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Faefnir

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0% found this document useful (0 votes)
29 views5 pages

Faefnir

Uploaded by

Vanix
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Warlock 12 Vanix008y

CLASS & LEVEL PLAYER NAME


Fæfnir
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+3 Constitution +5 15 99 --
9 +0 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
-1
• +6 Charisma
Total 12d8 SUCCESSES
Saving Throw Modifiers
Resistances - Bludgeoning
DEXTERITY FAILURES

20 DEFENSES HIT DICE DEATH SAVES

+5 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
16 P
+3

+4
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


+3 -1 Athletics STR Playing Card Set
ABILITY SAVE DC
P +6 Deception CHA
=== LANGUAGES ===
P +4 History INT Common, Common Sign Language, Orc,
INTELLIGENCE
+3 Insight WIS Thieves’ Cant
30 ft. (Walking)
10 +2 Intimidation CHA
P +4 Investigation INT
+0 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === feature’s Bonus Action again, if the weapon is more
16 P +6 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
than 5 ft. away from you for more than 1 minute, or if
you die. A conjured weapon disappears when the
Hide, Ready, Search, Utilize, Opportunity Attack, bond ends.
+0 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
+5 Sleight of Hand DEX Interact with an Object, Study, Influence Pact of the Blade: Conjure
As a Bonus Action, you can conjure a pact weapon
P +9 Stealth DEX === BONUS ACTIONS === in your hand.
CHARISMA Pact of the Blade: Bond
P +7 Survival WIS
You can create a bond with a magic weapon you === SPECIAL ===
Dark One’s Blessing
14 touch. You can’t bond with a magic weapon if
someone else attuned to it or another Warlock is
bonded with it. Until the bond ends, you’re proficient
When you reduce an enemy to 0 HP, you gain 14
Temp HP. You also gain this benefit if someone else
with it and can use it as a Spellcasting Focus. reduces an enemy within 10 ft. of you to 0 HP.
+2
Your bond with the weapons ends if you use this Dark One’s Own Luck • 2 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Divine Fortune Sword -1 1d8-1 Slashing +1d4 Slashing, +1d6 Slashing, +1d12 Slashing, +1d20 Slashing, Martial, Versatile, Sap

Eldritch Blast +6 1d10 Force Count: 3, V/S


13 PASSIVE INSIGHT

Unarmed Strike +3 0 Bludgeoning


14 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 12 Vanix008y
CLASS & LEVEL PLAYER NAME
Fæfnir
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === can use your Cha. instead of Str. or Dex.; and you can | Special
cause it to deal Necrotic, Psychic, or Radiant damage
* Core Warlock Traits • free-rules 153 or its normal damage type. * Fiend Spells • free-rules 161
When you reach a Warlock level specified in the Fiend
* Eldritch Invocations • free-rules 153 Your bond with the weapons ends if you use this Spells table, you thereafter always have the listed
You have unearthed Eldritch Invocations, pieces of feature’s Bonus Action again, if the weapon is more spells prepared.
forbidden knowledge that imbue you with an abiding than 5 ft. away from you for more than 1 minute, or if
magical ability or other lessons. If an invocation has a you die. A conjured weapon disappears when the bond * Ability Score Improvement • free-rules 155
prerequisite, you must meet it to learn that invocation. ends.
* Dark One’s Own Luck • free-rules 162
| Armor of Shadows • | Pact of the Blade: Conjure: 1 Bonus Action When you make an ability check or saving throw, you
You can cast Mage Armor on yourself without can add 1d10 to your roll. You can do this after seeing
expending a spell slot. | Pact of the Blade: Bond: 1 Bonus Action the roll but before any of the roll’s effects occur.

