a dash panel, then
forward through the steer to either side and
rest of the trail of collect the five spaced-
Rings. Add 11 Rings to your total if you grab them all. out Rings, before moving close to the middle for another six (or
more if you move to the far left). The trails continue, but you
Immediately steer right
should have finished by now!
and claim 10 Rings on
the side of the path,
and quickly steer right
to grab 10 more. Your A Gold Medal is yours if
speed may cause you to you quicken the pace, which means missing a few
miss some of the Rings, Rings but collecting the majority of them, and using
so don’t worry if you the Speed Break when you’re comfortable maneuvering around
can’t bag them all! The maximum Ring chain is now around 73. the explosions.
Stay left until you hit Attempt the following
the dash panel, then times (in seconds) to claim a Bronze, Silver, and
swiftly steer to the eventually, a Gold Medal for this Mission:
middle, grabbing seven
Bronze [Link]
more Rings. Charge
Jump and attack the Silver [Link]
green Genies arriving Gold [Link]
under the vertical Ring
Use Skills related to maximum speed, acceleration, Homing
trails, and bop all three of them. That’s 16 more Rings, giving
Attack, and steering.
you a maximum chain so far of 89.

Finish this Mission at


the earliest possible
point by steering left
after the gate, collecting World 5: Pirate Storm: Mission 12: Perfect Challenge
the Rings to the left of
the fire, then steering
sharply right, and Remember! Look for tactics on the next Missions in the
collecting the Rings on appropriate section of this book. The next Mission in
the right side. That totals 11, meaning you can finish here with this book may not be unlocked after this one!
a chain of 100!

Mission 09: Diehard Challenge


Unlocked: After completing 5-01: Go for the Goal!

“Don’t Get Defeated!”


This is where the high seas can start to take a toll on your twitch skills! This is one tricky level, especially DIFFICULTY

when you’re getting to know exactly where all the areas of safety are! Because any hit makes you restart
from the beginning, be slow and methodical in your first few attempts. Unleash a faster technique after
you learn the layout inside and out.

211
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Now that you’re on the rickety wooden platforms, head
forward, optionally collecting Rings, and target the second
rotating spike pad, strike it and bounce off, land on the wooden
Legend platform, collect Rings, and then jump onto the solid land. Four
Platinum Rings Slime Genies land near you (the first is behind you; don’t worry
Dash Panel about him). You can attack the first two, but the third will have
electrified by the time you reach him. Wait and strike, or avoid
Switch Pad
him and collect the Rings behind him (picture #2).
Treasure Chest
Target the stepped plat-
Fire Souls
form area next, leaping
to the right of the falling
spike balls and landing
on the initial platform.
Or, judge when the
spike balls are going to
pass and use the swords
to bound up. Remember to stop and claim the Fire Soul on this
platform.

Start off with a turbo


from the initial area, Be sure you smash open the chest at the top of the
staying in the middle, structure. It contains a Platinum Ring.
but don’t drift left into
the oncoming spike
balls. Follow the trail of
Remember to flick the Wii Remote rapidly
Rings around the long
when you want to climb up the swords.
left bend.

As you round the


Drop off the top of the
corner, Jump Dash at
structure, and weave
the rotating spike pad,
through the Rings
making sure the pad
with the circle of Pearls
is facing up and the
around them. Then leap
spikes are down! If you
up onto the wooden
turboed from the start,
platform, and target the
you can target it imme-
bobbing barrel floating
diately. If you didn’t, wait for it to turn.
in the water. Hit it, and bounce off.

212
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Land on the ground and
begin a dash across the
three switch pads. Each
activates a trail of Rings
Bounce off the in a curve. Grab all of
barrel and land on them while avoiding
the grinding rail the spike balls on each
between the two tiny plat- side, and step on the
forms. Notice the second rail dash panels when you feel comfortable enough controlling your
on your right? Simply leap by steering. You need only slight tweaks left and right to the big
steering to the right, claim the ramp at the far end.
three Platinum Rings, and spring off either pad.

Enter a fiery area


where you must steer Land from the big ramp
right, left, right, left, on the wooden platform
and right to avoid the with the block at the
patches of fire, all the end to stop you from
while collecting Rings. running into the water.
You can avoid the Rings Here, you can jump and
by Jump Dashing, but land on the rail, and
watch your landing. Leap on the platform at the end. grind all the way to the
goal, watching for spike balls and leaping them. Or, Jump Dash
Depending on whether
and land on this wooden platform.
you want the Fire Soul
or not, land on the cata-
pult (if you’re ignoring
the Fire Soul), or stand Stay on the platform
on the platform. Launch if you’re eyeing
from the catapult, and the last Fire Soul.
you’ll arc through the Jump Dash to the tiny crate if
air, miss the Fire Soul, and target the farther barrel. Hit it! Or, you’re after a Platinum Ring.
just Jump Dash from the platform, through the Fire Soul, and It requires solid and accurate
hit the barrel that way. braking to obtain. Then Jump
Dash again and land on the platform with the Fire Soul on it.
Don’t steer too far left, or you’ll grind instead!

Land in the flying pot


from bouncing off the
barrel, and immedi-
ately flap up but steer You can also attempt to grind along the rail,
left. That way you can then steer right, onto the platform with the
maneuver up the left Fire Soul on it.
edge, waiting for the
bottom and top spike
Victory is assured!
balls to move out of your way.
Either Jump Dash
and smash the trea-
sure chest for Pearls,
Jump early so you can brake and land atop the plat- watching out for the
form with the big ramp on it, and claim a Platinum rotating spike ball, or
Ring. Now step on the big ramp. grind to the Spring
and land on the solid
ground. Then stay in the middle, watching the spike balls on the
left, and race through the goal.

213
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Mission Complete! Rewards
Those seeking the elusive
Gold Medal need to use the tactics shown above, World 5: Pirate Storm: Mission 10: Stealth Attack
ignore all the superfluous elements (such as collecting
Rings), and finish with the very minimum of slowing down.
Skill Awarded: #054 Expert Attack
Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission: #054 Expert Attack is another Hidden Skills you can
unlock after claiming a Gold Medal during a Mission. It
Bronze [Link] adds to your experience each time you complete a Homing
Silver [Link] Attack. Check the Skills section for more information.
Gold [Link]
Use Skills related to maximum speed, acceleration, turbo start,
Homing Attacks, and steering. Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

Mission 10: Stealth Attack


Unlocked: After completing 5-09: Diehard Challenge

“Don’t Defeat Enemies!”


You’ll be dodging around this course DIFFICULTY

more than usual, thanks to the rule


that no enemy can be touched (with the
exception of the Fire Genie who can be struck once). This forces
you to maneuver around foes, using obstacles to climb and move
around. Some fearsome Fire Soul locations require pinpoint accu-
racy (and some restarting) to grab and bag! Good luck!
Legend
Platinum Rings
Dash Panel
Switch Pad
Treasure Chest
Fire Souls

Begin with a turbo start, straight through the trail of Rings and
avoiding the spike balls on the left, and then weave right and
left to avoid the two incoming Slime Genies. If you’ve traveled
quickly enough, you can Jump Dash and target a rotating spike
ball over the water. Strike this and propel yourself over to the
platform with Rings on it.

214
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Run to the end of the Wind right, left, and
platform with the right through the
netted crate, and look fire, and up onto the
at the Genie and the wooden platform at the
rotating spike ball end. Execute a series
ahead of you. Wait until of jumps and avoid the
the ball’s pad is facing Fire Genies, or if you’re
upward, so you can after Gold, hit the
target it. If you don’t, you’ll target the Genie instead, which is Genies once, then Jump Dash before you automatically target
bad! Then boost to the trail of Rings and solid ground. the Genie again.

Land in the flying pot,


Those gruesome and maneuver it to the
Slime Genies arrive left, then flap up to
as you head along the big ramp and leap
the path. Ignore them by out. Use your Pearl-
running around them or attracting Skills to grab
leaping over them, then pass the Neo Pearls because
through the double trail of it’s too dangerous to
Rings, and be sure to pick up the Platinum Ring at the end. manually grab them. Leap off the big ramp.

Climb the steps, up the Land on the solid


middle, and then to the side, ground and step on the
and pick up a second Platinum switch pad, activating
Ring on the left, and a Fire a trail of Rings. Follow
Soul on the right. At the top, them through the
open the treasure chest for a turbos, staying in the
set of Pearls. Then ignore the middle aside from some
floating Genie in front of you. minor flicks left and
right to avoid the spike balls. Don’t forget the last Fire Soul to
the left of the middle trail of Rings.

Drop down to the dash


panel, and accelerate
through the Rings, up
the big ramp, and onto
the rail leading to a
small platform at the far
end. A block stops you
from falling, and a Genie
appears. Wait for him to disappear, then jump, fall through the
Fire Soul, then target the Spring at the end of the other rail. Leap on the wooden platform, then target the floating barrel,
Or, ignore the Fire Soul and leap directly to the second rail and strike and Jump Dash off it, all the way to the second wooden
Spring. platform, and then make a landing. Wait for the green Genie to
disappear, then jump and land on his small crate, or if you can
Jump Dash the distance, land on the walkway behind the crate.
Then just leap to the ground, running through the trail of Rings
to the goal line. Stay away from the spike balls on your left.

Completing this course in


less than 40 seconds takes some incredible patience and
skill, and the ability to miss every enemy without slowing
down. Max your Skills before you even try such an undertaking!
215
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Attempt the following
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link] World 5: Pirate Storm: Mission 11: Collect Rings
Silver [Link]
Gold [Link] Remember! Look for tactics on the next Missions in the
Use Skills related to maximum speed, grinding, Homing appropriate section of this book. The next Mission in
Attacks, acceleration, and your Soul Gauge. this book may not be unlocked after this one!

Mission 11: Collect Rings


Unlocked: After completing 5-10: Stealth Attack

“Collect 10 Rings!”
This Mission is over in seconds if you’re trying for the grand prize (although you can continue and defeat DIFFICULTY

more enemies if you wish). You need to gather only 10 Rings before the Mission is deemed a success. This
all depends on where you run, what you defeat, and where you happen to locate the Rings. Fight fewer
foes if you’re after the Gold Medal prize.

How quick is this


Mission? Well, you’re
halfway to your total
when you begin,
providing you equip the
Ring Bonus Skill! Stand
on the first switch pad
after a turbo start, and a
Ring appears right in front of you.

If you’re determined to get


Legend Gold, immediately leap over the switch pads and land
Platinum Rings on the next Ring.

Quickly maneuver left,


and avoid the next three
switch pads because
they conjure up three
Genies. Or you can
stand on them and deal
with the Genie threat in
a minute. Grab the next
Ring you see here, then step on the next switch pad only.

216
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Now immediately leap
and dash to the end of
If you need more Rings, simply head over the platforms
the pathway without
to the ground ahead, and start running over switches
hitting any more
and follow Springs all the way to victory!
switches. The switch pad
reveals another Ring on
the platform leading to
the water. Drop down
Mission Complete!
on it.

The method
described above is
All the other switches conjure up Genies; avoid
one method for attempting
them as they seriously impede your time. Of course,
to claim the Gold Medal. You
if you want the experience for enemy takedowns, could also ignore the 10th
conjure them! Ring, boost out of the air
launcher early, and claim the
final Ring just after this dash panel.
Drop off the end of the
platform and land on a
Attempt the following
switch pad, and quickly
times (in seconds) to claim a Bronze, Silver, and
leap up to the top of the
eventually, a Gold Medal for this Mission:
next platform, where a
Spring has appeared. Bronze [Link]
Target and bounce on it. Silver [Link]
You pass through a Gold [Link]
Ring (your ninth!) Use Skills related to steering and Homing Attack.
and into a spiked air
launcher! A Genie
appears. Wait until he
Rewards
There are no rewards for completing this Mission.
twirls downward, then
shoot out and through
him. This smashes the
block on the platform Remember! Look for tactics on the next Missions in the
ahead. appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

Press the a switch that’s revealed, and your final Ring appears
on a raised platform section. Jump Dash and land on it to
complete this Mission!

217
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 12: Perfect Challenge
Unlocked: After completing 5-08: Chain of Rings

“Don’t Take Damage!”


This is a familiar path, but you must complete this run without hitting anything at all. The zap from the DIFFICULTY

Slime Genie, fire, water, or anything spiky is a real problem, so concentrate on learning the Mission’s
layout, and precisely maneuver through it. Also read through this Mission completely so you know what’s
coming up, and it won’t catch you off guard.

Charge Jump immediately,


and launch across to a
rotating spike pad. If you
didn’t turbo at the start,
this will be facing down
and you’ll have to wait.

Instantly target the


Legend incoming Fire Genie and
fly at him, bouncing off
Platinum Rings
him once and targeting
Dash Panel a second Fire Genie in
Switch Pad the middle of the plat-
Treasure Chest forms, above the water.
Bop him, then Jump
Dash to the solid ground.

Four Slime Genies


appear, but there’s no
time to target them all
(and your third Genie
mostly like will be elec-
trified by the time you
strike him, failing the
Mission). Simply strike
the one on the left that’s blocking your way, then run past the
next one, and collect all the Rings.

Turbo start, then run Steer to the right of the


forward and gather all stepped structure, as
of the Rings from the the sword on the left
trail in front of you as usually results in you
it curves around to the dashing into a falling
left. Don’t be struck by spike ball. Instead,
the spike balls to the left launch yourself up and
though. over the first step with
a Splash Jump, then target the low sword on the structure itself
and rapidly climb to the top.

218
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Remember that maneuvering up swords is
easier if you rapidly flick the Wii Remote
forward constantly, as you bounce from
sword to sword.

After the fire comes the water; sit in the catapult and launch
yourself when the second barrel is underwater so that you
At the top of the target it when it appears. Then bounce off the barrel and into
stepped structure the flying pot. Flap furiously, steering to the left and avoiding
is a treasure chest. the two spike balls moving from left to right and back again.
Split it open and a Platinum Hop off the top of the platform to the road below.
Ring falls out. Land on it (at Now tread on the
the edge of the platform), three switch pads,
then drop down into the dash which reveal a trail of
panel and trail of Rings. Pearls. Dash through
these Pearls, avoiding
the spikes. If you stay
relatively close to the
Launch at the floating
middle, you can avoid
barrel, bouncing onto
these spike balls without slowing down. Accelerate up and over
a rail that lands you at
the big ramp.
a net-covered crate.
Nimbly steer right, and Land on the wooden
you’ll run and grind on jetty with the block
the next rail. You can in front, preventing
try jumping this, too. you from falling into
Spring off the end to the solid ground. the water. Target and
bounce off the floating
Slow down or you’ll barrel, Jump Dash all
hit the fire (at least, the way to the platform,
until you learn this then land and brake.
Mission’s layout). Avoid
the flames by steering
right around the first
patch of fire, then left,
right, left, and right to
exit to the catapult. Claim the Rings as you go, but concentrate
steering rather than collecting.

Almost immediately, execute another Jump Dash. There’s no


You can also try a Jump Dash here, around need to land on the tiny crate with the spike ball circling it.
halfway through the fire, to propel yourself Instead, land on the next wooden platform. It has a spike ball
over the rest of the turns. rotating around it, too. Launch another Jump Dash and defeat
the Slime Genie, making sure you aren’t struck by the elec-
tricity. Then Jump Dash to the start of the course, run through
the Rings, and reach the goal line.

219
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission Complete! Rewards
There are no rewards for completing this Mission.
Getting through this course
in one minute is an almost impossible task, unless you
learn the track completely and don’t stop at any time. Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
Attempt the following this book may not be unlocked after this one!
times (in seconds) to claim a Bronze, Silver, and
eventually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to acceleration, Homing Attack, airborne
maneuvers, steering, and grinding.

Mission 13: Defeat the Boss


Unlocked: After completing 5-05: Rampage!

“Battle! Captain Bemoth!”


Battling the freakish spiny monster of congealed Pirate Genies is excellent fun, and it allows you to DIFFICULTY

waggle your Wii Remote like never before! The Mission takes place on a looping track, meaning you never
run out of room. Your plan is to wrestle the horns from this fiend, and avoid the electrical charges and
wave attacks the captain is fond of sending your way. Once he falls, the next World Ring will be yours!

After the fearsome


Pirate begins to back
away, trot forward,
and start to collect the
Rings scattered about
the path in front of
you. Don’t worry about
missing any. Concen-
trate on the captain’s first attack: the Energy Bomb. Up to six
red targets appear on the ground, and seconds later, the area
explodes!

Captain Bemoth is
aiming these missiles
at you, but fortunately,
you can simply weave to
the side. Do this as soon
as you see the first red
target that isn’t your
own, and then weave
right and left until the missiles are finished.

220
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Catch up to the captain Wrestling the horns
as soon as possible, and free takes around two
look for a red target to or three attempts per
appear on the horns horn. Why? Because
protruding from the during the wrenching,
captain’s armor. Jump the captain builds up a
and dash to grab hold green electrical charge
of it! (shown here), known
as a Neo Spark. As this builds, press 2 and drop off the captain,
Waggle your Wii
and begin the chase again.
Remote furiously as
soon as you grab onto
the horn, and you
gradually wrestle the
If you don’t drop off, you’ll be zapped, and the
appendage free. Watch
captain will flee far away, making the battle take a
for his Neo Spark (see
lot longer!
to the right). Flip back
onto the ground, and get ready for the captain’s next attack!

Be careful when leaping over the watery areas. If


you don’t hit the big ramp, or are tossed from the
captain and land in the water, you have to restart!

The captain also tends


The captain now executes a Triple Wave attack! The first is
to rush forward after
launched from his left or right arm (randomly). Check the arm,
you’ve plucked a
and move to the other side, letting the wave pass you by. The
couple of horns out.
third wave is from both arms. Charge Jump over it to avoid
Don’t worry about this
being struck.
attack, called the Storm
The captain begins Crasher, simply Charge
his energy bombard- Jump to avoid it. Then
ment again. React get back to Speed Break and horn pulling, until the captain
accordingly, and run yields!
up to the captain and
grab his next horn. If
the captain is too far
away, concentrate on
picking up the Pearls and Neo Pearls along the route. Now A Gold Medal is straightfor-
launch Speed Break! This catches you up to him, and slows him ward to obtain. Pick up Neo Pearls and Speed Break
down—perfect! into the captain as often as possible, and don’t get
caught in any of his attacks!
Speed Break is an excellent
method of quickly ending this battle. Hit the captain Attempt the following
while you’re in Speed Break and he slows. Target a times (in seconds) to claim a Bronze, Silver, and
horn and let rip! eventually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed, acceleration, steering,
and Soul Gauge improvements.

221
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
You got the Water World Ring!

World 3: Evil Foundry: Mission 02: Diehard Challenge


Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book may not be unlocked after this one!
Chapter 9: #1: Water World Ring

The Pirate’s stolen Ring appears. Only Sonic can touch the
Ring; are they from another world like him? Now that Sonic
has Sinbad’s Ring, he can challenge the Ifrit to battle. Just then,
Ali-Baba appears; there’s fire in the castle! The Ifrit is more
powerful, and there’s no time to lose.

222
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Welcome to the realm of King Solomon, who has nobody to help him stave off the attacks
from Erazor Djinn. His world begins in an outside graveyard of bones and ashes, where
you must shatter the skeletal remains of monsters to progress. Then choose between two
fiendish chambers—one high and one low—to further your progress into the king’s palace
itself. Access the palace via a red tunnel, and a long, curved ledge that spirals down to a
series of corridors: red, blue, yellow, and finally, a treasure corridor. Once through, you
reach the Skeleton Dome itself: a giant circular tomb near a second treasure corridor, and
King Solomon’s throne. Head there at once to seek his wisdom!

Please remember! The way the Missions are unlocked during your Runthrough
depends on which previous Missions you choose. This guide has all of the
Missions listed numerically, one after the other. The game allows (and insists
that) you play other maps first before returning to Missions. Choose the World
and Mission you seek information about, and locate it within this Runthrough.

Mission 01: Go for the Goal


Unlocked: After completing 3-05: Beat the Clock

“Find King Solomon!”


Legend
Platinum Rings
Welcome to the land of the undead, DIFFICULTY Dash Panel
where the bones of the long-since
Switch Pad
departed rise up bearing sharp blades
to try to halt your progress throughout this once-lavish palace. Treasure Chest
Now countless evil Genies roam the bone-filled outer land. Fire Souls
Two separate entrances lead into the cave system, which finally
reaches King Solomon’s domain: a dark series of ornate corri-
dors with a mean Genie at every turn. Only when you’ve raced
to the center of this structure will you find King Solomon’s
throne!

Begin with a turbo boost and run forward through what


appears, at first, to be snow. It’s something else… Grab the two
trails of Rings as the course winds left and right, and then slow
and target two Genies that appear out of nowhere. Defeat both
of them and then continue down this track.

223
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Look for the Genie floating above the embedded spike ball, and Head through the trail of Rings, and then attack three Genies
attack him. Then (while still in the air), target and explode the that appear. Smack them with a single multi-hit air combo
bones embedded in the ground. Continue the air combo by before charging forward to this corner. Jump Dash over the
smashing two more sets of bones, which leads you to this upper rolling spike balls coming in from the right. Target the three
ledge and a treasure chest. It contains Pearls, and a rail leads clumps of bones along the right wall, smash them, then drop
from this ledge to another floating treasure chest containing down and collect the trail of Pearls. Run through the second
Pearls. Charge Jump and open it or you’ll miss it. Snag them avalanche of spike balls, or jump them. Then target the four
both before descending. large bones sticking out of the ground.

This is a good opportunity


If you ignore the chests up here, you can run along the to use a little Soul Gauge for a Speed Break. Stop
path below. Avoid the spike balls and collect the trail of when you reach the last Fire Genie.
Rings instead.
Now for some frantic
combat! As you strike
Continue down the the last set of bones,
path, steering left of the keep the combo up and
first spike ball and right defeat the appearing
of the second. (Watch Genie, then watch for a
out! These move, and fire attack by the next
you may have to change Genie. Continue with
direction if you slowed your awesome air combo and strike two more purple Genies
earlier.) Then the path and two more Fire Genies as you reach the left turn.
opens up onto a bridge made from the spine of an ancient beast!
Turn the corner and leap
Run through the trail of Rings.
over the ground spikes
as soon as you see the
next appearing Fire
Genie. Bounce on him
twice to destroy the wall
he was guarding, then
glide through collecting
the two Rings. If you have the Splash Jump Skill, simply leap
from the blocks and over the wall without waiting for the Genie
to appear.

