0% found this document useful (0 votes)
124 views12 pages

Raging Swan Dungeon Dressing Chests 2.0

Uploaded by

Alessandro Surra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
124 views12 pages

Raging Swan Dungeon Dressing Chests 2.0

Uploaded by

Alessandro Surra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Type to enter text

R A G I N G S WA N P R E S S

DUNGEON DRESSING:
CHESTS

OSR
YOUR TIME IS PRECIOUS

MAKE YOUR CAMPAIGN PREP. EASIER

JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN

[Link]/RAGINGSWANPRESS
DUNGEON DRESSING: CHESTS
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come
up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses
on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting
and cool noteworthy features.

This instalment of Dungeon Dressing presents loads of great features and details to add to the chests in your dungeon. Designed to be used
both during preparation or actual play, Dungeon Dressing: Chests is an invaluable addition to any GM's armoury!

CREDITS CONTENTS

Design: Eric Hindley Credits ....................................................................................................1


Development: Creighton Broadhurst Contents .................................................................................................1
Art: William McAusland and Matt Morrow. Some artwork Chests .....................................................................................................2
copyright William McAusland, used with permission. Major Chest Features ..................................................................... 2
Chest Sizes.......................................................................................3
All rights reserved. No part of this publication may be reproduced,
Special Chests ................................................................................. 3
stored in a retrieval system or transmitted, in any form or by any
What’s in the Chest? ....................................................................... 3
means, without the prior permission in writing of Raging Swan
Minor Chest Features & Dressing .................................................4
Press or as expressly permitted by law.
Chest Tricks & Traps ........................................................................6
New Monster: Alluring Mimics ......................................................6
©Raging Swan Press 2019.
Molten Gold Pit Trap ...................................................................... 6
Swallowing Chest ........................................................................... 6
OGL V1.0A .............................................................................................8

To contact us, email gatekeeper @[Link]

To learn more about Raging Swan Press, visit [Link]

