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Advanced Scratch Programming Homework

The document outlines homework for Grade 5 students at Mount Litera Zee School, focusing on Advanced Scratch Programming. It includes fill-in-the-blank exercises, true/false questions, and a series of questions and answers related to Scratch, covering topics such as variables, operators, and the use of different blocks. Additionally, it provides notes for both students and parents regarding the completion and maintenance of the homework notebook.

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0% found this document useful (0 votes)
209 views2 pages

Advanced Scratch Programming Homework

The document outlines homework for Grade 5 students at Mount Litera Zee School, focusing on Advanced Scratch Programming. It includes fill-in-the-blank exercises, true/false questions, and a series of questions and answers related to Scratch, covering topics such as variables, operators, and the use of different blocks. Additionally, it provides notes for both students and parents regarding the completion and maintenance of the homework notebook.

Uploaded by

caesar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Mount Litera Zee School, Pali

Homework for Grade 5


Subject: Computer

Chapter-4 (Advanced Scratch Programming)


I. Fill in the blanks :
1. To learn about the functionality of an instruction, we have
to do right click on that instruction.
2. If we want to save the current answer, we can store it in a
variable by using help for answer under the Sensing block.
3. A word saved in variable is called String Variable.
4. If we want to join two words and display it, we can use Join
i.e. a string operator.
5. Scratch allows us to store data in ‘answer’ in a variable that
we have already created.

II. True/False :
1. Operators are symbols that represent specific actions. True
2. We cannot join two words using a Join operator. False
3. Conditional statement in control block are not to check for
a condition. False.
4. By using Data block, we can make a list. True
5. Scratch is a programming language. True.

III. Questions/Answers :

[Link] is Scratch?
Ans : The Scratch is a computer application used to create stories,
animations, games etc.

[Link] which block do you find instructions that take input from
keyboard?
Ans. Sensing Block

[Link] is the use of Help Option?


Ans. Help option displays how to use the instruction with an example.

[Link] we use 'ask' instruction ?


Ans . When we want a sprite to ask questions to the user than we use
the 'ask' instruction.

[Link] is Variable?
Ans. A variable is created by naming a memory area to store a number
or string.

[Link] which block we can create variables in Scratch?


Ans. Data Block

[Link] is 'For all sprites' and 'For this sprite' in Make a variable means?
Ans. 'For all sprites' creates new variable that all sprites can see.
Example : score.
'For this sprite' creates a new variable that only this sprite can see.
Example : My lives.

[Link] are Strings?


Ans. Letters, words or sentences are called Strings in computer
language.

[Link] do you mean by String Variable?


Ans. When a word is saved in a variable, It is called string variable.

[Link] do you mean by Operators?


Ans. Operators are symbols that represent specific [Link] : a
plus sign (+) is an operator that represents addition.

[Link] are if and if-else statements?


Ans. If and if-else in the control block are used to check for a condition.
If the condition is true, the set of instructions after if are executed.
Otherwise, the set of instructions after else are executed.

12. What is Script Area?


[Link] sequence of steps by step instructions are given here.

Note for Students: Do all the given Question with Answers in Two lines Notebook
Note for Parents: Parents are requested to Let your ward maintain a notebook for work.

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