This section of the course allows you to pick either a


Bound onto the bridge, and avoid the rotating spike balls by
lower or upper chamber to investigate. Both contain Fire
cleverly targeting the bone pieces and flying over the balls,
Souls, but you can enter only one chamber per try, so
through the arc of Rings (you don’t need to grab all the Rings),
choose wisely!
and then smash the bones. Do this in a single air combo for all
three bone sets.

224
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Quick route to lower The four green Genies:
course: You enter a If you’re grinding on
large, tracked, arena- the middle rail from
like chamber that’s actu- the start of this section,
ally a very long and wide and miss the Genies
corridor with a right guarding the big ramp
turn at the end. For this on your right, check
first plan, simply grind out the next area to the
on the rail directly in front of you. Then make a right and exit to right for four green Genies. Defeat them all to reveal a Spring.
the lower chamber. This allows you to bounce vertically up and collect Pearls in
circles above you.
Revealing the big
ramp: Here are the Left wall Spring: The
three main interesting final area to explore
parts of this area, in the (not including the trails
order you find them. of Rings you can grab
When you enter, steer near the left grinding
right, to the three rails) is at the far end
Genies. Defeat the two of the rails, under the
green Genies, then the Fire Genie, and the blocks explode. second upper ledge.
Attack the two green Genies, and the Fire Genie behind them, to
explode their block.
The big ramp revealed
Inside the block is a
is one method of
Spring, which allows
entering the upper
you to bounce up to
chamber. Hit the ramp
the second ledge. From
and boost up.
here, you can brake
and land on the ledge,
or Time Break and
target the Genie by the
big ramp, defeat him, and then zoom over the big ramp to the
upper chamber entrance.

Bounce off the Spring on the long ledge and steer through the
air, past the appearing Genie (or target him if you can), then
land on the rail. The rail isn’t stable, and it throws you off the
end and down to the ground. However, if you brake quickly,
then target the second appearing Genie, you can land on him, Lower chamber entrance: When you’re finished with your fun
and the next big ramp. This ramp leads to the entrance to the in this area (or if you’re going for Gold and want a quick exit),
upper chamber. turn right as you jump off the end of the rail, and then stay
between the two embedded spike balls, and then two more.
The entrance to the lower chamber is just right of that giant
Is this taking a long time? Use Time Break to skull! Attack the Genie, then brake and land on the switch pad
easily target this Genie, either via the upper without touching the circling spike ball to open the gate. Then
rails, or the Spring to the left, on top of the run through to the lower chamber (part 3).
second ledge.

225
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Run to the break in
the platform, and
leap the gap. You
don’t need to enter a spiked
air launcher below. Reach the
Upper chamber entrance: When you’re finished with your fun in flying pot at the corner (and
this area (or if you’re going for Gold and want an alternate exit), optionally enter it), flap up,
head up (via the big ramp or Spring) to the second ledge, defeat and exit through the Platinum Ring above you.
the Genie, land on the upper big ramp, and propel yourself to a
high and hidden ledge. Back up or land on the dash panel, then
boost forward, through the trail of Rings and step on the switch
pad. Then run to the upper chamber (part 4).

This next section is difficult if you’re after the Fire Soul! Run
down the platform, and at the gap, drop down into a second
Wind through the spiked air launcher. Boost up and land on the upper platform,
tunnel collecting the but brake just before you land so you drop through your first
trail of Rings that Fire Soul. Then quickly jump off onto a floating platform section
snakes right then left. below and leap across to the corner platform that doesn’t fall.
This ends at the gate
with a floating chest
just behind it. There
You’re likely to fall numerous times while
are three gates in close
trying this. If you fall after the Fire Soul, you
succession with a chest behind them. Stand on the switch pad,
can land on an invisible rail and grind up to
break open the chest for Pearls, then continue into a looming
the corner. If you miss the Fire Soul, inten-
cavern.
tionally fall into the gloomy water, and retry
this section!

This cavern is treacherous! There are crumbling


walkways, and you have to restart this section if you
fall into the murky depths below. Good luck!

Run along the bony


platform, and don’t
stop as it gives way!
Charge Jump off the end
so you land on the large
square corner platform,
and turn left. Now for another tricky set of airborne maneuvers! Three
rotating skull pads float ahead of you. Target the first, fly into
Run along the next bony it, bounce off the other two, and begin to fall. Two green Genies
platform, leap off the appear. Wait for the red target and then launch into both of
end, and turn in mid- them. This explodes a small block on the next floating platform,
air, heading right to the which leads to a Spring. Bounce up, then Jump Dash all the way
next section. If you land to the next corner section.
on the platforms leading
to the square platform
you should be flying
over, you can get stuck on the lips between sections and fall.

226
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Land on this corner
section, and then Jump
Dash and land on the
narrow walkway, and
run out of this mad
chamber! Steer right
slightly as you enter the
tunnel, grabbing Rings, The track heads back and around the looping area you just
and then steer left slightly, for more Rings. visited, past more Rings (stay in the middle to grab them). Then
the path heads directly to a gate. Step on the switch pad and the
After this trail, Charge gate opens. Follow the tunnel as it winds along and skid at the
Jump and execute a end, avoiding the swinging blade, before turning right.
Homing Attack on three
scary-looking fellows: Follow the tunnel until
Skeleton Genies! Bop you reach the two
each on the head and swinging blades. Slow
don’t get caught by their down and steer left of
whirling blades. the first, and quickly
dart into the right,
Now run up through
grabbing the Fire Soul
the winding tunnel,
nestled between them.
taking care not to scrape
Then dodge the other blade and head off the big ramp. You drop
against any of the
to a red corridor below. The paths merge.
slow-moving swinging
blades. As you approach
the gate, launch into a
jump and brake in the
middle of the rotating spike balls, landing on the switch pad
that opens the gate. Then jump out and drop down to the red
corridor below. The paths now merge. Head down the corridor
to the trail of Rings, and
either slide through
or leap up and then
attack the two Skeleton
Genies. If you don’t get
This route is a lot shorter enough height on your
and less fraught than the lower chamber. If you can jump, you’ll be struck
reach here via the upper big ramp, do it. It’s much by the blades and have to pick yourself up. Dodge the swinging
faster to head through here and claim the Gold Medal. blade that cuts through the next trail of Rings (stay left).

From the outside upper Now target the three


ledge, head into this Skeleton Genies at
giant spiraling pathway, the end of this area,
and jet forward. Try defeating each in a
a Speed Break here multi-hit air combo.
to clear this area in Then continue to fly
seconds! Then run and land on the block
around the spiraling that explodes, revealing
bone pathway to the end, and around the left bend, collecting a switch. This opens the gate, but only after you deal with the
the Rings (steer to the right then the middle to grab them all). Skeleton Genie menace.

227
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Head left through the Drop down and collect
trail of Rings. Watch the trail of Rings before
out in this long curved you reach the next
corridor because there upper ledge. Charge
are eight Skeleton Jump from here, up and
Genies to defeat! As the over the ledge, gaining
first two rise from the just enough height to
ground, get enough slam into a Skeleton
height and bop them, and continue the combo all the way to the Genie and break open the treasure chest of Pearls behind him.
end of the corridor, where you must fight a Genie guarding the
switch pad. Continue along the
bottom ledge, collecting
another trail of Rings,
This is another great spot to use Speed and then target and
Break. bounce up and into
three floating Genies.
This gives you enough
Head through the gate height to reach the
and leap on the right floating treasure chest with yet more Pearls inside.
rail, grinding through
the trail of Rings. Then
leap to the left and
grind through another
trail, after heading
below the swinging
blade. The tunnel opens into a gigantic circular curved area of
battlements.
Drop down, steer to the right of the swinging blade, and
target the first of three Skeleton Genies wandering the main
ledge. Execute a Homing Attack into each of them before you
This huge area is actually a very long curved track that
continue. The next upper ledge contains two Skeleton Genies.
slowly descends. You may see enemies, items, or obsta-
They can be defeated, but there’s no prize for this, so Jump Dash
cles on upper or lower tracks. These are areas you’ve
off and head to the narrow shimmying ledge.
either previously visited or not yet arrived at, so don’t
try to get to them now. Shimmy right collecting
Rings, waiting for the
two spike balls to fall
For the best possible time, below you. At the next
ignore the ledges above the main path and simply green handle, watch for
Speed Boost through as much of this area as you can. two falling balls. Collect
Pause only to defeat foes for extra Pearls. Rings, and watch for
three more spike balls
Run to the first enemies to fall at the last section.
you see: a trio of
floating green Genies.
Ignore them if you want
to quicken the pace,
or defeat the first two
and land on the middle
ledge, grabbing a trail
of Rings, and drop down. Or, hit all three Genies, allowing you Keep going along the main ledge to a trio of Skeleton Genies.
access to the top ledge with a treasure chest containing Pearls. Defeat all three, and a block they were guarding shatters,
revealing a Spring. Use that to get to the upper ledge and
another treasure chest containing Pearls, instead of avoiding

228
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
the swinging blade on the lower ledge area. Once on the upper You appear in a long
ledge, bounce across two stationary spike ball pads to a second blue-green chamber.
ledge with a treasure chest that also contains Pearls. Step on the switch
Quickly enter a Time pad in front of you,
Break as you reach two through the gate. Now
spinning spike pads, use Time Break to slow
bounce on either one down the rotating spike
when the pad rotates balls guarding the next
upward, then target the switch. Drop down in the middle using Jump Cancel, open the
cage at the far end of the gate, boost out, and target three Skeleton Genies. Defeat only
next upper ledge and the first one, then brake and land on the gate switch, as they
grab the third Fire Soul inside! pop back to life!

Avoid the remaining


Skeleton Genies, run
through the Rings, and
Weave right between step on the last switch
the swinging blades, pad. Seven Skeleton
gathering up a small Genies are here, and if
trail of Rings , avoid you aren’t using Speed
a second blade, and Break, it’s easier to
head over the big ramp. bounce off all of them in a single air combo. Then exit via the
This takes you to the skull teleport with the red glowing eyes.
chamber exit. Enter the
flying pot and flap upward. Jump out, target the top green Genie
floating over a switch pad, then his friend, and land on the switch
using Jump Cancel. Exit, avoiding the rotating spike balls. There are two skeleton teleports at the end of this
corridor. The right one teleports you back to the
Boost down the exit previous chamber, so don’t take this route unless you
corridor until you
want to redo this area!
reach this quartet of
spike balls, and then
drop from a jump into You now enter a golden
the middle of them. corridor with four rails
This releases the gate. and multiple swinging
Use Time Break and blades. Grind on the
accelerate through the gap, and into a strange looking skull second or fourth rail
teleporter. from the left, collecting
the Rings. Flip to the
third rail for more
Rings, avoiding the blades. Then quickly flip to the outside left
You appear in a long, rail for the rest of the ride. Exit via the middle skeleton teleport.
straight, and very red The others place you back in previously explored areas.
chamber. Run forward,
gain some height to This middle skeleton
avoid the swords of a teleport deposits you in
Skeleton Genie, then a long treasure room!
defeat him and four Six treasure chests
other foes. Once all five float about here, and
are bony piles, a block shatters ahead of you, revealing a dash all release five Rings.
panel. Step on it! You run through a trail of Rings into another These are difficult to
skull teleport. gather without wasting
time, so you may wish to ignore them and use the dash panel.
Or, collect them and smash a seventh chest on the ground for
Pearls. Exit via the teleport.

229
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
You appear inside a
massive domed struc-
ture, which looks like
a huge tomb. Use the Getting a fast time in this
dash panels between long Mission means taking as many shortcuts as you
the rails if you need to can. Gather Pearls in the first section, enter the upper
finish quickly. Leap on chamber for more Pearls, then use them when you reach the
the Grind Rail to the large curved ledge chamber and dome itself.
right, head through the Rings, then leap to the middle of the
path, and the left rail for more Rings. Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
Dash into a narrow tually, a Gold Medal for this Mission:
corridor with numerous
swinging blades. There Bronze [Link]
are Fire Genies between Silver [Link]
the first and second Gold [Link]
blade and the fourth and
Use Skills related to maximum speed, sliding, grinding,
fifth blades. Either stay
steering, Homing Attacks, acceleration, and aerial maneuvers.
on the far left or right
and avoid everything, or slow down and target the Genies.

After the sixth blade,


there are a couple of
dash panels on either World 6: Skeleton Dome: Mission 02: Hands Off
side of a rail. For a World 6: Skeleton Dome: Mission 09: Special Challenge
quick finish, take the
pads, then Speed Break
all the way to the end. Chapter 9: #11: King Solomon
Otherwise, stay on the
rail and collect the Rings, and bash the first two Genies that
appear at the foot of the steps.

Prepare for the biggest


battle yet! There are
12 foes here. Two are
Fire Genies and the rest
are Skeleton Genies.
Rapidly flick the Wii
Remote to defeat them
Sonic looks at the pile of bones on the throne. “It looks like we
all quickly. Obviously, a
might be a little late!” he tells Shahra. Then the king moves!
Speed Break is preferable, unless you crave combat!
He isn’t pleased that he’s been reduced to this form, as Erazor
Djinn resurrected the 40 thieves to attack him. He requests
When you’re through
that you find the rest of his body and deal with the enemy
this collection of guards,
menace in his domed kingdom.
simply run up the steps
and head directly to that
throne. There’s some-
thing slumped on it. Remember! Look for tactics on the next Missions in the
Let’s hope it isn’t King appropriate section of this book. The next Mission in
Solomon, because he’s this book may not be unlocked after this one!
looking rather worse for wear!

230
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Mission 02: Hands Off
Unlocked: After completing 6-01: Go for the Goal

“Reach the Goal with 0 Rings!”


Set inside the giant curved path inside the king’s domed structure, this Mission requires you to search DIFFICULTY

for three Fire Souls as well as ignore every trail of Rings that you see! You can accidentally pick some up,
as long as you drop them all before the goal line. Get ready to avoid all kinds of spiky traps and swinging
blades, in a quest for zero Rings whatsoever!

Start by moving to the


side as you exit the
tunnel from your turbo
start, and avoid the first
trail of Rings.

You can keep one or two Rings on you if you


wish when you’re learning this Mission.
Swinging blades and enemies that can easily
remove them for you, and it’s better to keep
going with 0 Rings after a hit than to restart.

Run to the three green


Genies. Either ignore
them and run through
the middle of the two
Legend trails of Rings on the
ground, or defeat all
Switch Pad
three Genies and run
Treasure Chest
along the empty top
Fire Souls ledge. The second ledge has a trail of Rings, so avoid that.

If you crave Pearls, leap


up at the next ledge and
target the lone Skeleton
Genie. Then Jump Dash
and land on the outside
of the ledge. Or, ignore
this foe and stay on the
ground ledge, and run
along the inside edge.

231
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Continue along the path
to the three Genies with
You might want to pick up a Ring or two
Rings above them. If
in case you lose one during the shimmying
you want Pearls and
section.
enemy bonus points
when you finish, defeat
them, then run along Jump Dash and land as
the ledge. To miss the far through the shim-
swinging blade, steer left, then right, and avoid a trail of Rings mying section as you can
on the outer wall. (see picture). Avoid the
Run to the second two spike balls and the
blade and keep on the two sets of falling spike
inside, as there’s a trail balls as you reach the
of Rings on the inside ledge on the other side.
(right) edge afterward.
Dodge them, then run
left, avoiding the larger
trails of Rings. Jump
over them when they block your path.

Continue with a long


Jump Dash until you In this next section, you can
reach this collection of steer left, and then right,
15 Rings in rows of five. along the bottom ledge after
Drop down and land avoiding combat with the Skel-
on the Fire Soul in the eton Genies. Or, if you’re after
middle of the first row. another Fire Soul, defeat the
three Genies and land on the
ledge above, courtesy of the Spring under the exploding block.
Break open the chest for Pearls, then bounce over via a rotating
spike pad (that is stationary) to the second ledge, for another
Although the next chest of Pearls. Then execute a Time Break to slow down the
section looks scary and two rotating pads (picture #3), allowing you to bounce off one
complicated, you can or both of them, target the cage, and break open your second
easily negotiate the Fire Soul.
spike balls topped by
Rings if you steer right,
left, and right, avoiding
the balls. Avoid the swinging
blade, and head
Then come two trails through the increas-
of Rings that merge in ingly smaller and
an arrow point on the smaller arcs of Rings,
outside wall. When the avoiding a second
trails combine, jump blade. Then stay in
before they merge. the middle so you can
emerge without picking up any Rings at all.

232
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Launch off the big ramp
Attempt the following
leading to the exit gate.
times (in seconds) to claim a Bronze, Silver, and even-
Jump Dash and then
tually, a Gold Medal for this Mission:
brake, landing on the
switch pad after plum- Bronze [Link]
meting through the final Silver [Link]
Fire Soul. Head through Gold [Link]
the gate.
Use Skills related to maximum speed, steering, Homing
Attacks, and braking.

For the final section,


head through the gate,
and keep right until you
World 6: Skeleton Dome: Mission 03: Head to Head
see a spike ball against
the right wall. Then
steer to the middle,
pass another spike ball, Remember! Look for tactics on the next Missions in the
steer right past some appropriate section of this book. The next Mission in
vertical Ring trails, and back to the middle to squeeze past a this book may not be unlocked after this one!
couple more balls and Ring trails. Step on the switch pad, and
go through the goal line.

Claiming Gold in just over


a minute is feasible, as long as you learn the track
impeccably and avoid needless searching for Fire
Souls. Try a Speed Break too!

Mission 03: Head to Head


Unlocked: After completing 6-02: Hands Off

“Beat Uhu to the Goal!”


A rapid run through the domed DIFFICULTY

palace’s exterior passageways allows


you to tackle some of the upper areas
thanks to the various bones you can target and dash into,
avoiding the ground wherever possible. Because this is a race,
sacrifice searching for speed, and continue through the Genie
confrontations to reach the goal before Uhu does.

Legend
Dash Panel
Treasure Chest

233
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Next comes a double
trail of Pearls and a
Start with a turbo, and spike ball embedded
race down the winding in the ground, and
path, staying in the another two trails and a
middle to collect the two spike ball. Charge Jump
trails of Rings before over the second spike
you reach two appearing ball, and smash the four
Genies. Tag both of them, bones ahead of you. Or Speed Break all the way to the end of
and then the barricade of this area!
three bones. Destroy one set of bones, then Jump Dash onward.

Drop to the ground and


collect a trail of Rings,
then Charge Jump to
gain enough height so
you aren’t struck by the
next Genie’s fire. Defeat Either pass under or land on the Genie and Fire Genie. Then
the Fire Genie with two smash the bone obstacles and defeat another Fire Genie,
strikes, smash one (or another couple of bone barriers, another Fire Genie, and two
more if you can spare the time) of the bones, and continue. more barriers. Fly over the spike ground trap, and land on the
first set of blocks. Wait for the last Fire Genie to appear, defeat
You have a choice here.
him, and Jump Dash through the block wall (or Splash Jump if
Either stay on the
you have the height).
ground, making a very
sharp right to avoid the
spike balls and grab-
bing a trail of Rings,
or smash the series of Getting Gold means plan-
three bone skulls on ning for the treasure chests, claiming enough Pearls to
the right wall. Smash them all to gain enough height to land on blast through the final set of foes, but stopping Speed
the invisible rail and open two chests on high ledges for Pearls. Break in time to avoid any spikes.
Don’t hit the bone barricade on the ground if you’re trying to
get to this ledge. Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
Boost past the two spike
tually, a Gold Medal for this Mission:
balls and through more
trails of Rings. When Bronze [Link]
you reach the spine Silver [Link]
bridge, break open a Gold [Link]
chest of Pearls, rush
across and target two Use Skills related to maximum speed, grinding, targeting,
sets of bones, another steering, and airborne techniques.
Pearl chest, more bones, and another Pearl chest. Then you’re
over the bridge, avoiding the rotating spike balls on the way!
Boost over the cages.
Optionally destroy the World 7: Night Palace: Mission 01: Go for the Goal
middle bottom one to
tread on a dash panel,
but it’s quicker to keep
your top speed high. Remember! Look for tactics on the next Missions in the
Claim as many Rings appropriate section of this book. The next Mission in
from the three double this book may not be unlocked after this one!
trails as you can.

234
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Mission 04: Perfect Challenge
Unlocked: After completing 4-08: Perfect Challenge

“Don’t take damage!”


This is a difficult Mission, but quite short. Run through it slowly until you learn exactly how to tackle DIFFICULTY

every obstacle. The real problem is learning the last portion of the Mission, the gates leading to the goal,
where a Time Break helps out immeasurably! Don’t forget your Speed Break, too!

Run over the switch


pad that opens the gate.
You now have a split
second to decide: keep
your speed up and slide
through the spike ground
trap without being hurt
(as shown), or stop and
defeat the three Genies. Obviously, the latter takes longer.

Continue your slide


until you pass the
spikes, then dash
forward and make
a long Jump Dash
through the middle
Legend of the three swinging
Dash Panel blades, landing to the
Switch Pad right of the Pearls.

Just beyond the third


blade is a nasty Fire
Genie that belches
Begin in the exit tunnel flames at you. He can
of the upper chamber easily defeat you, so
by launching with a either Jump Dash over
turbo start and staying the third blade and land
in the middle to claim on him, or attack just
the two trails of Pearls. after he stops the fire breath. Hit him twice, and land on the
Hit any of the three gate-opening switch.
dash panels, and race
to the corner, drifting around and grabbing the trail of Rings by
staying in the middle. Head left, around the swinging blade.
Run through the gate
Run up the rocky and over the Rings, and
passage, staying in the land on the lower red
middle to claim more corridor. Approach the
Pearls, but dodging two trails of Rings, and
to the right at the Charge Jump when you
last moment to avoid see a spinning Skeleton
another swinging blade. Genie approaching. Gain
enough height that you aren’t struck by his blades.