To learn more about Raging Swan Press on Patreon, visit


[Link]/ragingswanpress

OSR
CHESTS

Chests, or more accurately their contents, are most adventurers’ Worn leather covers this wooden chest. The area
41-42
favourite dungeon feature. Chests represent their hard earned around the lock is particularly worn.
reward after days in the dark, exploring new terrain and Gilded scrollwork decorates the top and sides of this
overcoming challenging foes. Therein new and shiny discoveries 43-44
red-stained chest.
await, equipping the heroes for even greater challenges.
This small lockbox is made from ornately decorated
The popularity of chests’ contents doesn’t mean a GM should 45-46
silver, and is worth 150 gp.
overlook the chest itself. The right chest can add a great element
of continuity or surprise to an adventure. Sculptural inlay, depicting a legendary serpent,
47-48
decorates the front of this chest.
M A J O R C H E S T F E AT U R E S The iron reinforcement on this chest is cast to
49-50
resemble twisted, creeping vines.
Use this table, to generate interesting characteristics for your
This bronze chest has an elaborately sculpted kraken
chests. Some features listed below may be inappropriate based 51-52
sprawled across its lid.
on your dungeon’s setup—ignore or modify such entries as
appropriate. 53-54 The chest is made of a pale wood bound in black iron.
A gilded lid decorated with an elaborate sculpted
55-56
D% M AJOR F EATURE religious sigil tops this peculiar chest.
This trapezoidal chest has a flat top, a tapered bottom
The chest is made from sturdy oak boards bound in 57-58
01-05 and a wide top.
iron. The lock is obviously much newer than the chest.
This chest has a hidden drawer1 in its bottom in
This heavy iron chest is tarnished on every surface 59-60
06-10 addition to its usual compartment.
except the lock.
A distinct rune of pale wood is inlaid in this chest’s
The chest doesn’t seem to have a lid; no seams are 61-62
11-12 darker mahogany lid.
visible1.
Iron ornamentation on the sides of this chest
The chest is hinged at the bottom; the chest flips up
13-14 63-64 resembles the pointed arches and windows of gothic-
when opened.
style architecture.
A layer of dust has settled on top of this otherwise
15-16 This chest’s wood is an amalgam of vibrant colours—
invisible chest.
65-66 green, red and yellow; whether these are natural or
This dwarf-made chest—including its lock and hinges—
17-18 stained is unclear.
is carved from a single block of stone.
Silver inlay in the side of this chest depicts a valiant
This small wooden chest is shaped like a coffin and 67-68
warrior battling a ferocious fire-breathing dragon.
19-20 smells of earth. Dried mud hangs to one corner, near
This red-stained chest is bound in black metal and
the floor. 69-70
opens at the front, rather than the top.
The chest is shaped like an animal’s skull; it is hinged at
21-22 This unmarred black chest covered in black dragon
the jaws. 71-72
scales almost seems to suck in the light.
The chest is crafted from the leg bones of many
The battered and dented dull brown wood of this
23-24 different creatures. Leering skulls decorate its lid. The 73-74
chest has clearly seen better days.
chest’s lock is hidden in one such skull1.
The chest’s lock is full of hard, dried wax which must
The chest is made from strips of bamboo, lending it an 75-76
25-26 be cleared out before the lock is used2.
exotic appearance.
The chest is divided down the middle, creating two
27-28 The chest is made from woven reeds. 77-78
distinct containers. It has two lids (and two locks).
The chest is built into the floor, only its lid (which seem
29-30 79-80 An iron latticework covers this chest.
at first glance to be a trapdoor) is visible.
This simple, but heavy iron lockbox is in pristine
31-32 A massive, ornate lock2 dominates this iron strongbox 81-82
condition—as is its lock2.
The chest’s lid is sealed with red wax; a rampant
33-34 This bright blue chest has spring-loaded hinges,
wyvern seal covers the chest’s lock. 83-84
causing it to pop open when unlocked.
The chest is made of teak, bound in iron. The iron
35-36 The colour of this dull green chest has long faded, but
shows rust, as if it’s been exposed to humid air. 85-86
the chest itself remains sturdy.
37-38 Heavy patina coats this mahogany chest’s brass bands.
Intertwining Dwarven runes warning of danger and
The contents of this chest are visible through its thick,
39-40 87-88 doom to any who should dare steal the chest’s
cloudy glass sides.
contents cover this heavy steel trunk.

2
This chest seems to have been grown from a single SPECIAL CHESTS
89-90
small tree, trained into chest shape.
Sometimes, the chest is part of the treasure. This table summarises
The chest looks like a keg turned on its side and is
91-92 the weight and cost modifications for atypical chests.
hinged in the middle.
The chest is nothing more than a few large boards
M ATERIAL W EIGHT B ASIC C OST O RNATE C OST
93-94 crudely nailed together. It has no lock, and is easy to
break into. Bone x1 x2 x4
The chest is lined with lead (which blocks detect magic Glass x 1/2 x10 x20
95-99
spells and similar affects). Iron x2 x5 x10
100 The chest is trapped. Refer to Chest Tricks & Traps. Iron-bound x 1 1/2 x2 x4
Stone x3 x4 x8
1: A successful find secret doors roll discovers.
2: Requires one turn and a successful open lock roll.
W H AT ’ S IN THE CHEST?
CHEST SIZES
Use this table to generate a chest’s basic contents.
Chests come in several different sizes. This table assumes the
chest is made of wood.
D20 C ONTENTS
1-4 Clothes, blankets and so on
S IZE V OLUME W EIGHT C OST
5-7 Food and drink
Small 2 cubic feet 25 lbs. 2 gp
8-12 Trade goods
Medium 4 cubic feet 50 lbs. 5 gp
13-14 Books, scrolls or other valuable objects
Large 6 cubic feet 100 lbs. 10 gp
15-18 Treasure
Huge 8 cube feet 250 lbs. 25 gp
19-20 A trap. Reroll to see what else the chest contains

