Role-Playing Game Mechanics
Role-Playing Game Mechanics
all tables
When you do something, roll on the relevant table.
You may reroll as many times as listed on your playbook.
Begin by rolling 1d100 to pick your playbook.
1 CHEF 26 ANGRY GHOST 51 GUNSLINGER 76 JANITOR
2 ATHLETE 27 LAWYER 52 THIEF 77 SURGEON
3 SWORDSMAN 28 DEALER (CARDS) 53 SCULPTOR 78 STURGEON
4 DRAGON 29 DEALER (GOODS) 54 LANDLORD 79 MASKED RIDER
5 SOUS CHEF 30 DEALER (DEATH) 55 CIRCUS PERFORMER 80 GHOST INVESTIGATOR
6 WRAITH 31 POLITICIAN 56 MANAGER 81 SHIP CAPTAIN
7 BARTENDER 32 TERMINATOR 57 SAILOR 82 MAKEUP ARTIST
8 DRUID 33 WARLOCK 58 BANK TELLER 83 PROGRAMMER
9 RANGER 34 PHOTOGRAPHER 59 ANIMATED STATUE 84 GOLEM
10 MECH PILOT 35 PODCASTER 60 GAMER 85 SMUGGLER
11 ERIC 36 SCIENTIST 61 CARPENTER 86 VULTURE
12 BLACKSMITH 37 PAINTER 62 VICAR 87 ASSASSIN
13 SINGER 38 WARLORD 63 STUNT DRIVER 88 PALADIN
14 SONGWRITER 39 SASQUATCH 64 TAILOR 89 OFFICE ASSISTANT
15 SINGER/SONGWRITER 40 GODZILLA 65 FENCE 90 KNIGHT
16 DINOSAUR RIDER 41 KING KONG 66 ALCHEMIST 91 ACTOR
17 HORSE 42 LOCH NESS MONSTER 67 STRONGMAN 92 TEACHER
18 SOMMELIER 43 GOBLIN 68 PILOT 93 SNIPER
19 GARDENER 44 GHOUL 69 EXPLORER 94 ELDRITCH BEING
20 ROBOT 45 ZOMBIE 70 BERSERKER 95 COURIER
21 WRESTLER 46 CHAR AZNABLE 71 MAGICIAN (FAKE) 96 ROCKSTAR
22 EXILED PRINCE 47 TIGER 72 MAGICIAN (REAL) 97 PLUMBER
23 GHOST 48 DRYAD 73 HAIRDRESSER 98 MINER
24 GOVERNMENT AGENT 49 CROCODILE 74 STOCK BROKER 99 SPELUNKER
25 BRICKLAYER 50 WITCH 75 ARCHER 100 ANGEL
You begin with any equipment your playbook would logically give you access to.
You have access to your place of work and may move in any spaces, metaphorical or otherwise, your
playbook would allow you to.
When you do something, roll once on the appropriate table. If it’s something your playbook would excel
at, you may reroll up to twice. If it’s something your playbook would be good at, you may reroll once. If
you’re trying to do something your playbook would be terrible at, the first person to yell a number
chooses your result for you.
The following tables are a comprehensive collection of every action that can be taken and every outcome
that can [Link] are sorted correctly. Rolling high has no correleation to success.
1
vaulting over a car You slide off and hit the floor.
1d20
Roll on the damage table.
2 You vault over, but a piece of clothing or equipment catches on the car and is seperated from you.
3 You vault over, but in doing so realise you have left an oven on [Link]? When?
There was never a [Link] did you think that?
4 Interrogate this further with others.
5 You vault over the car successfully.
6 You vault over the car but somehow break a window in the process.
7 You vault over the car with some difficulty.
8 You vault over the car and scratch the paint.
9 You vault over the car and a cop sees you.
10 You reconsider vaulting over the car.
11 You vault over the car. It is eeriely easy.
You tumble painfully while vaulting, but make it over.
12 Roll on the painful tumble table.
You, somehow, die in your vaulting attempt.
13 Roll on the die table.
14 You vault over the car and also find the keys.
15 You vault too far and end up somewhere... strange.
16 You vault over the car but are assailed by foes in the process. Roll on the assailed by foes table.
17 You somehow end up inside the car.
18 You vault over the car successfully. It inspires confidence.
19 You vault over the car but are apprehended.
20 You vault over the car and also find 1d100 dollars.
1
shoot a gun (1d8+1d6)-1
You shoot your gun accurately and hit the target. Roll on the damage table.