235
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Strike him, land and pick A couple of nasty Fire
up the left trail of Rings, Genies are on a throne
then leap into the air beyond this gate. Use
again. Defeat three more Time Break as they
spinning Skeleton Genies, stop the flame attack,
and then two more who and bounce on both
arrive shortly after. Again, of them twice. Don’t
don’t get struck by the miss hitting each one a
blades. couple of times. The block they are standing on explodes, and
you can use the switch underneath to get to the goal.
Now that you have a Soul
Gauge ready, try a Speed Break to the end of this next
corridor. However, you may need to leave some power
for a Time Break, too. For a Gold Medal, defeat
the Fire Genies throughout this Mission in record
If you don’t take advan- time. Ignore the green Genies in the curved corridor
tage of the Speed Break, and use Speed Break instead.
head around the corner
and collect more Pearls. Attempt the following
If you’re trying to times (in seconds) to claim a Bronze, Silver, and even-
defeat all the enemies tually, a Gold Medal for this Mission:
for Experience Points,
Bronze [Link]
battle five green Genie
foes, hammering them while avoiding the incoming spike balls. Silver [Link]
Otherwise, just run under them all! Gold [Link]
Now for the tricky part! Use Skills related to steering, sliding, and Homing Attacks
Head around the corner,
and either quickly run
onto the switch pad and
through the gate, or
wait until the middle World 6: Skeleton Dome: Mission 08: No Pearl
spike ball disappears World 7: Night Palace: Mission 07: Collect Rings
after landing on it.
Don’t get struck by a falling ball!
Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

Mission 05: Rampage!


Unlocked: After completing 6-01: Go for the Goal

“Defeat 40 Genies!”
Although the prospect of finding 40 Genies to defeat may fill you with dread, they are all contained in the DIFFICULTY

large domed circuit outside the king’s throne chamber. After racing here, you must activate a series of
five switches in order. Once you do, the slumbering Skeleton Genies—the 40 thieves the king was talking
about—awaken and can be dismantled one by one!

236
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
It’s time to tackle
Legend the five switches in a
Platinum Rings meticulous manner!
Follow the trail of Rings
Dash Panel
to the left, watching for
Switch Pad the swinging blade, and
Treasure Chest ignoring the blocks and
other scenery to the
Fire Souls
sides. Stay in the middle, and after grabbing the last Ring in the
trail, defeat the appearing purple Genie.
Continue the air combo,
and strike the second
Genie to the left. Now
land and run between
the two rock platforms
and ground spike traps
up ahead.

You’re looking for this


six-sided switch. Simply
run into it, and it glows
green to show that
you’ve activated it. Now
for switch #2!

You Hit Switch #1 (1 of 5)


Leave the king’s
chamber and race
forward, through the
Follow the trail of
gate and through the
Rings to a low plat-
trail of Rings. Keep right
form with a treasure
and grab more Rings
chest on it. Avoid the spikes
in the treasure-lined
on the ground in front of the
corridor. Weave left at
chest, and ram into it, sending
the second crumpled bones, avoiding swinging blades, and head
a Platinum Ring flying out.
out into the arena.
Target the Genie on the left, take him down, then land on the
Platinum Ring.

The two crumpled piles of bones activate after you press Run through the double
the five switches in the circuit arena. At the moment trail of Pearls, watching
however, the Skeleton Genies cannot be attacked, but out for the swinging
they can’t harm you either. You can even walk on them! blades. Just beyond are
three appearing purple
Genies. Strike the first
one, then the second,
and the third floating
on the ledge ahead of you, near the outer wall. Switch #2 is
behind him, on this ledge.

You Hit Switch #2 (2 of 5)

237
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The final switch is just
ahead. Look for the two
green Genies in front
of a stepped block and
defeat them both. The
block disintegrates,
revealing a switch pad.
Quickly target the chest on the ledge above and left of the Step on it, then on the
ledge you’re standing on. It contains Pearls. Target the Spring Spring that appears, and bounce up and onto a ledge with the
pointing right on the same ledge and bounce across to the last switch. Now your Genie takedown total should be around
middle of a trail of floating Rings. Land on the invisible rail, 11, and it’s about to get much higher!
grind to the far end, and capture the Fire Soul as you fall off
(ignore the purple Genie that appears for the moment). You You Hit Switch #5 (5 of 5)
should have defeated around six Genies by now.

Move sideways and You may wish to wait


to the left. Two green until after you flick the
Genies await near a fifth switch to do this,
swinging blade and a walkway but to the right of this
that’s impassable thanks to a switch is a shallow rock
stone block. Strike both the ledge with two piles
green Genies. Then leap up to of bones, and an air
the walkway and open up the launcher. Ideally, before
first chest for a Platinum Ring. you hit the switch (but after defeating the Genies), leap onto
Target the purple Genie to the the ledge and into the air launcher.
right, then the floating chest
to your left. This contains
Rings. Brake, and land on
switch #3.

You Hit Switch #3 (3 of 5)

You should have struck nine Genies by now. Pick up the Plat-
inum Ring you just revealed, and then hit any of the Springs
on the ledge’s far end. Float through the arc of Rings into an
air launcher. Fire when the launcher is at its tightest point.
You tumble through the air and hit the fourth switch atop this
otherwise-unreachable ledge.

You Hit Switch #4 (4 of 5)

238
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Don’t forget the
reason you’re in this
air launcher! Flick the Now target and defeat
Wii Remote when the the Skeleton Genie
launcher is at its smallest that’s just ahead of the
point, tumble through ledges you’re on.
the Pearls, and grab the
floating Fire Soul.

Head through the gap


between the ledges, and
defeat the five Skeleton
When you press switch Genies milling about
#5, the 29 remaining by the ground spike
enemies, all Skeleton trap. Your running total
Genies, appear from the should be around 24.
crumpled piles, and the
nearest ones begin to
home in on you! From
the fifth switch, head
forward and right a little. Engage the first four Skeleton Genies
you see. Your total should now be around 15.

These tactics can mean stopping and backtracking, Run forward to the upper ledge on your right, and Charge Jump
which wastes time. Another way is to zoom around to gain enough height to target the left Skeleton Genie, then the
the arena, looking for foes to defeat and continuously second one beside him. Then target the last remaining green
circling until they are all defeated. Genie and defeat him to reveal a ledge with a switch pad on it.
There’s a Skeleton Genie on this ledge, too. Target and defeat
him! You now have 28 dispatched!

Activate the switch, which reveals a Spring that allows


you to sail through a small arc of Rings to an invisible
Grind Rail. This distracts you from your takedowns,
though: Grab these only if you need to.
Defeat the Skeleton Genie standing in front of this block, to the
left of the spike trap and treasure chest. The block explodes,
revealing the last Fire Soul. Nab it!

With only 12 more


foes to go, land on the
ground, and engage the
two Skeleton Genies
near the giant swinging
blades. Ten more to go!

Then move right, break open the chest for Pearls, then bounce
on the Spring and through the Ring arc. Land on the ledge on
the other side, and defeat the Skeleton Genie there. That’s 17
done! You should have targeted the Genie on the ledge near
the outer wall to your left, even though you can’t see him when
facing forward. Attack and defeat him (picture #2).
239
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Run along the right
Chapter 9: #6 White World Ring
inner area of the path,
near the stepped ledge
you cleared earlier, and
tackle the lone Skeleton
Skill Awarded: #094 Ring of Zero
Genie. Nine more to go!

Accelerate to the #092 Ring of Zero is another Hidden Skill you can
shallow ledge near unlock after claiming a Gold Medal during this Mission.
the first air launcher, It increases your Experience when your Ring count is
and tag both Skeleton zero. Check the Skills section for more information.
Genies, then follow it
up by hitting two more
Skeleton Genies under
the swinging blades
where you struck the fourth switch. Five more to go!

Continue the air combo


and attack three Skel-
eton Genies to the left,
stepping out from the
treasure passage you
started at. Then cross Sonic finds a rare White World Ring after defeating the 40
to the right and finish thieves. “Such great power can bring people either happiness
off your collection by or misfortune” he tells Shahra. This Ring seems to be filled with
striking both foes on the shallow platform containing the other desire. What does Erazor want by collecting all of these Rings?
air launcher. Done!

You got the White World Ring!

Finishing this Mission is


straightforward, but claiming Gold is a whole other Remember! Look for tactics on the next Missions in the
problem. You must thoroughly learn where every foe appropriate section of this book. The next Mission in
is, keep your speed up constantly, ignore all Rings and Fire this book may not be unlocked after this one!
Souls, and simply tackle all the foes. Use Time Break to ensure
that you don’t miss any.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed, acceleration, steering,
Homing Attacks, grinding, and Soul Gauge.

World 6: Skeleton Dome: Mission 06: Diehard Challenge

240
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Mission 06: Diehard Challenge
Unlocked: After completing 6-05: Rampage!

“Don’t get defeated!”


Although you’ll need the twitch skills of a ninja to obtain Gold on this Mission, it is relatively short, and DIFFICULTY

there aren’t too many collisions to worry about, compared to some of the objectives you’ve had to reach.
The Fire Souls are mostly straightforward to gather, and once you learn the most proficient route to take,
this Mission takes seconds, not minutes, to complete!

Legend For the rest of this Mission,


stay on the ground as often as possible. Wind through
Platinum Rings
the obstacles while continuing to accelerate, and
Dash Panel ignore the ledges and floating Genies that you pass. The Rings
Switch Pad show you the way.
Treasure Chest
Dash through the Rings
Fire Souls on the arena’s left side,
and then move to the
middle with a targeted
attack on the floating
Genie, avoiding the
blade in the process.
Continue the air combo
by striking two more Genies.

Keep the combo up


one final time by
avoiding the blade
and smashing into this chest
on the left side. Inside is a
Platinum Ring!

Head away from


the throne, passing
through the trail of
Rings, and steer left Jump Dash to the spikes on the ground where the Platinum
or right to grab more, Ring lands and grab it. Defeat the green Genie, and three more
avoiding the multiple Genies (the third breathes fire and requires two strikes), until
swinging blades. you reach the block on the left ledge. It explodes if you took care
Swerve right then left of all the Genie fiends!
in the treasure corridor. Either Jump Dash over or attack the
appearing Genie and combo it into a second strike as you exit.

241
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This allows you to land Take the rail or the trail
on the ledge and aim at of Rings. The Rings lead
the treasure chest for to a Skeleton Genie, so
Pearls, and the Spring watch yourself! Either
on the left wall. The way, the rail ends at a
Spring bounces you pole, and underneath
through to an invisible it is your second Fire
rail that sends you over Soul. Take it! If you’re
the spike balls ahead of you. This is one way to reach the Spring approaching via the trail of Rings, sidestep right to take it.
on the pole, and the end of the area. However, there’s more to
discover!

There’s also a stepped ledge on your right, across from the


Fire Genie you hit during the four-Genie combo. Land on
the dash panel, strike the Genie, and you head up through
the arc of Rings to an invisible rail at the Spring on the
pole. This is the other way to reach it.
The last part of the path involves striking the two purple
Genies; the first is near the Fire Soul you just picked up, and the
second is behind him. Defeat them both, and a block in front of
the last obstacle explodes. Run to the revealed switch pad and
stand on it. This reveals a Spring behind the final Genie. Hit
him, which explodes the massive block wall, and hit the Spring.
This bounces you through the final Fire Soul floating above the
blocks, and through the goal.
However, if you stay on the ground, a purple Genie appears just
right of the Spring on the left wall ledge. Defeat him, and a Fire
Genie behind him near the left wall, and a block on a square
platform explodes. Under it is a Fire Soul!

To claim Gold on this


Mission, run on the ground almost the entire way!
Don’t worry about Pearls, items, or obstacles; just
follow the Rings, weave between the ledges, and Splash Jump if
A Platinum Ring hides next a spike ball on the right
necessary to avoid taking the extra time to shatter blocks.
side of the path, near this Fire Soul.
Attempt the following
Head along and step on times (in seconds) to claim a Bronze, Silver, and even-
the switch pad on the tually, a Gold Medal for this Mission:
left side of the path. This
Bronze [Link]
reveals a trail of Rings
you can gather along the Silver [Link]
left wall. Or, target the Gold [Link]
Spring on the pole to the
Use Skills related to maximum speed and steering.
right, and grind along
an invisible rail collecting Pearls.

There are no rewards for completing this Mission.

Remember! Look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

242
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Mission 07: Beat the Clock
Unlocked: After completing 6-06: Diehard Challenge

“Finish within 45 seconds!”


Finishing within 45 seconds is as easy as falling off a log. Or in this case, a platform that looks like a bone. DIFFICULTY

However, the 13-second finish to take Gold means you need to stay on the ground, weaving around the
obstacles and ignoring all the enemies along the way. Fortunately, there’s little to collect here except a few
Rings, Pearls, and the defeated Genies. Brush off your fastest sneakers, and watch out for anything spiky!
If you want to explore
Legend the area instead, hit the
Platinum Rings Spring and fly over and
Switch Pad between the swinging
blades, then target
the two Genies ahead
and right, on this bony
ledge. Bash them both,
then accurately land on the walkway.

Land in the middle


of this walkway, and
run through the
Pearls to the end to claim a
Platinum Ring.

Once you’ve dispatched


the green Genie, a block
on the left platform
Begin with a turbo start, explodes, revealing a
and dash straight through switch pad that, when
this trail of Rings, staying pressed, reveals a
in the middle of the Spring on the upper
course. Step on the switch ledge just ahead.
pad, which releases a Bounce on this to claim a few Gold Rings in an arc.
Spring.
The arc leads to an invis-
ible rail that you can
Claiming Gold means grind along, readying
ignoring anything on the ledges, sides, or above you. a Charge Jump. At the
Leap over (but don’t hit) the Spring, accelerating as end, target the two
quickly as possible, and stay on the right until you reach the appearing Genies and
long bony blockade with a gap on the left (just in front of the defeat them.
air launcher area). This leads to the swinging blades and spike
balls. Steer diagonally right through them, to the goal.

243
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One Fire Genie hovers
Attempt the following
over a switch pad.
times (in seconds) to claim a Bronze, Silver, and even-
Land on it, and the left
tually, a Gold Medal for this Mission:
ledge, and head to the
appearing Springs. Bronze [Link]
Fly through the arc of Silver [Link]
Rings and into an air
Gold [Link]
launcher. Launch from
this to hit a Spring, and bounce over the obstacles to the goal Use Skills related to maximum speed, airborne maneuvering,
line. and steering.

If you miss the Spring


on top of the pole, just
land and steer to the There are no rewards for completing this Mission.
right, claiming the trail
of Rings, but avoiding
the double trail of Remember! Look for tactics on the next Missions in the
swinging blades and the appropriate section of this book. The next Mission in
spike balls on the side. this book may not be unlocked after this one!
The goal is just past this area.

The earlier information


is all you need to complete this quickly enough for a
Gold Medal. Stay on the ground, stay off all Springs
and obstacles, and be quick!

Mission 08: No Pearl


Unlocked: After completing 6-04: Perfect Challenge

“Don’t get any Pearls!”


This course is relatively short, but you must have pinpoint accuracy in your leaps and landings to score DIFFICULTY

with a quick time. The plan is simple; turn off any Pearl-collecting Skills, and carefully leap over the
patterns of Pearls scattered in wall-like trails throughout the skeleton dome. Don’t forget to collect a few
Platinum Rings, too.

This is perhaps the


fastest Platinum
Ring grab ever.
Simply launch from the start
Legend (with a turbo once you learn
Platinum Rings the layout), and grab the
Platinum Ring right in front
Switch Pad
of you. Leap the low wall of Pearls.
Treasure Chest

244
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Charge Jump and leap
over the next set of
Pearls (the left side is
slightly quicker), and
then Jump Dash over
the wall of Pearls ahead,
landing on the other
side. If you can’t reach,
Charge Jump the low Pearl wall, then land, and Charge Jump again.
Land and collect the
four Rings, then steer
Now move to the far
left slightly, through
left of the curved path,
the curved path
without hitting the
between the two giant
wall of Pearls, and run
walls of Pearls. This is
alongside the wall,
tricky at speed, so slow
pausing only to leap the
down until you learn
lower Pearl wall in front
the layout precisely.
of you. The swinging
blades pass over your head if you’re at this location.

As you reach the wall, try to move to the middle


and Charge Jump, leaping over the entire rest of
the blades to the low step ahead of you.
Once around the wall, move between the giant rotating spike
balls, and tread on the switch pad. Immediately jump and target
the Spring that appears on the low platform step ahead of
you. Bounce onto another shallow step surrounded by Pearls,
and tread on the switch there. Finally, spring up and over the
blockade ahead, to the next section.

This is the slow way


through this area. The quicker way is to stay left,
Charge Jump and land on the step in the middle of the
Pearls, and Charge Jump off. This takes far less time, but you
need much more practice to succeed.

Move to the middle and launch yourself into the air, over the
first low step so that the Spring on the upper step is visible to
your targeting. Bounce off this.

Keep flying over the


Pearl wall, then land
on the courtyard
with the low step and grab the
Platinum Ring.

245
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Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
The last section of course is straightforward. Target the
incoming Skeleton Genie and bop him on the head. Continue Use Skills related to jumping and Homing Attacks.
the air combo over the Pearl wall, onto a second Genie, then
another wall and a third Genie, before targeting a chest. It’s
quicker to target the chest (picture #2).

World 6: Skeleton Dome: Mission 12: Chain of Rings

Once you have the course


layout embedded in your mind, attempt it without
grabbing any superfluous Rings, and making sure
your Charge Jumps and Homing Attacks are long.
Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

Mission 09: Special Challenge


Unlocked: After completing 6-05: Rampage
This reveals a dash
panel, but you may wish
“Find the king’s bones!” to skip it because the
This Mission’s multiple sections DIFFICULTY
rest of the corridor is
involve locating and retrieving five full of spike balls falling
bony fragments and a hand that used from the ceiling. Head
to belong to King Solomon. After you investigate the three through as many of the
corridors and the arena, you must negotiate the large curved Rings in the middle of
ledge chamber en route to the king, and return the rest of his the path as you can, but don’t forget the bone at the end of the
body so he can assist you. Remember that there are multiple corridor! Enter the teleport.
places to find bones (more than the five you need) and search
carefully for the Fire Souls. You’ll be fixing the king in no time.
The bones are shown in the earliest order you can grab
them. Dozens of bones appear, depending on which tele-
port you take, and how many times you enter the red,
Start by turboing blue, or yellow corridors.
straight into the tele-
port and appearing
Enter the blue corridor
inside the red corridor.
and run onto the gate-
Head forward, and
opening switch pad. Jump
engage a Skeleton
and land between the
Genie in close combat.
spike balls to open the
Continue the battle by
next gate, and then jump
bopping six more Genies so that the block up ahead shatters.
and land on the three Skel-
eton Genies guarding the
next gate. The first Genie is waiting on the switch you need to tread on.

246
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You appear in the long
Legend yellow corridor with
Platinum Rings a long Grind Rail,
swinging blades, and a
Dash Panel
load of Skeleton Genies.
Switch Pad If you defeat them all,
Treasure Chest three bones appear, and
Fire Souls you can head to the next
part of this Mission.

If you headed through the red-eyed teleport, you start


at the red corridor with any Genies you didn’t defeat
the first time. Race to the teleport at the end, to the blue
corridor again. As before, any Skeleton Genies (such as
the ones that reanimate) are still here, but two bones
have appeared. You can continue this back-and-forth
between corridors, but it takes far longer.

As soon as you collect


the fifth bone, you
appear in the treasure
corridor! Boost forward,
optionally hitting the
flapping chests and
stationary one for Rings
and Pearls, and exit via
the teleport at the far end.

You appear in the


circular path of the
main dome, with a giant
Drop down and head hand to chase! It is very
through the Rings, simple to tackle. Just
tread on the switch accelerate and tread on
pad, then on the other the switch pads directly
one that opens both behind the hand, and
remaining doors. Defeat target it. Then smash into it, and you’re done!
all the waiting Skeleton
Genies, and pick up
the second set of bones in the middle of this battle. Exit via the
You now appear in the large curved corridor. Check out
white-eyed teleport on the left.
Part 4.

247
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To claim some Fire If time is important,
Souls, accelerate past continue on the ledge.
the hand, so you don’t Otherwise, head to the
hit it, and run into the upper platform with
left or right switch pad, the two Skeleton Genies
through the first set of standing on it, and
gates, and target the defeat them both, then
three Skeleton Genies. Jump Dash up to the
next platform, and into an air launcher.
When all three are
defeated, the blocks Flip yourself to the subse-
explode, allowing you quent launchers when
through the next set they shrink to the smallest
of gates. Three green size, and you’ll miss the
Genies appear above blades. At the spiked
a block. Defeat one to launcher, flick just before
reveal the switch pad it closes, and you’ll land on
under the block. The only reason to strike all three and open the a flying pot. Drop out of
other gates is to get a slight enemy takedown bonus! the pot, down to another pot, and Jump Dash to the Big Ramp.

Smash the treasure


chests for Pearls, and This is also a great shortcut as you can jump
then head directly to to the big ramp and exit this chamber in
the three dash panels record time!
ahead. The middle one
is of particular interest,
as it has a Fire Soul If you don’t head for
floating above it. Land the flying pots, run to
on the switch, and claim the Fire Soul. The other two each have the shimmying edge,
Platinum Rings. and avoid the three sets
of falling spike balls.
Watch out: there’s no
rail to grab. If you’re
struck, you begin the
shimmy again. Collect the Rings on the way.
The action can continue, with more switch pads to find
and enemies to defeat. However, this just wastes time.
Find the hand and defeat it, then move to Part 4.

Back on the ledge, take down the three Skeleton Genies,


As soon as you defeat revealing the Spring. Bounce up to the upper ledge, smash the
the hand, you appear treasure chest for Pearls, bounce off the spike pads to another
in the curved corridor. ledge, and claim more Pearls from the chest at the end. Then
Run forward, dodging execute a Time Break (picture #2) to reach the final ledge, and
the swinging blades, the cage with the Fire Soul in it.
and defeat the five
Skeleton Genies in an
impressive air combo!

Remember you have Time Break in use as you


reach the cage, or the Fire Soul won’t appear.

248
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Dodge two more
blades, jump the big World 6: Skeleton Dome: Mission 05: Rampage!
ramp, and arrive at the World 6: Skeleton Dome: Mission 10: Rampage!
gate through a trail of
Rings. Charge Jump as
you go, then land on Chapter 9: #7: Enemy Stronghold
the Fire Genie and bash
him twice, brake and
land on the switch pad, and begin a difficult corridor dash!

You can actually run down the middle of the corridor and avoid
all the enemies. Or, slide, stopping as you pass under the gate
each time, target both foes, and defeat them. This adds expe-
rience, but doesn’t allow you to claim Gold. Avoid or defeat
two Genies, then a purple and a Fire Genie, and two more Fire Enemy Stronghold
Genies. Stand on the switch pad to access the final gate, enter The king explains that it’s his fault that the 40 thieves became
the teleport, and meet up with your bony friend! Erazor’s minions. Erazor’s power has grown so much, he’s
almost godlike! But even powerful beings have weak spots! The
king sees a dismal fate for Sonic, but he tells him Erazor is in his
palace up in the sky. Hold the White Ring up to the palace gates
and they will open….