3
M I N O R C H E S T F E AT U R E S & D R E S S I N G Chipping paint in a number of places reveals this chest
26
has been painted at least three different colours.
Use this table, to generate interesting features for your chests.
The lock of this chest comprises sliding panels that
Some features listed below may be inappropriate based on your 27
create a puzzle.
dungeon’s setup—ignore or modify such entries as appropriate.
When the chest is opened it emits a soft melody,
28
though the source of the music is unclear.
D% M INOR F EATURE OR D RESSING
Faint traces remain of what must have once been an
01 Thick green moss grows on this chest. 29
elaborate painting on the chest’s lid.
02 Black mould covers this chest.
A crude face is daubed in garish paint on this chest,
Carvings of fantastic creatures battling legendary 30
03 giving it a monstrous appearance.
heroes adorn this chest. 31 The key for this chest is still in the lock.
04 One corner of the chest bears scorch marks. A well-made woodsman’s axe is embedded in the top
This elaborate chest is actually more valuable than its 32
05 of this chest.
contents. Smashing into the chest destroys its value.
33 The chest sits on a red silk blanket atop a small table.
The lock of this chest is shaped like a snarling demon;
06 One of the planks of this wooden chest has been
the chest’s key is inserted into the beast’s mouth. 34
removed and stands propped against the wall nearby.
This chest bears signs of violence, as if someone had The surface of this chest is heavily scarred, as if it had
07 35
tried and failed to break in. been attacked by a large, powerful beast.
This chest’s hinges have been removed; several iron This chest has been pushed under a table to support
08 36
spikes have been used to nail it shut. one end (which has no legs).
Eldritch runes cover the chest; some of them flicker
09 Heavy chains are wrapped around this chest; the
with pale blue light. 37
chest’s lock is badly damaged.
Blasphemous writing are scrawled on every surface of
10 A pile of beetle carapaces have been swept into a
this chest. 38
small pile next to the chest.
11 This chest is enormous, and once belonged to a giant. A small pile of bones, the remains of someone’s meal,
This chest is tiny and is sized for creatures even smaller 39
12 lies in a pile in front of this chest.
than a halfling. An assortment of semi-precious stones has been
Green vines grow on this chest, their roots questing 40
13 hammered into this chest, seemingly at random.
into its rotten wood.
Parts of the chest’s lid and one hinge have been
This chest sits in a shallow pool of stagnant water 41 melted as if by a powerful acid. (The chest has half the
14
(which has no apparent source). normal number of hit points).
Scuffs and scrapes cover the floor of this room, as if the A drop cloth and a pair of candles have transformed
15 42
chest has been frequently dragged about. this chest into a makeshift shrine.
16 Scorch marks mar the chest’s lid. The chest sits at the centre of a powdered silver
43
A skeleton sprawls on the floor near the chest; its arms summoning circle.
17
still wrapped partly around it. This chest has been flipped up on its end, though it
44
A full set of thieves’ tools are scattered in front of the remains closed.
18
chest; a single pick jams the lock. The floor around the chest is cracked, as if it has
45
19 A half-full mug of ale sits atop the chest. suffered a great impact.
A placard that reads, “For Emerala, on her wedding A thick layer of spider webs encases the chest; the
20 46
day” juts from the top of the chest. spider is nowhere to be seen.
The indented tracings of a crude map decorate the top This chest sits in a shallow pit barely bigger than the
21 47
of this chest. chest itself; only the chest’s lid is exposed.
Carved into this chest are the words, “Property of This chest is inside an iron cage. The cage shows signs
22 48
Kandel’s Inks.” of something having tried to bend its bars.
Blazing brass letters on top of this chest proclaim, “DO Depictions of ghostly spirits have been artistically
23 49
NOT OPEN.” painted on the sides of the chest.
The lock on this chest has rusted completely solid, and A massive claw, perhaps shed by some fearsome
24 50
is unopenable. monster, is embedded in the top of the chest.
An elaborately painted cherry blossom decorates this An open book lies face down on top of the chest. The
25 51
chest’s lid. book’s title is How to Open a Locked Chest.