2 You shoot your gun and hit the target, but need to reload. Roll on the reload a gun table.
3 You miss and hit something unintended. Roll on the collateral damage table.
4 Your gun misfires. Roll on the mechanical malfunction table.
5 You shoot your gun and hit the target, but it reveals their secret armour.
6 You pull the trigger but your gun is out of ammo. Roll on the reload a gun table.
7 You shoot your gun. It is automatic. Roll on the shoot a gun table.
8 You shoot your gun and hit something that explodes your target! Roll on the explosion table.
9 Your target thinks you have missed them, but you weren’t really aiming at [Link] were you aiming at?
10 You shoot your gun and miss your target.
11 You shoot your gun and miss your target, who changes their mind about what they were doing.
12 You shoot your gun, hitting your target, but attracting attention. Roll on the assailed by foes table.
13 You shoot your gun and miss... on [Link] side are you on, really? Roll on the act with subtlety table.
1
roll a d6 1
1d6
2 2
3 3
4 4
5 6
6 5
1
lying to a doctor The doctor believes you unwaveringly.
1d5
2 The doctor sees through your lies and confronts you about them.
The doctor has suspicions, but believes you for now.
3 In thirty minutes, roll on the suspicious character table.
4 The doctor doesn’t believe you, but is willing to go along with what you’ve said anyway.
The doctor punches you.
5 Roll on the painful tumble table.
1
opening a treasure chest
You open the treasure chest. It contains 2d6d100 dollars.
1d10
You open the treasure chest, and it has useful equipment in it!
2 Roll on the playbooks table to find out what sort of role you find equipment for.
3 You open the treasure chest, releasing thirteen [Link] are responsible for catching them.
You cannot open the chest. It’s locked.
4 Someone must roll on the lockpicking table to open it.
You open the treasure [Link] is a new party member in it.
5 Find another player immediately.
You open the treasure chest, triggering a trap!
6 Roll on the triggered a trap table.
You open the treasure chest to find another, smaller treasure chest.
7 Roll on the opening a treasure chest table.
You open the treasure chest and a larger treasure chest spills out of it.
8 Roll on the opening a treasure chest table.
You open the treasure chest. Enemies spill out!
9 Roll on the assailed by foes table.
10 A deep sense of foreboding prevents you from opening the treasure chest.
1
punch or strike You land a solid hit on your foe.
1d12
Roll on the damage table.
You miss your foe and they trip you over.
2 Roll on the painful tumble table.
You land a hit on your foe so powerful that they burst into treasure.
3 Roll on the opening a treasure chest table.
You notice something mid-fight!
4 Roll on the sense surroundings table.
5 Your foe dodges all your attempts to strike them.
Your foe counters your attack with one of their own.
6 Roll on the dodge something table.
You try to strike your foe but end up hitting something else instead.
7 Roll on the collateral damage table.
8 You hit your foe on the head and they fall unconcious instantly.
9 You lose your weapon.
10 You steal your foes weapon.
11 Both of you lose your weapons somehow.
12 You land a good hit, and your foe turns to flee.
1
seduce an interested NPC The two of you fall madly in love.
1d8
Add a field to your character sheet labelled ‘beloved’, and write them into it.
2 They’re interested, but you need to impress them with a successful date to seal the deal.
You misstep terribly.
3 They swear a death-oath upon you, and will not reset until they have killed you or died in the process.
Why did you think you could do this? Oh [Link]’re so sweaty. Is this going well?
4 What were they saying?You should have been [Link]’re looking at you. Did they ask a question?
[Link]! Say something, fool!
5 You do something incredibly rad that impresses them [Link] is it?
During your seduction you unwittingly get caught up in a murder [Link] are the suspects?
6 Who is the deceased? And why are you involved?
7 A third party becomes involved in your [Link] of you are they interested in? Is it both?
8 You make an incredible social faux [Link] is it?
1
sense surroundings You spot a hidden [Link] is it?
1d20
Everyone else at the table may spend Hubris to adjust your rolls by [Link] have 5 Hubris each.
Fate twists, as it is want to do.
2h, 1t On your next roll, roll only once, regardless of playbook.
Fate smiles at your remark.
1h, 2t For 17 minutes, you may re-roll any dice result of your choice once.
Such jest disarms fate entirely.
0h, 3t The next time you would roll, choose a result.
everything is happening the odds are against you time is fluid everything is happening the odds are against you time is
fluid everything is happening the odds are against you time is fluid everything is happening the odds are against you
time is fluid everything is happening the odds are against you time is fluid everything is happening the odds are
1h, 1t, 1e against you time is fluid everything is happening the odds are against you time is fluid everything is happening the
1
vibe check Nothing wrong with me.