Quicken the pace by grab-


Remember! Look for tactics on the next Missions in the
bing the first five bones in the order shown previ-
appropriate section of this book. The next Mission in
ously, take down the hand before it moves through the
this book may not be unlocked after this one!
first gate, take the flying pot shortcut, and never slow down!

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed, sliding, grinding,
steering, and aerial maneuvers and targeting.

249
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Mission 10: Rampage!
Unlocked: After completing 6-09: Special Challenge

“Defeat 15 Genies!”
Choosing the correct time to defeat 15 enemies is the most important aspect of this Mission. These corri- DIFFICULTY

dors are narrow, and the Skeleton Genies are tougher than previous foes. In fact, some are invincible!
Fortunately, by the time you’ve negotiated the red, blue, and part of the yellow corridor, you’ll have
more than enough opportunity to defeat the 15 foes you need!

Legend
Dash Panel
Switch Pad
Fire Souls

Run along the corridor


and avoid the falling
spike balls, heading
Turbo from the throne
along the left side until
room, through the trail
you reach this switch
of Rings, and enter the
pad. Stand on it, but not
red corridor, immedi-
until you’ve collected
ately targeting the first
your Fire Soul, in the
Skeleton Genie waiting
middle of the corridor.
for you. Bounce off the
three others, and then
land on the switch pad.

The switch pad left of the


Fire Soul summons a
green Genie on the corri-
It takes only a moment to realize these Skeleton
dor’s left side. Defeat
Genies reanimate! Ignore them and instead concen-
him, then move to the
trate on the green ones you find!
right side of the corridor
to find the other switch
As the Skeletons aren’t pad. This summons a
going down, make sure Fire Genie at the far end of the corridor, in front of the teleport.
you summon the three Defeat him, then head into the skeleton teleport itself.
green Genies by hitting
the switch pad, and then
quickly defeat all three
in a single air combo.

250
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Your Genie total should
now be around five.
Head into the first blue With 11 Genies in the
chamber and activate bag, simply run forward
the gate. Pass into the and target any Genies
second chamber, and that appear near you.
wait for the green Genie Four appear and disap-
to appear. Strike him, pear here, but waiting
then brake and land inside the rotating spikes, treading on the for them can take too
switch. Jump out of the switch area. Genie total should be six. long, so don’t slow
down too much! Try to attack one or two successfully before
Target the three Skel- you begin to grind.
eton Genies in the
next room, and hit the Grind along the middle
first, brake and land right rail, and target
on the switch pad he is two green Genies that
standing on, and do the appear and disappear.
same for the other two. The second one is near
The third Genie’s switch the final Fire Soul in the
pad opens the gate. The other two summon a purple Genie in middle of the corridor.
the next room. You can end the Mission
now if you’ve defeated enough Genies in here.
Defeat both the purple
Genies, then pop into
the flying pot, fly to
the ceiling, and jump
up and hit the switch If you somehow miss
there. This summons the third green Genie at
two purple Genies in the end of the swinging
the next chamber. Land blade and Grind Rail
and stand on the switch pad to open the gate. Step through onto area, engage the group
another switch, which summons a third Genie. Now attack! of Skeleton Genies at
the far end. The three
Take down the two nearest the blocks can
purple Genies, and be defeated. If you haven’t finished by now, there’s little hope.
ignore or simply hit the The goal line (which it isn’t necessary to cross) is just through
two Skeleton Genies the skeleton teleport!
that reanimate. Then hit
the third purple Genie
you summoned, and
while in the air, Jump Your plan for a Gold Medal
Dash forward (but under the gate—don’t get caught on it!) into hinges on your takedowns in the order presented
the Fire Soul. Exit via the teleport. above. Be quick about it!

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to grinding, Homing Attacks, and steering
(ground and air).

251
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
World 6: Skeleton Dome: Mission 11: Collect Rings this book may not be unlocked after this one!

Chapter 9: #8: Entering the Palace

Sonic falters after the Mission as he nears the palace. His flame
is close to being extinguished, but it’ll take more than a tiny
flame to get the better of him! He has Shahra’s pinkie-swear,
and he’s ready to enter that Night Palace once and for all!

Mission 11: Collect Rings


Unlocked: After completing 6-10: Rampage!

“Collect 50 Rings!”
There are a couple of different methods of locating all 50 Rings. The tactics below reveal the quickest DIFFICULTY

path. The different skeleton teleports make it possible for you to enter a number of different chambers,
but the best order to reach them is shown below.

Legend
Platinum Rings
Dash Panel
Switch Pad
Treasure Chest

252
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Even if you defeat just
Start by turbo boosting one Genie, the crates
into the skeleton tele- near the large gate
port directly ahead of explode, revealing a Platinum
you, and enter the long Ring! Land or pass through it,
corridor initially bathed treading on the switch pad and
in red. Run through opening the gate.
the next five Rings and
then target the Skeleton Now wander into the
Genie on the left. Then strike the middle one, ignore the right middle as the gate
one, and hit the one on the other side of the spike ground trap. opens, through the trail
Finish by defeating the one on the left near the five Rings. of about 10 more Rings.
If you’ve been following
the tactics previously,
Start with the Ring Bonus Skill so that you and haven’t been hit,
need only 45 more Rings to complete this this brings your total to
Mission! well over 50 before you enter the skeleton teleport ahead.

Claim as many Rings as You can also move around the teleport to the next gate
you can from this trail. (accessed via a flying pot; the switch is on the ceiling),
Ignore the other trail and attack the Skeleton Genies in the next area, but this
on the right (this takes takes too long.
too long to grab). Run
around the skeleton
teleport—not into
it—because the route
in this corridor, beyond the teleport, has more Rings. After the In this Mission, the exact
teleport, collect some of the Rings from the trail in the middle. tactics shown above always result in a Gold Medal.
Keep your speed up and avoid all spike balls. If you want experience instead, head through the
Check your Ring collec- different teleports and clear more enemies before you finish.
tion; you should have
around 15–20. Accel- Attempt the following
erate toward the three times (in seconds) to claim a Bronze, Silver, and even-
Genies that appear, and tually, a Gold Medal for this Mission:
defeat the bottom two Bronze [Link]
before the top one lets
Silver [Link]
off his flaming attack.
Defeat all three foes, and the blocks explode. Head through the Gold [Link]
hidden skeleton teleport behind the blocks. Use Skills related to maximum speed and sliding (not
Exit to the blue corridor, grinding!).
steer left, and pick up
three or four more
Rings before three
There are no rewards for completing this Mission.
purple Genies appear.
Ignore all of them except
the one in front, on your
Remember! Look for tactics on the next Missions in the
left. Defeat him.
appropriate section of this book. The next Mission in
this book may not be unlocked after this one!

253
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 12: Chain of Rings
Unlocked: After completing 6-08: No Pearl

“Get a 50-Ring chain!”


This is slightly trickier than previous Missions of this type. Climbing isn’t necessarily the best way to DIFFICULTY

gather Rings here, and you’ll have to miss a few Rings to keep your time short for the Gold Medal. Other-
wise, make sure you reach the big ramp with your chain complete to avoid a lower, and less impressive,
result!
Ignore the treasure
chests of Rings above
you, and the upper
ledges. There are Rings
here, but the chain
usually stops as you
slow down to get them.
Instead, launch a Short
Jump just before you run under the ledge, and try to scrape
three or four of the Rings from the floating five that are here.
Do this again under the next ledge.
Try launching through
the second set of five
Rings under the ledge
as you’re targeting the
first of three crates with
Legend a Ring inside. These are
Platinum Rings important to keep the
Dash Panel chain alive.
Switch Pad After striking the first
Treasure Chest three Rings in cages,
jump the gate and
hit one more. Ignore
the final cage because
it’s quicker to brake
Start with a huge turbo and line up with the
boost and steer imme- 10 Rings just ahead.
diately right. You can Ignore the floating chests, then move to the right, claiming the
claim the Rings and five Rings on the right side.
the Pearls on the left if
you have a good Pearl Charge Jump as you
Collector Skill. Grab the reach the swinging
five Rings on the right, blade so you can easily
then the five Rings on the left, making a chain of 10. navigate around it. Hit
the Genie in front of the
three Rings and claim
them. Then strike the
second Genie, waiting
a split-second for him to arrive, for three more Rings. Finally,
strike the third Genie for the Platinum Ring (which adds only
one to your total).

254
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Race along the middle
of the ledge, grabbing
five more Rings, and
another five as you Follow the tactics above
reach the big ramp. This and gather a 50-Ring chain around the time you reach
is the first opportunity the big ramp. Use Time Breaks to steer through as
you have to complete many Rings as possible, as soon as possible.
this Mission. Attempt the following
If you still need Rings, times (in seconds) to claim a Bronze, Silver, and even-
gather around 10 tually, a Gold Medal for this Mission:
more as you land and Bronze [Link]
continue along the
Silver [Link]
ledge. This is enough
for a Silver Medal. Three Gold [Link]
more (two Gold and one Use Skills related to maximum speed, steering, and aerial
Platinum) are above the maneuvering.
Fire Genie. Charge Jump and defeat him to open the gate.

If you’re still going, you


either need more prac- There are no rewards for completing this Mission.
tice, or you’re going for
a larger chain! Hit the
switch pads to reveal Remember! Look for tactics on the next Missions in the
more Rings, and race for appropriate section of this book. The next Mission in
the goal line. Explode this book may not be unlocked after this one!
the floating treasure
chests at the end of the passage for Rings.

255
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Welcome to the realm of Erazor Djinn, and your final World to explore! This large and
sprawling temple palace has exterior balconies to negotiate, and Erazor summons the
toughest Genies you’ve faced! Fortunately, you have a few new tricks up your sleeve,
including a magic carpet to ride, before you enter a time-shifting temple, and an astral
pathway through the stars! You’ll encounter the ride of your life, with speedy curved
platforms and shattering glass walkways, before the gates open to the inner temple and a
battle with Erazor Djinn himself!

Please remember! The way the Missions are unlocked during your Runthrough
depends on which previous Missions you choose. This guide has all of the
Missions listed numerically, one after the other. The game allows (and insists
that) you play other maps first before returning to Missions. Choose the World
and Mission you seek information about, and locate it within this Runthrough.

Mission 01: Go for the Goal

“Sneak into the Palace!”


From the gleaming marble floors to the astral corridor, and the time-bending palace itself, this is a crazy DIFFICULTY

place to steer through. Even the magic carpet ride is fraught with danger! You begin in the palace grounds
and must negotiate various corridors and shimmying spots more difficult than any before. After the magic
carpet ride comes a dash through a long glass causeway that is affected by time itself! Enjoy the wild ride!

Legend
Platinum Rings
Dash Panel
Switch Pad
Treasure Chest
Fire Souls

256
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Finish the combo
Begin with a turbo start, by targeting the
and dash through the treasure chest on the
trail of Rings. Turn right balcony, which explodes to
and grab more Rings, reveal a Platinum Ring.
then keep your speed
up as you run along the
palace wall. This leads
Dash forward, and
to a shimmying ledge;
weave around the
move left to the end without delay.
falling spike balls.
These appear randomly,
so your reactions must
Although Shahra is be good! You can run
telling you to run, under the spike balls if
open the treasure you ignored the Genies
chest on the balcony after and treasure chest just now in favor of speed. At the flat area,
the first shimmying ledge. It smash two treasure chests for the Pearls.
contains a Platinum Ring.

The shimmying ledge


continues. Wait for
the first spike wall
to retract and move
around it. Maneuver
only after the adjacent
wall spikes have gone.
Also watch out for the
last two sets of traps; there’s no rail to catch you!

Head onto another


balcony and open
two chests for Pearls. Head up the second steps, to the balcony that curves to the
Continue to the last right. Six Genies pop out of nowhere to challenge you. Bring
shimmying area, move them down with an air combo that strikes each one in turn, and
past the first trap, and watch out for the Fire Genies!
stop. Then head through
the double wall trap and Turn the corner and land
stop. Move across the four-square wall trap and off the end. on the right side Grind
Rail. You can avoid the
spike ball on the left and
Save a little time by Jump Dashing to some of the Fire Genie, or you
these wall ledges. can Charge Jump and
strike the Genie, then
Your first enemies, Jump Dash to the end of
four Genies, appear as the balcony. Or, stay on the rail, flip left to the other rail, and hit
you reach the firmer the big ramp.
ground. The first one
usually appears after
you pass him. Back
up or ignore him, and
tackle the rest of the
Genies.

257
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Head inside the temple
and gain some addi-
tional height by bashing
the first Genie. Wait a
millisecond longer than
normal to avoid the
Fire Genie’s breath, and
defeat him. Then run up
the steps, around the balcony, and out of the temple, collecting
Land and avoid the spike ball, then strike the two Genies in Rings as you go.
the middle of the domed courtyard, before targeting the trail
of Genies floating on top of each other. Strike either the top or
bottom ones, then jump up through the rest, or drop with a
Welcome to your first
brake and defeat them all. Watch for the Fire Genie and try to get
magic carpet ride!
above or around the flames. The block behind them explodes;
Drop down and set off,
tread on the dash panel and run for the collection of Rings.
heading through the
Run along the wall first trail of Rings, then
and down to the moving to the right and
steps. Dodge the grabbing another trail
incoming spike balls, as you pass between two
and optionally slow temple towers. Steer left, and grab a third trail of Rings.
down. Floating Genies
appear at the foot of the
steps. Attack them all, The magic carpet is controled just like Sonic,
bouncing all the way to the Fire Genie at the top! except you can tilt the Wii Remote down and
This leads to an invis- up to pitch the magic carpet in that direction.
ible rail you can grind Remember this when you need to maneuver
above the steps, giving around obstacles.
you enough height
to Charge Jump, land
on top of the floating Swing around, and
Genies guarding the when you spot the trail
large archway, and of Pearls, dive to the
brake down through the rest. bottom left to head
through them, then
follow them to the
Of course, you can’t right, and dodge the
have everything! You spike ball.
can attack the Genies
via the invisible rail,
or stay on the steps and head
up to the two chests containing It is incredibly important to dodge any flame attacks
Platinum Rings. Dodge the or spike balls while on the carpet, because you’ll fall
spike balls, then attack a lower Genie in the line blocking your way. off if you’re struck, and must restart this part again.

258
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Head to the middle-left, Who knows if you’re
using a Pearl Collector inside the palace or not?
Skill to suck the Pearls But giant glass spears
from around the spike are crashing into the
ball, then stay left and pathway ahead! Run
avoid another spike ball forward, steering right,
with Pearls. Head down through the trail of
and right, avoiding Rings and avoiding the
a third spike ball, then keep left and avoid three spike balls first spears. Then steer left through the Rings, and around the
without Pearls, passing between two of them to net your first curved trail of Rings to avoid more spears.
Fire Soul.

If you can’t steer around the spear, jump the


gap with a Jump Dash, and land on the rest of
Fly through the columns the pathway.
across the temple
balcony exterior,
Dash to the end of the
making sure you’re up
pathway and turn the
at the top of the screen,
corner, heading right.
then dive and pitch
Watch out! Spears land
down, up, down, and
to your right, left, and
up, through the snaking
right through this next
trail of Rings.
section, so quickly
Pitch the carpet right, Jump Dash and then
staying at mid-height, attack the four Genies, avoiding the gaps in the path. Watch for
and follow the trail of the flame attacks from the middle two.
Rings, then head left
slightly for the second
trail. Quickly steer
to the top, then the
top right, to avoid the
floating spike ball obstacles.

Now for the tricky part.


Move to the lower right Turn left, and head through the crazy looping platform, staying
to avoid a flame from a left and then moving to the middle for each of the three trails of
Fire Genie, then move Pearls you can collect during the run. At the end of the platform
up and left to pass three is an hourglass. Target the base of it and attack. This transports
more Fire Genies firing you to another area—and another time!
their flaming breath
at you. Try using Time
Break if you’re having difficulty negotiating this section. The Hourglass: This device changes time
when you strike the bottom of it. This usually
changes an area’s structure, allowing you to
explore previously inaccessible areas.
As the magic carpet
lands at an entrance,
the crystal corridor
ahead warps into an
infinite space, and a
strange purple mist
descends in the middle
of a destroyed fortress
wall. Head for the purple maelstrom, and enter the astral plane!

259
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Soon after this trail of
Rings, the rail finishes.
Either leap up to the
right and collect the
Enter a long palace two trails of Pearls, or
corridor with weave left, then right,
vents of orange collecting the two trails
gas emanating from the of Rings. Both paths
path’s center. Carefully grab take you around some glass columns.
the eight Platinum Rings
throughout this area; they’re Turn the corner, run
easy to see because they’re surrounded by Pearls. up the pathway, turn
another left corner,
Run down the middle and run down a sloping
of the corridor, accel- curved path with
erating quickly so you spears zooming in from
aren’t struck by falling behind. Steer slightly
columns, and press the to the left so you aren’t
switch pads, revealing caught by one.
a Spring just ahead.
Bounce on that before
more columns fall, and grab the Platinum Ring and Pearl circle.

Ignore the two curved


trails of Pearls (or
collect them afterward),
and instead concentrate
When the camera moves back behind you, steer to the middle and
on the four floating
launch through the double trail of Rings, then target the first of
treasure chests. Bash
five appearing Genies. Bounce off each of them, watch the Fire
them to claim multiple
Genies’ breath, and when you’ve defeated the fifth, you’ve gained
Rings, then head for the
enough height to smash the three chests on the upper glass plat-
exit, steering toward the nearest trail of Rings, and avoiding the
form for Pearls. Now strike the hourglass at the end of the path.
five falling columns. Exit by striking the hourglass.
You appear back in the
“stretched” corridor,
and the archway gate in
front of you crumbles
back into a solid struc-
ture! Now you can
maneuver into the next
part of this corridor, and
enter another whirling purple maelstrom.
Enter another long corridor with
orange gas and broken columns;
Head into another astral
these remain stationary as you
pathway of glass, and
progress through. There are
run forward. Don’t stay
eight Platinum Rings in this area,
on the ground as spears
surrounded by Pearl circles.
are about to shatter it;
However, they are all at the
instead, leap up and
end of rails, and you can’t grab them all in a single pass. Instead,
claim the trail of Rings
concentrate on looking for the Springs leading to upper rails where
on the invisible Grind
it’s easier to negotiate. Bounce on three of these pads and claim
Rail just above you. Keep on the rail as it moves left, through
three or four Platinum Rings before bouncing off the last column
more Rings.
and hitting the hourglass.

260
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The hourglass trans-
ports you back into the
main time corridor,
where the second of the
three archways begins
to build back up! Run
through, and then move
for the last purple mael- Head forward, and tackle the Fire Genie above each of the
strom. As you reach it, you’ll see a Fire Soul above it; ignore remaining blocks, claiming more Platinum Rings, and then
this for the moment. head to the end of the area where you can see a floating Fire
Soul above the exit. Quickly Jump Dash on the columns as they
rise, and ride them up, bounce off and head through the Fire
Soul. Using Time Break helps. Then tackle the two Fire Genies
on the block steps near the exit. Smash them, and hit the hour-
glass to leave.

Instead, head through the maelstrom, and begin a fast-paced


sprint steering left, then right, and then jumping onto the invis-
Now exit, and as soon as
ible rail, all the while collecting Rings and avoiding the shat-
you reach the final gate
tering platform under you. You’ll make an automatic left turn
that’s about to rebuild
at the end of this section, and run through multiple Ring trails
itself, execute Time
in a looping path taking you to a final hourglass.
Break, and Jump Dash
up the rubble to claim
Enter the final orange-
the last Fire Soul. Then
gas filled corridor, and
land and head through
immediately slam into
the goal line.
three Genies guarding
a block. This shatters,
giving you a Platinum
Ring. There are similar
Rings under each block,
with a Genie to dispatch over each of them.
These final two Fire Souls are difficult to
grab if you don’t have #066 Slowed Search
There are numerous Platinum Rings to gather in Skill equipped. This allows you to target the
this area. masonry of the rising columns and archway.
There’s no point in going for these Fire Souls
Head left and claim the until you can target the masonry during the
double trail of Rings, Time Break! Also make sure your #047 H-
then locate the floating Expand Skills are maxed out, and you can
Genie and bash him also try adding #050 Fire Lock-on for an
while a column rights easy Fire Soul gathering!
itself. Tackle two more
incoming Genies and
claim another Platinum
Ring from the block.

Getting a Gold Medal in


this Mission requires that you ignore as many of
the enemies as possible, running beneath or around
them, and keep your speed up. Don’t fall or restart any sections
either!

261
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]
Use Skills related to maximum speed, grinding, acceleration,
Homing Attacks, and airborne maneuvering. Sonic and Shahra enter the inner palace, and meet Erazor Djinn
on the battlements! He orders Sonic to hand over the seven
World Rings. But Sonic doesn’t have them all, and he tells
Erazor to look for them himself! Erazor draws his blade. The
battle is on!
World 7: Night Palace: Mission 02: Head to Head
World 7: Night Palace: Mission 05: Rampage!
Remember! Look for tactics on the next Missions in the
World 7: Night Palace: Mission 13: Boss Duel
appropriate section of this book. The next Mission in
this book may not be unlocked after this one!
Chapter 9: #10: Battle with Erazor

Mission 02: Head to Head


Unlocked: After completing 7-01: Go for the Goal

“Beat Uhu to the Goal!”


Quickly negotiate the many shimmying ledges outside the palace to beat your friendly sprite to the goal. DIFFICULTY

Fortunately, the course isn’t that long. It’s similar to Mission 01, but with a few more obstacles. Prepare
yourself for the final spike pad bounce because this makes or breaks the run!

Part 1: The Race Is On!


Begin with a turbo
start, zooming away
from Uhu and through
the trail of Rings to the
first corner. Turn right
after a drift, through
Legend another trail of Rings,
Platinum Rings
and head up the stairs.
Treasure Chest
Jump Dash or Splash
Fire Souls Jump over the crates
in your way, and rush
around the palace wall
in double-quick time!
However, if you want
to slow down and pick
up the Fire Soul hiding
behind the last stack of crates on the left, do so now!

