Age of Unification
Age of Unification
e following rules may be used to enhance your Path to Glory experience when playing an Age of Uni cation
Campaign, these are uno cial rules designed to be used alongside the Age of Sigmar Path to Glory system.
As genecrafting and radioative fallous from bitter con icts pushes the species to the extremes, psykers become more commonplace be they willing or enslaves
to the armies with which they ght. Phosphex, Thermonuclear weapons and Chemical Warfare all seek to choke the last vestiges of life from Terra Divided.
Terra is Divided
And so begin to Uni cation Wars
Convert up a Uni cation War Era (40K) army to match an Age Fight, gain territories, develop your great nations legacy in an
of Sigmar Battletome faction in Path to Glory. era of the Warhammer 40,000 lore as of yet
unexplored.
Build up over the course of months hitting that months themes, With the veil of mystyery lingering over
unit or target to assemble a Uni cation Era Great Nation, Army or the warring great nations, where
Technobarbarian Rabble. genecra ing, proto-dreadnoughts, and
psy-o cers are used on the eld of
Choose your eme: e uni cation wars played host to countless battle. Enter an Age before the
nations, warlords, barbarian tribes and more across the divided Imperium where thermonuclear
continents of Terra. ere is scope from Genecra ed Soldiers led war, phosphex and the ambition of
by Psychic O cers, to Techno Barbarians, through conscripted tyrants seeks to choke the very life
militaries wielding lascarbines to the early Custodes and under out of Terra
Warriors of the rst sights of the Imperial Army. Each theme
brings the potential for new and unique conversions to deliver a Take advantage of the unknown
beautiful nished army. to convert your own take on
the Great Nations, pulling
Pick the AoS Battletome that best ts the themes in your mind, from the awesome sculpts in
Radiation spewing armoured Legions represented with the the Necromunda, Age of
Maggotkin of Nurgle to show the radiation they choke others with Sigmar, 40k and
modelling massive environment choking virus bombs as the 30k ranges to
feculant Gnarlmaws. make
something
under Warriors and Imperial army t well Stormcast and a new and
Stormkeep garrison allowing you to present a varied force with a unique!
united theme.
When selecting your Battletome you're looking for thematic rules that speak to the concept you are trying to portray rather than the speci c lore of
that battletome vs your faction. For example if you are looking for something slow but resilient, that poisons its environment you could look at
Maggotkin of Nurgle, their default Blightking Warscroll packs an impressive 4 wounds, strong save and the faction provides a war that could be
re ective of stimm injectors, force elds or more. is could be used to represent heavy proto-power armour, using their disease rules that infect
anyone nearby to channel that poorly contained reactor on their back bleeding radiation into the environment around them. is way you build a
sci- lumbering power armoured faction whose very presence chokes and poisons the battle elds they ght upon, perfect for waging war in the
Age of Uni cation.
To help with this here are some archtypes for the Age of Sigmar battletomes, not the lore the represent, but the themes that might relate to your
Age of Uni cation armies:
Maggotkin of Nurgle
Slow and Resilient
Envrionment choking rules
"Summoning" could represent rad-ghouls coming to the battle eld,
or mutated local creatures
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PATH TO GLORY - AGE OF UNIFICATION
ACTIVE TERRITORIES
A er selecting a narrative Battleplan for a Path to Glory battle each player may select up-to 1 of their owned Territories to become Active for that
battle, an active territory represents an army pulling on the resources or attacking out of a speci c held territory conferring a related narrative
army bonus but risking the territory itself. Players may instead choose not to make any territory active, if they do so no bonus is gained but no
territory is put at risk for that battle.
Players gain the Active bonus listed on their selected Territory for the duration of the battle and when the battle has concluded in the A er Battle
Sequence a player that won a Victory against an opponent with an Active Territory selected may choose to either that territory or complete an
exploration roll as normal. If they choose to seize the Active Territory that territory removed from the defeated players Order of Battle and added
to the Victors, Territory won in this way does not cost Glory.