1d13
1
give a haircut It looks great.
1d6
1
play the stock market
Your stocks are [Link] portfolio increases in value by 1d100%.
1d6
1
damage 1d6
1d4 damage is dealt.
2 1d6 damage is dealt.
3 1d4d4 damage is dealt.
4 1d8 damage is dealt.
5 2d4d6 damage is dealt.
6 1d20 damage is dealt.
1
mix a drink 1d12
It’s exactly what the customer asked for, perfectly done.
2 It’s what the customer asked for, but not really what they [Link] isn’t your fault.
3 There’s a ghost in the drink somehow. How did this happen? Who’s ghost is it?
4 It’s not what they asked for, but it IS what they wanted. How did you know?
5 A rival somehow ruins your drink. How?
6 It’s an extraordinarily good drink. Life changing.
7 You accidentally mildly poison the customer.
8 You invent a new drink that has never been seen [Link] is it?
9 You spill everything everywhere.
10 It’s a pretty good drink.
11 The drink is so good that you sieze godhood, your domain being cocktails and alchemy.
12 It’s the right stuff, but you messed up the amounts of everything.
2 No.
3 Yes, and that’s awful.
1
consider mortality 1d8
Add a field to your character sheet labelled ‘health’.You have 38.
2 Add a field to your character sheet labelled ‘health’.You have 14.
3 Add a field to your character sheet labelled ‘health’.You have 26.
4 Add a field to your character sheet labelled ‘health’.You have 8.
5 Add a field to your character sheet labelled ‘health’.You have 19.
6 Add a field to your character sheet labelled ‘health’.You have 31.
7 Add a field to your character sheet labelled ‘health’.You have 41.
8 Add a field to your character sheet labelled ‘health’.You have 18.
1
prepare a meal 1d6
It’s the tastiest thing anyone at the table has ever had.
2 You burn everything. Even the cutlery.
3 It’s lacking. Everyone wants to get a takeaway instead, even if they’re too polite to say so.
4 Everyone except one person hates [Link] one person has been looking for this dish their entire life.
5 It’s pretty ok.
6 It’s great!You did a good job.
1
banish limiyren, demon-king The banishment fails.
1d6
2 You succeed! Limiyren is banished back to his realm for at least a century.
3 There’s a flaw in the ritual, and to truly banish Limiyren someone must sacrifice themselves.
4 The banishment backfires!You are sucked into the realm of demons.
5 You manage to seal Limiyren away forever! Congrats.
6 Somehow, you manage to summon a duplicate [Link] is bad.
1
collateral damage 1d10
There are several unintended explosions. Everyone present rolls to take damage.
2 Your attack richochets somehow and hits an additional target. Both targets roll to take damage.
3 Your attack bounces directly back at you. Roll to take damage.
4 Something precious is destroyed.
5 A lot of precious things are destroyed.
6 You hit an oil tanker and fuel begins to spill out of it.
An explosion knocks everyone to their feet.
7 Everyone rolls on the painful tumble table.
A bigger explosions seemingly kills everyone.
8 Everybody rolls on the die table.
9 A building in the distance begins to keel over from some rube-goldberg-esque chain of events.
10 You injure someone who swears undying revenge against you.
1
do something in a mech You do it as normal.
1d6
Roll on the appropriate table for your action.
You do it, and it’s far more tragic than normal.
2 Roll on the appropriate table for your action, and also roll on the collateral damage table.
You do it, and it’s far more cool than usual!
3 Roll on the appropriate table for your action, and also roll on the collateral damage table.
You don’t know how to pilot mechs, actually.
4 Go find the first book you can and pretend to read it whenever you roll on the do something in a mech table.
Someone you love is piloting another mech.
5 Keeping this in mind, roll on the do something in a mech table.
This thing is huge and heavy. It’s a [Link] are you doing?
6 Roll on the consider mortality table.
1
record a podcast 1d8
You closed your recording software without exporting anything.
2 It’s a slam-dunk of an [Link] get far more listeners than usual.
3 There’s a guest on this [Link] didn’t invite anyone.
4 There’s lots of background [Link] can’t release the episode until you do some heavy editing.
5 You go off on a wild tangent for most of the podcast, inflating your usual runtime.
6 You say something incredibly foolish and cause an internation incident.
7 Your podcast attracts media attention [Link] happened? What do they describe you as?
8 It’s a pretty good episode. People like it!
1
die 1d4
You’re dead.