262
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Land on the shimmying Now run around the
ledge, and sidestep curved path to the six
across to the balcony. Genies. You can cut in
When the Genie on the right and ignore
appears, wait a second them, or strike each
for him to turn his back one, taking care to
on you, then move past gain extra height after
him. Otherwise, you’ll striking the fourth to
strike him and fall. grab the Fire Soul above his head.
Move onto the balcony,
smashing open the chest
and claiming the Pearls
inside, before moving Race to the end of the
to the ledge and shim- curved balcony, and
mying across another make a sharp left. Keep
wall spike area. Pause left and leap over the
only for a second before incoming spike ball,
the first wall spikes. Stop between the last wall spike and the and land on the last Fire
appearing Genie, then negotiate the last wall spikes Soul. Then accelerate to
the end of the balcony.
Head into the next
narrow ledge, and
negotiate wall spikes as
usual. When you get to
Finally, target the
the last wall spike, wait
rotating spike pad at
for it to close and the
the end of the balcony
two Genies to turn their
and bounce off it, all the
backs, and shimmy to
way to the small domed
the safer balcony.
courtyard and the goal
line. If you can’t target
the spike pad and launch
Now launch an air
from it, hit Time Break a few feet before, and spring off easily.
attack at the seven
Genies that appear
on the balcony,
remem- bering that two of
Ignore all the enemies
them breathe fire, then smash
and Fire Souls. Concentrate on racing through the
open the treasure chest for
balconies and getting across the shimmying ledges as
a Platinum Ring. For a faster time, simply run by all of these
quickly as you can.
adversaries.
Attempt the following
times (in seconds) to claim a Bronze, Silver, and even-
Head up the stairs, tually, a Gold Medal for this Mission:
keeping to the side to Bronze [Link]
avoid the rolling spike Silver [Link]
balls. When you reach
the flat area, Charge Gold [Link]
Jump and launch your- Use Skills related to maximum speed, acceleration, Homing
self over the dozens of Attacks, and aerial maneuvers.
crates to avoid slowing
down. Then keep to the right side at the next staircase.

263
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
World 7: Night Palace: Mission 09: Diehard Challenge this book may not be unlocked after this one!

Skill Awarded: #093 Homing Bonus

#093 Homing Bonus is another Hidden Skill you can


unlock after claiming a Gold Medal during a Mission. It
gives you bonus Experience when you defeat multiple
enemies with the Homing Attack. Check the Skills
section for more information.

Mission 03: Hands Off


Unlocked: After completing 5-04: No Pearl

“Reach the Goal with 0 Rings!”


Take a magic carpet ride, but don’t collect the floating treasure dotted throughout the flight! This means DIFFICULTY

removing your Ring Bonus Skill and learning the layout of the floating upper exterior of the palace. Steer
your magic carpet around these gleaming obstacles without grabbing a single Ring because there aren’t
any foes to knock Rings away from you!

Legend
Platinum Rings

Head forward on the


carpet, and steer either
Start with a turbo boost left or right of the Rings
from the inside temple in the middle of your
area, and rush up the path. Then quickly move
stairs and around the to the middle and avoid
balcony area to the the two trails of Rings,
waiting magic carpet one on either side.
outside. There’s nothing
except a double trail of
Pearls to gather along the way.

264
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Keep low and in the For the last obstacle,
middle of the two trails make a steady and
of Pearls, and follow precise dip into the
them around the left middle of the path so
wall of Rings, then the that you pass between
right wall of Rings. At the two horizontal
the end of the Pearl sections of Rings and
trail, steer right to avoid Pearls, and land on the
the spike ball. goal balcony.

The flight path begins


to descend, allowing
you to swoop right,
down, and then up to There’s not much time
avoid the three spike between Bronze and Gold, so simply tighten the
balls encircled by Rings. corners when you fly.
Then avoid the three
Attempt the following
Platinum Rings inside a
times (in seconds) to claim a Bronze, Silver, and even-
circle of Pearls.
tually, a Gold Medal for this Mission:
Enter the outside Bronze [Link]
balcony area, and stay
Silver [Link]
in the middle as you
approach a spiral of Gold [Link]
Rings! Although they Use Skills related to steering.
look tightly closed, you
can emerge from the
end without grabbing
anything as long as you stay in the middle!
World 7: Night Palace: Mission 04: No Pearl
Steer left as you bank
in this direction, so you World 7: Night Palace: Mission 11: Beat the Clock
pass over and left of the
first group of Rings, and Remember! Look for tactics on the next Missions in the
then right of the second appropriate section of this book. The next Mission in
group. Then steer left, this book may not be unlocked after this one!
and then right to avoid
the spike balls.

Now steer to the


extreme right, then
left, and then up and
over two Fire Genies,
avoiding all the fire
possible, as well as the
trails of Rings with
Pearls in them.

265
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 04: No Pearl
Unlocked: After completing 7-03: Hands Off

“Don’t get any Pearls!”


Take a magic carpet ride, which takes the exact course as the previous Mission, but with one important DIFFICULTY

difference: you can’t grab any Pearls, and if you do, you’re immediately stopped. Simply learn the layout,
and avoid the sets of Pearls shown below, and you’ll complete this task in around a minute.

Keep low and right to


pick up the trail of Rings,
Start with a turbo boost then move to the far left
from the inside temple so that you don’t scrape
area, and rush up the against the bulging wall
stairs and around the of Pearls to your right.
balcony area to the Cut in to the right just
waiting magic carpet after the wall ends.
outside. There’s nothing
except a single trail of The flight path begins to
Rings to gather along the way. descend, allowing you
to swoop right, down,
Head forward on and then up to avoid
the carpet, and keep the three spike balls
straight as you fly encircled by Pearls. Then
between two trails of avoid the double spike
Pearls, one on either balls with Pearls by
side of you. Then stay steering right, and the single spike ball by steering left and down.
in the middle and grab
Enter the outside
a trail of Rings. Grab a
balcony area, and stay
second trail of Rings and then pass between the two Pearl walls,
in the middle as you
in a curved right turn.
approach a spiral of
Pearls! Although they
look tightly closed, you
can emerge from the
end without grabbing
anything as long as you stay in the middle.

266
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Head through the trail
of Rings, then steer
left as you bank in this
direction, so you pass There’s not much time
over and left of the first between Bronze and Gold, so simply tighten the
group of Pearls, and corners when you fly.
then right of the Rings
with Pearls in them. Attempt the following
Then steer up and over the spike balls. times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Now steer to the
Bronze [Link]
bottom, then the top to
avoid the trails of Neo Silver [Link]
Pearls, and then to the Gold [Link]
extreme right to avoid Use Skills related to steering.
a Fire Genie. Then steer
low and in the middle,
between the two diag-
onal Neo Pearl trails. There are no rewards for completing this Mission.

Stay in the middle and


head up to avoid the final Remember! Look for tactics on the next Missions in the
three Fire Genies. For appropriate section of this book. The next Mission in
the last obstacle, make this book may not be unlocked after this one!
a steady and precise dip
into the middle of the
path so that you pass
between the two hori-
zontal sections of Neo Pearls, and land on the goal balcony.

Mission 05: Rampage!


Unlocked: After completing 7-01: Go for the Goal and 7-09: Diehard Challenge

“Defeat 20 Genies!”
Enter the glass DIFFICULTY

and crystal astral


path, with the
express intention of smashing and bashing
20 Genies that appear throughout this
obstacle course. There are two ways finish
this Mission: tackling each Genie as soon
as you spot one, or heading through the
course a number of times, grabbing all the
Fire Souls and not worrying about missing a
few Genies. Both plans are valid, but you’ll
be closer to Gold if you follow the former Legend
plan, shown here. Platinum Rings
Dash Panel
Treasure Chest
Fire Souls

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Bring the hammer down
on three more green
Launch from the Genies! Charge Jump
starting point, through as you reach the steps
the dash panel, and leading to the hour-
collect the two trails of glass. Then leap and
Rings. Begin a Charge strike the three Genies
Jump as you spot a one by one as they
few glass platforms up arrive. Finish by hitting the hourglass.
ahead. Attack the three
Genies that appear on these platforms. Fall from the first strike The hourglass tips, and
a little longer than normal to target the second green Genie, or two glass platforms
you may miss him. appear in front of you.
From the ledge the
Rush down the left, hourglass is on, leap
then right curved path, to the first, then the
collecting the two trail second platform, grab
of Rings that are in the the Fire Soul, then
middle of the route, target and attack the Fire Genie who arrives when you land on
and then make another the second platform. Defeat him!
Charge Jump. Ahead
are five Genies coming
in, and spears breaking the pathway. Target the front-right
green Genie quickly, and then defeat the others. Your Genie
Land back on the path
count is now eight.
and zip around the
corner. Stand on the
dash panel, and land
The last Genie is a nasty fire-breathing foe in the catapult as the
that sometimes knocks you back. If this spears smash through
happens, flick the Wii Remote faster. Take the path directly in front
down the first four Genies quickly so you of you. You need some
hit the fifth before he can breathe fire. Then Pearls for the puzzle ahead, so angle the catapult and flick it. If
slow down so you strike him a second time, you don’t you’ll fall!
and don’t dart off to the next part of the path!

You can also ignore the catapult and Jump


Accelerate away and Dash this gap, but this nets you no Pearls.
make a left and winding
turn through the curved
road. Hit the double Propel yourself through
trail of Rings and then the three circles and
make a right. Avoid into a moving air
the incoming spears, launcher. Spears break
grab the second trail of the ground in front of
Rings, and stand on the dash panel. you. Launch when the
launcher closes fully,
and you land on the
pathway after the break.

268
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If you wish to free the Head up the curved
Fire Soul from within pathway, and when
the glass box, move to you’re grabbing the
the catapult’s side and trail of Rings, execute a
jump the gap, standing Speed Break. You must
by the glass box before be in the middle of the
ramming it with a path! You hit a glass case
Speed Break hit. Grab surrounding an hour-
the Fire Soul and continue. glass, shattering the case. Now target and hit the hourglass.

The only way to access the hourglass is by


hitting the cage surrounding it with a Speed
Break!

With the hourglass


Head up and right,
tipped, the ramp
winding through the trail
ascends, allowing you
of Rings in the middle,
to head up to the top,
then another trail to
Charge Jumping and
the middle-right, and
landing on a platform,
straighten up as you reach
and then leaping to an
a double dash panel.
air launcher.
Charge Jump here, and
head through the Neo Pearl and Pearl circle, over the first laser. Wait for the air
launcher to reach its
Charge Jump when you tightest point, and for
see the first of three three appearing green
Genies floating behind Genies to line up with
each of the remaining your trajectory, and
lasers, and launch then fire! You strike all
a Homing Attack in three foes, and land on
a single air combo, the opposite side of this stretch of pathway. That’s 18 Genies
striking each of them. defeated!
Time your attack so the moving laser is heading down, so you
don’t touch the laser on each occasion. If you didn’t shatter
the hourglass cage
and can’t reach the
After the third Genie upper area, stay on
is defeated (and your the ground and run
total Genie takedown through a trail of
is 15), aim at the treasure Rings, then leap and
chest, and knock out three land on the zigzag rail,
Platinum Rings! They land collecting more Rings as you go. Drop down at the far end.
between here and the dash Watch out for spears smashing the pathway under the rail.
panel up ahead. Brake, then run through them, and onto the
dash panel.

269
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Whichever way you A Gold Medal winner in
maneuvered through this task defeats the Genies in the order shown, but
the previous pathway without pausing between sections.
section, when you make
the left turn through Attempt the following
the trail of Rings, times (in seconds) to claim a Bronze, Silver, and even-
Charge Jump as the tually, a Gold Medal for this Mission:
ground is smashed by Bronze [Link]
more spears.
Silver [Link]
Land on the other side,
Gold [Link]
and stomp on all the dash
panels as you race down Use Skills related to acceleration, Homing Attacks, aerial and
another curved pathway. ground maneuvers, and grinding.
Scoot under the laser,
and target the hourglass
in front of you.

Now target the two World 7: Night Palace: Mission 06: Stealth Attack
appearing Genies on the
steps that rise when you
hit the hourglass, and Chapter 9: #9: Purple World Ring
claim victory! Excellent
work! Another Genie
guards a cage with the Skill Awarded: #095 Chain Bonus
Fire Soul inside, but
you have to Time Break to snag this prize!

#095 Chain Bonus is another Hidden Skill you can


unlock after claiming a Gold Medal during a Mission. It
If you need to continue allows you to collect bonus Experience when you collect
to find more Genies, Rings in succession. Check the Skills section for more
head forward to the information.
dash panel with the
three Platinum Rings in
front of you, and then
weave right and left to
grab them all, hitting
a dash panel, and completing a lap. Now pick and choose the
remaining Genies until you win.

270
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You got the Final World Ring!

Remember! Look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
this book may not be unlocked after this one!
The final World Ring arrives in Sonic’s hands! It is full of
sadness. He turns to Shahra and asks her how she knows
Erazor Djinn. It seems she is the guide to the Ring, while Erazor
is the Genie of the lamp. She feels sorry for Erazor but still
wants the stories back to the way they were.

Mission 06: Stealth Attack


Unlocked: After completing 7-05: Rampage!

“Don’t defeat enemies!”


Prepare to race DIFFICULTY

the same looping


track as before,
but with a load of new and different obsta-
cles to face. However, unlike the Rampage
you just completed, there’s only one lap to
complete, and one chance to bag each of the
three Fire Souls, as well as some Platinum
Rings, many dangling just above a Genie
you don’t want to defeat! Take care to avoid
any enemies during this Mission. Legend
Platinum Rings
Dash Panel
Treasure Chest
Fire Soul

Turn and head down


the winding pathway,
collecting a trail of
Rings until you spot
Boost off the starting some floating Rings
point with a turbo, and up ahead. Suddenly,
then steer to the middle spears smash the
right of the pathway as ground and Genies
three Genies appear. arrive. Jump and land on the invisible rail, and ride it over the
Simply move between Genies and the gap.
the second and third
one, through the gap,
and don’t accidentally hit one!

271
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Part 2: Broken Glass
Make a choice at the
hourglass: either hit it
or stay right and avoid
it. If you remain on the
ground, dash forward,
Head down another curved path, watching for incoming spears.
through the Ring trails,
Steer left of the middle, then right of the middle, and claim
then onto an invisible
as many Rings as you can. Rush under the laser and wait for
rail that allows you
the green Genie to disappear. Now target the floating treasure
to pass over the broken pathway. Leap off the end to the left,
chest, and land on the platform just behind it. This allows you to
avoiding the Genies that appear during the grind.
land on the invisible rail. Grind through the Rings, take the Fire
Soul, Charge Jump over the spike ball, and grind either trail of
Pearls, dropping and avoiding the lasers.

Run along the winding


pathway, steering to
the right, left, and
middle, and collecting
the trails of Rings as
you go. When you pass
through the arch after
a long left uphill turn,
Genies attempt to thwart you by appearing. Accelerate right, If you hit the hourglass, run up the ramp, and land on the
around them, unless you’re after the Fire Soul the Fire Genie is rotating spike pad, jump (not a Homing Attack) over the Genie,
guarding! Slide toward him until you take the Fire Soul, then and land on an upper Grind Rail, collecting Rings. Leap the
steer around him. spike ball, and let the Grind continue, then drop down to the
pathway as it turns left.

Head through the trail


of Rings, and dash
around another curved
bend as the camera
changes, keeping to the
left to avoid the Genies.
When the track splits in
two, head left or right.
At the laser fences, you can usually keep your speed up by
Stay on the ground if you move left, heading through a trail of
remaining on the ground and running, then leaping over the
Rings, and avoiding two Genies.
last laser. Avoid any Homing Attacks on the Genies that guard
each laser. At the end of the lasers is a pad. This releases a trea-
sure chest in front of you that disappears before you can reach
There are two switch
it if you’re too slow. Ignore it and stay left or right; don’t hit the
pads in front of
appearing Genies on the long right curve!
you. Ignore the left
one, or you’ll summon four
If you target and execute a Homing Attack as fast as whirling Genies. Instead,
possible at this treasure chest, find a Platinum Ring hit the right one as three
inside! Platinum Rings appear on the
ground. Accelerate through them, grabbing them all.

272
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If you take the right
side, there are two
platforms to leap You must safely negotiate
onto, each with a switch pad all the obstacles quickly. Slowing down or stopping to
to stand on. Land on the pad, grab Platinum Rings isn’t an option. Try Speed Breaks
and a glass platform rises in on the curved areas, too. Learn when a pathway is getting
front of you. Leap on that, and speared, and leap accordingly.
you can obtain the Platinum
Ring high above, but a Genie
Attempt the following
also appears. Jump over the
times (in seconds) to claim a Bronze, Silver, and even-
Genie, grabbing the Platinum
tually, a Gold Medal for this Mission:
Ring, then repeat this plan at
the next switch pad platform Bronze [Link]
to claim the Fire Soul. Finally, Silver [Link]
leap over the exit laser for another Platinum Ring.
Gold [Link]
Use Skills related to maximum speed, acceleration, grinding,
and steering.

Whichever route
you took, the paths
combine at the right There are no rewards for completing this Mission.
turn, allowing you
to run down a 180-
degree curve, collecting Remember! Look for tactics on the next Missions in the
Rings if you stay to the appropriate section of this book. The next Mission in
middle-right, and accel- this book may not be unlocked after this one!
erate out to cross the goal line.

273
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Mission 07: Collect Rings
Unlocked: After completing 6-04: Perfect Challenge

“Collect 100 Rings!”


Without the DIFFICULTY

need to chain
these Rings, you
only have to worry about the lack of track.
You don’t want to finish the race without
collecting the 100 Rings necessary to win,
which is a possibility because you can be
caught or struck and lose Rings. Equip the
Ring Bonus Skill, and carefully negotiate
this track for the best chance of grabbing
100 Rings.
Legend
Platinum Rings
Switch Pad
Treasure Chest

Just beyond the Fire


Genies is a long right-
Jet off the starting line curved track. Stay in the
with a turbo, and either middle and run through
defeat or ignore the 12 Rings, but watch out
Genies that appear on for incoming spears.
the path in front of you. You may wish to either
When you make the slow down or steer left
turn and head down the to avoid the spears, and grab more Rings later. The maximum
long curved path, stay total now is 50.
in the middle and claim the eight Rings here. This brings your
total up to 13.

At the base of the Don’t worry if you haven’t claimed all 50


bend are three Fire Rings; this is just to show you the quickest
Genies. Begin a possible time to grab Rings.
Charge Jump early, so you
gain height and can strike the
first Fire Genie and defeat
him. Then stop the attack!
Land on the rail below, and grind under the second Genie,
collecting five Gold, and one Platinum Ring. This brings your
maximum total up to 38!

Now for some careful timing. Head under the lasers, and wait
for the green Genie to appear on the low glass platform. Then
attack him, the next one, and the top Genie in one air combo.

274
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Bounce off the top Genie to claim a Platinum Ring! Then do
a Homing Attack at the treasure chest (picture #2), quickly
If you aren’t interested in a great score and want to
defeat the Fire Genie, and finish the combo with a strike on
explore further, the rest of the Mission is laid out in
another Fire Genie just before the corner.
exactly the same as Mission 06. Use the Grind Rails after
the hourglass and choose the right or left path when the
Are the Fire Genies hitting you with flames? track splits because both contain Platinum Rings.
Try a Time Break!

Run around the twisting


pathway, steering to the The tactics shown above
middle right, left, right, are all you need to obtain this fabled medal! Use Time
and middle to collect Break if you’re having trouble dodging spears or foes.
12 more Rings, then
head up the middle of Attempt the following
the right bend, snag- times (in seconds) to claim a Bronze, Silver, and even-
ging five more. Remain tually, a Gold Medal for this Mission:
in the middle of the pathway as you turn left. Your total Rings Bronze [Link]
maximum could now be as many as 82.
Silver [Link]
Gold [Link]
Make a small leap Use Skills related to steering, grinding, and jumping attacks
through the three and maneuvers.
Rings surrounded
by Pearls, and then check
the incoming Fire Genie.
Switch Time Break on and
try a Homing Attack, passing World 7: Night Palace: Mission 08: Chain of Rings
through the trail of Rings surrounded by Pearls before he starts
World 7: Night Palace: Mission 12: Perfect Challenge
to belch fire. The three Gold and one Platinum Ring here are
more than enough for victory!

Remember! Look for tactics on the next Missions in the


appropriate section of this book. The next Mission in
this book may not be unlocked after this one!
This is the earliest
point you can
complete this
Mission, but if you need more
Rings, you can laser through
the lasers, tackling the three
Genies with a series of well-
timed Homing Attacks in a
single air combo, then step
on the dash panel and rush
to this chest, with a Platinum
Ring inside!

275
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Mission 08: Chain of Rings
Unlocked: After completing 7-07: Collect Rings

“Get a 100-Ring chain!”


Although the area DIFFICULTY

you’re running
through may be
the same as Mission 07, the placement of
the Rings is entirely different, and you need
to keep a rapid pace to keep the Ring chain
increasing. For a Gold Medal, you must
collect the chain as quickly as possible.
This course is soon over, so don’t miss
increasing the chain more than twice!

Run down through


the curved pathway,
collecting eight more
Begin with a turbo start
Rings, and start another
once you’ve learned
Charge Jump as you pass
the Ring locations, and
through the last Ring.
speed through a slightly
Your chain combo could
wavy trail of Rings.
now be as high as 33.
Grab all 16, then start
a Charge Jump imme- Launch a Homing
diately. Attack on the next
Genie you see, under
Launch into a Homing
the stack of four
Attack, and strike the
Rings, then bounce
two Genies ahead of
up through them.
you. Bounce upward,
Continue the air combo
through the four Rings
and hit a second Genie,
above each Genie. Your
grab four more Rings, and then brake, landing on the Grind
Chain combo is now at
Rail below. Grind through five more Rings. Your maximum
24 (maximum).
Chain is now at 46.
Brake quickly, so
you land on the glass
pathway, and aim for If you start a Homing Attack from farther
this Ring to keep the away, you’ll bounce higher in the air after a
chain alive. If you miss strike; remember this when you’re trying to
it, you have to start grab the four Rings above certain Genies!
again, and you won’t get
the best score.