4
An engraved arrow circling counter-clockwise A set of lifelike carved eyes and teeth adorn the chest,
52 79
surrounds this chest’s keyhole. making it seem as if it were a living creature.
The chest has been overturned; its spilled contents A tanned, spotted animal hide is splayed on the floor
53 80
cover the floor. in front of the chest.
The chest is trapped with an alarm spell1, which An already triggered needle trap juts from this chest’s
54 81
activates noisily when the chest is opened. keyhole.
The chest has a superior lock2 crafted to look like a The hinges and banding on this chest are gold-plated.
55 82
couple dancing. (If scraped off, this scrap metal is worth 20 gp).
The chest has a simple lock3 made of crude beaten The withered remains of a strange weed are wrapped
56 83
copper. around the chest.
57 A fine layer of ash covers everything in this room. An iron fireplace poker is wedged into the side of the
84
Shards of volcanic glass surround the chest, as if lid of this chest.
58
something was smashed on it. Elaborate tile work on the sides of this chest form
85
A statue (that points at the chest) stands in one corner colourful, seemingly abstract patterns.
59
of the room. 86 A potent odour of rotten meat suffuses the chest.
A harmless green slime covers the chest and spills Though it appears to be well-maintained, the chest
60 87
onto the floor. opens with a loud creak4.
61 A simple grey blanket is draped over the chest. The pleasant smell of lilac wafts from the chest when it
88
Scrawled in chalk on the wall over the chest is a simple is opened.
62
word: “Beware.” Half of the chest is painted bright red; the bucket and
89
This chest is tied shut with hemp rope; its lock works, paint brush still sit nearby.
63
but is unlocked. This chest appears as much a religious icon as a
The flat top of the chest has a checker pattern built in, 90 container; elaborate scrollwork and iconography cover
64 every surface.
and a smattering of game pieces stand on it.
The lock on this chest has been removed, leaving a A raggedly-drawn box has been traced on the floor in
65 91
gaping hole. chalk around the chest.
The lock on this chest has been disassembled; its parts A chalk rectangle is sketched on the floor next to the
66 92
are laid out on a cloth in front of the chest. chest; its dimensions match the chest exactly.

Red, black and white melted wax, likely the result of A large chalk “X” is drawn on the floor in front of the
67 93
many expended candles, coats this chest’s lid. chest.

68 Two iron bands secure this chest to the floor. A series of tally marks are drawn in charcoal near the
94
69 A set of manacles is fastened to each side of the chest. lock of the chest.

The chest appears to be badly damaged; its seems The chest is secured to the floor with a pair of iron
70 95
split as if it had been dropped from a great height. bolts through its bottom.
A small blanket sits atop this chest; a small cat is curled
71 A thick layer of tar seals the chest’s lid shut. 96
up on it, fast asleep.
A tiny shovel and pick sit beside the chest; a small hole
72 On the wall behind the chest is a painting of the chest,
has been started in the ground nearby. 97
with a grinning devil sitting atop it.
The chest has been placed on a set of rollers that
73 An oil can sits atop the chest; the chest’s hinges and
makes moving it about much easier. 98
lock are impossibly rusty.
The lock of this chest is made of delicately wrought
74 gold. The lock is worth 50 gp, and double that with the 99 Roll twice on this table, ignoring results of 99-100
matching key. 100 Roll thrice on this table, ignoring results of 99-100

A small jade statuette of an elephant (worth 40 gp) sits


75 1: A detect magic reveals.
atop the chest.
Etched into the top of the chest are the words, “Be 2: -15% chance to pick with open locks.
76 3: +15% chance to pick with open locks.
cursed any who open me.”
4: A successful find/remove trap reveals this fact before the chest
Shards of glass, as from a shattered vial, sit in a blue
77 is opened.
stain on the floor behind this chest.
The chest has a burlap sack placed over it, presumably
78
as a sort of (terrible) disguise.