Example: Two players choose to play a path to glory battle, the “Cities of Sigmar” General choosing to make his Teleportarum territory active to
re ect his army using it to rapidly deploy to the battle, by doing so he gains the active bene t of the Teleportarum for the duration of the battle
(A er both sides have setup, but before determining who has rst turn a player with this active territory may removed D3 friendly units and set
them up again following the setup for that Battleplan).
eir Opponent the “Orruk” Warlord chooses to make their Old Gods Temple active, with the Shamans channeling the raw energy of the Temple
to bring about their magics for the battle (Once per turn a player with this Active Territory may reroll a failed casting attempt).
A er the battle is concluded, if the “Cities of Sigmar” general was victorious they may choose to seize the Old Gods Temple following the trail of
magic from the “Orruk” shamans to their source of “power and seizing it for themselves. Doing so the Old Gods Temple is removed from the
“Orruk” Warlords order of battle and added to the Cities of Sigmar” warlords, alternatively the general may choose not the pursue that
territory, randomly rolling for one as normal and allowing his opponent to keep their active territory.
When using the Heroic Leadership Once per turn a friendly Monster may A er both sides have setup you may
heroic ability, you may reroll failed use a Monstrous Rampage already declare a missile stike on a single
rolls for the duration of the battle. used by a friendly Monster that phase. Terrain feature, if you do so that
Terrain feature is Deadly in addition
to any other e ects it has.
Once per turn you may reroll a failed Once per turn you may reroll a failed One of your units may march to battle
casting attempt for a single friendly chanting attempt for a single friendly bearing the coat of arms of your vassal
Wizard Priest settlement, for the duration of the
battle add 1 to this units Bravery
Characteristic
TELEPORTARUM
ACTIVE ABILITIES
COHORT BATTALIONS
When playing a Path to Glory campaign Cohort Battalions may be selected in addition to Core or Warscroll Battalions, each re ecting a
themed culture or profession to further personalise your forces on the eld of battle. Cohort Battalions are designed speci cally for path to
glory and reward completing narrative objectives tailors to that speci c Cohorts themes, from siphoning Dark Warp Magic to stealing Dark
Age Tech to sell on the Black Market
A unique feature of Cohort Battalions is their twofold e ects split between Bene ts and Additional, a Bene t applies to the units within the
Cohort on the eld of battle and provides an ability, theme or e ect for units when playing Path to Glory games of Age of Sigmar.
Additionals* meanwhile provide bonuses in the A er Battle Sequence of a Path to Glory campaign, and reward playing to that Cohorts
theme.
*A Cohort only confers its Additional E ect in the A er Battle Sequence if it was used as part of your army in the last battle fought.
Healing Injuries
In the A er Battle Sequence, before determining fresh injuries from that battle a Hero may declare they are consulting a Doctor,
Wiseman, Shamans or Bio-Engineer to heal ailments they sustained earlier in the campaign. If they do so removed D3 Renown
from that Hero select one existing Injury that Hero currently su ers from and roll a D6, on a 4 or more that injury is removed. On a
1 however immediately roll for a fresh injury for that Hero.
When playing an Age of Uni cation campaign use the revised costs for Unit recuperation, however the Fresh Blood rule is also in
e ect. Certain factions have unique mechanics for recuperation to better re ect their own unique narrative, some are shown below.
QUESTS
When playing a Path to Glory: Age of Uni cation Campaign you may Hunt the Endless Spell: You may choose to study the Endless Spell,
not spend Glory to complete quests, in addition the following gaining a Spellsword Cohort instead of an Endless Spell if you do so.
amendments are made to quests:
Scout Fertile Lands: You may choose to form a Path- nder Cohort
Form Warriors into a Battaion: You may choose to instead select a instead of making the additional exploration roll as a result of this
Cohort Battalion as the Reward for this Quest quest
Search for the Artefact: You may choose to sell your artefact to the
ieves guild, gaining a ieves Guild Cohort instead of an Artefact
if you do so.
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