| Ascendant Step • | Thirsting Blade • You can use this feature 2 times per Long Rest, but no
You can cast Levitate on yourself without expending a You gain the Extra Attack feature for your pact weapon more than once per roll.
spell slot. only and can attack twice with the weapon instead of
once when you take the Attack action. | 2 / Long Rest • Special
| Devil’s Sight •
You can see normally in Dim Light and | Whispers of the Grave • * 8: Ability Score Improvement • free-rules 155
Darkness—both magical and nonmagical—within 120 You can cast Speak with Dead without expending a
ft. of yourself. spell slot. * Contact Patron • free-rules 155
You always have Contact Other Plane prepared. Once
| Devouring Blade • * Pact Magic • free-rules 153 per Long Rest, you can cast the spell without
The Extra Attack of your Thirsting Blade invocation expending a spell slot to contact your patron, and you
confers two extra attacks rather than one. * Magical Cunning • free-rules 154 automatically succeed on the spell’s saving throw.
Once per Long Rest, you can perform an esoteric rite
| One with Shadows • for 1 minute, regaining up to 2 expended Pact Magic * Fiendish Resilience • free-rules 162
While you’re in an area of Dim Light or Darkness, you spell slots. You can choose one damage type, other than Force,
can cast Invisibility on yourself without expending a to have Resistance to. You can change this choice
spell slot. | 1 / Long Rest • 1 Minute whenever you finish a Short or Long Rest.

| Pact of the Blade • * Warlock Subclass • free-rules 154 * Mystic Arcanum (Level 6 Spell) • free-rules 155
As a Bonus Action, you can conjure a pact weapon in Your patron grants you a magical secret called an
your hand, or create a bond with a magic weapon you | Fiend Patron arcanum, choose one level 6 Warlock spell as this
touch. You can’t bond with a magic weapon if arcanum. You can cast this spell once per Long Rest
someone else attuned to it or another Warlock is * Dark One’s Blessing • free-rules 161 before you cast it in this way again.
bonded with it. Until the bond ends, you’re proficient When you reduce an enemy to 0 HP, you gain 14
with it and can use it as a Spellcasting Focus. Temp HP. You also gain this benefit if someone else * 12: Ability Score Improvement • free-rules 155
reduces an enemy within 10 ft. of you to 0 HP.
Whenever you attack with the bonded weapon, you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Divine Fortune Sword 1 3 lb. Ink Pen 1 --

Leather 1 10 lb. Ink 1 --

SP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
EP 0 Sickle 1 2 lb.

Clothes, Fine 1 6 lb.


GP 40 Signet Ring 1 --

Backpack 1 5 lb.
PP 0 Book 1 5 lb.

Orb 1 3 lb.
WEIGHT CARRIED

53 lb. Oil 10 10 lb.

ENCUMBERED Parchment 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Book 1 5 lb.

270 lb. Lamp 1 1 lb.

EQUIPMENT

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Warlock 12 Vanix008y
CLASS & LEVEL PLAYER NAME
Fæfnir
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== HUMAN SPECIES TRAITS === Increase one ability score by 2 or two ability scores by
1.
* Creature Type • free-rules 194
You're a Humanoid. * Ability Score Improvement • free-rules 202

* Size • free-rules 194 * Skilled • free-rules 201


Your Size is Medium or Small, chosen when you select You gain proficiency in any combination of three skills
this species. or tools of your choice.

* Speed • free-rules 194 Repeatable. You can take this feat more than once.
Your Speed is 30 ft.
* Savage Attacker • free-rules 201
* Resourceful • free-rules 194 Once per turn when you hit a target with a weapon,
You gain Heroic Inspiration whenever you finish a you can roll the weapon’s damage dice twice and use
Long Rest. either roll against the target.

* Skillful • free-rules 193


You gain proficiency in one skill of your choice.

* Versatile • free-rules 194


You gain an Origin feat of your choice.

* Languages • free-rules 37
Your character knows at least three languages:
Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a
language means your character can communicate in it,
read it, and write it.

* Ability Score Increases • free-rules


When determining your character’s ability scores,
increase one score by 2 and a different one by 1, or
increase three scores by 1.

| Increase two scores (+2 / +1) •


Increase one scores by 2 and a different score by 1.