5
CHEST TRICKS & TRAPS Defeating the Trap: A successful find/remove trap roll disarms
the trap. A result of 15% or lower activates the trap. Alternatively, a
Chests are not always safe. Often, the dungeon’s designer hides character aware of the trap who searches and makes a successful
clever traps and tricks in them in order to protect their valuable find secret doors roll discovers a small button by the chest’s lock
treasures. The traps and tricks here are examples of such features which turns the trap on and off. Finally, smashing the chest’s lid
that can be used to protect chests. (AC 3, hp 45) destroys the trap, but this makes a lot of noise which
might alert nearby creatures.
N E W M O N S T E R : A L LU R I N G M I M I C S
Effect: When triggered, this trap has the following effects:
Alluring mimics are a variant of the standard mimic which are even As you touch the chest, a pit opens below your feet.
more deadly to treasure hunters and solo adventurers. Their
ability to lure victims too close and feast on their flesh make them • Effect (Round 1): A 40 ft. deep pit (4d6 falling damage;
especially favoured as guardians of treasure chambers. multiple targets [all targets in a 10 ft. square area]) opens in
The alluring mimic normally takes the form of a chest, but they front of the chest. The pit’s walls are smooth (-15% chance to
also favour the form of other containers such as wardrobes. use climb walls to escape).
Alluring mimics can mimic objects as their normal brethren • Effect (Round 2-3): The chest smokes as the metal inside
but also use their silvered tongue ability to lure prey into their begins to heat up.
vicinity. They can also cast several spells (see below) to increase • Effect (Round 4): The chest begins to glow with intense heat
the attractiveness of their surrounds if it seems their prey will see as the metal inside the chest melts. Characters within 10 ft. of
through their basic ruse. Alluring mimics can speak and know the the chest suffer 1d6 fire damage. Anyone touching the chest
language of mimics. Enslaved mimics, or those allied with other suffers 2d6 fire damage.
intelligent creatures, may know other languages. • Effect (Round 5): The metal inside the chest is now melted.
An alluring mimic has all the abilities of their lessen brethren The chest upends itself to pour this concoction into the pit.
along with the following powers: This deals 4d6 fire damage (a successful saving throw against
breath weapons halves this damage) and might knock anyone
Silvered Tongue: An alluring mimic can use its silvered tongue to climbing the pit’s walls back into the pit. The trap rolls 4d6
lure hapless foes into its waiting jaws. The alluring mimic sings and if the total is greater than the climbing character’s
a wordless song of haunting, otherworldly beauty. Any Strength score, the character falls from the wall and suffers
creature (except other alluring mimics) within 30 feet must falling damage.
make a saving throw against spells or become entranced by
the alluring mimic’s song. An entranced victim moves toward Aftermath: Once the chest has deposited its melted treasure into
the alluring mimic using the most direct means available. If the the pit it returns to its normal position and cools down over the
path leads into a dangerous area, such as a fire, the creature next hour. The melted treasure cools down over the same time,
receives a second saving throw to end the effect before but is now a melted slag. Characters will have to be inventive to
moving into peril. Captivated creatures take no actions except retrieve it all.
to defend themselves. A victim within 5 feet of the alluring
mimic stands and offers no resistance to its attacks. The effect
S WA L L OW I N G C H E S T
continues as long as the alluring mimic sings and for 1 round These variant animated objects are often used in dungeons
thereafter. populated by intelligent creatures to trap intruders so they can
Spell Casting: (alluring mimics cast spells as a 7th-level illusionist) interrogate them at leisure or just finish them off personally.
At will—magic aura, ventriloquism Activation: The trap activates, when a character touches the
1/day—hallucinatory terrain chest’s lid.
Find the Trap: A cleric or wizard closely examining the chest
M O LT E N G O L D P I T T R A P
recognises it as an animate object.
This fiendish trap is often used in shrines to altruism and similar Defeating the Trap: A character making a successful find
places to punish the greedy. Many see the idea of using treasure secret doors roll discovers a small switch on the rear of the chest
as punishment a great irony and moral lesson. When this iron which activates or deactivates the animate object. A character
chest is touched, a pit opens in the floor in front of the chest. The aware of the chest’s special properties who searches it thoroughly
chest then superheats its contents before pouring them onto discovers the chest’s command word (regisitki) carved faintly into
anyone unfortunate enough to be in the pit. its lid. Finally, destroying the chest (see its stat block below) ends
Activation: The trap activates, when a character touches the the trap.
chest’s lid. Effect: When triggered, this trap has the following effects:
Find the Trap: A character making a successful find/remove As you touch the chest, a cacophony of mind-numbing sound
trap roll detects the trap. Alternatively, a detect magic or similar bursts all around you.
effect detects the magical portion of the trap.