276
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Now comes a tricky Head up and around to
part. Wind through the the trio of Rings inside
two Rings, and then the a circle of Pearls, and
trails of Rings down the target the Genie behind
curved path. There are the remaining Rings.
three spears to avoid, The goal is just ahead,
and the easiest way is so this is your last
to launch a Time Break. chance! With a Homing
There are 17 Rings in this area, as the curve finishes. The Attack, fly through the remaining Rings, and then collect any
biggest chain so far is 63. more above the Genie’s head.

You can actually get hit by a spear and still continue the
chain, so don’t give up! Get Gold by collecting
every single Ring as early as possible, and save some
Time Break energy for the spears and the Genies in the
laser section.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Ahead are clusters of four Rings; execute a Short Jump and Silver [Link]
land on them, then jump again to catch any you missed, each
time. At the third set, there’s a laser wire. Leap over it, ignoring Gold [Link]
any Rings you miss. Instead of trying to line up attacks on Use Skills related to acceleration, Homing Attacks, and aerial
the Genies, stay low and collect the groups of three Rings in plus ground steering.
a straight trail. There are 12 Rings (of which it’s easy to grab
10) clusters of four, and 19 in a trail under the lasers. Aim for
around 90 Ring chain when you emerge.
There are no rewards for completing this Mission.

You can also try launching yourself at the Remember! Look for tactics on the next Missions in the
Genies. They have five Rings above them, appropriate section of this book. The next Mission in
meaning you can finish the Mission if you head this book may not be unlocked after this one!
up onto the glass platforms. Use Time Break
to ensure that you hit every Genie you can!

Pick up the two Rings


with Pearls on the rise,
then weave right to left,
then left to right, then
into the middle as you
gather 12 more Rings.
Any Rings you grab now
should be in addition to
a 100-Ring chain; you should have finished by now.

277
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Mission 09: Diehard Challenge
Unlocked: After completing 7-02: Head to Head

“Don’t get defeated!”


Aside from DIFFICULTY

the first
Mission,
this takes the longest to complete, and
features a return to the gravity-shifting

Legend time temple on a number of occasions,


where you’ll negotiate the ceiling of the
Platinum Rings
structure instead of the floor! View this
Dash Panel Mission as a series of smaller outings
Treasure Chest through glass pathways leading to
purple maelstrom teleports into the
Fire Souls
temple, then out again. Be quick, and
don’t succumb to the enemies or spiky
objects!

Time to go! Jet forward


and up the steps,
collecting the Pearls
and Rings as you go,
and head out into the
maelstrom, which
deposits you in a long
curving pathway among
the stars!

Run forward, and


steer right, then left,
collecting the Rings
at the foot of the glass
columns. Optionally
grab a few Rings scat-
tered about with Pearls
surrounding them. It’s
quicker to leave a couple, and concentrate on the Rings with
Pearls in your racing path.
Race through the
collapsing columns,
making a Short Jump or
Jump Dash to secure the
floating trail of Rings
and Pearls. Charge Jump
and leap onto the glass
platform with the Ring
and Pearls above it, and then into the spiked air launcher.
278
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
If you accidentally hit the glass platform from
underneath, it can smash. Charge Jump into
the air launcher instead.
You enter the temple
you started at, but the
The air launcher is the
layout has changed. The
only way to fly. Down
entire structure is now
below, spears are
lying on its side! Head
smashing the path, but
forward and collect the
there are invisible rails
Neo Pearls and Rings.
up here! Of course, you
can stay down on the
path, collecting Rings,
but it’s better to grind on this upper rail, grabbing Pearls. At Drop to the ground
the end, Charge Jump and strike the floating chest. (which is actually
the temple’s side!)
Hit the chest, fly up,
and watch out for the three
execute a Jump Dash,
ground spike strips. Three
and land in another
Fire Genies soon arrive. Target
spiked air launcher as
them (there’s one behind
the path underneath
you) and defeat them. After
is shattered by more
the second, combo the attack
spears. Launch yourself
into the floating chest for the
up and onto the rail
Pearls inside. Attack another
with more Pearls to gather.
Genie, then Jump Dash to the
Springs and exit. If you want
the Platinum Ring, back up
You can also access this second spike launcher
to two fallen boxes, and bounce on the Spring on the small one.
from the ground if you’re down here.
Land on a rail, grind through some rings, then fall and land on
the Platinum Ring above the light on the right.
Land on the rail, grind There’s a cunningly
along to another floating hidden Fire Soul to grab
treasure chest, and leap here, instead of heading
off to target it. Bounce for the Platinum Ring!
onto a second rail on Reverse, climb up the
the left side, collecting two crates, and then
Pearls from the chest wait for a Genie to
automatically. Before appear. Don’t strike the
you fall from this rail, collect the Fire Soul up here. Now land, light, or you’ll fly over the Fire Soul. Now use Time Break, and
either on the platform to your right with a Ring on it, or down the Fire Soul appears in the air, to the right. #050 Fire Lock-on
to the left. Run through a trail of Rings and into the maelstrom. is helpful to gather this Fire Soul.

Head to the end of the


temple, and leap up the
steps that used to be the
temple archway sides.
Keep to the right, and
either Charge Jump or
target the Springs. Stay
away from the left side,
because spike balls are rolling in. Weave past them to the exit.

279
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You’re back on another
stretch of glass
pathway. Target and
Rush out and around
defeat the Genie in
the giant spiral pathway,
front of you. Bounce up
staying in the middle to
to the third Genie and
gather as many Rings as
finish him as you land
you can from the three
on one of two rails with
trails, one after another.
Rings on them. Ride the rail down to the dash panels at the end.
Land on the upper glass
platform at the end of Head up the curved
the spiral. path, collecting Rings
on the left, or Pearls on
Defeat the Genie in the right. Make a sharp
front of you, then right, and then run
either land on the in the middle, under
pathway and head all three laser fences,
between all the spike collecting the trail of
balls, or leap to the Rings, and a second trail as you head under the third laser fence.
next two platforms.
At the second, brake
and smash through, down through the collection of Pearls and
Rings in a vertical trail.
Turn left, and then
keep to the right,
passing through a trail
of Rings. Steer left
Now for a nasty alley! Keep your speed up, and Jump Dash over
through a second trail,
a trio of incoming spears (or keep to the extreme left or right),
and watching out for
and then over a second trio of incoming spears. Then dash
incoming spears. Use
under all of the laser fences and exit. You can optionally slow
Time Break to dodge
and target three incoming Genies, but this wastes time.
the spears. Weave through the middle of the columns with the
Pearls around them, and into a maelstrom.

Head into the temple


again, down the steps
collecting Rings, then
steer to the side for
The temple turns 180-degrees around, and the floor is now the
Pearls before targeting
ceiling! Head through the Ring trail, and drop down. Ahead is a
and bouncing off the
flying pot and a Fire Genie near a stone block. If you wish, back
three treasure chests on
up and tackle the Genie. Defeating him reveals a Spring that
the steps. Each contains
allows you to bounce into two air launchers, and up into the
Pearls. Then head up the steps, onto the dash panel, and
balcony in the middle of this structure.
through the double trail of Rings to the maelstrom exit.

280
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
A quicker plan is to
ignore the Fire Genie
and the block, and leap
onto the falling box,
then into the flying pot.
Flap up to the structure,
and leap out, onto it. Or,
you can get out halfway Hit the Spring at the end of the rail, allowing you to target
up, and pass through the Fire Soul waiting for you. eight more Genies! They are dotted about and on either side of
a double rail with Rings on each rail itself. You can brake and
ignore the Genies if time concerns you. After you defeat the last
Genie or hit the ground, dash to the goal.

Jump into the struc-


ture, and quickly defeat
two Fire Genies (one
Ignore any Genies that
appears on the left
aren’t necessary to further your progress, and hit
during your combat
Speed Break on sections of unobstructed pathways
with the right one).
without incoming spears.
This reveals a catapult!

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
Silver [Link]
Gold [Link]

Fling yourself hard in an arc from the catapult, and you’ll Use Skills related to acceleration, steering on the ground and in
trigger six Genies to drop from the ceiling! Defeat all of them to the air, Homing Attacks, and Soul Gauge.
shatter the block preventing you from exiting. Then leap over
the wall spikes, onto the box, and then into the exit. Follow the
trail of Pearls as it weaves to the maelstrom.

World 7: Night Palace: Mission 10: Hands Off

Exit onto the last glass


pathway, and step on
the dash panel. Jet
through the grooved
pathway, staying in the
Skill Awarded: #091 Ring Exchange
middle to collect all the
Rings on the way.

Head to the glass wall, #091 Ring Exchange is another Hidden Skill you can
and leap into the flying unlock after claiming a Gold Medal during a Mission.
pot. Flap to the top of It adds two Pearls for each Ring you collect. Check the
the wall, optionally Skills section for more information.
steering left or right for
more Rings, then leap
out and defeat the Fire Remember! Look for tactics on the next Missions in the
Genie floating on top of appropriate section of this book. The next Mission in
the wall. Wait until he stops breathing fire before you hit him. this book may not be unlocked after this one!
Optionally defeat two more Genies on either side of a rail, or
ride the rail down.

281
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Mission 10: Hands Off
Unlocked: After completing 7-09: Diehard Challenge

“Reach the Goal with 0 Rings!”


The gigantic DIFFICULTY

spears
that crash
through the pathways and head
straight for you are your biggest
Legend
Dash Panel
concern during this Mission, especially
during the last section where you don’t Fire Souls
have the luxury of any Rings to protect
you (unless you want to be struck and
lose any Rings you have!). Take this
Mission slowly, and remember where
all the Rings are. Then avoid them!

Enter the temple, and


run to the top of the
Begin with a turbo dash steps. There’s a criss-
forward, stay to the crossing pattern of
right-middle, and pass Rings below, but more
by the three trails of importantly, there’s a
Rings. Then move left Fire Soul. Jump Dash
and run in-between and then brake, landing
two trails, to the first on top of it.
corner.
Turn the corner, and
remain in the middle
Quickly head to the
of the path, avoiding
opposite end of the
a trail of Rings to
temple and combat
the left. Steer to the
three Genies. Hit the
middle-right, and head
Fire Genie first, and
between two more trails
then finish the fellows
of Rings, avoiding the
to the left and right.
spear that’s coming straight at you!
Land on the dash panel,
Be careful; there’s and boost up through the trail of Pearl. Then keep to the sides,
another spear coming! avoiding the three trails of Rings as you exit.
Run left, staying under
the floating pairs of
Rings that wind all the
way to the end of this
section of path, and
steer to the left immedi-
ately, crossing under the Rings. Then sprint and enter the mael-
strom at the end of the path.

282
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You need a long Jump Dash to dodge them all. Also try steering
to the extreme right to avoid them. Finally, head under or over
You arrive on a glass pathway. Head forward and make sure you the laser, and target five Genies. Hit the first two, then stop,
target the first of four Genies that appear in front of you. Leap leap over the fence with the Fire Soul on it, and watch the Genie
onto each of them, then Jump Dash from the top one all the way on top of the laser fence post to the left. He’s under four Rings!
to an invisible rail. Ride the rail down, collecting the Fire Soul Brake so you don’t collect the Rings, or ignore him. Then attack
as you go. Don’t worry about the dozens of Rings surrounding the last two Genies. Watch out because the final one is a Fire
you; as long as you don’t jump, you won’t hit any! Genie (although he can knock away any Rings you may have
accidentally picked up!).

Finishing within no Rings


is no problem, but within 40 seconds? You need to
follow the route outlined above, and take a chance
during the last pathway to use Speed Break. Remove any Rings
you accidentally collect by using a laser or Genie before the goal.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Bronze [Link]
As the road curves up and right, steer to the left to pass through
the Pearl trails and miss the Rings, then steer right as the lines Silver [Link]
switch. At the end, make a sharp right turn, and run under the Gold [Link]
first laser. Leap and Jump Dash over the second laser and trail of
Use Skills related to acceleration, steering, Homing Attacks,
Rings and Pearls, and then land and head under the third laser
and airborne maneuvering.
and Rings and Pearls.
Now for the tricky part!
Head around another
corner, and Jump Dash There are no rewards for completing this Mission.
over the right spear,
avoiding a second spear
on the left by remaining Remember! Look for tactics on the next Missions in the
in the right-middle appropriate section of this book. The next Mission in
part of the path. Run this book may not be unlocked after this one!
forward and leap over another three incoming spears at the
next trail of Rings in the middle of the path.

283
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Mission 11: Beat the Clock
Unlocked: After completing 7-03: Hands Off

Legend
“Finish within 90 seconds!!” Platinum Rings
The astral DIFFICULTY

path is
getting
more and more cluttered, and you
have another rotating temple area to
negotiate. Keep an eye on the time, and
on the obstacles in front of you. Fortu-
nately, there are a lot of ways to save
time, as well as waste some.

Begin with a turbo start,


and then run along the
four glass columns on
your right, collecting
Rings from the foot of
each, then switch to the You enter the temple that turns upside down. Dodge both
left and do the same. the boxes, but leap rather than fall; it’s quicker to stay on the
Ready a Charge Jump. Grind Rails. Grind along the first rail, collecting the Pearls, then
choose a path. You could target the Spring, leap up into the
Run like the wind middle and grind on another rail collecting Pearls, then jump
until you reach a fallen down to a rail opposite.
column, then leap over
it. Steer so you’re in the
middle-left area of the Or, stay on either
path, and avoid the rest rail and grind to the
of the columns. They rise side, collecting a
up from the ground, and Platinum Ring. There’s one on
you should stay between the spike balls on either side. either side, but you can’t grab
At the end of the both. Leap to the Grind Rail
pathway is a blockade leading out of the temple, jog
and three Genies through the Rings, and jump into another maelstrom.
waiting for you. You
can ignore them, and
pass between the left
and middle Genies, or
you can strike each one,
being careful not to get hit by the flame of the Fire Genie on the
upper platform. Enter the maelstrom.

284
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If you took the grinding route, leap off the end of the left rail
and target the third Genie, then slide down the final invisible
rail. If you’re on the ground, you can get around halfway down
the rail, then pass over the goal line.

Ignore the enemies that


slow you down, try for a Speed Break along the last
part of the course, and always grind if you can.

Dash out onto a glass Attempt the following


pathway and head times (in seconds) to claim a Bronze, Silver, and even-
down it, watching for tually, a Gold Medal for this Mission:
incoming spears. Jump
Bronze [Link]
Dash over the gap to
the left, avoiding the Silver [Link]
spike ball, then the Gold [Link]
gap to the right, and
Use Skills related to maximum speed, acceleration, steering,
another spike ball. Then jump another gap to the left.
Homing Attacks, and grinding.
During your leap over
the last gap, you can
land on an invisible rail
and grind through a
collection of Pearls. Or,
stay on the ground and
weave through a trail of
Rings.

Leap right, and continue


your Pearl collecting
and grinding, then leap
left and continue it Remember! Look for tactics on the next Missions in the
again. Or, drop down appropriate section of this book. The next Mission in
and jump more gaps. this book may not be unlocked after this one!
When you spot three
Genies appearing,
execute Homing Attacks on each.

285
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Mission 12: Perfect Challenge
Unlocked: After completing 7-07: Collect Rings!

Legend
“Don’t take damage!” Dash Panel
The first 10 DIFFICULTY

seconds of
this Mission
are the most difficult you’ll ever
encounter, and flying a pot between
moving spike balls is no picnic either.
But once you gain mastery over the
steering, and realize that this Mission
isn’t as long as you thought, you have
a sporting chance of finishing it with
minimum of restarts. Take a breather
if you’re having problems. This one’s
very hard!

Immediately steer
right, avoiding a spike
ball on your left.
You need incredibly fast reaction times for this first
section. Be patient, and you’ll complete this in a
few tries.

A millisecond later,
Launch yourself onto steer left, between two
the dash panel and steer spike balls, as you pass
left sharply. Pass the under the bridge.
spike ball.

Pass a second spike ball, Instantly steer right,


and remain on the left so you don’t hit the
as you race around this spike ball on the long
left bend. Avoid the right turn.
third spike ball (shown)
by keeping left.

286
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When you reach the top
Steer left, around a
of the wall, wait for the
spike ball, then imme-
Fire Genie’s flames to
diately right, past
pass, then leap out and
the final spike ball of
strike the Genie twice.
this section, and head
Then either land on the
through the purple
Ring and Pearl rail in
maelstrom.
the middle, or target
two more foes on the ground to defeat.

Use Speed Break to


You have a small dash to victory, or move
breather, as this area is along the pathway to the
far less intense. Start by lasers, and then jump
gathering all the Rings in over, under, over the
the trail, then drop down beams. You’ve done it!
and target a Genie.

There are eight Genies


to defeat, one after the
other, but you don’t Don’t pause, use Speed
need to attack them all. Breaks through the temple room, and leap accurately
Once your air combo is to claim this prize.
over, Charge Jump up
Attempt the following
the steps that the arch
times (in seconds) to claim a Bronze, Silver, and even-
has formed, and run to
tually, a Gold Medal for this Mission:
the maelstrom exit.
Bronze [Link]
Silver [Link]
Gold [Link]
Now for the final
Use Skills related to steering.
obstacle course! Dash
forward, and Charge
Jump, then leap onto the
glass platform, avoiding There are no rewards for completing this Mission.
the spike balls under-
neath. Fall directly into
the flying pot. Remember! Look for tactics on the next Missions in the
appropriate section of this book. The next Mission in
Wait for the middle this book may not be unlocked after this one!
spike ball to descend,
then follow it up,
steering to the right or
left, into the gap so you
can avoid being struck
by any of the spike balls.

287
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Mission 13: Boss Duel
Unlocked: After completing 7-01: Go for the Goal

“Battle! Erazor Djinn!”


This is it! You’ve found Erazor Djinn and must face him in brutal one-on-one combat to the finish! This DIFFICULTY

is where your more important time-bending Skill becomes a distinct advantage. Use Time Break during
combat to turn almost impossible odds in your favor. Even then, you must time your strikes incredibly
precisely, and keep a track of how many hit points Erazor has, using the information below! Good luck!

After Erazor Djinn


shows off his power, the
battle begins! The foe’s
weak spot is his head.
However, you need a If he moves to the left and raises his blade in the top left area, he
few items before you attempts an L-Slice. Avoid it by moving right and jumping the
can attack him. horizontal slice that occurs after the vertical slice.

Your first plan is to land


on or run through this
clump of prizes. Four Neo
Pearls, four Rings, and
a Platinum Ring appear
every few hundred feet.
Grab them. If he raises his blade at an angle, pointing down and right,
expect the V-Slice. Move to the right side usually (although you
can steer left, too). Stay on the ground.

The Rings are so you don’t have to restart if Erazor


Djinn hits you. The Neo Pearls are to increase your Soul
Gauge so you can defeat him easily.

Next come Erazor’s four


attacks. Look for where
he raises his weapon If he stands in the middle
because this is the clue (usually after you’ve struck
to what type of slice him about the head once or
he’s going to attempt. twice), and holds his blade
If his blade rises and horizontally, watch out! This is
points straight down, he the Z-Slice. Jump after the “Z”
attempts an I-Slice. Dodge to either side. He does this the most shape is half drawn, and jump
often, standing to the left, in the middle, or to the right. over the blade.

288
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Now to bring your own
offense! You can actually
attempt a Homing Attack
on Erazor’s only weak A two-minute defeat of
spot (his head) during Erazor is possible, but only if you connect with his
his L- or Z-Slice attacks, head at every opportunity!
as shown here. Simply
make a Homing Attack Attempt the following
during the move, and keep bashing him until he staggers back. times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
The main time to Bronze [Link]
weaken Erazor Djinn
Silver [Link]
is once he’s stopped
his blade attacks and Gold [Link]
backed off. When the Use Skills related to Soul Gauge, steering, and length of
camera changes, imme- Homing Attack.
diately make a Charge
Jump, holding down 2.

The millisecond that


Erazor begins to charge
at you, launch a Homing World 7: Night Palace: Mission 14: Final Paragraph*
Attack! If you miss, you
didn’t do it fast enough!
There’s a split-second Chapter 9: #11: The Mysterious Door
where Erazor’s head can Chapter 9: #13: End Credits 1
be targeted (as shown).
Your Homing Attack should strike him, knocking him back. Chapter #12: #8: Ending Theme Guitar
Then combat begins again! (* The Final Paragraph opens only after seven World Rings
have been collected.)

Defeat Erazor by learning the following


additional tactics:
• Use Time Break during this attack so you
have much more time to target and launch
the attack!
• Continuously collect the Neo Pearls and Rings
so you don’t get struck with zero Rings. If you Erazor Djinn is knocked back, but he’s not out, yet! He turns into
do, combat begins from the start! a plume of smoke and vanishes through an ornate door. Sonic
• Learn how many times you must strike and Shahra try to open the door, but it locks and changes shape!
Erazor Djinn: He has 25 hit points. You
take off one hit point if you hit him during
regular combat. You take off six hit points if
you hit him during the one-on-one charge.
• This means that to win, you need to hit him
five times in a charge, or four times, and
once during regular combat (or any other
combination). An ornate door appears with seven holes; this must be where
the seven World Rings go! When you have the seven World
Rings, you can return to this door and enter the Last Paragraph!
Now the credits play.

289
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Remember! Look for tactics on the next Missions in the appropriate section of this book. The next Mission in this book
may not be unlocked after this one!

Mission 14: Last Paragraph


Unlocked: After completing 7-13: Boss Duel and collecting all seven World Rings

“Last Paragraph!”
This is actually it! After Erazor Djinn changes form into a hideously bloated monstrosity known as Alf DIFFICULTY

Layla wa Layla, and Shahra makes a great sacrifice, a final battle is upon you! Your recent power surge
means you can summon your Soul Gauge at will and use it against this massive fiend. Make sure you’re
ready for some Wii Remote waggling, and engage this ultimate evil!

She slumps forward. She hopes she’s done the right thing.
Sonic’s Ring cracks as Shahra’s life force ebbs. Suddenly the
Rings explode and Erazor is turned into a giant, slobbering
The door shatters as the seven World Rings are slotted into
monster, blinking in and out of existence. Shahra’s spirit melds
place. Erazor Djinn is floating in the room beyond, his lower
with Sonic. He gets four of the World Rings around each of his
half vaporous. He thanks Sonic for bringing the Rings to him.
limbs and is transformed into Darkspines Sonic.

