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Grade 3 - Scratch Introduction - Worksheet

This document is a worksheet for Grade 3 students at Bright Riders School, focusing on Chapter 7 of their Computer Science curriculum, which introduces Scratch 3. It includes multiple-choice questions and fill-in-the-blank exercises related to Scratch programming concepts. The worksheet aims to assess students' understanding of key terms and functionalities within the Scratch platform.

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100% found this document useful (1 vote)
1K views2 pages

Grade 3 - Scratch Introduction - Worksheet

This document is a worksheet for Grade 3 students at Bright Riders School, focusing on Chapter 7 of their Computer Science curriculum, which introduces Scratch 3. It includes multiple-choice questions and fill-in-the-blank exercises related to Scratch programming concepts. The worksheet aims to assess students' understanding of key terms and functionalities within the Scratch platform.

Uploaded by

anupambhaskar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

BRIGHT RIDERS SCHOOL

Subject: Computer Science


Academic Year 2024-2025
Grade: 3
Chapter - 7
Introduction to Scratch 3
Worksheet
Q I. Tick [ ] the correct answer:
1. Scratch projects are made up of objects called………………………………...
a. Sprites b. Costume c. Bubbles

2. ……………………………….. is a place where you make your programs in Scratch by


assembling blocks there.
a. Backdrops b. Script Area c. Stage

3. The default sprite present in the scratch is a …………………………………


a. Cat b. Dog c. Mouse

4. The file extension of Scratch is …………………..………. .

a. .ppt b. .sb3 c. .doc

5. ………………………………. block control direction, rotation and movement of the sprite.


a. Sound b. Pen c. Motion

6. ………………………………….. displays list of categories of color-coded blocks.


a. Script Area b. Block Menu c. Stage

7. Tick the script block under the correct category.

a. Sound b. Motion c. Events

8. Tick the script block under the correct category.

a. Control b. Events c. Sound

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9. In which year was the Scratch programming language developed?
a. 2003 b.2004 c. 2005

10. On which area do you drop the blocks dragged from the Blocks Palette?
a. Stage b. Script Area c. Backdrop

11. Scratch is a ………………………………………. programming platform.


a. Visual b. Virtual c. both a and b

12. ……………………………….. sign is clicked to end the program.


a. Green Flag b. Red Stop c. Close

Q II. Fill in the blanks with the help of the following words:
(Say [Hello!] for [2] seconds, animations, Green Flag, Sprite, Backdrop)

1. The ………….…………………… button is used to start the action of the sprite.

2. ………………………………… is a small graphic character that performs actions on the stage.

3. Scratch allows you to create interactive stories, ………………………………. and games with
great ease.

4. The background of the stage in Scratch is called ………………………………………… .

5. The ………………………………………………………… block allows a sprite to say something in a


speech bubble.

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