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features/Network/network_module.md

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I have never use Unity's network module, but I heard a lot of people
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complain how bad Unity handle networking/socket programming. I provide
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the basic client side TCP and UDP socket class and some switch
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port/host function, so you can use it with the server side code that
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you confortable with.
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<br/>
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the basic client side TCP and UDP socket class and some switch
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port/host function, so you can use it with the server side code that
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you confortable with.
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<img src="../../etc/network_module.gif"/>

features/README.md

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# Features
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Welcome to JCSUnity features category list. In this directory
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should contains all the features that this framework provides.
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Look into one of the category and look up the `markdown` file
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with the according name you want to look up for, the `markdown`
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file should encloses all the informations you need to know about
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Welcome to JCSUnity features category list. In this directory
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should contains all the features that this framework provides.
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Look into one of the category and look up the `markdown` file
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with the according name you want to look up for, the `markdown`
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file should encloses all the informations you need to know about
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a particular feature.

features/Scene/create_scene.md

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# Create Scene with JCSUnity
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Create the simple scene with smooth switching the scene and
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smooth switching the background music is always painful. Not
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because is hard but is work that you will have to do for mostly
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every project. I made the `JCSUnity` editor for just one click
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so you could have nice switching scene UI and background music.
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Background music can be switch at `JCS_Settings` object to
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`JCS_SoundSetting` component in the scene. Scene relative variables
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Create the simple scene with smooth switching the scene and
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smooth switching the background music is always painful. Not
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because is hard but is work that you will have to do for mostly
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every project. I made the `JCSUnity` editor for just one click
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so you could have nice switching scene UI and background music.
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Background music can be switch at `JCS_Settings` object to
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`JCS_SoundSetting` component in the scene. Scene relative variables
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can be found at `JCS_Settings` object 'JCS_SceneSetting' component.
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<br/>
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<img src="../../etc/fast_create_scene.gif"/>

features/UI/auto_resize.md

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with different resolutions in Unity UI system. Although, this
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cost a bit of performance at initialize time, I think is worth it to
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have this feature because I will never have to drag the anchor point
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around everytime I start a new project or create a new panel in the
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scene.
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<br/>
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around everytime I start a new project or create a new panel in the
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scene.
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<img src="../../etc/auto_resize.gif"/>

features/UI/dialogue_system.md

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dialogue system which is easy to customize. You can control the text
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scroll speed and all the images' position. Just inherent 'JCS_DialogueScript'
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class to design you own dialogue! You can test your script in 'JCS_ScriptTeseter'
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scene.
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<br/>
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scene.
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<img src="../../etc/dialogue_system.gif"/>

features/UI/gui_effects.md

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# GUI System
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Since Unity version 4.6, they have release nice uGUI system, but
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Since Unity version 4.6, they have release nice uGUI system, but
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with lack of cool effect and sound on there. Here are some simple
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effect I made so you can simple make game with details.
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<br/>
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effect I made so you can simple make game with details.
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<img src="../../etc/GUI_system.gif"/>

features/UI/in_game_log_system.md

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# In Game Log System
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Log system inside the game.
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<br/>
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Log system inside the game.
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<img src="../../etc/IGLog_system.gif"/>

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