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Delay-Line and Signal Interpolation
It is often necessary for a delay line to vary in length. Consider,
for example, simulating a sound ray as in Fig.2.8 when either
the source or listener is moving. In this case, separate read and
write pointers are normally used (as opposed to a shared read-write
pointer in Fig.2.2). Additionally, for good quality audio,
it is usually necessary to interpolate the delay-line length
rather than ``jumping'' between integer numbers of samples. This is
typically accomplished using an interpolating read, but
interpolating writes are also used (e.g., for true Doppler
simulation, as described in §5.9).
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