6
• Effect (Round 1): The chest emits a burst of sound in a 10 ft. Special Attacks: See below
radius. This deals 1d8 points of damage and stuns targets for Special Defences: Nil
1 round; a successful saving throw against paralysation Magic Resistance: Standard
negates the stun effect. The cacophonous sound alerts Intelligence: Non-
anyone nearby as an alarm spell. Alignment: Neutral
• Effect (Round 2 Onwards): The chest animates and lumbers Size: M
forth to grapple and swallow whole a stunned intruder. It Psionic Ability: Nil
relinquishes the trapped intruder when commanded to do so Attack/Defence Modes: Nil
by its master.
Swallowing chests can swallow their targets:
S WA L L OW I N G C H E S T
Swallowing chests are animate objects (see the animate object Swallow Whole: If the swallowing chest hits an armour class four
spell). They hold the treasure placed in them by their owners, and better than its target’s AC, or if it rolls a natural 20, it deals
have no wealth of their own. Many are empty—placed as nothing damage and swallows its foe. A swallowing chest can hold one
more than lures for the unwary or clueless. medium-sized or two small-sized creatures at once. In
subsequent rounds, once it has swallowed a target it begins to
Frequency: Rare violently shake which deals 2d12 damage to any creatures
No. Appearing: 1 stuck inside, instead of normally attacking. It stops shaking,
Armour Class: 4 when those imprisoned within stop moving. Characters
Move: 3’’ trapped inside a swallowing chest can try to cut their way free
Hit Dice: 7 using any small, light weapon.
% in Lair: 100%
Treasure Type: Varies
No. Of Attacks: 1
Damage/Attack: 2-12

7
OGL V1.0A

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including
derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open
Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement
over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works
under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures
characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic
and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the
owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify
itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate
and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must
affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be
applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You
have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are
copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the
owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content
does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any
Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses
shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE: Open Game License v 1.0 ©2000, Wizards of the Coast, Inc.
Open Game License v1.0a. Copyright 2000, Wizards of the Coast Inc.
System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Dungeon Dressing: Chests. ©Raging Swan Press 2019; Author: Eric Hindley.

To learn more about the Open Game License, visit [Link]/d20.

Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations,
characters, artwork and trade dress are product identity as defined in the Open Game License version 1.0a, Section 1(e) and are not Open Content.

Open Content: Except material designated as Product Identity, the contents of Dungeon Dressing: Chests are Open Game Content as defined in the Open Gaming License version
1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. The moral right of
Eric Hindley to be identified as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988.

8
Enter SWAN15 for 15% off your order at the Raging Swan Press Store

[Link]
T ITLE

You might also like