Medicine check
Others can stabilize you with a DC 10
You can't take actions or reactions
Damage counts as a failure (x2 on crit)
Incapacitated ability check that requires hearing
You can't hear and automatically fail any Natural 1 counts as 2 failures
Natural 20 restores 1 HP
effect
Deafened 10 or less is a failure
from the reach of the grappler or grappling Greater than 10 is a success
is incapacitated or an effect removes you check to interact socially with you Roll a death save on each turn (d20)
The condition ends if the grappler The charmer has advantage on any ability Dying
benefit from any bonus to speed abilities or magical effects
Your speed becomes 0 and you can't charmer or target the charmer with harmful Death 6
Grappled You can't see and you can't attack the
Speed reduced to 0 5
Charmed
Hit point maximum halved 4
source of your fear
your attacks have disadvantage Disadvantage on attacks and saves 3
You can't willingly move closer to the
within line of sight Attacks against you have advantage and
Field Guide
Speed halved 2
and attacks while the source of your fear is ability check that requires sight
You have disadvantage on ability checks You can't see and automatically fail any Conditions Disadvantage on ability checks 1
Frightened Blinded Level Effect
Exhaustion
Invisible Petrified
You are impossible to see without the aid
Prone Stunned
of magic or a special sense You are transformed, along with any Your only movement option is to crawl,
nonmagical object you are wearing or You are incapacitated , can't move, and
For the purpose of hiding, you are heavily unless you end the condition by standing up
can speak only falteringly
obscured but your location can be detected carrying, into a solid inanimate substance You have disadvantage on attacks
(usually stone). Your weight increases by a You automatically fail Strength and
by any noise you makes or any tracks you An attack roll against you has advantage if
factor of ten, and you stop aging Dexterity saving throws
leave the attacker is within 5 feet of you.
You are incapacitated, can't move or Attacks against you have advantage
Attacks against you have disadvantage, Otherwise, the attack roll has disadvantage
and your attacks have advantage speak, and are unaware of your surroundings
Attacks against you have advantage
You automatically fail Strength and Unconscious
Paralyzed Dexterity saving throws Restrained You are incapacitated, can't move or
You have resistance to all damage speak, and are unaware of your surroundings
You are incapacitated and can't move or Your speed becomes 0 and you can't
You are immune to poison and disease, benefit from any bonus to your speed You drop whatever you are holding and
speak although a poison or disease already in your fall prone
You automatically fail Strength and Attacks against you have advantage and
system is suspended, not neutralized
your attacks have disadvantage You automatically fail Strength and
Dexterity saving throws Dexterity saving throws
Attack rolls against you have advantage You have disadvantage on Dexterity
Any attack that hits is a critical hit if the
Poisoned saving throws Attacks against you have advantage
You have disadvantage on attacks and Any attack that hits you is a critical hit if
attacker is within 5 feet of you the attacker is within 5 feet of you
ability checks
Print page 1 only unless you want a hard copy of these instructions
Reopen the paper with the
Lay paper with the text side down Reopen the paper so the text side up and fold each
and fold in half text side is down and fold in side so they meet in the
half in the other direction middle
Rotate the paper so the title
Reopen the paper with the page faces you and fold all
text side up and cut along of the sheets over to form a
Fold down the outside panels so
the gray line in the middle book
that the middle where you cut
of the paper
opens up