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As mentioned above, when an audio delay line needs to vary smoothly
over time, some form of interpolation between samples is
usually required to avoid ``zipper noise'' in the output signal as the
delay length changes. There is a hefty literature on ``fractional
delay'' in discrete-time systems, and the survey in [269] is
highly recommended.
This section will describe the most commonly used cases.
Linear interpolation is perhaps most commonly used because
it is very straightforward and inexpensive, and because it sounds very
good when the signal bandwidth is small compared with half
the sampling rate. For a delay line in a nearly lossless feedback
loop, such as in a vibrating string simulation,
allpass interpolation is sometimes a better choice since it costs
the same as linear interpolation in the first-order case and has no
gain distortion. (Feedback loops can be very sensitive to
gain distortions.) Finally, in later sections, some higher-order
interpolation methods are described.
Subsections
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