Erazor wants the Rings, now! Sonic wants that flaming arrow After a confrontational
out of his chest, and Shahra is caught in the middle! She floats conversation with
forward with the Rings; she only wants to be with Erazor. Sonic the great beast, fly
quickly rubs his Ring and commands her to stop! down and to the left,
collecting as many of
the Rings as you can. At
the same time, fly from
side to side, avoiding
the pink homing orbs your foe is throwing at you. Avoid these
“Prayers! Sadness! Rage! Hatred! Joy! Pleasure! Wishes! Erazor Darkness Sparks or you’ll have to restart (or get your Rings
has all the Rings now, and the final part of the plan must take knocked out of you).
place. The bringer of the Rings must be offered up in sacrifice!
He offers up Sonic! Erazor swings his blade…and Shahra blocks
it with her body!

290
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Ignore the foe’s
mocking, and move up
as it charges you. Check
the incoming space for
a Platinum Ring, and
perhaps trails of other
Rings. But by now, you
should be shaking the Keep filling your Soul Gauge now! While the foe is stunned
Wii Remote as fast as you can! Watch the Soul Gauge fill up! by the blob returning and hitting him, execute another Speed
Break, and zoom in to him. You bash a weak spot on the beast’s
body, then puncture it, sending the foe spiraling back! The only
way to defeat the orbs of light is with Speed Break. The Soul
Gauge must be full for this to be successful.

Now begin the attack


tactics again. From now
on, the orbs that the
Now the beast attacks with foe sends out are black,
some slashing moves: the and more difficult to
Darkness Slash! Fortunately, maneuver around.
you can see the trace of where Keep away from them
the slashes will appear. Simply by reacting early.
move to the space between
them, and dodge them. The The beast also has three
beast attacks in a four-slash pattern: twice to the left and right, more slashing attacks:
then twice though the middle. Simply stay in the space in the an X-shaped mark
middle, then move to the right. (shown), three vertical
slashes, and a six slash
Now the beast moves pattern; three diagonal
far away, and begins to left, and three diagonal
summon a Spirit Blast: a right. Steer slightly to
giant pink orb of power the left or right to avoid each of them. Now perform the Speed
with the words of the Break on the pink orb blob, then Speed Break and attack Alf
book in it! This beam of itself, and repeat this three or four more times until it yields!
light must be attacked.
The only way to do
this is to Speed Break! Do this as soon as you see the light blob
moving at you.
Defeating this beast in less
than two and a half minutes means rapidly shaking
the Wii Remote, never getting struck, and launching
Speed Break as early as possible.

Attempt the following


times (in seconds) to claim a Bronze, Silver, and even-
tually, a Gold Medal for this Mission:
Keep shaking the Wii Remote!
Bronze [Link]
Launch Speed Break and you
catch the blob, and hammer Silver [Link]
away at the edge of it, before Gold [Link]
kicking it right back at the crea-
ture! Nice work!

291
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Skill Awarded: #096 Collection Present

World 1: Sand Oasis: Mission 04: No Pearl


World 2: Dinosaur Jungle: Mission 04: Perfect Challenge #096 Collection Present is another Hidden Skill you
can unlock after claiming a Gold Medal during a Mission.
It limits the total number of Rings, but when your Ring
collection reaches 100, you gain Experience. Check the
Chapter 9: #12 Alf Layla wa Layla Appears
Skills section for more information.
Chapter 9: #14 End Credits 2
Chapter 10: #8 Ending—Finished Version
Chapter 12: #9: Ending Theme

292
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Welcome to Party Games Mode!
Play Party Games mode with up to three of your friends. Practice before you invite them over, so you can win everything! Party
Games mode has a number of different arenas you can play on, or you can select single Party Games to play. Let’s go!

Party Mode is full of cool surprises, and Playing Party Games also unlocks some goodies in the
not everything is unlocked from the very Special Book. Check out the Appendices chapter at the
start! Whenever you see this icon with a back of this book for details!
number after it, this corresponds to the
number of Fire Souls you must collect in
the adventure to unlock it.

Getting Started
Shadow: = 30
As soon as you select Cream: = 42
the Party Mode from Silver: = 87
the Main Menu, you’re
Blaze: = 105
asked how many
players you wish to
party with. There’s
you, obviously, and
up to three friends. If
you have fewer (or no) friends, then the computer takes those Once you’ve selected
remaining spaces up. your character, and
your friends have
selected theirs, you
can continue. If you
Here you can select have computer oppo-
your favorite char- nents, you must choose
acter! To begin with, a difficulty level for
you can choose from them. Choose from Easy, Normal, or Hard. You can also select
Sonic, Tails, Knuckles, Extreme after unlocking it!
and Amy. Once you’ve
uncovered some Fire
Souls during Adventure Extreme Difficulty: = 114
mode, you can also select Shadow, Cream, Silver, and Blaze (as
shown). You can also select a random character from the ones
you’ve unlocked, too.
The difficulty level you set for your computer opponents
affects how good they are at each Party Game. If you’re
All the different characters have their own victory and new to this game, choose Easy. If you’ve got the hang of
defeat stances, but are otherwise identical. the events, choose Normal. If you want quite a challenge,
choose Hard. If you’re incredibly good, choose Extreme!

293
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The Party Mode Map Here is an example of a
lovely fire carpet! There
This is the Party Mode are five different types
map! Omochao arrives to buy.
to give you all the
instructions you need,
and there are six places
to visit, along with the In the previous Party
exit that allows you Game, Sonic won and
back to the Main Menu. got five Rings. Shadow
Let’s go exploring! was second with three.
You can select any of the six environments, except World Silver was third with
Bazaar, to begin with. In each area, you can play a number of two. Poor old Knuckles
Party Games and you’re awarded prizes, whether these are got only one point for
Rings, treasure, or simply a first position. Every area has a last place! However,
different competition. Sonic didn’t bid on the carpet, and Shadow outbid everyone
else with three Rings, so he gets the carpet! He only needs four
The Party Games you play in each area are randomly selected more to win!
by Omochao; it is just the scoring after you play a Party Game
that is different. The Party Games are selected from every
possible type, and the environments give you a different way to Of course, Sonic still has five Rings, so he could outbid
win the overall competition. How is each area different? Check anyone for a carpet later in the game. Remember this.
out the information to come!

Area #1: World Bazaar Area #2: Tournament


World Bazaar: = 69
Palace
Behold, the Tourna-
Welcome to the World
ment Palace! The four
Bazaar! This is where
wooden window blinds
the world-famous
are where the four
carpets are sold! Earn
contestants will stand.
Rings based on how
You are partnered with
well you place in the
a rival and enter a tour-
Party Game. At the end
nament to see who’s the
of each Party Game, a
best! You each play a 1-on-1 Party Game.
new carpet is put on display, which could be one you haven’t see
before, or a carpet that has already appeared. You then decide
whether you want to spend your Rings on this carpet or not. If
In this example, Shadow
more than one player wants the carpet, the highest bidder wins.
and Sonic (on the left)
The World Bazaar competition is over when the player with the
face each other. Silver
most bought carpets wins.
and Knuckles face each
other.
Carpets with the same pattern are offered for sale
multiple times during a competition, and those that are
bought often become cheaper. Naturally, you should all
attempt to buy those carpets that rivals don’t have yet! Of
course, if you buy a carpet first, for the more expensive
amount, you won’t need to hope you see it for sale later!

294
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Shadow and Sonic
now play Party Games Area #4: Pirate’s Coast
until one of them has
two wins. Look! It’s Ahoy there, and
Shadow! Then Silver welcome to the Pirate’s
and Knuckles did the Coast! In this game,
same, and Silver won. whoever reaches the
goal first is the winner!
Shadow and Silver The player who wins
moved up to the top each Party Game gets
windows. Now Sonic the most points, and
and Knuckles battled the fourth place gets the least.
to see who would take
third and fourth places, After each game, these
while Shadow and points are awarded
Silver battled for first. automatically, and the
In the end, Silver won! winner of each game
moves the farthest. In
this example, Shadow
Area #3: Genie’s Lair won, and moved 10
spaces forward. Second
Look! It’s the Genie’s place gets to move six, third gets to move four, and fourth gets
Lair. The Genie has a to move two.
vast hoard of hidden
treasure in the chests in
front of you. When you
The total distance to the goal is 62 spaces. This means you
finish a Party Game, the
must win seven games in a row to win the fastest. As you
winner can open one or
progress, ready yourself for docking periodically and also
more treasure chests.
Springs and traps that can help or impede your progress
You can open as many as you like, but watch out! Some have
respectively. This can help you lose or win a race!
been booby-trapped by evil Genies.

If you spring a trap,


all the treasure you Area #5: Treasure Hunt
collected previously
in that round is lost, Welcome to the Trea-
and goes back into the sure Hunt! This takes
chest. This makes it place on an island full of
easy for the next player spaces to land on. The
to find! In this example, Omochao selects a trea-
Shadow won, so he chooses a chest. Once a chest has been sure type, as there are
opened, and the player’s turn ends, the chest stays open. loads scattered about
the arena. There is one
Inside is a medal worth
type of treasure, and it’s always in the same chest.
one point! He decides to
leave the other chests The winner of a Party
alone. When all the Game moves the most
chests are opened, the spaces wherever you
player with the most wish in the arena.
points wins. Fourth place moves
the least (usually two)
spaces. Move onto a
space with a treasure
chest, and open it! In this example, the Omochao shows that the
jug is the treasure to look for.

295
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Sonic wins the Party
Game! He heads
Survival Game: The last player remaining wins.
north, and opens a
Point Game: The player with the most points wins.
chest. Shucks! There’s
Race Game: The player who finishes first wins.
a diamond inside.
Record Game: You can continuously improve a score,
Remember where this
which the game records.
is for later, as some-
times Omochao changes
the treasure type before it’s found, and always changes it when
it has been found! The player with the most treasure wins once
all the chests are opened!
The Party Games
The following information shows every single Party Game that
Area #6: World Library you can play! This includes quick tactics if necessary, the type
of game it is, and whether it is available from the start or if you
need to collect Fire Souls to unlock it.
The last part of the map
is the World Library,
and it’s awesome! There
are eight volumes to Type: Point Game,
choose from: Record Game
Details: Roll the ball
and try to crush the
All Party Games Select any available Party Game and Kri Ma Djinn! Point
play it! at the screen with the
Survival Games Select any available Survival Party Wii Remote and hold
Game and play it! 3 to roll the steel ball.
Remember you don’t have full control, so roll in the general
Point Games Select any available Point Party Game
direction of the enemies, and try to block rivals who already
and play it!
have a great score.
Race Games Select any available Race Party Game
and play it! = 0 (Available from start)
Record Games Select any available Record Party Game
and play it!
Rankings Check the Rankings for various scores
(use f or h to change pages) Type: Point Game
Character Records Check the Scores for all the Characters Details: Swing the Wii
Final X Adventure One-player only: See how many Party Remote to swing the
Games you can win in a row. bat, and hit a home run!
You have three tries, so
try for three home runs.
Use this area to practice all the types of Party Games, or Remember there are
select a favorite Party Game to play over and over with slow, medium, and fast
your friends. balls. Swing at the right time, or you’ll miss or not have enough
power. Shout at your rivals to put them off!
Final X Adventure: = 126
= 0 (Available from start)

The Final X Adventure is available only once you’ve


collected every single Fire Soul in Adventure mode.
Good luck!

296
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Point Game, Type: Point Game
Record Game Details: Tilt the parasol
Details: Spin the lever and collect the medals!
to take down the Kri Ma Swoop in for the more
Djinn! The trick here valuable medals (the
is that you can spin in greenish-gold ones), and
two different direc- block your rivals from
tions. There are top and getting them too. Force
bottom cogs, and one falls quickly if you spin the wheel in the opponents into the clouds. Clouds stop you for a few seconds
opposite direction when they are standing still, trying not to fall while you wrestle free with rapid Wii Remote flicking!
down. Remember this, and spin the cogs quickly when you have
enemies clustered on them. = 0 (Available from start)

= 0 (Available from start)

Type: Survival
Type: Race Game, Details: Spin the steel
Record Game ball and try to hit your
Details: Move the lever opponent! It takes only
up and down to go! three hits to knock down
Rapidly move the Wii a tower, so release 3
Remote to go faster. when the ball is spinning
Duck when you pass at the foe’s tower, not
under a metal beam, and past it! Also, try secretly teaming up with a rival to knock down
stand up when you pass through the green medals. This helps a bigger rival before facing each other! Sneaky!
your overall ranking and speed.
= 0 (Available from start)
= 0 (Available from start)

Type: Point Game, Type: Survival


Record Game
Details: Knock your
Details: Follow the ball opponent off the playing
and send it back into the field! This requires
basket! This occurs one some cunning tilting,
player at a time, so use and wariness. The more
g to move, and swing players congregate in an
the Wii Remote to hit the area, the more it slopes.
balls. Whether you use a backhand or forehand hit changes the Stay away from the fighting to begin with, then ram in when
direction of the strike. Aim at where the moving basket will be. one or two rivals are already in the water. Keep to the high
slopes whenever possible.
= 0 (Available from start)
= 0 (Available from start)

297
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Point Game Type: Race Game,
Details: Form a bubble Record Game
and use it to catch the Details: Paddle with the
butterfly! Form the oars and head for the
bubble slowly with 3, goal! Instead of rapidly
as fast attempts burst. rowing all the time,
Very slow bubbles are execute your rowing
bigger, but take longer. in bursts, then make a
Predict where the butterflies will be, not where they are when turn, then more rowing, then another turn. Keep this up over
you make the bubble. Stay away from the other players. both laps. Don’t tire yourself out on the first lap; leave some
strength for the finish!
= 0 (Available from start)
= 18

Type: Point Game


Details: Use the sharp Type: Point Game,
tip to try to catch the Record Game
fruit! With no other Details: Paddle with
players onscreen to the oars and collect the
distract you, move the medals! If you can row
Wii Remote left or right to a patch of pond where
quickly, so the fruit lines nobody else is, you’ll
up with the spike early enough. Remember to continuously stand a better chance
catch fruit to add to your grand total. of winning. Stop rowing and tilt the Wii Remote to make sharp
turns. Always go for the three-point medals, too!
= 0 (Available from start)
= 0 (Available from start)

Type: Point Game,


Record Game
Type: Survival
Details: Use the
Details: Paddle with
hammer to pound down
the oars and stay alive!
the posts! The stakes are
There are two problems
high in this competition,
here, aside from tiring
and you’ll win if you
yourself out. If you row
bash posts away from
too quickly, you’ll hit
others, aim to bash the metal stakes as they’re worth three
the waterfall and lose
points instead of one, stand between posts to bash two at once,
ground. Watch for the bees because they cause you to falter, too.
and bash your foes, too!

= 0 (Available from start)


= 0 (Available from start)

298
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Point Game, Type: Race Game,
Record Game Record Game
Details: Tilt the mirror Details: Control
and shine light on the Omochao and steer
Kri Ma Djinn! The trick your player to the goal!
here is to keep the Kri This is a hilarious game.
Ma Djinn lit up for a Ignore everyone else and
second so it disappears; concentrate on steering
if you just glance it, the beast hides. Look for movement and your own blindfolded character. Clap more rather than less, and
spooked Djinns that rivals have found; then shine on them as try to cut corners, taking inside bends, but without falling into
they move and steal the point! the water!

= 0 (Available from start) = 0 (Available from start)

Type: Race Game,


Type: Point Game
Record Game
Details: Identify the
Details: Tilt the chest
treasure box by the
to spill the coins! This is
sound it makes! This one
a tricky game to master
relies on you listening
as you must line up the
to the speaker inside
yellow line to win. Basi-
your Wii Remote. Pick
cally, it comes down
up a chest, shake it,
to judging how many coins you’ve dropped compared to the
and you’ll hear nothing, a slight rattle, or a big rattle. Simply
previous times, and getting closer and closer to the goal each
grab as many chests as you can. Also, put used batteries in your
time you fail. Don’t give up!
rivals’ remotes so the speaker sound is low!

= 0 (Available from start) = 0 (Available from start)

Type: Point Game,


Record Game
Type: Survival
Details: Shine the light
to find the differences! Details: Match the
This is one game where flag movements. This
you can play on your is simply a matter of
own, and learn all the matching the maneuvers
differences between the the pirate gives you to
pictures, and gain an unfair advantage on your foes! Otherwise, do, one at a time. Don’t
just look for the subtle change in one of the four pictures, and waggle your Wii Remote
click on it first. in the wrong direction at any time, or you’ll accidentally lose!
Just follow the pattern, and repeat it to yourself under your
breath to remember it.
= 0 (Available from start)
= 0 (Available from start)

299
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Race Game Type: Point Game
Details: Turn the dial Details: Use the axe
to open the safe! This is to chop the firewood!
another memory game, This requires you to get
and it helps tremen- into a rhythm. Chop
dously if you repeat the the wood as soon as
five element names in the Omochao places it
the order you see them. on the stump, and hit
Say “cloud, moon, wind, rain, star!” under your breath. Then the larger sticks three times to chop them. As long as you don’t
move the safe dial and line up the red points. Confirming the swing early and hit the Omochao, you can rack up the points
password takes too long. with lightning fast chopping!

= 0 (Available from start) = 0 (Available from start)

Type: Point Game Type: Survival


Details: Fire the Details: Move the lever
crossbow at the right up and down to inflate
time! What an awesome the balloon! This is
mini-game! Learn how where bravado rules and
to accurately pull back fear should be set aside.
the Wii Remote and There will be three
hold 3, and aim the winners and one loser!
crossbow. Aim slightly higher than the middle to compensate The loser is the one who over-inflates the balloon so it pops!
for the trajectory arc, and fire as the hammers pass through the This usually occurs six pumps after maximum width is met.
middle of the target, so you miss them. Note you automatically pump a small amount of air no matter
what you do.
=6
= 0 (Available from start)

Type: Point Game,


Record Game Type: Point Game,
Details: Fire the arrow Record Game
at the balloon! The Details: Pull the carpet
arrows fire in an arcing out from under the Kri
trajectory, so aim higher Ma Djinn! This requires
at the farther balloons. you to wait until one
You get more points of your rivals pulls the
(three or five) for long-range shots, but sometimes it’s easer to carpet out and the Djinn
bag three or four close balloons and steal victory! falls on him or her. Then pull as many carpets as you can. Also
do this when the Djinn jumps, but never let the Djinn fall on
= 0 (Available from start) you or your rivals can get loads of carpets!

= 0 (Available from start)

300
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Race Game, Type: Point Game
Record Game Details: Jab the enemy
Details: Flap your with the sword! This
hardest to avoid the is all about timing.
thunderclouds! The first Simply block any enemy
player to the ground attacks, and wait until
wins this game, so the enemy is about
don’t flap in the sky and to lunge, or has just
slowly descend! Instead, stay around two-thirds of the way up lunged, and counter the attack with a thrust. Make sure the
so you miss the thunderclouds that slow you down. enemy’s shield is out of the way, too, and keep your aim straight
at him!

= 0 (Available from start) = 36

Type: Point Game Type: Race Game,


Record Game
Details: Fire the cannon
at the Pirate ship! Ignore Details: Don’t spill the
all the other targets and medicine bottle! What
concentrate on aiming at appears to be a very
the far ships appearing difficult game is actually
from the right. It doesn’t straightforward if you
matter where you’re remember to tilt in the
standing; everyone gets a fair aim at the ships. Fire where the direction of the spilling bottle, not in the opposite direction.
ships will be when the cannonball lands, not where they are now. As soon as the bottle begins to tip, slow down and react, don’t
continue walking. Then keep going as soon as you can.

= 12
= 48

Type: Point Game


Type: Point Game
Details: When you’ve
got a bite, reel the line Details: Spray water
back in! Move to an area to put out the fire!
where there are fish, Concentrate mainly on
but no rivals, and as the fires sprouting out
soon as you hear the fish from the walls, ignoring
caught on your hook the others on the stairs
(via the Wii Remote speaker), pull it in! The red and green fish or the boxes, because
are worth more (three and five points). Don’t move too much the wall fires are worth far more points (10). Ignore the other
because this wastes time. targets too; just point at the windows and squirt!

= 24 = 60

301
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Race Game, Type: Point Game
Record Game Details: Play as directed!
Details: Fly off on the Hold the Wii Remote
wind! The plan is to as a bow, as if you were
make small swoops playing the violin, and
down, followed by flick it left and right
minor pitches upward, in time with the tune.
without the “danger” Listen carefully to the
warning going off, as this can make you lose a lot of altitude. tune; it helps if you go last, so always pick player four!
Try keeping your speed around 45–55 using the altimeter and
speed meter on the right to guide you, and don’t hit any rock
= 0 (Available from start)
formations!

= 78
Type: Survival
Details: Choose the
right key to open the
Type: Point Game, door! This is more of
Record Game a game of chance than
Details: Spin and get anything else, as nine of
as many gold medals the locks (each opened
as you can! Try to steer using the same key)
through and grab every open the treasure room, and three open a cage full of Golems!
medal. Grab every large
medal and as many small
= 54
ones as possible. Use inertia to pitch up and down, and look at
the incoming medals so you can prepare to spin.

= 96
Type: Point Game,
Record Game
Details: Fire at the pot
before your opponents!
Type: Point Game
This is more of a quick-
Details: Try to get a hole draw than a marksman
in one! The backswing is competition. Press
important here, as the 4 and keep your Wii
harder you hit the ball, Remote pointing down; the game knows if you’re cheating!
the farther it travels. Focus on the target and fire!
Practice the backswing,
then strike. Hold the = 0 (Available from start)
Wii Remote like a golf club, and make a sharp flick for the best
results. Remember to account for the hill!

= 0 (Available from start)

302
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Type: Point Game Type: Point Game,
Details: Pull back Record Game
in without dropping Details: Move the net to
your catch! This means catch the Kri Ma Djinn!
pushing the Wii Remote Keep your net around
forward, and slowly the middle of the area,
bringing it back with a so you’re close to any
minimum of wobbling incoming Djinns. Also
and jostling. Just keep slow and steady. The Djinn will awaken if look for the shadow, and follow it back. When the shadow gets
you, ahem, “accidentally” shove your rivals while they try this large, make sure the net is under it, and look for the next Djinn
out, but that’s cheating! at the same time.

= 0 (Available from start) = 0 (Available from start)

303
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Special Book
Page #013
2003—Sonic Heroes
Page #001 Unlock Condition: Get 9 Silver Medals.
1991—Sonic the Hedgehog
Page #014
Unlock Condition: Get 45 Silver Medals.
2004—Sonic Advance 3
Page #002 Unlock Condition: Get 6 Silver Medals.
1992—Sonic the Hedgehog 2
Page #015
Unlock Condition: Get 42 Silver Medals.
2005–2006—Shadow The Hedgehog, Sonic Rush, and
Page #003 Sonic Riders
1993—Sonic CD Unlock Condition: Get 3 Silver Medals.
Unlock Condition: Get 39 Silver Medals.