You’re actually not dead! Congrats.
2 Roll on the consider mortality table.
3 You’re a ghost! It’s like being dead, only like also being a live a little bit.
4 You did die, but a mysterious third party revives you for their purposes.
1
painful tumble You get hurt in the fall!
1d10
Roll on the damage table.
2 You somehow tumble into a strange, otherworldly liminal space.
You fall directly into hell.
3 Roll on the die table.
You fall onto some stairs and begin to tumble down them.
4 Roll on the damage table 2d6 times.
If someone warns you about the stairs, you may re-roll once.
5 You begin to tumble but somehow miss the [Link] can now fly.
6 Everything falls out of your pockets.
7 You hit a lever as you [Link] does it activate?
You get hurt but bounce and continue tumbling!
8 Roll on the damage table and then roll on the painful tumble table.
9 You land on top of something incredibly useful! What is it?
10 You tumble into a different situation entirely.
1
mechanical malfunction
The malfunctioning object is completely broken! It won’t work until repaired.
1d6
The malfunctioning object explodes!
2 Roll on the damage table.
3 You manage to quickly fix the malfunctioning object before it causes problems!
4 The malfunction turns out to be a new feature or ability being unlocked in the object!
5 The malfunctioning object breaks in such a way that it can never be repaired.
6 The malfunctioning object becomes jammed or stuck. It just needs clearing out!
1
dodge something It hits you.
1d6
Roll on the damage table.
2 You dodge flawlessly, and everyone cheers.
You thought you were dodging, but it turns out you took a painful tunble.
3 Roll on the painful tumble table.
4 You dodge at the very last moment, and whatever you’re dodging veeeery dramatically scrapes by you.
5 You dodge one thing but end up directly in the path of something else! What is it?
You dodge but it ends up hitting something else.
6 Roll on the collateral damage table.
1
assailed by foes 1d20
1d4 nearby objects reveal themselves to be mimics.
2 1d6 bandits appear! They have weapons appropriate to the time period.
3 1d6 bandits appear! They have weapons not appropriate to the time period.
4 Your sworn enemy appears! Who are they?
5 A mech crashes through a nearby building.
6 1d6 nearby objects reveal themselves to be mimics.
7 1d20 hapless government agents [Link] have weapons appropriate to the time period.
8 1d20 hapless government agents appear. 1d8 of them are [Link] have weapons appropriate to the time period.
9 A mech crashes through a nearby building, carrying 1d10 hapless government [Link] building is a mimic.
10 Dracula arrives! He’s hungry, and you’re full of blood probably.
11 A mech crashes through a nearby building, pursued by a dragon. Both have reason to harm you.
Roll on the assailed by foes table 1d4 times.
12 All of the results appear, entangled in a terrible melee that you are drawn into.
13 A large gelatinous cube appears! It’s moving towards you, menacingly but slowly.
14 A dinosaur (your favourite one) appears!
15 A dinosaur (your least favourite one) appears!
16 1d6 police cars roll up.
17 A giant worm leaps up through the floor.
18 1d8 trainee assassins show [Link]’re their final exam.
19 A random assortment of 1d6 demons pierce into your reality.
20 1d12 killer robots appear and begin shooting at everything.
1
kill god 1d6
God (?) is dead and you killed them.
2 God is dead (?) and you killed them.
3 God is dead and you (?) killed them.
4 God is dead and you killed (?) them.
5 God is dead and you killed them (?).
6 God is dead and you killed them.
1
explosion 1d6
There’s an explosion and you’re in it!
Roll on the damage and painful tumble tables.
There’s an explosion and other people are caught in it!
2 Roll on the collateral damage table.
3 There’s an explosion and it destroys something valuable!
There’s an explosion and it kills you!
4 Roll on the die table.
There’s an explosion and it breaks open some containers, causing loot to spill out!
5 Roll on the open a treasure chest table.
There’s an extremely big explosions.
6 Everyone rolls on the damage and painful tumble tables.
1
create Art� 1d6
You create a piece of art that perfectly gets across a message or theme.
2 You make something pretty.
3 You create a piece of art that causes anyone who views it to suffer humanity harm.
4 Nobody understands the thing you’ve [Link] say mean things about it.
5 You create a piece of art that people immedaitely desire to own upon viewing.
6 You create a work of art that is truly stunning. It embeds itself in the public conscious, immortalising you.
1
act with subtlety Your actions go completely unnoticed.
1d4
1
drive/steer/ride You begin to veer dangerously off course!
1d10
1
negotiate You get what you want.
1d4