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Fix Editor sometimes crashes when entering Play Mode #1

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Merged
merged 1 commit into from
Jan 18, 2024

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wmltogether
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Version: Unity 2021.3.31 (Windows 11 x64)

There are some particle prefabs in the project that were created using version 3.x. When the editor enters Play Mode, the deserialization operation will cause the editor crash.

Managed Stacktrace:

=================================================================
at <0xffffffff>
at UnityEngine.Transform:set_localScale_Injected <0x00153>
at UnityEngine.Transform:set_localScale <0x0007a>
at Coffee.UIExtensions.UIParticle:<UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize>b__83_0 <0x0025a>
at UnityEditor.EditorApplication:Internal_CallDelayFunctions <0x002df>
at System.Object:runtime_invoke_void <0x00184>

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This commit was created on GitHub.com and signed with GitHub’s verified signature.
Version: Unity 2021.3.31

There are some particle prefabs in the project that were created using version 3.x. When the editor enters Play Mode, the deserialization operation will cause the editor to crash.

	Managed Stacktrace:
=================================================================
	  at <unknown> <0xffffffff>
	  at UnityEngine.Transform:set_localScale_Injected <0x00153>
	  at UnityEngine.Transform:set_localScale <0x0007a>
	  at Coffee.UIExtensions.UIParticle:<UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize>b__83_0 <0x0025a>
	  at UnityEditor.EditorApplication:Internal_CallDelayFunctions <0x002df>
	  at System.Object:runtime_invoke_void <0x00184>
@wmltogether wmltogether merged commit d51ffb0 into main Jan 18, 2024
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