Page #004
1994—Sonic the Hedgehog 3 and Sonic & Knuckles
Unlock Condition: Get 36 Silver Medals. Page #016
Teaser Image 1
Page #005 Unlock Condition: Lost Prologue Mission 19: Complete with
1995—Chaotix Gold Medal.
Unlock Condition: Get 33 Silver Medals.
Page #017
Page #006 Teaser Image 2
1996—Sonic 3D Blast Unlock Condition: Lost Prologue Mission 17: Complete with
Unlock Condition: Get 30 Silver Medals. Gold Medal.
Page #007 Page #018
1997—Sonic R Teaser Image—Japanese
Unlock Condition: Get 27 Silver Medals. Unlock Condition: Lost Prologue Mission 18: Complete with
Gold Medal.
Page #008
1998—Sonic Adventure Page #019
Unlock Condition: Get 24 Silver Medals. Trade Show Pamphlet
Unlock Condition: Lost Prologue Mission 13: Complete with
Page #009
Gold Medal.
1999—Sonic Adventure International
Unlock Condition: Get 21 Silver Medals. Page #020
Teaser Image Final Version
Page #010
Unlock Condition: Get 98 Silver Medals.
2000—Sonic Shuffle
Unlock Condition: Get 18 Silver Medals. Page #021
Main Visual
Page #011
Unlock Condition: Get 90 Silver Medals.
2001—Sonic Adventure 2 and Sonic Advance
Unlock Condition: Get 15 Silver Medals. Page #022
Title Logo—English Version
Page #012
Unlock Condition: Get 82 Silver Medals.
2002—Sonic Advance 2
Unlock Condition: Get 12 Silver Medals.

306
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Page #023 Page #034
Title Logo—Japanese Version Shahra—Expressions 1
Unlock Condition: Get 74 Silver Medals. Unlock Condition: Lost Prologue Mission 08: Complete with
Gold Medal.
Page #024
Title Logo—German Version Page #035
Unlock Condition: Get 66 Silver Medals. Shahra—Expressions 2
Unlock Condition: Dinosaur Jungle Mission 08: Complete
Page #025 with a Gold Medal.
Title Logo—Italian Version
Unlock Condition: Get 58 Silver Medals. Page #036
Shahra—Production CG Model
Page #026 Unlock Condition: Dinosaur Jungle Mission 12: Complete
Title Logo—Spanish Version with a Gold Medal.
Unlock Condition: Get 48 Silver Medals.
Page #037
Page #027 Shahra—Concept Image 2
Teaser Promo Image Unlock Condition: Night Palace Mission 08: Complete with a
Unlock Condition: Lost Prologue Mission 20: Complete with Gold Medal.
Gold Medal.
Page #038
Page #028 Erazor—Concept Image 1
Title Logo—Initial 1 Unlock Condition: Dinosaur Jungle Mission 04: Complete
Unlock Condition: Lost Prologue Mission 14: Complete with with a Gold Medal.
Gold Medal.
Page #039
Page #029 Erazor—Concept Colors 1
Title Logo—Initial 2 Unlock Condition: Lost Prologue Mission 09: Complete with
Unlock Condition: Lost Prologue Mission 15: Complete with Gold Medal.
Gold Medal.
Page #040
Page #030 Erazor—Concept Colors 2
Title Logo—Initial 3 Unlock Condition: Lost Prologue Mission 10: Complete with
Unlock Condition: Lost Prologue Mission 16: Complete with Gold Medal.
Gold Medal.
Page #041
Erazor—3 Faces
Unlock Condition: Lost Prologue Mission 11: Complete with
Gold Medal.

Page #031 Page #042


Shahra—Concept Image Erazor—Expressions 1
Unlock Condition: Lost Prologue Mission 05: Complete with Unlock Condition: Evil Foundry Mission 04: Complete with a
Gold Medal. Gold Medal.

Page #032 Page #043


Shahra—Concept Colors Erazor—Expressions 2
Unlock Condition: Lost Prologue Mission 06: Complete with Unlock Condition: Evil Foundry Mission 08: Complete with a
Gold Medal. Gold Medal.

Page #033 Page #044


Shahra—3 Faces Erazor—Production CG Model
Unlock Condition: Lost Prologue Mission 07: Complete with Unlock Condition: Evil Foundry Mission 12: Complete with a
Gold Medal. Gold Medal.

307
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Page #045 Page #055
Erazor—Concept Image 2 World Ring
Unlock Condition: Night Palace Mission 11: Complete with a Unlock condition: Lost Prologue Mission 12: Complete with a
Gold Medal. Gold Medal.

Page #056
World Ring Concept
Unlock condition: Pirate Storm Mission 08: Complete with a
Gold Medal.
Page #046
Ali-Baba Page #057
Unlock condition: Sand Oasis Mission 11: Complete with a Night Palace Exterior Concept
Gold Medal. Unlock condition: Levitated Ruin Mission 09: Complete with
a Gold Medal.
Page #047
Sinbad Page #058
Unlock condition: Levitated Ruin Mission 11: Complete with World Ring Door
a Gold Medal. Unlock condition: Pirate Storm Mission 11: Complete with a
Gold Medal.
Page #048
King Shahryar Page #059
Unlock condition: Sand Oasis Mission 06: Complete with a Throne Room Image
Gold Medal. Unlock condition: Levitated Ruin Mission 10: Complete with
a Gold Medal.
Page #049
King Solomon Page #060
Unlock condition: Skeleton Dome Mission 11: Complete with The Book of The Arabian Nights
a Gold Medal. Unlock condition: Pirate Storm Mission 09: Complete with a
Gold Medal.
Page #050
King Solomon Concept
Unlock condition: Night Palace Mission 12: Complete with a
Gold Medal.
Page #061
Page #051 Lost Prologue
Erazor’s Lamp Unlock condition: Lost Prologue Mission 02: Complete with a
Unlock condition: Pirate Storm Mission 07: Complete with a Gold Medal.
Gold Medal.
Page #062
Page #052 Sand Oasis
Erazor’s Lamp Concept Unlock condition: Sand Oasis Mission 02: Complete with a
Unlock condition: Pirate Storm Mission 10: Complete with a Gold Medal.
Gold Medal.
Page #063
Page #053 Sand Oasis
Shahra’s Ring Unlock condition: Sand Oasis Mission 03: Complete with a
Unlock condition: Evil Foundry Mission 11: Complete with a Gold Medal.
Gold Medal.
Page #064
Page #054 Dinosaur Jungle
Shahra’s Ring Concept Unlock condition: Dinosaur Jungle Mission 02: Complete
Unlock condition: Pirate Storm Mission 04: Complete with a with a Gold Medal.
Gold Medal.
Page #065
Dinosaur Jungle
Unlock condition: Dinosaur Jungle Mission 03: Complete
with a Gold Medal.

308
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Page #066
Dinosaur Jungle
Unlock condition: Dinosaur Jungle Mission 05: Complete
with a Gold Medal.

Page #067 Page #076


Dinosaur Jungle Pirate Storm
Unlock condition: Dinosaur Jungle Mission 06: Complete Unlock condition: Pirate Storm Mission 02: Complete with a
with a Gold Medal. Gold Medal.

Page #068 Page #077


Evil Foundry Pirate Storm
Unlock condition: Evil Foundry Mission 02: Complete with a Unlock condition: Pirate Storm Mission 03: Complete with a
Gold Medal. Gold Medal.

Page #069 Page #078


Evil Foundry Pirate Storm
Unlock condition: Evil Foundry Mission 03: Complete with a Unlock condition: Pirate Storm Mission 05: Complete with a
Gold Medal. Gold Medal.

Page #070 Page #079


Evil Foundry Skeleton Dome
Unlock condition: Evil Foundry Mission 05: Complete with a Unlock condition: Skeleton Dome Mission 02: Complete with
Gold Medal. a Gold Medal.

Page #071 Page #080


Evil Foundry Skeleton Dome
Unlock condition: Evil Foundry Mission 06: Complete with a Unlock condition: Skeleton Dome Mission 03: Complete with
Gold Medal. a Gold Medal.

Page #072 Page #081


Evil Foundry Skeleton Dome
Unlock condition: Evil Foundry Mission 07: Complete with a Unlock condition: Skeleton Dome Mission 05: Complete with
Gold Medal. a Gold Medal.

Page #073 Page #082


Levitated Ruin Skeleton Dome
Unlock condition: Levitated Ruin Mission 02: Complete with Unlock condition: Skeleton Dome Mission 06: Complete with
a Gold Medal. a Gold Medal.

Page #074 Page #083


Levitated Ruin Skeleton Dome
Unlock condition: Levitated Ruin Mission 03: Complete with Unlock condition: Skeleton Dome Mission 07: Complete with
a Gold Medal. a Gold Medal.

Page #075 Page #084


Levitated Ruin Skeleton Dome
Unlock condition: Levitated Ruin Mission 05: Complete with Unlock condition: Skeleton Dome Mission 09: Complete with
a Gold Medal. a Gold Medal.

Page #085
Night Palace
Unlock condition: Night Palace Mission 02: Complete with a
Gold Medal.

309
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Page #086 Page #098
Night Palace Genie 3
Unlock condition: Night Palace Mission 05: Complete with a Unlock condition: Lost Prologue Mission 03: Complete with a
Gold Medal. Gold Medal.

Page #087 Page #099


Night Palace Genie 4
Unlock condition: Night Palace Mission 06: Complete with a Unlock condition: Sand Oasis Mission 05: Complete with a
Gold Medal. Gold Medal.

Page #088 Page #100


Night Palace Genie 5
Unlock condition: Night Palace Mission 09: Complete with a Unlock condition: Dinosaur Jungle Mission 07: Complete
Gold Medal. with a Gold Medal.

Page #089 Page #101


Night Palace Genie 6
Unlock condition: Night Palace Mission 10: Complete with a Unlock condition: Evil Foundry Mission 11: Complete with a
Gold Medal. Gold Medal.

Page #090 Page #102


Night Palace Genie 7
Unlock condition: Lost Prologue Mission 21: Complete with a Unlock condition: Levitated Ruin Mission 06: Complete with
Gold Medal. a Gold Medal.

Page #103
Genie 8
Page #091 Unlock condition: Pirate Storm Mission 06: Complete with a
Sand Scorpion Gold Medal.
Unlock condition: Dinosaur Jungle Mission 11: Complete.
Page #104
Page #092 Genie 9
Ifrit Golem Unlock condition: Skeleton Dome Mission 10: Complete with
Unlock condition: Skeleton Dome Mission 11: Complete. a Gold Medal.

Page #093 Page #105


Captain Bemoth Genie 10
Unlock condition: Skeleton Dome Mission 07: Complete. Unlock condition: Night Palace Mission 04: Complete with a
Gold Medal.
Page #094
Erazor Djinn
Unlock condition: Night Palace Mission 13: Complete.

Page #095 Page #106


Alf Layla wa-Layla The World of the Book
Unlock condition: Night Palace Mission 14: Complete. Unlock condition: Lost Prologue Mission 02: Complete.

Page #096 Page #107


Genie 1 Erazor Appears
Unlock condition: Evil Foundry Mission 10: Complete with a Unlock condition: Lost Prologue Mission 08: Complete.
Gold Medal.
Page #108
Page #097 The King Is Found!
Genie 2 Unlock condition: Sand Oasis Mission 01: Complete.
Unlock condition: Levitated Ruin Mission 07: Complete with
a Gold Medal.

310
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Page #109 Page #123
Grateful Ali-Baba Escaping the Factory
Unlock condition: Sand Oasis Mission 05: Complete. Unlock condition: Evil Foundry Mission 13: Complete.

Page #110 Page #124


Sand Scorpion Appears Red World Ring
Unlock condition: Sand Oasis Mission 07: Complete. Unlock condition: Evil Foundry Mission 05: Complete.

Page #111 Page #125


Yellow World Ring King Solomon
Unlock condition: Sand Oasis Mission 13: Complete. Unlock condition: Skeleton Dome Mission 01: Complete.

Page #112 Page #126


Rescuing the King White World Ring
Unlock condition: Dinosaur Jungle Mission 05: Complete. Unlock condition: Skeleton Dome Mission 05: Complete.

Page #113 Page #127


Green World Ring Enemy Stronghold
Unlock condition: Dinosaur Jungle Mission 09: Complete. Unlock condition: Skeleton Dome Mission 09: Complete.

Page #114 Page #128


The Fire Spirit Appears Entering the Palace
Unlock condition: Evil Foundry Mission 01: Complete. Unlock condition: Skeleton Dome Mission 10: Complete.

Page #115 Page #129


Ali-Baba’s Advice Purple World Ring
Unlock condition: Sand Oasis Mission 03: Complete. Unlock condition: Night Palace Mission 05: Complete.

Page #116 Page #130


Meeting Sinbad Battle with Erazor
Unlock condition: Levitated Ruin Mission 01: Complete. Unlock condition: Night Palace Mission 01: Complete.

Page #117 Page #131


The Rescue of Sinbad! The Mysterious Door
Unlock condition: Levitated Ruin Mission 05: Complete. Unlock condition: Night Palace Mission 13: Complete.

Page #118 Page #132


Blue World Ring Alf Layla wa-Layla Appears
Unlock condition: Levitated Ruin Mission 09: Complete. Unlock condition: Night Palace Mission 14: Complete.

Page #119 Page #133


Pirates Sighted! End Credits 1
Unlock condition: Pirate Storm Mission 01: Complete. Unlock condition: Night Palace Mission 13: Complete.

Page #120 Page #134


Captain Bemoth Appears End Credits 2
Unlock condition: Pirate Storm Mission 05: Complete. Unlock condition: Night Palace Mission 14: Complete.

Page #135
Development Team Intro
Page #121 Unlock condition: Get 105 Silver Medals.
Water World Ring
Unlock condition: Pirate Storm Mission 05: Complete.

Page #122
Rematch with the Ifrit
Unlock condition: Evil Foundry Mission 02: Complete.

311
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Page #146
Golem Djinn Memo
Unlock condition: Levitated Ruin Mission 12: Complete with
a Gold Medal.
Page #136 Page #147
Opening—Animatic Ifrit Golem Memo
Unlock condition: Sand Oasis Mission 04: Complete with a Unlock condition: Pirate Storm Mission 12: Complete with a
Gold Medal. Gold Medal.
Page #137 Page #148
Opening—In Production 1 Levitated Ruin Memo 1
Unlock condition: Sand Oasis Mission 08: Complete with a Unlock condition: Skeleton Dome Mission 04: Complete with
Gold Medal. a Gold Medal.
Page #138 Page #149
Opening—In Production 2 Levitated Ruin Memo 2
Unlock condition: Sand Oasis Mission 12: Complete with a Unlock condition: Skeleton Dome Mission 08: Complete with
Gold Medal. a Gold Medal.
Page #139 Page #150
Ending—Animatic Skeleton Dome Memo
Unlock condition: Night Palace Mission 03: Complete with a Unlock condition: Skeleton Dome Mission 12: Complete with
Gold Medal. a Gold Medal.
Page #140
Ending—In Production 1
Unlock condition: Night Palace Mission 04: Complete with a
Page #151
Gold Medal.
BGM—Sandstorm
Page #141 Unlock condition: Lost Prologue Mission 04: Complete with a
Ending—In Production 2 Gold Medal.
Unlock condition: Lost Prologue Mission 10: Complete with a
Page #152
Gold Medal.
BGM—Seven Rings in Hand
Page #142 Unlock condition: Night Palace Mission 14: Complete with a
Opening—Finished Version Gold Medal.
Unlock condition: Lost Prologue Mission 01: Complete with a
Page #153
Gold Medal.
BGM—The Lost Prologue
Page #143 Unlock condition: Lost Prologue Mission 01: Complete with a
Ending—Finished Version Gold Medal.
Unlock condition: Night Palace Mission 14: Complete with a
Page #154
Gold Medal.
BGM—Let the Speed to Mend It
Page #144 Unlock condition: Sand Oasis Mission 01: Complete with a
Object Memo Gold Medal.
Unlock condition: Levitated Ruin Mission 04: Complete with
Page #155
a Gold Medal.
BGM—The Wicked Wild
Page #145 Unlock condition: Dinosaur Jungle Mission 01: Complete
Dinosaur Jungle Memo with a Gold Medal.
Unlock condition: Levitated Ruin Mission 08: Complete with
Page #156
a Gold Medal.
BGM—The Palace That Was Found
Unlock condition: Evil Foundry Mission 01: Complete with a
Gold Medal.

312
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Page #157 Page #169
BGM—High and Broken BGM—Seven Rings in Hand Guitar Solo
Unlock condition: Levitated Ruin Mission 01: Complete with Unlock condition: Get 78 Silver Medals.
a Gold Medal.
Page #170
Page #158 BGM—Shimmer of Hot Air
BGM—No Way Through Unlock condition: Get 86 Silver Medals.
Unlock condition: Pirate Storm Mission 01: Complete with a
Gold Medal. Page #171
BGM—Misgiving
Page #159 Unlock condition: Get 94 Silver Medals.
BGM—The White of Sky
Unlock condition: Skeleton Dome Mission 01: Complete with Page #172
a Gold Medal. BGM—Worth a Chance Piano Solo
Unlock condition: Get 103 Silver Medals.
Page #160
BGM—Unawakening Float Page #173
Unlock condition: Night Palace Mission 01: Complete with a BGM—Worth a Chance Acoustic Guitar Solo
Gold Medal. Unlock condition: Night Palace Mission 13: Complete.

Page #161 Page #174


BGM—Poison Spear BGM—Worth a Chance
Unlock condition: Sand Oasis Mission 13: Complete with a Unlock condition: Night Palace Mission 14: Complete.
Gold Medal.
Page #175
Page #162 BGM—Yellow Sneakers
BGM—How It Started Unlock condition: Sand Oasis Mission 10: Complete with a
Unlock condition: Evil Foundry Mission 13: Complete with a Gold Medal.
Gold Medal.
Page #176
Page #163 BGM—White Gloves
BGM—Blue on the Run Unlock condition: Sand Oasis Mission 09: Complete with a
Unlock condition: Pirate Storm Mission 13: Complete with a Gold Medal.
Gold Medal.
Page #177
Page #164 BGM—Purple Pants
BGM—It Has Come to This Unlock condition: Sand Oasis Mission 07: Complete with a
Unlock condition: Night Palace Mission 13: Complete with a Gold Medal.
Gold Medal.
Page #178
Page #165 BGM—Blue Shirt
BGM—Result Unlock condition: Dinosaur Jungle Mission 09: Complete
Unlock condition: Get 51 Silver Medals. with a Gold Medal.

Page #179
BGM—Party Dress
Page #166 Unlock condition: Dinosaur Jungle Mission 10: Complete
BGM—The Legendary Blue Hedgehog with a Gold Medal.
Unlock condition: Get 53 Silver Medals.
Page #180
Page #167 BGM—Advertise
BGM—Judgment Unlock condition: Dinosaur Jungle Mission 11: Complete
Unlock condition: Get 63 Silver Medals. with a Gold Medal.

Page #168
BGM—King of Kings
Unlock condition: Get 70 Silver Medals.

313
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Page #193
Wind Master
Unlock condition: Earned by completing 20 Missions only
Page #181
using more than 5 wind-type Skills after second lap. Alf Layla
Hero
wa-layla needs to be defeated.
Unlock condition: Earned by defeating Erazor Djinn!
Page #182 Page #194
True Hero Dark Master
Unlock condition: Earned by defeating Alf Layla wa-Layla! Unlock condition: Earned by completing 20 Missions only
using more than 5 dark-type Skills after second lap. Alf Layla
Page #183
wa-layla needs to be defeated.
World Traveler
Unlock condition: Earned by traveling a total of 500 km Page #195
(310.7 miles)! Rebellion
Page #184 Unlock condition: Earned by defeating Erazor Djinn at Level
Grind Performer 25 or below!
Unlock condition: Earned by grinding a distance of 30 km
(18.64 miles)!
Page #185
Page #196
Ring Getter
Super Player
Unlock condition: Earned by obtaining a total of
Unlock condition: Earned by reaching Level 99!
10,000 Rings!
Page #186 Page #197
Genie Buster Skill Collector
Unlock condition: Earned by defeating the Genies a total of Unlock condition: Earned by obtaining all Skills!
1,000 times!
Page #198
Page #187 Soul Collector
Extreme Speeder Unlock condition: Earned by obtaining all Fire Souls!
Unlock condition: Earned by using Speed Break a total of
50 times! Page #199
The Ultimate
Page #188
Unlock condition: Earned by obtaining all Gold Medals!
Time Controller
Unlock condition: Earned by using Time Break for a total of Page #200
300 seconds! Bookworm
Page #189 Unlock condition: Earned by reaching a play time of 24:00!
Chain Striker
Unlock condition: Earned by obtaining 200 Ring chains! Page #201
Star
Page #190 Unlock condition: Earned by playing Party Games a total of
Skill Saver 200 times!
Unlock condition: Earned by clearing 20 Missions using
under 100 Skill Points! Page #202
Page #191 Celebrity
Skill Quinti Unlock condition: Earned by playing attractions a total of
Unlock condition: Earned by clearing 20 Missions while 35 times!
equipping four Skills or fewer!
Page #203
Page #192 Dealer
Flame Master Unlock condition: Earned by winning World Bazaar a total of
Unlock condition: Earned by completing 20 Missions only seven times!
using more than 5 fire-type Skills after second lap. Alf Layla
wa-layla needs to be defeated.

314
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Page #204
Trier
Unlock condition: Earned by winning Tournament Palace a
total of seven times!

Page #205
Pirate
Unlock condition: Earned by winning at Pirate’s Coast a total
of seven times!

Page #206
Thief
Unlock condition: Earned by winning at Genie’s Lair a total of
seven times!

Page #207
Explorer
Unlock condition: Earned by winning Treasure Hunt a total of
seven times!

Page #208
Champion
Unlock condition: Earned by getting #1 in Party Games a
total of 120 times!

Page #209
Sonic Freak
Unlock condition: Earned by using Sonic in Party Game mode
a total of 30 times!

Page #210
Record Buster
Unlock condition: Earned by setting every Party Game
record!

315
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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