=== FEATS ===

* Ability Score Improvement • free-rules 202

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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maschio 23 Medium 1.80m 150
GENDER AGE SIZE HEIGHT WEIGHT
Fæfnir Neutral pelle molto chiaraocchi viola molto scuri
capelli grigi di media lung
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M

O Prestidigitation Warlock -- 1A 10 ft. V,S 1 hour free-rules 307 D: 1h, V/S

O Eldritch Blast Warlock +6 1A 120 ft. V,S Instantaneous free-rules 267 Count: 3, V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

=== 1st LEVEL ===

O Burning Hands Warlock DEX 14 1A Self/15 ft. Cone V,S Instantaneous free-rules 248 15 ft. Cone, V/S

O Tasha's Hideous Laughter Warlock WIS 14 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 331 D: 1m, V/S/M

P Burning Hands Fiend Spells (Always Prepared) DEX 14 1A Self/15 ft. Cone V,S Instantaneous free-rules 248 15 ft. Cone, V/S

P Command Fiend Spells (Always Prepared) WIS 14 1A 60 ft. V Instantaneous free-rules 251 V

O Mage Armor Eldritch Invocations -- 1A Touch V,S,M 8 hours free-rules 293 D: 8h, V/S/M

=== 2nd LEVEL ===

O Scorching Ray Warlock +6 1A 120 ft. V,S Instantaneous free-rules 314 V/S

O Spider Climb Warlock -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M

O Darkness Warlock -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes free-rules 260 D: 10m, 15 ft. Sphere, V/M

P Scorching Ray Fiend Spells (Always Prepared) +0 1A 120 ft. V,S Instantaneous free-rules 314 V/S

P Suggestion Fiend Spells (Always Prepared) WIS 14 1A 30 ft. V,M Concentration, up to 8 hours free-rules 320 D: 8h, V/M

O Levitate Eldritch Invocations CON 14 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

O Invisibility Eldritch Invocations -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

=== 3rd LEVEL ===

O Remove Curse Warlock -- 1A Touch V,S Instantaneous free-rules 312 V/S

P Fireball Fiend Spells (Always Prepared) DEX 14 1A 150 ft./20 ft. Sphere V,S,M Instantaneous free-rules 274 20 ft. Sphere, V/S/M

P Stinking Cloud Fiend Spells (Always Prepared) CON 14 1A 90 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute free-rules 320 D: 1m, 20 ft. Sphere, V/S/M

O Speak with Dead Eldritch Invocations -- 1A 10 ft. V,S,M 10 minutes free-rules 318 D: 10m, V/S/M

=== 4th LEVEL ===

P Fire Shield Fiend Spells (Always Prepared) -- 1A Self V,S,M 10 minutes free-rules 274 D: 10m, V/S/M

P Wall of Fire Fiend Spells (Always Prepared) DEX 14 1A 120 ft. V,S,M Concentration, up to 1 minute free-rules 338 D: 1m, V/S/M

=== 5th LEVEL === 3 Pact OOO

O Teleportation Circle Warlock -- 1m 10 ft. V,M 1 round free-rules 332 D: 1Rnd, V/M

O Hold Monster Warlock WIS 14 1A 90 ft. V,S,M Concentration, up to 1 minute free-rules 285 D: 1m, V/S/M

P Geas Fiend Spells (Always Prepared) WIS 14 1m 60 ft. V 30 days free-rules 278 D: 30d, V

P Insect Plague Fiend Spells (Always Prepared) CON 14 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 289 D: 10m, 20 ft. Sphere, V/S/M

O Contact Other Plane [R] Contact Patron -- 1m Self V 1 minute free-rules 255 1/LR, D: 1m, V

O Contact Other Plane [R] Contact Patron -- 1m Self V 1 minute free-rules 255 D: 1m, V

=== 6th LEVEL ===

O Investiture of Stone Mystic Arcanum (Level 6 Spell) DEX 14 1A Self V,S Concentration, up to 10 minutes EE 159 1/LR, D: 10m, V/S

SPELLS

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